Blazing Sails cover
Blazing Sails screenshot
Genre: Shooter, Tactical, Adventure, Indie

Blazing Sails

Version 1.7.1: Conquest quickplay, bug fixes and more!

Hello there bilge dwelling scally-rats

We've got a small update for you today which brings back Conquest quickplay along side some other tweaks and bug fixes.

Patch notes:

Conquest quickplay:



  • Quickplay for conquest now works and can be used to quickly get into a conquest match


Gameplay improvements:



  • Head-shot detection system remade which should result in much more consistent head-shots


Conquest tweaks:



  • You now also spawn with 20 heavy cannonballs in your inventory
  • Galleon sink speed decreased a little (now sinks a slight bit slower)
  • Galleon cannon cool-down reduced from 20s to 15s
  • Conquest now has calm music in pre-game and intense music during the match
  • Conquest music now fades out when match has ended
  • Ship sink ticket loss reduced from 350-500 to 300-400
  • Curse no longer reduces cannonball damage in conquest (cannonball damage same as none-cursed)


Bug fixes:



  • Ship alignment lines of previous sinking ship are no longer visible while using steering wheel of new ship on galleon
  • Fixed a bug that sometimes caused flag swap notification not to trigger
  • Fixed a bug that caused no ship selection button to be highlighted (after going back to the main menu) when using the brigantine




Like this update? Let us know on Discord!

Version 1.7.0.1: Bug fixes and tweaks

Hi there scallywenches!

A small hotfix bringing some bug fixes and improvements to the newly released galleon and conquest gamemode.

Patch notes:

Galleon changes:



  • Galleon stern redesigned. It now features an overarching balcony so players can shoot behind more easily
  • Bowsprit tweaked a bit so it's less angled upward to give a slightly more streamlined feel to the ship
  • Gunport hatches and planks on the side of the ship now have collisions so you can stand on them
  • Fixed quite a few texture and unwrapping issues with the galleon


Conquest tweaks:



  • Tweaked player colors a bit, some appeared too dark
  • Tickets from flags now deplete twice as fast (from 2 ticks to 4 ticks)
  • Ticket depletion from ship destruction and kills increased
  • Flag swapping now only happens when a certain amount of flag only tickets have been drained, kills and ship kills no longer count towards internal flag swap counter


Bug fixes:



  • Fixed a bug with team spawn selection entry appearing red when shouldn't be




Like this update? Let us know on Discord!

Version 1.7.0: New Galleon Ship, Conquistador DLC & more!

Ahoy me hearties!

We hope you are all doing well on these cold days. However, If you are in need of some warmth, than the nice and sun bathed islands of Blazing Sails are ready for you with today's big update.

The time has finally come to set sail on one of the most iconic vessels of the pirate era. The galleon! A massive ship that only the bravest pirate crews dared take a prize.
In today's big update you'll be able to start sailing this monster together with up to 10 pirates.

New ship: The Galleon





The galleon is the largest ship in the game. It can be fully customized like any other ship in the main menu. However, currently it's only available in the conquest game mode.

The gun deck


The captain's cabin which grants access to the balcony


The lower deck


In terms of ship stats the galleon has a slow turn speed, slow acceleration, medium speed and 18 cannons.

Galleon cannons



The cannons on the galleon are a special type of cannon that can only be fired once before they overheat. After a short while an overheated cannon will be cooled down and ready to be fired again.



Here's some more interesting Galleon statistics for you: The galleon has a whopping 18 cannons, 2 swivel cannons, 3 masts, 7 sails, 6 decks, a balcony, a captain's quarter and a beak head. It's unlike any of the other ships in the game.

A wise pirate once said; with great power comes great.. destruction! So put on your best sea-legs (or peg legs) and crew up with 9 other pirates to fire off a devastating broadside and claim victory in our newly adjusted conquest gamemode.

Conquest Changes



The new conquest (now called Galleon Conquest) is currently the only mode that includes the galleon and with that in mind we altered it a bit. Spawns are now much closer to the islands making it easier to retaliate and recapture flags. There is now only one random flag active at a time but after having captured it for a period of time it will switch to another random flag. So you'll have to stay mobile and get ready to move as soon as the flag is switched.

The galleon plays a vital role as it is a mobile spawn platform. But bringing about destruction upon the enemy galleon will deplete enemy tickets with a significant amount as well. So the choice is yours to fight for control over the flag or sink the enemy, or both!

Conquistador Pack DLC





With the galleon ship sailing around raining down volleys of cannonballs also comes a fearsome army of conquerors wearing armor plates. Introducing the Conquistador DLC.

This awesome collection of armor and helmets will surely turn you into a killing machine. Spread fear among the battlefield with one of 5 material and color variations including both open and closed helmet designs!



Buy it here:

https://store.steampowered.com/app/1815620/Blazing_Sails__Conquistador_Pack/

Further game improvements



We've also included a few more improvements in this update such as a revised spawn selection screen for BR with improved knife animation, new sound effects and a big circle highlighting the different selectable clusters.



And also a new ship selector in the main menu to make it even easier to select your favorite ship before going into battle.



Finally we've of course also included some bug fixes and other tweaks as per usual.

So..
There's a lot to check out. Time to dust of that cutlass and get out there pirate! Yarrr!!!!

Patch notes



New Ship Type Galleon:



  • Galleon ship type has been added to the game (can be customized in main menu but currently only available in conquest)


Conquest tweaks:



  • Galleon made available in conquest (other ships disabled for now)
  • Flag now automatically swaps to a random other flag when a certain amount of tickets has been drained from enemy team
  • Ships spawn now much closer to the islands
  • Conquest server names adjusted (removed experimental and now called Galleon Conquest)


Quality of life:



  • Spectator cam now also uses proper field of view and updates live when changed in options


Sound tweaks:



  • Mortar sound tweaked a bit to sound more different from normal cannons


UI improvements:



  • BR spawn selection improved with cluster circles and new knife drop animations and sound effects
  • Main menu ship selector now 3 buttons for faster ship selecting and more polished look


Bug fixes:



  • Jumping into the water while teleporting no longer hides amulet
  • Going out of the water while teleporting no longer hides the amulet
  • Fixed a bug that caused cannons not to be loadable first time you use one until you switch ammo




Like this update? Let us know on Discord!

Version 1.6.9.6: Cannon ammo type saving and more!

Aaaand we're back with another tiny update!

This time we added something very handy. From now on when selecting an ammo type in a cannon, the game will remember which type you selected and the next time you go into a cannon, your last used cannon ammo type will be auto-selected. For the swivel there is even a separate save.

We've also tweaked animations a bit more. No more walking in water while using the map, spyglass or amulet. Sorry Jesus lovers, but a pirate is born to swim.

Patch notes:

Gameplay improvements:



  • Entering a cannon will now auto-select your previously used cannon ammo type
  • Entering a swivel cannon will now auto-select your previously used swivel cannon ammo type


Animation tweaks:



  • Using the world map, spyglass or amulet while moving in water now uses swimming animations instead of walking animations
  • Using the world map while walking around no longer causes your character to wobble left and right
  • Weapon left hand position for all weapons should be fixed for skeleton and female body type


Bug fixes:



  • Spectating after being defeated should no longer cause jitter while switching between players
  • Fixed teleporting destination ending up on island teleporter (on Temple)




Like this update? Let us know on Discord!

Version 1.6.9.5: Damage numbers, bug fixes and more!

Hello there!

We've got another small update for you bringing some more bug fixes and some additions to the UI.

We've added damage numbers to the crosshair so you can now see how much damage you're doing. (You can disable it in the improved gameplay options)

Patch notes:

UI additions / tweaks:



  • Crosshair now produces damage numbers to show how much damage you have dealt (you can disable it in gameplay options)
  • Health bar now has health numbers under it for more precise health info
  • New font type for crosshair ammo display, damage numbers and Health numbers


Spectator cam improvements:



  • Spectator cam now uses your own FOV setting instead of 90
  • Can no longer spectate dead players
  • When spectating a dead player spectator cam will automatically switch to the next alive player


Sound improvements:



  • Cannonball sound range tweaked so you get a better sense of distance
  • New cannonball distant sound
  • Cannonball overall volume decreased a little (was too loud)


Bug fixes:



  • Curse player damage cap of 74 now also works on head shots as intended
  • Tweaked kill card ship/team info a bit so it has less spacing under it
  • Moved sharpness option to rendering category (more fitting)
  • Disabled distance based tick rate when spectator to fix jitter when swapping between players
  • When players are now somehow bugged with a naked (no pants) character, game will now automatically equip a beige boxer in-game
  • Tweaked the location of the player spots when using sails on the bomb vessel (were way offsetted)
  • Fixed a bug that caused crossbow bolt to be invisible when other players reloaded the crossbow




Like this update? Let us know on Discord!

Version 1.6.9.3: Action bar weapon load icon and bug fixes!

Good evening bilge rats.

We've got a small update for you tonight with mainly some bug fixes but also something new. You can now see if your weapons are loaded or not indicated by a green or red icon in your action bar. This should help you reduce the number of times you switch to a weapon, only to awkwardly find out it's empty.

Patch notes:

UI improvements:



  • Actionbar now indicates if a weapon is loaded or not (main weapon and side arm)
  • Killcard ship / team name visualization made a bit more clear with a small ship icon and now aligned to the right


Bug fixes:



  • Fixed a bug that caused weapons to appear offsetted in first person while jumping
  • Fixed a bug that caused all melee weapons to ignore sprint block when attacking (only the fuse lighter doesn't block sprint while attacking now as intended)
  • Fixed material of Blackbeard beard (the fuses now produce smoke as intended)
  • Fixed fancy wig material (was completely broken)
  • Fixed a bug that caused pirate god title not to be selectable when enabling / disabling curse
  • Auto reverting back to male when disabling the curse while using golden skeleton now works as intended (also auto equips brown shorts now)
  • Fixed an error spam in ship code





Like this update? Let us know on Discord!

Version 1.6.9.2: New unlockable cosmetics, animation improvements and more!

Ahoy scalawags!

It's been a short while but here we are again with a small update. I hope you all enjoyed a nice and long Halloween event. (totally intended and not just forgotten about entirely while working hard on our next update)

In today's update we have some cool new stuff for you to unlock, some smooth looking new animations for you to drool on, some bug fixes, re-balancing and more!

Let's not keep you in uncontrollable suspension any longer and move onto the patch notes:

Version 1.6.9.2

New progression cosmetics:



  • 10 brand new cosmetics added to the progression timeline:
    - Booty tattoo
    - Broken bottle peg leg
    - Steampunk welding goggles
    - Paper boat hat
    - Fancy royal wig
    - Small Venetian mask
    - Large Venetian mask
    - Harpoon peg leg
    - Parrot in a cage hat
    - Big curly beard with fuses


Animation improvements:



  • Idle animation improved so left leg is no longer weirdly twisted (which was causing issues with some torso and pants cosmetics)
  • New upper body bending system that uses a gradient which greatly improves quality of looking up and down
  • Fixed a lot of small animation issues with hand placement on weapons


Gameplay changes:



  • Dual quad barrel flintlock right click now fires both guns at the same time with a tiny bit of spread
  • Dual flintlock right click now fires both guns at the same time with a tiny bit of spread
  • Nock gun projectile damage increased from 11 to 12 and spread reduced a bit
  • Blunderbuss spread reduced from 0.15 to 0.1
  • Added a max damage cap for cursed players (max 74 damage) except for dragon pistol which can still insta-kill with a head-shot


Sound tweaks:



  • New cannon sound (in preparation for the upcoming galleon)


Main menu:



  • Disabled Halloween main menu theme
  • Ship stats cannon and swivel info improved


Conquest additions:



  • Lin stock weapon added to conquest which can ignite cannons when hitting them (in preparation of the upcoming galleon)


Bug fixes:



  • Fixed some bugs with golden skeleton and pirate god title
  • Fixed a bug that causes cursor to disappear when typing a message while re-spawning in conquest
  • Fixed some bugs with incorrect ship stats
  • Fixed a bug which causes party kick and leave icons to be swapped





Like this update? Let us know on Discord!

Version 1.6.7.4: Bug fixes and tweaks!

Ahoy!

More cursed XP and bug fixes in today's hotfix!

Patch notes:

Curse changes:



  • Curse now gives 75% increased XP (instead of 25%)


Bug fixes:



  • Fixed a bug with ADS that could cause sniper rifles to become invisible when opening inventory while ADSing
  • Disappearing vehicles should be fixed
  • Fixed mouse sensitivity value not updating in gameplay options
  • Fixed an exploit that allowed players to equip cursed unlocks without the curse being enabled
  • Fixed some skeleton body part masking issues ("Rayman" skeletons)





Like this update? Let us know on Discord!

The Lord of the Sails: The Return of the Roadmap

Ahoy! It’s high time for another Roadmap Update!

As mentioned in previous announcements, we’ve decided to postpone our full launch. And this, well... because we ain't done yet! There’s still a reasonable amount of stuff to add, explore and polish until we can confidently call our game “done”.

Many of you have been asking about future plans and what we intend to add in the next coming months. Of course, we reflected on this and now feel comfortable to unveil the next steps.



As some of you might remember, we’ve asked you all to fill out a feedback form so that we may get a better understanding of what you pirates think about the current state of the game, what your desires are, etc… We have learned a lot from that! We would like to thank everyone that took the time to give us this valuable feedback!

A lot of you would definitely recommend Blazing Sails in its current state and think we’ve improved the game a lot during Early Access. But generally we do see a need for more polish and more features. Mainly 2 things caught our attention. Many of you would love to see more ship options and more game modes!

We’ll do our very best to fulfill these needs and implement this feedback in the coming updates. This was also the main thing we kept in mind while brainstorming about our Roadmap.

That being said, game development is a costly affair. We needed to find some creative solutions so that we’re able to bridge these extra few months of development time. Therefore we’ll also be adding quite a lot of new awesome DLC cosmetics in the coming time. We’ve got some sweet ideas and are excited to work on these epic and sometimes wacky pirate costumes! Buying DLC is a great way to support our development during Early Access and really helps us to continue working on the features that add a lot of value to the overall game.

Hope you are excited for what we’ve got planned! In the end we want Blazing Sails to be in the best possible state upon full launch so that you and your friends may keep enjoying epic pirate PvP battles for a long time!


Without further ado, our Roadmap:




Check out the high-res here!




Like this Roadmap update? Let us know on Discord!

Version 1.6.7.2: Bug fixes and tweaks!

Howdy sailors!

We've got another small hotfix for you today with some more bug fixes and tweaks.

Patch notes:

Curse changes:



  • Curse now also reduces damage done on ships to 75%


Gameplay tweaks:



  • Bow barrels now cause more damage, increased from 3 holes of 4 damage to 4 holes of 5 damage


Bug fixes:



  • Fixed some clipping issues with skeleton and several different torso cosmetics
  • Fixed a bug that sometimes caused aim down sight to automatically activate and get stuck
  • Fixed a bug that caused teleport arrival sound not to play properly
  • Big performance issues and frame drops in main menu with large inventories should be fixed
  • Fixed an exploit that allow players to wear the "Pirate God" title without having the curse enabled





Like this update? Let us know on Discord!