A small hotfix bringing some bug fixes and improvements to the newly released galleon and conquest gamemode.
Patch notes:
Galleon changes:
Galleon stern redesigned. It now features an overarching balcony so players can shoot behind more easily
Bowsprit tweaked a bit so it's less angled upward to give a slightly more streamlined feel to the ship
Gunport hatches and planks on the side of the ship now have collisions so you can stand on them
Fixed quite a few texture and unwrapping issues with the galleon
Conquest tweaks:
Tweaked player colors a bit, some appeared too dark
Tickets from flags now deplete twice as fast (from 2 ticks to 4 ticks)
Ticket depletion from ship destruction and kills increased
Flag swapping now only happens when a certain amount of flag only tickets have been drained, kills and ship kills no longer count towards internal flag swap counter
Bug fixes:
Fixed a bug with team spawn selection entry appearing red when shouldn't be
Version 1.7.0: New Galleon Ship, Conquistador DLC & more!
Ahoy me hearties!
We hope you are all doing well on these cold days. However, If you are in need of some warmth, than the nice and sun bathed islands of Blazing Sails are ready for you with today's big update.
The time has finally come to set sail on one of the most iconic vessels of the pirate era. The galleon! A massive ship that only the bravest pirate crews dared take a prize. In today's big update you'll be able to start sailing this monster together with up to 10 pirates.
New ship: The Galleon
The galleon is the largest ship in the game. It can be fully customized like any other ship in the main menu. However, currently it's only available in the conquest game mode.
The gun deck
The captain's cabin which grants access to the balcony
The lower deck
In terms of ship stats the galleon has a slow turn speed, slow acceleration, medium speed and 18 cannons.
Galleon cannons
The cannons on the galleon are a special type of cannon that can only be fired once before they overheat. After a short while an overheated cannon will be cooled down and ready to be fired again.
Here's some more interesting Galleon statistics for you: The galleon has a whopping 18 cannons, 2 swivel cannons, 3 masts, 7 sails, 6 decks, a balcony, a captain's quarter and a beak head. It's unlike any of the other ships in the game.
A wise pirate once said; with great power comes great.. destruction! So put on your best sea-legs (or peg legs) and crew up with 9 other pirates to fire off a devastating broadside and claim victory in our newly adjusted conquest gamemode.
Conquest Changes
The new conquest (now called Galleon Conquest) is currently the only mode that includes the galleon and with that in mind we altered it a bit. Spawns are now much closer to the islands making it easier to retaliate and recapture flags. There is now only one random flag active at a time but after having captured it for a period of time it will switch to another random flag. So you'll have to stay mobile and get ready to move as soon as the flag is switched.
The galleon plays a vital role as it is a mobile spawn platform. But bringing about destruction upon the enemy galleon will deplete enemy tickets with a significant amount as well. So the choice is yours to fight for control over the flag or sink the enemy, or both!
Conquistador Pack DLC
With the galleon ship sailing around raining down volleys of cannonballs also comes a fearsome army of conquerors wearing armor plates. Introducing the Conquistador DLC.
This awesome collection of armor and helmets will surely turn you into a killing machine. Spread fear among the battlefield with one of 5 material and color variations including both open and closed helmet designs!
We've also included a few more improvements in this update such as a revised spawn selection screen for BR with improved knife animation, new sound effects and a big circle highlighting the different selectable clusters.
And also a new ship selector in the main menu to make it even easier to select your favorite ship before going into battle.
Finally we've of course also included some bug fixes and other tweaks as per usual.
So.. There's a lot to check out. Time to dust of that cutlass and get out there pirate! Yarrr!!!!
Patch notes
New Ship Type Galleon:
Galleon ship type has been added to the game (can be customized in main menu but currently only available in conquest)
Conquest tweaks:
Galleon made available in conquest (other ships disabled for now)
Flag now automatically swaps to a random other flag when a certain amount of tickets has been drained from enemy team
Ships spawn now much closer to the islands
Conquest server names adjusted (removed experimental and now called Galleon Conquest)
Quality of life:
Spectator cam now also uses proper field of view and updates live when changed in options
Sound tweaks:
Mortar sound tweaked a bit to sound more different from normal cannons
UI improvements:
BR spawn selection improved with cluster circles and new knife drop animations and sound effects
Main menu ship selector now 3 buttons for faster ship selecting and more polished look
Bug fixes:
Jumping into the water while teleporting no longer hides amulet
Going out of the water while teleporting no longer hides the amulet
Fixed a bug that caused cannons not to be loadable first time you use one until you switch ammo
Version 1.6.9.6: Cannon ammo type saving and more!
Aaaand we're back with another tiny update!
This time we added something very handy. From now on when selecting an ammo type in a cannon, the game will remember which type you selected and the next time you go into a cannon, your last used cannon ammo type will be auto-selected. For the swivel there is even a separate save.
We've also tweaked animations a bit more. No more walking in water while using the map, spyglass or amulet. Sorry Jesus lovers, but a pirate is born to swim.
Patch notes:
Gameplay improvements:
Entering a cannon will now auto-select your previously used cannon ammo type
Entering a swivel cannon will now auto-select your previously used swivel cannon ammo type
Animation tweaks:
Using the world map, spyglass or amulet while moving in water now uses swimming animations instead of walking animations
Using the world map while walking around no longer causes your character to wobble left and right
Weapon left hand position for all weapons should be fixed for skeleton and female body type
Bug fixes:
Spectating after being defeated should no longer cause jitter while switching between players
Fixed teleporting destination ending up on island teleporter (on Temple)
Version 1.6.9.3: Action bar weapon load icon and bug fixes!
Good evening bilge rats.
We've got a small update for you tonight with mainly some bug fixes but also something new. You can now see if your weapons are loaded or not indicated by a green or red icon in your action bar. This should help you reduce the number of times you switch to a weapon, only to awkwardly find out it's empty.
Patch notes:
UI improvements:
Actionbar now indicates if a weapon is loaded or not (main weapon and side arm)
Killcard ship / team name visualization made a bit more clear with a small ship icon and now aligned to the right
Bug fixes:
Fixed a bug that caused weapons to appear offsetted in first person while jumping
Fixed a bug that caused all melee weapons to ignore sprint block when attacking (only the fuse lighter doesn't block sprint while attacking now as intended)
Fixed material of Blackbeard beard (the fuses now produce smoke as intended)
Fixed fancy wig material (was completely broken)
Fixed a bug that caused pirate god title not to be selectable when enabling / disabling curse
Auto reverting back to male when disabling the curse while using golden skeleton now works as intended (also auto equips brown shorts now)
Version 1.6.9.2: New unlockable cosmetics, animation improvements and more!
Ahoy scalawags!
It's been a short while but here we are again with a small update. I hope you all enjoyed a nice and long Halloween event. (totally intended and not just forgotten about entirely while working hard on our next update)
In today's update we have some cool new stuff for you to unlock, some smooth looking new animations for you to drool on, some bug fixes, re-balancing and more!
Let's not keep you in uncontrollable suspension any longer and move onto the patch notes:
Version 1.6.9.2
New progression cosmetics:
10 brand new cosmetics added to the progression timeline: - Booty tattoo - Broken bottle peg leg - Steampunk welding goggles - Paper boat hat - Fancy royal wig - Small Venetian mask - Large Venetian mask - Harpoon peg leg - Parrot in a cage hat - Big curly beard with fuses
Animation improvements:
Idle animation improved so left leg is no longer weirdly twisted (which was causing issues with some torso and pants cosmetics)
New upper body bending system that uses a gradient which greatly improves quality of looking up and down
Fixed a lot of small animation issues with hand placement on weapons
Gameplay changes:
Dual quad barrel flintlock right click now fires both guns at the same time with a tiny bit of spread
Dual flintlock right click now fires both guns at the same time with a tiny bit of spread
Nock gun projectile damage increased from 11 to 12 and spread reduced a bit
Blunderbuss spread reduced from 0.15 to 0.1
Added a max damage cap for cursed players (max 74 damage) except for dragon pistol which can still insta-kill with a head-shot
Sound tweaks:
New cannon sound (in preparation for the upcoming galleon)
Main menu:
Disabled Halloween main menu theme
Ship stats cannon and swivel info improved
Conquest additions:
Lin stock weapon added to conquest which can ignite cannons when hitting them (in preparation of the upcoming galleon)
Bug fixes:
Fixed some bugs with golden skeleton and pirate god title
Fixed a bug that causes cursor to disappear when typing a message while re-spawning in conquest
Fixed some bugs with incorrect ship stats
Fixed a bug which causes party kick and leave icons to be swapped
As mentioned in previous announcements, we’ve decided to postpone our full launch. And this, well... because we ain't done yet! There’s still a reasonable amount of stuff to add, explore and polish until we can confidently call our game “done”.
Many of you have been asking about future plans and what we intend to add in the next coming months. Of course, we reflected on this and now feel comfortable to unveil the next steps.
As some of you might remember, we’ve asked you all to fill out a feedback form so that we may get a better understanding of what you pirates think about the current state of the game, what your desires are, etc… We have learned a lot from that! We would like to thank everyone that took the time to give us this valuable feedback!
A lot of you would definitely recommend Blazing Sails in its current state and think we’ve improved the game a lot during Early Access. But generally we do see a need for more polish and more features. Mainly 2 things caught our attention. Many of you would love to see more ship options and more game modes!
We’ll do our very best to fulfill these needs and implement this feedback in the coming updates. This was also the main thing we kept in mind while brainstorming about our Roadmap.
That being said, game development is a costly affair. We needed to find some creative solutions so that we’re able to bridge these extra few months of development time. Therefore we’ll also be adding quite a lot of new awesome DLC cosmetics in the coming time. We’ve got some sweet ideas and are excited to work on these epic and sometimes wacky pirate costumes! Buying DLC is a great way to support our development during Early Access and really helps us to continue working on the features that add a lot of value to the overall game.
Hope you are excited for what we’ve got planned! In the end we want Blazing Sails to be in the best possible state upon full launch so that you and your friends may keep enjoying epic pirate PvP battles for a long time!