New important update is online. Customize your outfits with patches and honor your country.
Country flags, tabs, blood type... are available for different outfits. More patches will be available in future updates (real units, new flag countries...)
Obviously, improvements and fixes have been made. Don't hesitate to report bugs and feedback.
Best regards, Helios
[CHANGELOG] OPERATOR EDITOR: - Add: Patches on outfits - Add: Patches - 41 flags - Add: Patches - 41 camo flags - Add: Patches - 15 tabs - Add: Patches - 6 blood type - Add: Camera auto-move in terms of patch selected - Add: Camera auto-move in terms of outfit type selected - Add: Camera auto-move in terms of color selected - Add: Hold right mouse to zoom on operator - Fix: Color selected doesn't update last colors correctly
GAMEPLAY: - Add: All maps available for "Prisoner of war" game mode - Improve: Steady your aim with holding your breath for any sight - Improve: Rate rotation of dog - Improve: Swaying of your aim in ADS view - Improve: Operators activate NVG by default even if own night scope - Fix: Error of task locations in Elegance airport - Fix: Run animation in first-person view with max speed variation - Fix: Wrong ADS animation triggered with night vision lying down - Fix: Shakering of camera in observation tower - Fix: Some AI pathfinding in observation tower
RENDERING: - Add: Breathless SFX - Improve: Throw grenade animation in Third-person view - Improve: Optimization of footstep SFX - Fix: Attachment error of holographic sights with G34 Magnifier of new weapon if magnifier disable - Fix: Throw grenade by player in Third-person view might not keep stance correctly
UI: - Improve: Some designs of Squad menu
Update 1.17c: Hotfix
Dear operators,
Another hotfix is online.
Cheers, Helios
CHANGELOG - Add: New right arm location of operator with a shield - Improve: AI is more synchronize to move after throw a grenade - Improve: Handgun shot animation with a shield - Change: Set pause ingame in photo mode instead of time dilation - Fix: Some location of hand left error for female soldier in first-person view - Fix: Error location of hand left with "Angled foregrip Mac-3" - Fix: Open door animation enable with a shield - Fix: Little delay between two orders of AI - Fix: Power supply might not disable camera security correctly - Fix: Disable Battle plan might not update environment collisions correctly - Fix: Physics errors when use photo mode
Update 1.17b: Improvements and fixes
Dear operators,
Little update 1.17b is online.
Cheers, Helios
CHANGELOG - Add: Position of the fingers of hand left for each firearm - Add: Ambiant Stealth/combat musics - Add: Option - Ambiant music - Improve: System of weapon blocked - Improve: Ragdoll physics - Fix: Weapon blocked might be shaky - Fix: Undesirable offset animations lying down without firearm - Fix: Undesirable turn in place animations of player if control another character (dog/drone...) - Fix: Wrong animations used if control another character with first-person view - Fix: Wrong handgun location if use shield and first-person view - Fix: Cannot change speed variation in some conditions
Update 1.17: Overhaul FPS
Dear operators,
Update 1.17 is available with a important requested overhaul: First person view.
Movement, ADS, shot, recoil, animations... are completly changed to be suited to modern FPS and more pleasant.
Obviously, improvements and fixes have been made. Don't hesitate to report bugs and feedback.
Best regards, Helios
[CHANGELOG} GAMEPLAY: - Overhaul: New first-person perspective system - Add: All maps available for "War" game mode - Add: New maps available for "Prisoner of war" game mode - Add: "Target" task is available for all maps - Add: Battle plan - Insert delay in an order - Improve: AI reactivity - Improve: AI combat behavior - Improve: Unstable aiming of first-person view - Improve: Behavior of new enemies spawned if current ennemies are on alert - Improve: Add NVG at dead torturer at the beginning of Prisoner of war - Fix: Available orders might not visible correctly after select captured enemy or hostage - Fix: AI might spot with wrong cone vision - Fix: Smoke grenade might not block vision of AI correctly - Fix: Undesirable possible zoom with NVG / laser with a scope enable - Fix: Wrong enemy spawn in training mode in terms of lastest game mode selected - Fix: Some errors scripts
ANIMATIONS: - Overhaul: All animations of first-person view (movement, shot, actions...) - Add: Turn in place animations for player and AI - Add: Smooth offset animations in third-person view - Improve: Rate rotation player in third-person view - Fix: Character rotation in third-person view if use lean and no weapon
RENDERING: - Add: Realistic red dot and holo sights - Add: Glass reflection on sights - Add: Rotation scope when use lean - Improve: Aiming rendering of ADS - Improve: Shot SFX volumes - Improve: Path prediction of grenade - Improve: Flag captured in War mode - Improve: Some UI designs - Fix: Switch sight of "EATech 256 a66 with G34 Magnifier" produced texture errors - Fix: Switch sight of "EATech XPH3 with G34 Magnifier" produced texture errors - Fix: SFX volume might not saved correctly after quit the game
Update 1.16b: Hotfix
Dear operators,
Small update 1.16b is online: Some errors fixed
Cheers, Helios
CHANGELOG - Improve: AI operator use radio to spot an enemy with azimut and distance in terms of player, not operator - Improve: Climb animations - Improve: Luminosity power of IR strobe if operator is dead - Fix: Undesirable emissive colors on negatoscopes in Central Hospital - Fix: Undesirable decals errors on electric lights - Fix: Some physics errors
Update 1.16: Improvements
Dear operators,
Update 1.16 is online. New rendering of bullet hole decals and more...
Best regards, Helios
[CHANGELOG} - Add: New bullet hole decals - Improve: Bullet impact on death body - Improve: Hand left position on handguns - Improve: AI choose cover position - Fix: Some errors of reload animations with TPP - Fix: Some errors of spine rotation with TPP - Fix: Wrong reload animations of some handguns - Fix: Hand left location on Vk12 - Fix: SFX fire on weapon cache might not stop correctly - Fix: Handgun animation with ballistic shield
Update 1.15b: Hotfix
Dear operators,
Update 1.15b is online: Some errors fixed
Cheers, Helios
CHANGELOG - Add: Speed varation can change general speed - Add: Separate speed varations between walk and run - Fix: Might switch weapon during freelook - Fix: TPP shot animations errors - Fix: Async animation when AI shoot - Fix: Switch view doesn't update basic field of view correctly - Fix: Height walls of a wood building - Fix: SFX volume might not be restored correctly if player is blinded and exit during a mission
Update 1.15: Third person view
Dear operators,
Update 1.15 is online. A requested feature is available: Third person view!
As usual other corrections have been made and feedback is always welcomed.
Best regards, Helios
[CHANGELOG} GAMEPLAY: - Add: Third person view - Add: New sight - EATech XPH3 with G34 Magnifier - Add: Input -> Switch perspective view - Add: Input -> Switch shoulder view - Add: Difficulty option -> Allows third person perspective - Improve: Distance for AI operators to spot weapon cache and power supply - Improve: Accuracy of AI operators in terms of difficulty option - Fix: Cannot reload weapon when aim enabled - Fix: Cannot switch weapon when aim enabled - Fix: "Minefields" option might not be disabled correctly - Fix: Some AI pathfinding errors of dog - Fix: Some AI spawn issues on "The Gabriel" map - Fix: Might shoot when sprint
RENDERING: - Add: Separation of shot animations (FPP/TPP/AI) - Add: New animations of equip/unequip weapon - Improve: Crouch animations - Improve: Animation of weapon blocked when use lean - Improve: Decal of bullet penetration behind obstacle - Improve: Optimization of Elegance Airport - Fix: Sync of lean animations - Fix: Errors lean animations in terms of weapon position - Fix: LOD errors of MV18 Mod 3 - Fix: Some location errors of camera in action (takedown/breach door...) - Fix: Undesirable warning message about landmines with POW mode
Update 1.14: Minefields
Dear operators,
The update 1.14 is online. Minefields, new AI spawn logic, new awards menu and more...
Minefields: Be careful, do not venture in desert zones without a dog...
As usual other corrections have been made and feedback is always welcomed. I hope this content pleases you all.
Best regards, Helios
[CHANGELOG}
GAMEPLAY: - Add: Minefields - Add: New spawn logic - Add: Difficulty option - Minefields -> Add minefields in desert areas and uninhabited sectors - Add: Difficulty option - Spawn location -> Prioritizes location of spawn enemy (if map has different spawn type) - Add: Interaction - Defuse landmine (kit required) - Add: Dog can spot landmines - Improve: Can use "Switch weapon" when ADS enabled - Improve: Get up from lying down to crouch - Improve: NPC are more handled in Battle plan (hostage, captured enemy) - Improve: AI might not climb an obstacle correctly - Fix: Physics errors when use "Switch character" menu - Fix: Physics errors when use "Request Support" menu - Fix: AI operator has wrong smooth movement after finish breach door - Fix: Some errors interactions with AI operators
RENDERING: - Improve: ADS shooting animation - Improve: New buildings on Compound - Fix: Undesirable twisted arms with FP reload animation - Fix: NVG might not be invisible with some headgears - Fix: Muzzle flash might not correct location if player runs - Fix: Some locations errors on Compound
CAREER: - Overhaul: New awards menu - Overhaul: New ranks menu - Add: New 36 ranks - Add: Display progression of unlocked awards
UI: - Add: New loadout icons - Add: New sync order icon - Add: Distance between drone and pilot - Fix: Some french translations
Update 1.13b: Hotfix
Dear operators,
Update 1.13b: Some errors fixed
Cheers, Helios
CHANGELOG - Improve: Task "Defuse bomb" has different countdown in terms of size of map - Fix: Cannot move while going "Prone" when unarmed - Fix: Some foliage errors on Enila Island - Fix: ADS weapon location with job speed and max variation - Fix: Possible crash if firing of nuclear bomb