BloodLust 2: Nemesis cover
BloodLust 2: Nemesis screenshot
Genre: Role-playing (RPG), Indie

BloodLust 2: Nemesis

Update to 1.491A

This new 1.491A fixes previous 1.49A versions issue with saving/loading characters from a different directory.

1.491A

- Added Key rebinding (only keys currently - No mouse rebinding yet)
- Fixed Shank Weapon
- Fixed Blood tanks registering destruction after demolished
- Added Crow, Rat and Spider Counter Icons (showing how many of each is currently alive)
- Added Ability to Spawn Minions infront of Player (Hold H key to Show where minion will spawn)
- Minion less likely to spawn into camera view
- Modified Thief Trap Amount per level (max 9 Traps total)
- Added Monster Reset point to Sevant Sewer Map

***Migration to new save directory has been POSTPONED (However will probably eventually have to happen before release)

This should be seemless and automatic for most. However due to some Windows systems there's always a chance it may not.

Please do not panic if you don't see your existing saved game characters listed in the Loading menu - they should be able to be moved to the new saved game directory - but may need to be moved manually. (check forum when migration is required for more info)

If you are in the middle of a playthrough and want to make sure to get to the end... it might be best to turn updates OFF since there's always a small chance, during Early Access, that existing characters may not work with newer versions (but this will be avoided at all cost, if possible)

Update to 1.48A

1.48

- Added New Multiplayer Map (Servants of the Sewer Lair)
- Fixed Pathing Issue in Asylum Sewers for minions
- Fixed Minion NOT Facing enemy when attacking (occurred sometimes)
- Replaced Tattoo #6 with Anarchy Symbol
- Fixed Fire escape stair size in Chinatown
- Added "Snakes are too Strong" Graffitti to sewer wall
- Changed "Blood Strike" Skill Damage now does (1 + (.1 x skill level) x Current Damage)
- Replaced some Error sounds with "You cannot do that" voice

Update to Version 1.47

- Fixed ability to rebind Action Key in Input.ini file (will do proper rebinding in a another update - but wanted to at least remove the hard coded E to Action key in a quick update)

- Fixed Ogre bombs from going through floor and walls.

- Added Secret Room that opens when Ogre is defeated (Bombs inside)

- Fixed Ubuanto Bribe will give you Ubuanto Rep

- Fixed Right Side Arrows (hair, color, etc. )from getting cut off in some resolutions in Character creation screen. (please let me know if anyone is still getting this issue since I cannot recreate it)



Update Version 1.46A

Version 1.46A
------------------------------------
- Modified Sage's range attack (fireball can vertically shoot up/down)
- Modified "Vial De Spirit" elixir to show quanity on hotbar
- Modified Vampire Gaze skill can go through door holes
- Modified stack for keys/bloodstone increased to 10
- Fixed "Get Inside" quest xp reward
- Remove Giggler's Eye ring after entering lab (lab unlocked after quest 4)
- Fixed Xp amount for "Return to Varok" quest
- Modified Ogre health increased 4x (fixed t-pose idle)
- Fixed typo "ayslum" and "be careful"
- Fixed Ropongi's "come back later" broken dialog
- Fixed wrong xp for bringing back 384 chip (increased to 1000)
- Fixed dark ghouls getting stuck on stairs in dark sewer
- Fixed downtown "out of bounds" area in upper right corner of city
- Added hanging barrels traps to Giggler's Room (shoot to release)
- Modified Spike traps to affect enemies
- Giggler avoids spike traps sometimes
- Increased ingredient quanity drops for gun powder/shell casings

Update to Version 1.45A

Version 1.45A

- Fixed Various Graphical issues in Chinatown and Restaurant
- Modified Hotbar (some items no longer allowed to be placed in Hotbar)
- Bloodstone shows amount on Hotbar
- Fixed Misc Typos
- Fixed Camera Lockup after leaving TAB menu
- Fixed Crouching Issue in Multiplayer
- Lowered Random Scream Volume in starting area

Update to Version 1.44A

Version 1.44A

This update fixes some issues with the previous introduction of particular features in the previous few patches.

- Modification/Fix to Cocoon Pods
- Modification/Fix Giggler Boxes
- Modification/Fix Pumpkin Head
- Modification/Fix Pumpkins
- Modification/Fix Treasure Rooms

Update to Version 1.43A

1.43A

- All bots are now immune to poison
- Modified blood strike (crit chance, aoe shock damage, multiple strikes during animation)
- Added NEW Flying Insects Enemy
- Added Cocoon Pod that falls on player (Unleashing flying insects)

Update to Version 1.42A

Version 1.42A

- Added Treasure Rooms to Random Dungeons (only found randomly after getting Gigglers Eye)

- Adjusted rarity of finding Gigglers Box

- Added Varock's Claw Knife (Unique)

For limited time.. Varock's Claw Knife can be found next to stash in Warehouse location. But could change in later versions.

Update to Version 1.41A




- Added New Giggler's Jack in the Box Rare Container (Contains Black Orbs, Talent Glyphs, Dungeon Maps, etc.)

- Fixed NULL items found on Pumpkin Head

- Modified Enemy Bullet Damage

- Allow SwitchBlade to backstab

Special HALLOWEEN Update Version 1.40A



Special Halloween Update



During October you can find on subfloors lower than 5...

- Pumpkin Head (Boss Enemy that drops Uniques)
- Angry Trick or Treaters (They leave you alone if you have candy)
- Lit Jack o Lanterns that may contain Candy


Enjoy the New content on random "Halloween" floors until October 31st. Then it's Gone!