Blazing Beaks cover
Blazing Beaks screenshot
PC PS4 Switch Steam Gog
Genre: Shooter, Role-playing (RPG), Indie

Blazing Beaks

Steps towards release & price

Hi everyone,

We are very happy seeing how much Blazing Beaks evolved and where it’s going further. None of this would have been done without our awesome community so we would like to share few important things with you all what you can expect in the future.

Price increase


First things first, as mentioned in our Early Access store page description the price of the game will increase as more content is added. Initial Early Access release price was lower considering the amount of content it had. We wanted that the price would be fair for the players who want to buy the game very early. We already knew what we need to achieve to adjust the price. Exactly in 7 days, on the 5th of December, we will be releasing bigger update with new area and this is the day when the price will go up to 14.99$ (11.99£, 14.99€). So you have time to buy the game at lower price.
Price increase should not be a decisive factor to buy it now. If you want to enjoy full game we recommend to wait for the full release. You can read about future content and full release below.

Content and full release


When Blazing Beaks was launched in Early Access we initially planned that 6-9 months will be needed to make the content and adjustments till full release. Our community got involved and we had such dedicated players who helped a lot shaping Blazing Beaks. So our plan was additionally filled up with awesome ideas and suggestions that made the game more enjoyable.
As we mentioned above new update will be released on the 5th of December including new area with new enemies and boss. After this update you can expect at least one more update by the end of the year.

Blazing Beaks has been in Early Access for some time and we made 24 updates already. Those updates contained a lot of new content, optimizations, balance adjustments and other features:

  • Added 70 new items and artefacts;
  • Added 28 new weapons;
  • Added 3 new characters.
  • Added 1 new area;
  • Added 6 new enemies;
  • Added 1 new boss;
  • Added 85 hand-crafted levels;
  • Added 8 active abilities;
  • Balanced and optimized game a lot, improved gameplay and user experience;
  • Added tutorial;
  • Reworked all 5 initial characters;
  • Added machines for trading resources;
  • Added secret levels;
  • Reworked how game handles frame rate. Now it supports dynamic frame rate.
  • Added ability to steal a weapon from the shop;
  • Added inventory window on pause screen;
  • Added collectables, statistics and progress system to the game;
  • Additionally added support for other X-Input controllers, PS4 and other regular ones.
  • With the help of our community we added Russian, German, Turkish, Brazilian-Portuguese and Polish languages in the game.
  • Added character mods support and Steam Workshop.


Although a lot has been done but still more to come. Blazing Beaks has more and more content with every update and it’s few steps away from full release. As our team consists of only 2 people to make those steps still few months will be needed. We put all our time, effort and love to making Blazing Beaks. Game has already been 3 years in development and it’s very important for us what the game will be when it exits Early Access stage, so we will announce the exact full release date when we are ready.
We want to make the biggest update yet for the full release so we will need time to prepare for that. After New Year (when game version will reach v0.9.0.0) there will be some updates but it will not be big ones.

Full release will not be the final destination. It’s a point where the game is stable, initially planned content is made, game can be fully played and is a message for players that the game is ready. We have already planned what we want to make after full release, also we have tons and tons of our community suggestions.

If you want to share your ideas or discuss with awesome community members you can join official Blazing Beaks Discord server https://discord.gg/blazingbeaks or post in Blazing Beaks Steam community hub.

Stay tuned for future announcements!

Update 24 (v0.7.3)



Hi everyone,

In the newest update we focused on adding more weapons. So in this update you will find 13 cool new weapons. We hope that you will like them. Also a lot of players mentioned that they don't like how Nail Gun works, so we decided to completely rework it.

The next update will be even more exciting because it will have a new area. We are close to finishing. Stay tuned! :)

All the patch notes are listed below:

New


  • Added 13 new weapons.


Changes


  • Changed how Nail Gun works. There were significant amount of players who didn’t like it so we decided to completely change how it works. We hope that now it’s more enjoyable.


Balance


  • Adjusted pricing for the following weapons in the shop: Medium Purple Blaster, Big Purple Blaster, Medium Crystal Gun, Big Crystal Gun, Nail Gun, Zip.
  • Balanced weapon prices in the loops.
  • Balanced the variety of possible weapons in the shop.


Best regards,
Blazing Beaks Team

Update 23 (v0.7.2)



Hi everyone,

Here’s a small Blazing Beaks update. We added a new language: Polish.
Polish language translation was done by our community member Mikołaj Majkutewicz.

Besides adding new language for this update we were simultaneously working on other updates intensively. The next couple updates will be bigger so we need more time to finish them. Stay tuned!

Update patch notes:

New


  • Added Polish language.


Bug fixes


  • Fixed a bug where in “More about characters” wrong page was represented in some occasions.


Best regards,
Blazing Beaks Team

Update 22 (v0.7.1)



Hi,

Here is a smaller update. We added two new languages: Turkish and Brazilian-Portuguese.

Turkish language translation by Shotgun.
Brazilian-Portuguese language translation by Slacker Magician.

We also made balance changes and fixed some bugs in this update. Here's a quick overview:

New


  • Added 2 new languages Turkish and Brazilian-Portuguese.


Changes


  • When a character has full HP and tries to pick up a heart it is pushed away.
  • Enemies that are cloned by Penguin now has x3 higher chance to drop loot.
  • Added functionality for menu listings that have multiple values (for example: On/Off) to switch to the next value by pressing "Enter" or "E" keys.


Balance


  • Balanced loops more.
  • Added a chance that there will be no shop door in some loop areas.
  • Balanced Bluebird's ability to exchange coins into HP after entering boss level.
  • Adjusted Sand artefact risk value making it 0.5.
  • Balanced Penguin’s ability to clone enemies.
  • Increased one bullet damage from 0.5 to 0.7 for Snowball cannon.


Bug fixes


  • Fixed a bug where a game crashed on launch when subscribed Steam Workshop item was not fully downloaded before launching the game.
  • Fixed a bug with Tangled Fingers artefact where co-op player could not shoot if the other died holding fire button.
  • Fixed a bug where weapon icons could be triggered even when a player was dead.
  • Fixed a bug when after changing language in the game custom character’s default description was shown in the language that was previously chosen.


Best regards,
Blazing Beaks Team

Update 21 (v0.7.0)



Hi,

Here is the new update which took longer to make, but we hope that the wait was worth it.
We added three new heroes - one of them Penguin which was highly anticipated by our community. Also one of the major reasons why this update took longer was that we wanted to make additional feature as a surprise - character mods. Now everyone can create their own custom character and share it to other players in Steam Workshop. In addition to that, the good news is that Steam Workshop is not required to make a new mod - you can make a local copy and just share it through your preferred channels. To make all modding more user friendly we created a modding software, written some instructions and recommendations and created a demo custom character.

You can download Blazing Beaks Character Editor and get more information about the modding by visiting: https://www.blazingbeaks.com/mods/

Workshop now has custom demo character Cool Duck. Feel free to subscribe and try it!

New


  • 3 new characters.
  • Character mods. Now you can create your own and play it in the game.
  • Steam Workshop support for characters.
  • 3 new weapons for new characters.
  • Now all hearts, coins, keys, artefacts and items are pushed away from the character if they cannot be picked up.
  • Added sounds for unlock screen.


Changes


  • Adjusted character’s images represented on the stones in the main characters selection screen.


Balance


  • Balanced Bluebird ability where coins are converted into hearts. Now the amount of coins required for 1 heart will increase with every loop.
  • If shop door are present in the level and player decides to go through secret or locked level doors, there will be a guaranteed chance to find shop door in current area, unless next level is the last level before boss fight.
  • Balanced when shop door can appear.


Bug fixes


  • Edited English versions of Golden Gun and Black Matter Gun descriptions so that it would fit in the log section.
  • Fixed a bug where bosses HP indicator did not slide down after defeat.
  • Fixed a bug where acid puddles did not disappear when a lot of Sponge items were picked up.
  • Fixed a bug where players could not shoot if a lot of artefacts reducing weapon’s reload time were picked up.


Feel free to suggest character mod improvements on Steam discussions.

Best regards,
Blazing Beaks Team

Update 20 (v0.6.5)



Hi,

We are working on new characters update that is still yet to come, but at the same time we are very happy with a help of our community to release this update introducing two new languages in the game - Russian and German.

Russian language translation by Nvan№one.
German language translation by Platypus Flare.

They did a tremendous job and we are very proud to have such a great community.

To switch to other language in the game go to Options-> Game -> Language in game menu and choose your preferred one. We plan to support more languages in the future.

More patch notes below:

New


  • Added Russian language.
  • Added German language.


Changes


  • In the main characters selection window removed “Ready” text and added an icon instead.
  • Changed “Steal” text into an icon in the shop.
  • In the main characters selection window removed “Press enter to join” text and added animated buttons instead.


Bug fixes


  • Fixed a bug where weapon icon interacted on pressing fire button when the game was paused.


Best regards,
Blazing Beaks Team

Update 19 (v0.6.4)

Hi,

Here’s a small update mainly fixing rare bugs and some other small changes that have been reported and suggested by our community.

Patch notes are listed below:

Changes


  • Removed reloading weapon icon. Now the reload is indicated at the top where weapon icon is.
  • Co-op artefacts will be dropped only if both players are alive.
  • Added game frame rate setting "FPS" in "Video/Audio" which lets to set frame rate to 60 or to max available fps.
  • Increased duration of visual unlocking effect so that there would be more time to read what has been unlocked.


Bug fixes


  • Fixed a bug where on lower fps character’s walking was slightly different.
  • Fixed a bug where sometimes Brute did not kill player having Death artefact in possession.
  • Fixed a bug where if revived player in the shop died again there wrong character sprite was presented.
  • Fixed a bug where on some occasions less HP than it should was added to revived player.
  • Fixed a bug where wrong reviving price was represented if before reviving alive co-op player collected any item or artefact that had affect on the price.
  • Fixed a bug where if one player gave artefacts to the Crow and moments after co-op player tried to give artefacts too no additional items were dropped.
  • Fixed a bug where if artefact was collected moments after giving artefacts to the Crow, risk bar line was wrongly represented.
  • Fixed a bug where pressing “Retry” or “Reset” in game end window made shadows of enemies and characters a little bit darker.
  • Fixed a bug where character’s animation in characters selection window was playing too fast if after pressing “Ready” and while characters jumping animation was playing “Unready” was pressed and another character was chosen.
  • Fixed a bug where Turnip did not have hit animation in tutorial if more than one hits were needed for a kill.
  • Fixed a bug where Duck’s ability to reload fast after not shooting for 1 second did not work with weapons that shot several projectiles one after each other as one shot.
  • Fixed a bug where weapon flash effect was in a wrong position when weapon reload time was very short.


Best regards,
Blazing Beaks Team

Update 18 (v0.6.3)


Hi,

Here's a new update where we concentrated on items and artefacts. In total 45 new items/artefacts were added, also we made that more of them including ones in the previous versions could be stacked and items would have different drop rates. Also the update introduces progression system where some items and artefacts can be unlocked under certain conditions. In previous versions items gave too much HP, increased weapon damage too much which disbalanced the whole run, especially when players advanced to further levels in the loops. All of that was the reason why a lot of balancing iterations were done and now the gameplay affected by items and artefacts should be more balanced.

More patch notes are listed below:

New


  • 18 new items.
  • 27 new artefacts.
  • Artefacts that were brought to the Crow can be dropped again in the same run.
  • Made a system where different items have different drop rates.
  • Made a system where objects can be locked, or dropped in specific areas or only in loops.


Changes


  • Much more previous items and artefacts now can be stacked.
  • Optimizations - made some small changes that the game would run a little bit better.
  • Edited Toxic Substance artefact description.
  • Edited Black Potato artefact description.
  • Edited Dagger of Betrayal artefact description.
  • Edited Grappling Hook artefact description.
  • Edited Screwdriver item description.
  • Edited Golden Award item description.
  • Edited Needle item description.
  • Edited Jar of Stardust item description.
  • Edited Bitter Herb item description.
  • Edited Love item description.
  • Changed text “unlocked” to “obtained” in Log.


Balance


  • Balanced overall gameplay that can be affected by items and artefacts.
  • Changed what Frying Pan item does. Now it adds +1 second of invincibility time instead of making it double.
  • Debuffed Deft Wings item making it increase reload speed and fire rate by 15% instead of 20%.
  • Metal detector item now increases chance to loot more coins by 50% instead of making it double.
  • Bayonet item now reduces weapon range by 10% instead of 20%.
  • Debuffed Screwdriver item making it reload speed and fire rate by 10% instead of 30%.


Bug fixes


  • Fixed a bug where ghost could deal damage to the player when Teddy ability was activated.
  • Fixed a bug where ghost could deal damage when player teleported during the ghost attack phase.
  • Fixed a bug where hearts machine did not take max HP from Bluebird when 1 HP was left and Bluebird had more than 1 max HP.
  • Fixed a bug where Bogy boss projectiles were dealing damage to a player when Bubble ability was activated.
  • Fixed a bug where Pinky projectiles were dealing damage to a player when Bubble ability was activated.


Best regards,
Blazing Beaks Team

Update 17 (v0.6.2)

Hi,

Another small Blazing Beaks update with extended controller support is ready. Previously only Xbox 360, Xbox One and other X-Input controllers were supported and for others either Steam Controller Support Settings had to be enabled or third party software was required. Now Blazing Beaks supports PS4 and other dual-stick generic controllers by default. So that they would work properly check if none of controllers support is enabled in Steam Controller Support Settings (Steam->Settings->Controller (section on the left) and press button General Controller Settings.

Although we extended controller support we cannot guarantee that every generic controller will work, so if you have any issues, found a bug or etc. just email us at support@blazingbeaks.com or leave a message in community hub.

Patch notes are listed below:

Changes


  • From now Blazing Beaks support not only Xbox 360, Xbox One or other X-Input controllers, but also PS4 and other regular ones.
  • Edited Iron Wings ability description with the correct cooldown time.


Bug fixes


  • Fixed a bug where switching to other category in Log by pressing “Accept” would not update statistics information.
  • Fixed a bug where switching to other category in Log by pressing “Accept” would not update the list of that category.


Best regards,
Blazing Beaks Team

Update 16 (v0.6.1)



Hi,

As mentioned in our previous patch notes the next few updates should be smaller and take less time to make them, so here’s the first one. The biggest highlight of this update is Log section. In Log section you can view collectables and statistics.
More patch notes are listed below:

New


  • Log (collectables and statistics).


Balance


  • Eagle Cousin in locked levels now will drop more hearts.
  • Increased cooldown time for Iron Wings ability a little bit.


Bug fixes


  • Fixed a bug where total risk value was wrongly represented after going to the next level if the remaining value in risk bar was equal to 0.0.
  • Fixed a bug where in tournament “Hunting” mode in some occasions spear stuck too far in the wall when shooting diagonally to wall corners from a short distance.
  • Fixed an issue where too many meltdown sounds were played after icicle ability effect ended. Now your ears are safe.
  • Fixed a bug where player still could get damage while jumping through the door and the music stopped playing in the next level.


Best regards,
Blazing Beaks Team