Blockscape cover
Blockscape screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Blockscape

Random thoughts 13


  • Did some more work on projectiles. Rocks of various materials can now be equipped and thrown. Soft materials like snow and sand will stick to the surface and create a one voxel wide layer with a bit of randomness. Harder materials like stone and metal will destroy a small chunk of terrain on impact. Any material will also hurt mobs on impact and the damage taken depends on the material hardness. I think I will increase the speed of the fox and the horse so that you will have to hunt them with prjectile weapons.
    [previewyoutube="Mk4kXXqmFck;full"]
  • Thinking about some kind of visualization of the world loading process. Like the one you have in Minecraft. Would be more fun too look at than the boring progress bar that we have now.
  • The story of the old ones is coming along nicely. You will see more traces of that in the next updates.

Blockscape BSNG v22 released (Christmas 2021)


Hi!

I hope you are having a wonderful christmas. As a christmas present I give you a massive update.



Full list of changes:




  • Better clouds
  • Fade out ground clouds close to player.
  • Better horizon clouds by using billboards.
  • Better fog with light scattering
  • Fixed fog discontinues by extending the skydome into a sky sphere.
  • Better plant distributiion.
  • Removed limestone in snow biomes!
  • Higher quality world world mesh smoothing
  • Added towers with tall roofs to castles.
  • Fixed can delete terrain above house lot rails?
  • New Oak models.
  • Added tree cube models export
  • New indirect lighting
  • Added clover to pine forests in summer and spring biomes.
  • Lots of new tree models
  • Added normal flowers to spring biome oak/pine forest.
  • Better rendering of pine leaves (normal hack for volume)
  • Removed leaves from normal grass when covered with snow.
  • Added more variation to pine leaves.
  • Lot grass is now made of scalar field voxels.
  • Block models with skins are now visible in inventory.
  • Player skin is now visible in inventory
  • Fixed attack cycle in creative mode is so fast it's almost invisible
  • New animations for main character (including running)
  • Rebuilt armor as skin.
  • Synchronized attack animation, sound and logic.
  • Fixed face for player and settlers
  • Added more variants to ground detail.
  • Removed fog under water!
  • Workers now use new player skin
  • Added Landscape 3 (Bigger biomes, deserts, big caves...)
  • Fixed mod sort order
  • Added horses.
  • Fixed horse health points
  • Increased Golem detonation hurt radius
  • First version of Flowers and Pollen
  • Fixed shadows missing from skinned models.
  • Fixed armor modifiers for torso and feet armor.
  • Added some blood when monster is hit
  • Blood now stick to ground.
  • Sync walking and runnning animation
  • Removed bird sounds during night time.
  • Synced walking sound to animation
  • Pollen initial speed is now higher and they move away from flower
  • Addded animation when flower is hit.
  • Pollen now rotate (and pulsate?) when moving
  • Fixed walking sounds panning errors
  • Cave carver now delete terrace voxels.
  • Flower Stem is now some shade of green color.
  • Fixed Flying bug wings are missing.
  • Monster Flowers now only spawn near Flax and hundkex.
  • Removed trees from rooms.
  • Fixed crate hit points.
  • Guards wont attack in just build mode any more.
  • Flower pollen will not damage player in just build mode now
  • Added "open container" sound
  • Added sound when opening chests/drawers.
  • Added wood creak sounds
  • Added Blueprint document type
  • Some recipes should be locked by default. Unlocked with blueprints.
  • Fixed Enigma attack not working.
  • Fixed Point lights doesn't work on inner walls.
  • Fixed flickering walls in building rooms below ground level
  • Fixed wrong color for lime stone castle balconies
  • Added entity UIRefresh adn fixed UIConstructor
  • Added specular for flashlight
  • Added cave branching
  • Added flower pots test.
  • Added snow to beached in winter biomes
  • Added wake up screen with text "You wake up...".
  • Added new rock particle type
  • Golems will now throw rocks.
  • Fixed golem rocks source position.
  • Added saving unlocked recipes.
  • Added salt crystals in caves.
  • Added Copter to tools. Refined metals only!
  • Added Copter recipe.
  • Metal boots will now protect from heat.


Have fun!
Jens

Blockscape BSNG v21 released (64 bit update)

Hi!

The 64 bit version is now the official version. I hope you like this update.



Highlights in this update:

  • Blockscape is now 64 bit


    This means that Blockscape can finally use all the available memory in your machine. Build as big as your computer can handle.
  • Improved scattering and colors to give a better sense of scale


  • Higher quality post effects


    Higher quality bloom and distance blur. Antialiasing is now a separate option (see FXAA)
  • FXAA option


    This option replaces the previous quite blurry antialiasing filter.
  • Optimizations to the world generator




Full list of changes:


  • Golem parts are now smooth
  • Added memory pooling for some world map level objects.
  • Switched to 64 bit.
  • Auto roof can now be placed behind other auto roofs.
  • Fixed invisible tools in crafting screen
  • Added FXAA option
  • Added higher quality bloom effect
  • Separated antialiasing and post effects
  • Tuned off falling snow when underwater
  • Fixed some holes in the terrain
  • Small rocks are now normal rock material (not cracked rock!)
  • Modified scattering to give a better sense of scale.


Have fun!
Jens

64 bit Blockscape available for test


Hi!

I have updated the unstable branch with the 64 bit version of Blockscape. You should now be able to set View distance = "Very High" without any problems.

A 32 bit application is always limited to ~3 GB of memory. By switching to 64 bit we can now have maps and builds as big as your computer can handle.

best regards
Jens

Blockscape BSNG v20 released (Environment update)


Hi!



Highlights in this update:


  • Environment UI.
    It's a UI to control weather and the day/night cycle. The menu contains the following parameters: Dynamic wheather on/off, Fog amount, Falling Snow amount, Day/Night cycle on/off, Time Of Day, Sun Light amount, Sky Light amount and Sky Brightness.
    The UI is accessed from the main menu and is only available in "Just build" mode.
  • Better texturing of distant terrain.
    It's not perfect yet but it avoids most of the ugly repeating patterns.
  • Improved falling snow module.
    It can now have different amounts of falling snow. When the Dynamic (auto) weather is on the amount of snow is linked to the fog amount for cold biomes. When the weather is clear there is also a small chance of a small amount of falling snow.



  • Changed "Blue shadows" to "Blur shadows" :)
  • Added Environment menu
  • Added enviroment parameter: Dynamic wheather
  • Added enviroment parameter: Fog
  • Added enviroment parameter: Snow
  • Added enviroment parameter: Day/Night Cycle
  • Added enviroment parameter: Time of day
  • Environment menu should only be available in just build mode.
  • Fixed a small shadowm mapping error only visible when doing big changes to sun position
  • Rebuilt the falling snow module so that the amount of snow can be set with a parameter.
  • Fixed a lighting error making sky light a bit too bright at dusk and dawn.
  • Added enviroment parameter: Sun light
  • Added enviroment parameter: Sky light
  • Added enviroment parameter: Sky brightness
  • Made noon sky color and sky light a bit more turquoise.
  • Increased default sun light a bit.
  • Remove high frequency textures from distant terrain. Only for non-pattern (bricks, plank...) textures.
  • Falling snow amount now depends on fog amount.
  • A clear sky can now have a small amount of falling snow.


best regards
Jens

Random thoughts 12


  • I started working on god controls (Is that a good name? Any ideas?). It's a dialog with controls for weather and day/night cycle. Most of the things you can do in this dialog have previously only been accessible from the console/chat.
    [previewyoutube="xzzHR3N8h8c;full"]
  • It feels strange that I have yet to reveal what the game is about after all these years. But we are getting close now.
  • More monsters are on the way. Just need to spend smore more time in Blender.
  • Investigated some tree errors where the trunk ends above the canopy. Because you can see through the trees now I guess some trunk parts should be shorter and taper towards the top.
  • It would be cool if some of the procedurally generated buildings were item shops.
  • Still haven't figured out why the game uses so much memory with view distance set to "very high". It should stay within limits according to my calculations.

Blockscape BSNG v19 Patch 2


Hi!

It's great to see that more people are playing the game again and that the review score went up another percent ːsteamhappyː

Small patch with the following changes:


  • Fixed health potion showing wrong value.
  • Fixed Glass shader shadows (uses forward rendering pipeline now).
  • Updated player bed state model to use new curved block types
  • Updated guest bed state model to use new curved block types
  • Enigmas will now drop two salt crystal blocks
  • Fixed salt crystal rendering errors
  • Fixed ore rendering errors
  • Fixed Salt crystal inventory rendering.
  • Changed to Easter loading screen.
  • Fixed "Scalar field glass is not visible".
  • Fixed "Level tool is locked to zero".


best regards
Jens

Blockscape BSNG v19 Patch 1


Hi!

Small patch with the following changes:




  • Fixed crash when starting new game or loading game when a game is already running.
  • Fixed small delays in input when adding or removing blocks.
  • Placing a vehicle now removes it from the inventory. :)


best regards
Jens

Blockscape BSNG v19 released (Easter 21 update)


Hi!

The big Easter update is out! (Build 6450376)

Highlights:




  • New world (Landscape 2). Smoother terrain. More interesting features. Caves.

  • Smoother character animations with blending (Used by player and worker models).
  • Many updates to the player model.
  • Switched to alpha transparency for all effects like smoke and fire.
  • Swing speed now depends on how heavy the tool is.
  • Material transitions for distant terrain.
  • Updated leaves materials. Trees look much better now.

  • New curved block types. (Slope rounded, slope rounded half, slope rounded quarter, Slope rounded corner).

  • New vehicle: Drill
  • New vehicle: Hang Glider
    [previewyoutube="ooeiTaTYPSk;full"]
  • Falling Snow (Only in winter biomes with fog).
    [previewyoutube="NYQ1ITcblbk;full"]
  • Added a player Bed. The new Bed can be used to restore health and also sets the spawn position. The worker bed is now renamed to "Guest Bed".
  • Low temperature can now hurt you. Craft boots to explore winter biomes.
  • New snapping logic for modular building parts (MBP). Much easier to work with.
  • Modular Building Parts (MBP) can now be crafted in survival mode (Recipes are auto generated for tools detected as MBPs). MBPs are crafted with the "Architects Table" crafting station.



Almost full list of changes:




  • Real leaves
  • Switched to alpha transparency
  • Alpha clouds
  • Better normal maps
  • Added material transitions for distant terrain
  • New mod: Landscape 2
  • Drill vehicle (Voxel Cruscher 3000)
  • Added Falling Snow
  • Added vehicle tag to xml.
  • Added player head position to Moonstang
  • Removed any player heads from vehicles voxel data.
  • Fixed destination pos for play transition into drill vehicle
  • Pick up entities with [SHIFT] + [RMB]
  • Deleteing (picking up) entities should add them to inventory
  • Water flow is now working correcty.
  • Added debris particles. Something in between blocks and smoke.
  • Added water foam!
  • Added water splashes
  • Fixed pivot point for bomb!
  • Fixed Savegame screenshot generation.
  • Added MSAA to hud/inventory
  • Forced third person camera in drill.
  • Fixed thirdperson camera dist for drill
  • Added Pitch display for easier navigation with drill
  • Smooth transitions between animations
  • Added Copter :)
  • Fixed many problems with world surfaces
  • Added torso Armor
  • Added sitting animation
  • Added support for flying machines
  • Add lights to drilling vehicle
  • Fixed flashlight and foliage lighting errors
  • Tunnel Camera for drill
  • Added biome temperature
  • Make sure player start above water and not too high.
  • Fixed Smoke not recieving light from eye or flashlight
  • Should not be able to jump from steep slopes
  • Auto create recipes from modular building parts
  • Added caves systems
  • Make sure that caves are not generated outside the map!
  • Fixed Crafting screen scrollbar not working
  • Fixed Hand and tool is not visible in third person.
  • Fixed No sound when hitting bcm with health
  • Remove flying ores in caves!
  • Temperature should not hurt player in god mode!
  • Fixed snapping for all modular building parts. Much easier to work with now.
  • Added beamed support and arch modular building parts.
  • Placing blocks should be instant in both god and survival mode.
  • MBP Wall attachments should snap to other wall attachments
  • Fixed "Porch roof support snaps to wall when wall has balcony"
  • Added architects crafting tables
  • Architects table should be made of plank only
  • Architects table crafting
  • Architects table should only be craftable from Workbench!
  • Fix scaling of leaves. See inventory!
  • How to visualise leaves on for very small objects like saplings? Using different scale for leaves from scalar fields and blocks now.
  • Blockscape hangs on exit when in vehicle! Looks like it happens at random!
  • NPCs should use animation mixer
  • Remove the grid pattern on tools!
  • Falling snow should use shader with "omni" light.
  • Add falling snow
  • Switch to texture arrays
  • Fix player hand.
  • Leaf voxels are not allowed to placed near normal voxels. Better to make neighbor surface visible? Try this first! Yep, works good!
  • Write info about temperature damage to chat.
  • Add player bed.
  • Should not be able to sleep in guest beds (see master bed).
  • Equipping a tool should select MBlock.
  • Fixed "No hit particle when hitting scalar fields surfaces"
  • Fox should drop fur
  • Dropped items should show up in chat (found items)
  • Boots crafting
  • Add boots. Should keep you warm in the snow!
  • Player should respawn at player bed position.
  • Equip sound.
  • Force flying when in copter.
  • Force NOT flying when in glider or ground vehicle!
  • Add wind sound to glider
  • No smoke from glider please!
  • Controller back should tilt copter and glider backwards?
  • Fixed "Player walking animation is too fast when in glider"
  • Add slope rounded
  • Add slope rounded half
  • Add slope rounded corner
  • Force flying when in helicopter
  • Add hang glider!
  • Glider crafting
  • Added Tires block typer as a test.
  • No light from glider please!
  • Add luminous mushrooms to caves
  • Fixed angle of Drill wheels.
  • Fixed Wrong material on drill
  • Furniture should not snap to MBP
  • Drill crafting
  • Fix description on mouse over vehicles
  • Instant delete in Just build mode!


I hope you like it!

best regards
Jens

Random thoughts 11


Hi!


  • Next version will introduce the new landscape. I have worked really hard to make this landscape much more interesting to explore.
    [previewyoutube="CaFZTU6Vpic;full"]
  • The world and all the mechanics are now good enough to support the game I want to make. From now on I will focus more on making the game fun and addictive.
  • I did some work on machines. They will help you reach places that are not accessible by foot.
    [previewyoutube="QSzE5PWxW_Q;full"]
    [previewyoutube="UkHOQhrjUxA;full"]
  • Rewrote the whole snapping logic for modular building parts to make it much easier and robust to work with. Here is bridge test built with modular building parts:
    https://youtu.be/zYaNTV1RGsA
  • All modular building parts can now be crafted in survival mode using the new "Architects Table" crafting station:



best regards
Jens