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Genre: Strategy, Tactical, Indie

Bloons TD Battles 2

Battles 2 Update 2.0 is out now - Update Notes!


New Features



  • Club Membership
    - Mix and match custom rules in your private games.
    - Ban specific towers and heroes for more control of your private games.
    - Unlimited access to special club events featuring mixed rules.
    - A one-time purchase for lifetime membership, including a welcome pack of exclusive cosmetics and 2000 Monkey Money.
  • Club Events
    - New limited-time events featuring multiple custom rules at once.
    - Play for free by using tickets. Each game costs 1 ticket which replenishes every 6 hours.
    - Club members can play as much as they like, no tickets needed!
  • Banana Boost
    - Earn double Golden Bananas for completing Bling Quests.
    - No limit on the number of Bling Quests you can complete each day.
    - If you don’t have the boost, the additional Golden Bananas you would earn are stored so you won’t miss out if you buy the boost later in the season.
    - Buying the Banana Boost unlocks these benefits for the entire season.
  • New Map: Off-Tide
    - A beach soccer-themed map available in all ranked arenas, casual, private and event matches.
    - Battles 1 veterans might get a sense of déjà vu when playing on this map…
  • New Bling Season
    - 12 new season cosmetics including Plushie BADs and the Ghost Ship placement animation for the Monkey Buccaneer.
    - Summon the Dark Coven hero showcase for Ezili.
    - Make off with the Stealing Hearts hero showcase for Highwayman Jericho.

General Changes



  • Universal XP, Battle Chests and Battle Points are now retired.
    - Universal XP, Battle Chests and Battle Points are being removed from the game this season.
    - All unspent Universal XP will be evenly distributed amongst your unlocked towers as Tower XP.
    - All Battle Chests in your queue will be opened for free.
  • Towers and Heroes in Private Matches.
    - All towers and heroes are now unlocked when playing private matches.
    - This affects Standard Rules games as well as games using custom rules.
  • Season 1-8 Bling Cosmetic packs
    - The Season 1-4 Bling Cosmetic pack and the Season 5-8 Bling Cosmetic Pack are no longer available for purchase.
    - These items will return in a future update.

Balance Changes



  • Bloon Sends
    - Grouped Reds: Income 0.9 -> 1
    - We think the current aggressive meta is healthy for the game, but most aggressive strategies require Agent or Highwayman Jericho to work since other strategies are often short of cash. We are undoing an earlier nerf to early game income to give all strategies a little bit more money to work with.
  • Rounds
    - Rounds now last a minimum of 5.5 seconds.
    - Maximum round length changed from 10+2*round number seconds -> 8.5 + round number seconds.
    - These changes are to balance out stalling and anti-stalling strategies so that neither vastly outperforms the other.
  • Dart Monkey
    - xx5 Crossbow Master damage 11 -> 9
    - xx5 Crossbow Master attack cooldown 0.16s -> 0.13s
    - The previous damage increase meant the Crossbow Master now performs poorly against ceramic bloons. This wasn’t our intention so we are reverting this change and buffing its attack speed instead.
  • Boomerang Monkey
    - xx3 Kylie Boomerang pierce 18 -> 24
    - The Boomerang Monkey is still an underutilized tower and, as we have previously buffed its other tier 3s, we are buffing this one as well.
  • Bomb Shooter
    - x5x MOAB Eliminator: MOAB class damage from regular attack increased 130 -> 200.
    - Bomb Shooter has fallen in popularity recently, and MOAB Eliminator is not considered to be a particularly effective option for dealing with MOAB threats. We are buffing the main attack of this upgrade so that it can be a more reliable tower against late game rushes.
  • Ice Monkey
    - 4xx Embrittlement: $3200 -> $3000
    - The Ice Monkey has lost some of its popularity in recent months. Since it doesn’t have such a dominant place in the meta anymore, we can afford to buff this upgrade which has always been slightly overpriced.
  • Monkey Sub
    - 5xx Energizer: The cost to instantly level up heroes in range is reduced in addition to the increased leveling speed.
    - There is no reason why paying to level up a hero should be less efficient while in range of an Energizer. This change alters how the buff is applied to the hero so that the cost of instantly upgrading is reduced in line with the reduced leveling time.
  • Monkey Buccaneer
    - 3xx Destroyer: Reduces the x1x Grapeshot attack cooldown by 60% -> 66.7%
    - The Destroyer path of the Monkey Buccaneer is all about high speed attacks so we are increasing the attack speed of the cross path grapeshot to keep it in line with this philosphy.
  • Monkey Ace
    - xx4 Spectre: Bomb Damage 3 -> 4
    - xx5 Flying Fortress: Bomb Damage 5->6
    - xx5 Flying Fortress: $80k -> $75k
    - As some of the most expensive Monkey Ace upgrades, we felt the Spectre and Flying Fortress could do with a damage and efficiency buff to justify their cost.
  • Heli Pilot
    - 4xx Machine Gun pierce 7 -> 9
    - 5xx Machine Gun pierce 13 -> 15
    - Similar to the Monkey Ace changes, the Apache Dartship and Apache Prime upgrades are the most expensive upgrades the Heli Pilot has to offer so we felt a slight buff was merited to justify their cost.
  • Mortar Monkey
    - x5x Pop and Awe: Ability duration 8s -> 10s
    - x5x Pop and Awe: Ability cooldown 60s -> 45s
    - The Mortar Monkey is routinely one of the least used towers so we are buffing its ability in the hopes that it results in a boost in popularity.
  • Dartling Gunner
    - 3xx Laser Cannon: $3750 -> $3000
    - 3xx Laser Cannon: Damage type changed from energy to plasma, allowing it to pop lead bloons.
    - Note: the fix to DoTs described in the Bug Fixes will buff the Dartling Gunner’s Laser Shock ability.
    - The Laser Cannon path is the least used among the Dartling Gunner upgrades. The decrease in price and the ability to pop lead bloons should allow it to compete with the more popular Hydra Rocket Pods upgrade.
  • Wizard Monkey
    - xx4 Necromancer: Upgrading to 104 now allows manual targeting of the zombie bloon spawn point.
    - x1x Fireball: damage 3->2 (x3x fireball damage unchanged)
    - Wizard remains a dominant force in all arenas with its fireball being one of its early-game strengths, so we are moving some of its damage from the tier 1 to the tier 3. Additionally, allowing manual targeting for zombie bloons was a popular change in BTD6 so we are implementing it here too, except with 1xx required for this targeting option. Both of these changes should make choosing between Necromancer’s crosspaths a more meaningful decision.
  • Super Monkey
    - Base Cost: $2300 -> $2100
    - 3xx Sun Avatar: $15k -> $13k
    - The Super Monkey, and particularly the Sun God path, does not see a lot of use outside of Bananza games. Reducing its base cost and the cost of Sun Avatar should hopefully make it more accessible in other game modes.
  • Alchemist
    - x2x Perishing Potions: damage to fortified MOAB class 20 -> 12.
    - 20 damage to fortified MOABs felt like too much of a leap from the 5 damage this upgrade deals to regular MOABs, especially for such a cheap upgrade.
  • Druid
    - x5x Spirit of the Forest: The life gain effect of the Jungle’s Bounty ability has been split into a separate ability so that they can be activated independantly.
    - x5x Spirit of the Forest: ability cash generated $750 -> $1000
    - The Druid’s life generating ability clashes with its Heart of Vengeance effect, so we have separated the life and cash giving abilities, allowing players to still earn cash while retaining the buff from having low lives. The ability’s cash gain was mistakenly giving less than the tier 4 ability so this has been rectified.
  • Banana Farm
    - 5xx Banana Central: Crate values $3000 -> $2800
    - 5xx Banana Central: $73k -> $66k
    - Our previous change of increasing the price of this upgrade made it much harder to save up for in addition to making it less efficient. It is now far outclassed by the xx5 upgrade so we have made it slightly more efficient to put it on par with the xx5 and make it easier to afford.
  • Monkey Engineer
    - xx4 Bloon Trap: Cash per natural bloon RBE $2.4 -> $2
    - 4xx Sentry Expert: Red sentry spiked ball pierce 22 -> 16
    - 5xx Sentry Champion: Sentry attack cooldown 0.05 -> 0.044
    - 5xx Sentry Champion: Explosion damage from selling sentry 150 -> 200
    - The bloon trap gave too much cash in comparison to other income sources so we are reducing it to be more in line with other towers. To compensate for this, we are buffing its late-game damage output to make it a stronger offensive tower.
  • Gwendolin
    - Base cost: $800 -> $700
    - Gwen is always among the lower-performing heroes so we are giving her another cost reduction to help her compete with other more popular heroes.
  • Science Gwen
    - Base cost: $800 -> $700
    - As with Gwen, we are making Science Gwen a more efficient option to help her compete with the other, more popular heroes.
  • Sentai Churchill
    - Level 1: Laser Shock effect now only applies to bloons hit by the shell, not the explosions.
    - Leaving Sentai Churchill unchanged after the fix to Laser Shock would have resulted in a big increase to his strength which we felt was unnecessary. Therefore, we have adjusted his effect to match how the laser shock effect works on the 230 Dartling Gunner so that the bug fix will have less of an impact on him.
  • DJ Ben Jammin’
    - Level 10: Beatdown can now downgrade 3 rather than 2 BFBs
    - Level 20: Beatdown can now downgrade up to 10 BFBS rather than up to 2 and up to 2 ZOMGs rather than none.
    - Benjamin is much more popular than DJ Ben so we are buffing his offensive abilities in the hopes that he will be able to carve out his own niche as a viable alternative to Benjamin.
  • Agent Jericho
    - Level 3: Ability Cooldown 60s -> 70s
    - We made this change to Highwayman Jericho last update and it resulted in Agent Jericho becoming the clear favorite of the two. We are making the change to Agent Jericho as well to keep their power levels similar.

Bug Fixes



  • Fixed buttons that require a Reward Boost on Steam from displaying “Get Boosts” rather than their original text when the player does not have enough boosts.
  • Fixed damage over time effects, including Burny Stuff and Laser Shock, not working correctly.
  • When a bloon weaker than a ceramic had a DoT applied to it, dealing any damage to this bloon would result in the DoT timer being ‘reset’. This meant that in a lot of circumstances, the DoT would never deal any damage, as it would be reset before it could do so. For Laser Shock (2xx Dartling and Sentai Churchill) specifically, this has been changed so that the DoT timer still gets ‘reset’, however just as it does, the previous DoT will immediately deal its damage. For all other DoTs such as Burny Stuff, the DoT timer will no longer get ‘reset’.
  • Fixed Striker Jones and Biker Bones’ concussive shells being able to stun Agent Jericho’s decoys.
  • Fixed 4/5xx Bomb Shooter being able to stun Agent Jericho’s decoys when paired with Striker Jones or Biker Bones.
  • Fixed Fusty the Snowman’s level 10 ability being able to affect Agent Jericho’s decoys.
  • Fixed Benjamin’s level 20 ability not affecting DDTs.
  • Fixed Gwen’s Flambe Bouquet weapon skin disappearing in her matchup, victory and defeat animations.
  • Fixed the banner previews not displaying large enough to fit 3 accolades on them.
  • Fixed Captain Churchill’s level 3 ability lowering the collision radius of his shells.
  • Fixed DJ Ben Jammin’s level 7 portrait displaying at level 5.
  • Fixed some animation previews displaying incorrectly on some devices.
  • Fixed Ezili’s mask not displaying when she gets upgraded to level 20.
  • Fixed Hotkeys “Default” button text not localising.
  • Fixed display issues with Science Gwen’s Zapped animation.
  • Fixed display issues with the preview of Wizard Monkey’s Polymorph animation.

NOTE: We're aware of an issue with combining the Bananza rules with other rules whereby cash gains from towers (e.g. banana farms, heli, etc) will not be doubled. This is an iOS only bug and will only affect private matches whereby the iOS player is the host.

Update video: https://youtu.be/Zm9TVPMl3Kw

Be sure to let us know your feedback in the comments below and happy gaming! :D

Update 1.10.4 is now rolling out - Patch Notes!

General Changes



  • VIP & Universal XP removed
    - VIP is no longer available for purchase
    - VIP will continue to function as normal for those who already have it until the end of Season 13.
    - Universal XP is no longer earned from matches or gained from the daily reward, events etc.
    - Universal XP can still be spent on Tower Mastery items for the remainder of the season. At the end of Season 13, it will be converted into Tower XP and spread equally across all your unlocked towers.
  • See the announcement post here for full details

Bug Fixes



  • Fixed crash when drawing track arrows on the COBRA Command map
  • Fixed Mortar Monkey’s burny stuff dealing too much damage before tier 4.
  • Fixed Agent Jericho’s decoy being dismissed too early on COBRA Command if the secret passage was open.
  • Fixed Wizard Monkey’s Wall of Fire not being extinguished by purple bloons.

Happy gaming!

Update 1.10.3 is rolling out now - Patch Notes!

General Changes



  • Player Profile
    - The “Overall” tab on the Player Profile now shows the current and highest win streaks across all game modes (except private).
    - Previously, it would show the better streak from casual or ranked mode but would not combine them or include event games.
  • Accolades
    - Visual improvements to map accolades.

Balance Changes



  • Tower Boost
    - Tower Boost cooldown 30s -> 40s
    - With such a short cooldown, there was not much potential for secondary rushes in-between boosts, especially considering that most heroes have powerful abilities that can be used as alternatives to boosts. This change aims to promote more frequent rushes, leading to more exciting and competitive games.
  • Banana Farm
    - Base Cost: $1050 -> $1000
    - 1xx Increased Production: $600 -> $550
    - 3xx Banana Plantation: $2700 -> $2600
    - 5xx Banana Central: $68k -> $73k
    - xx3 Marketplace: $3000 -> $2800
    - xx5 Monkey Wall Street: $43.5k -> $46k
    - Balancing farms and income is always a tricky area because it’s such a fundamental part of the game, and any changes will be controversial because unfortunately the community seems to be divided on which direction it should go. Currently, the optimal competitive playstyle with farms is more passive than we would like it to be, so we would like to give a buff to early-game farms. With this change, we hope to encourage farm players to build more farms in the early game rather than building income first and transitioning to farms later. Ideally, this will lead to more interesting games between farm players, by giving them more rushing potential in the early/mid-game. Additionally, we have reduced the efficiency of the higher-tier farms, to balance out how much money farm players will get in the late game. We will closely monitor how this affects the game and be receptive to more changes in future updates.
  • Wizard Monkey
    - 024 Necromancer: Wall of Fire no longer receives a damage buff from bloons in the graveyard.
    - On reflection, the previous nerf to Necromancer was not impactful enough, because the graveyard capacity mostly remains at/near full capacity, meaning that the nerf did not change too much. A lot of Necromancer’s strength also comes from the wall of fire, so we have decided to weaken that attack.
  • Alchemist
    - 4xx Stronger Stimulant: $2500 -> $2800
    - Considered an extremely efficient option for buffing towers in the mid/late-game, we thought that Stronger Stimulant was a little too good for its price.
  • Spike Factory
    - xx5 Perma-Spike: Damage 15 -> 10
    - xx5 Perma-Spike: Attack Cooldown 4.5 -> 3
    - Acknowledging complaints about the previous pierce buff making Perma-Spike perform worse against ceramics (before round 30), we have reverted this change and given it a rate buff instead.
  • Tack Shooter
    - x3x Blade Shooter: $600 -> $700
    - x4x Blade Maelstrom: $3100 -> $3000
    - Tack Shooter has always stood out as being exceptionally powerful in the early game. While this is Tack Shooter’s strong point, we believe a small nerf is justified so that it’s not quite so efficient.
  • Boomerang Monkey
    - 3xx Glaive Ricochet: $1500 -> $1300
    - x3x Bionic Boomerang: $1300 -> $1100
    - Closer to launch, Boomerang was a very dominant tower in the early game. However, since then it has received multiple nerfs and the bloon send changes also had a big impact on its viability. Therefore, we have given it a slight buff to its early game so that it can regain more relevancy in the meta.
  • Mortar Monkey
    - xx2 Burny Stuff: Burny Stuff can now affect Black and Zebra Bloons (The initial explosion will not harm them, but the subsequent fire damage will).
    - The change to Striker Jones’ leveling curve had quite a big impact on Mortar because it meant that it would no longer gain the ability to pop black bloons before they became available as a bloon send. The Bomb Shooter has xx2 Frag Bombs as a cheap upgrade to be able to deal with black bloons but the Mortar Monkey does not have a similar upgrade. Therefore, we have given xx2 the ability to damage black bloons, although still not as effectively as other bloons.
  • Dart Monkey
    - x2x Very Quick Shots: $190 -> $150
    - x3x Triple Shot: $325 -> $300
    - x4x Super Monkey Fan Club: Each ability can now independently transform up to 10 darts monkeys (no longer limited to 10 maximum conversions when activating multiple abilities)
    - This ability change was recently implemented in BTD6, and we feel that it is a good buff in this game too. It gives dart a little buff by giving it the ability to deal more total damage in the late game, without impacting its mid game as much, where it is already a decent ability. We have also made small improvements to Triple Shot, since this upgrade gets neglected in favor of the other dart paths.
  • Sniper Monkey
    - xx5 Elite Defender: The speed buff is now triggered by bloons getting near the end of the track in addition to leaking lives.
    - x4x Supply Drop: 5.8k-> $5.6k
    - x4x Supply Drop: initial cooldown 20s->15s
    - At launch, Sniper and other alternative income sources dominated the meta but since then we have made a lot of changes and Sniper is no longer considered to be a particularly effective source of income. We are giving it a little boost in efficiency so that it can compete with other income sources. Additionally, Elite Defender’s leaking ability was too impractical to be of use (without Ezili), therefore we have reworked it so that it has more potential to be viable.
  • Monkey Sub
    - xx1 Twin Guns: $450 -> $350
    - xx3 Triple Guns: $950 -> $800
    - We would like to give Sub more potential to be useful in the early game, rather than just being a mid-late game tower.
  • Druid
    - 5xx Superstorm: blowback distance 33-350 -> always 250
    - x3x Druid of the Jungle: $950 -> $850
    - x4x Jungle’s Bounty: initial cooldown 20s -> 15s
    - Similar to Sniper Monkey, we are making small changes to Druid’s income generation to make it a more appealing option once again. We also removed the randomness from Superstorm to make it a more reliable option, particularly for defending DDTs.
  • Monkey Village
    - x2x Radar Scanner: $2000 -> $1700
    - x3x MIB: $7500 -> $7000
    - x4x Call to Arms: $20k -> $21.5k
    - We would like to make Monkey Village’s camo detection a bit affordable since the alternative de-camo options are much cheaper. We have also decreased the cost of MIB to give that more utility, and increased the cost of Call to Arms since that upgrade is already powerful and does not need an indirect buff.
  • Sentai Churchill
    - Level 3: ability cooldown 35s -> 45s
    - Previous changes to Sentai Churchill had little impact, so we are making another small adjustment to his early/mid-game dominance.
  • Captain Churchill
    - Level 3: ability cooldown 30s -> 35s
    - While Captain Churchill does not get used as much as Sentai Churchill, we acknowledge that he is still a very powerful hero and have adjusted his ability cooldown in line with Sentai Churchill’s.
  • Agent Jericho
    - Level 6: Seize Assets steals $80/s ->$65/s
    - Level 9: Seize Assets steals $120/s -> $100/s
    - Level 9: Reduces fortified multiplier from 2 to 1.6 -> 1.7
    - Level 10: Bloon Decoy ability initial cooldown 30s -> 0s
    - Level 10: Bloon Decoy ability cooldown 120s -> 90s
    - Level 10: Bloon Decoy moves down 1/2 -> 2/3 of the track before vanishing
    - Level 11: Seize Assets steals $150/s -> $130/s
    - While we appreciate the changes that Jericho brings to the game by promoting more engaging playstyles, we believe that he is currently excessively powerful. This domination is particularly apparent in the highest arenas, where all the other heroes struggle to compete. To address this imbalance, we have decided to weaken a couple of Agent Jericho’s strong points, specifically his Seize Assets ability and his reduction to fortified bloon costs. However, we recognise that his level 10 decoy ability is relatively underwhelming, especially in comparison to Highwayman Jericho, so we have increased the effectiveness of this ability by reducing the cooldown and increasing the distance the decoy travels. We would also like to mention that we have fixed a bug with bloon adjustment, which will mean that there now be noticeably fewer bloon-adjusted camo bloons in the early game.
  • Highwayman Jericho
    - Level 3: Stand and Deliver ability cooldown 90s -> 100s
    - Level 6: Stand and Deliver steals $800 -> $650
    - Level 9: Stand and Deliver steals $1.2k -> $1k
    - Level 9: Reduces fortified multiplier from 2 to 1.6 -> 1.7
    - Level 11: Stand and Deliver steals $1.5k -> $1.3k
    - In addition to changes to cash-stealing and fortified costs that match those of Agent Jericho, we have very slightly increased Highwayman Jericho’s level 3 Stand and Deliver ability cooldown. Highwayman Jericho appears to be favored over Agent Jericho, with a stronger level 10 ability, the ability to sell towers, and the fact that his cash stealing cannot be prevented (unlike Agent Jericho’s). These aspects give Highwayman Jericho the edge, so we hope that this change along with improvements to Agent Jericho’s decoy will put the two heroes more on par with each other.

Bug Fixes



  • Fixed Super Monkey Fan Club transformation being reverted when upgrading a transformed monkey.
  • Minor text fixes
  • Fixed sent DDTs and BADs spawning on the wrong path on Glade.
  • Fixed crash when claiming a gifted Banana Farmer from Support.
  • Fixed incorrect icon showing for tight bloon sends. Tight ZOMGs, Ceramics and DDT sends now show 3 bloons on the icon instead of 2.
  • Fixed Agent Jericho and Highwayman Jericho’s bloon adjustment favoring camo bloons more than any other modifier (as mentioned in the Jericho balance changes).
  • Fixed First target priority getting confused when the secret passage is open on COBRA Command.
  • Fixed button on COBRA Command being small and difficult to press.
  • Fixed Agent Jericho’s legs clipping with the bench in his Retro Reconnaissance matchup animation.
  • Fixed missing hair texture on Highwayman Jericho’s Good Manners matchup animation.
  • Fixed Activated Ability quantity showing when there is only one tower with the ability.
  • Fixed Agent Jericho’s head clipping through the hatch in his Breaking and Entering matchup animation.
  • Fixed DJ Ben Jammin’ losing his microphone in the Make Some Noise matchup animation.
  • Fixed Battle Points counter disappearing after opening a free chest
  • Fixed upgrades not being bought despite being charged for them if they were bought too soon after buying the tower.
  • Fixed in-game Hero XP not being awarded correctly after disconnecting and reconnecting to a game.

We appreciate any feedback and happy gaming!

Update 1.10.1 - Patch Notes!

Bug Fixes



  • Fixed disconnecting not ending a win streak for the purposes of accolade tracking.
  • Fixed occasional crash with Quincy firing at MOAB class bloons.
  • Fixed bloon and tower boosts sometimes not being consumed if fired right before a disconnect.
  • Minor text fixes
  • Fixed crash if you press the button to cancel the search for an opponent too many times.
  • Fixed Highwayman Jericho’s Stand and Deliver ability not working if the opponent has backgrounded their game.
  • Fixed slow response times if desyncing after firing Highwayman Jericho’s Misdirection ability.
  • Fixed other MOABs briefly disappearing when Agent Jericho’s Bloon Decoy expires.
  • Fixed collision area of Agent Jericho’s Bloon Decoy not matching its physical size.

Happy gaming!

Update 1.10 is rolling out now - Agent Jericho is here!


New Features



  • New Hero: Agent Jericho
    - Turn up the pressure on your opponents with cheaper rushes and enhanced natural bloons.
    - Siphon away their cash with the Seize Assets special ability.
    - Send an invulnerable decoy bloon down their track to distract their monkeys from your own rushes.
  • New Hero: Highwayman Jericho
    - Unlock Highwayman Jericho with Jericho points
    - Steal a chunk of your opponent’s cash with the Stand and Deliver special ability. If they can’t pay, one of their towers will be forcibly sold to pay for it.
    - Send your opponent’s own bloons back at them with the Misdirection ability.
  • New Map: COBRA Command
    - Defend COBRA HQ from the bloon attack.
    - Activate the hidden panic buttons in the furniture to reveal more placement areas, including water.
    - Hit the alarm to open a secret passage on the opponent's side letting the bloons take a shorter path towards the exit.
  • Season 12
    - A brand new bling season full of awesome rewards.
    - Show off your power with the Supercharger bloon decals and the Thunder Tower Boost.
    - Collect awesome Agent Jericho cosmetics from the Diamond Heist Showcase
    - Unlock cool Fusty the Snowman cosmetics from the Fusty the Snowboarder showcase.
  • Accolades
    - Collect achievements by reaching certain milestones.
    - Show off the accolades you unlock on your profile like medals.
    - Accolades are secret until you unlock them. Can you find them all?

General Changes



  • Thin Ice Map
    - This map will no longer appear in Hall of Masters ranked games.
    - This map resulted in much longer games than we’d like in Hall of Masters games due to its long path. It will no longer appear in Hall of Masters ranked games but will still appear in casual and event games.

Balance Changes



  • Bloon Sends
    - Spaced ceramics: income 4 -> 5 and spacing 0.9 -> 0.75
    - Spaced ceramics rarely get sent as an effective rush, so we have improved the efficiency and made them slightly more dangerous. This will hopefully make them more of a viable option for pressuring your opponent whilst building income.
  • Boomerang Monkey
    - xx5 MOAB Domination: $60k -> $55k
    - xx5 MOAB Domination: Special kylie moab damage 30 -> 40
    - MOAB Domination did not do enough damage to justify its high price tag, so we have reduced its cost and increased its damage.
    - Sniper Monkey
    - xx4 Full Auto Rifle: Bonus MOAB damage 1 -> 2 (xx5 remains at 2)
    - Bonus MOAB damage from 105 and 205 crosspaths now applies to 104 and 204 crosspaths.
    - The bottom path of the sniper does not see much use in general so we are increasing its MOAB damage in the interim ahead of more substantial changes in a future update.
  • Monkey Sub
    - xx5 Sub Commander: Now increases the range of all subs by +20
    - xx5 Sub Commander: Pierce increase for other subs +4 -> +6
    - Sub has always been a popular tower, however its bottom path has never been utilised much.
  • Monkey Buccaneer
    - 4xx Aircraft Carrier: Missile damage 15 -> 20 and damage type changed to unstoppable
    - 5xx Carrier Flagship: Missile damage 50 -> 60
    - Buccaneer has shown to be a useful tower for its money generation and early game popping power, as well as its easy MOAB defense with its ability. However, it felt lacking in general late-game damage, therefore we have buffed its top path.
  • Wizard Monkey
    - xx4 Necromancer: Max graveyard capacity 500 -> 450 (xx5 capacity unchanged)
    - x4x Summon Phoenix: Phoenix Pierce 10 -> 8
    - Wizard has become one of the most used towers in all arenas, with its necromancer and phoenix attacks standing out as its strong points.
  • Alchemist
    - 5xx Permanent Brew: range 55 -> 45
    - Now that permanent brew has shown to be an incredibly strong and efficient upgrade in the late game, the extra range that this upgrade provides no longer felt necessary.
  • Spike Factory
    - xx5 Permaspike: damage 10 -> 15
    - This upgrade very rarely sees use, as it is outclassed by spike factory’s other paths.
  • Engineer Monkey
    - x5x Ultraboost: max ultraboost stacks per tower 10 -> 5
    - x5x Ultraboost: Each stack increases attack speed by 4% -> 8%
    - For such an expensive upgrade, it takes too long to get the full effect from this upgrade, and so we have doubled the effect from each buff in order to help with this.
  • Gwendolin
    - Base Cost: $850 -> $800
  • Science Gwen
    - Base Cost: $850 -> $800
    - We reduced Gwendolin and Scientist Gwenodlin’s price in a previous update, however it did not have much effect, therefore we are reducing it again to encourage them to be used more often.
  • Sentai Churchill
    - Level 3: High Energy Shells ability increases attack speed by 50% -> 45%
    - Sentai Churchill has still proven to be one of the strongest and most popular heroes in Hall of Masters, so we are giving it another small nerf to bring it more in line with the other heroes.
  • Cyber Quincy
    - Level 3: Cyber Shot ability duration increased from 2s + 0.5s per level to 5s + 0.5s per level
    - There was a bug with Quincy and Cyber Quincy where the ability itself had a different duration from the buff it created, meaning the effect was always cut short even as we increased the duration through other balance patches. This has now been fixed and both abilities are lasting the duration we intended.
  • Quincy
    - Level 3: Rapid Shot ability duration is 2s + 0.5s per level
    - This is not a change, but as the bug mentioned above meant that no previous change to Quincy’s ability duration was actually applied, it’s worth noting for future context.
  • Benjamin
    - Base Cost: $1200 -> $1000
    - Level 5: all banks earn +5% -> +8% income
    - Level 9: all banks earn 12% -> 14% income
    - Level 8: generates $250 -> $400 per round
    - Level 11: generates $300 -> $600 per round
    - Level 15: generates $500 -> $1000 per round
    - Level 17: generates $800 -> $2000 per round
  • DJ Benjammin’
    - Base Cost: $1200 -> $1000
    - Level 5: all banks earn +5% -> +8% income
    - Level 9: all banks earn 12% -> 14% income
    - Level 8: generates $187 -> $300 per round
    - Level 11: generates $225 -> $600 per round
    - Level 15: generates $375 -> $750 per round
    - Level 17: generates $600 -> $1500 per round
    - Benjamin and DJ Benjamin do not see as much use recently. We have made it easier to place Benjamin early on, and improved his buff to Banks to allow for more potential for them to be used in combination with him. Furthermore, his income generation did not feel significant enough to be of much impact, so we increased his income amounts in the later levels.

Bug Fixes



  • Fixed Activated Abilities displaying as on cooldown when they are ready if a recent upgrade reduced the cooldown.
  • Fixed RodenDDT skin missing a fin
  • Fixed clipping issues with various emotes
  • Fixed hero reward backgrounds incorrectly changing colour when scrolling.
  • Minor text fixes
  • Fixed being able to place Monkey Subs and Buccaneers in the pools on Bloon Bot Factory without opening the hatch.
  • Fixed 4xx Tack Shooter occasionally not gaining camo detection from the x2x Village if Gwen was nearby.
  • Fixed Ocean Obyn visual issues.
  • Fixed xx5 Supermonkey’s shield not displaying correctly.
  • Fixed Bomb Shooter occasionally not playing the reload animation.
  • Fixed Quincy having no feet when he appears in the tutorial.
  • Fixed Bloon Boost not working if you lose and restart during the tutorial.
  • Fixed Fusty the Snowman’s Cold Cannon animation displaying incorrectly in the preview window.
  • Fixed the Monkey Village fire being unlit on the main menu.
  • Fixed 3xx and xx3 Dart Monkeys not reverting from the Super Monkey Fan Club transformation if they are upgraded while transformed.
  • Fixed mud splatter not appearing on the right hand side of the screen when the pipe moves on the Building Site map.


Video: https://youtu.be/X5hoTZhl56I

As always, we welcome your feedback! Happy gaming :)

Update 1.9.1 is now live - Patch Notes!

Balance Changes



  • Bloon Sends
    - Grouped reds income 1 -> 0.9
    - Spaced blues income 1 -> 0.8
    - Grouped blues income 1.1 -> 1
    - Spaced greens income 1.2 -> 0.9
    - Spaced yellows income 1.5 -> 1.2
    - Spaced pinks income 1.5 -> 1.4
    - Spaced purples income 3.5 -> 3.3
    - Spaced zebras income 2.8 -> 2.7
    - Spaced leads income 3 -> 2.8
    - Spaced rainbows $85 -> $70
    - Spaced rainbows income 3.8 -> 3
    - We have found that income strategies are allowing players to earn too much money in the early game, making them necessary even when playing farms. We’d like income vs farms to be more of a choice and so have reduced the income value of the most efficient early bloon sends.
  • Bloon Bot Factory
    - Flying towers like the Monkey Ace, Heli Pilot, and Phoenix will continue to function even if their base has gone down with the elevator.
    - Pools have been made slightly smaller so that you can no longer place both a Buccaneer and Pat in the same pool.
    - Buffs from monkeys and heroes that affect the entire map, such as Striker Jones’ level 5 or the 5xx Banana Farm, will continue to work even if the tower has gone down with the elevator.
    - We noticed that Pat Fusty and the Buccaneer were dominating play on this map and that very few players were engaging with the elevators. We hope that these changes, along with the change to Ocean Obyn, will allow for more viable strategies when playing in Bloon Bot Factory.
  • Monkey Buccaneer
    - xx1 Long Range: $180 -> $300
    - We felt the pierce buff this upgrade gives to Grape Shot is a bit too powerful for such a cheap upgrade. This change also increases the cost to get to the xx3 Merchantman upgrade which is extremely efficient at both cash generation and defence.
  • Alchemist
    - x2x Perishing Potions: DoT damage interval 0.75s -> 1s
    - x2x Perishing Potions: duration 2.25s -> 3s
    - Base pierce 15 -> 14
    - 1xx Larger Potions: pierce bonus +8 -> +6
    - The alchemist is showing to be very strong in the early and mid-game at group popping power. These changes should bring it slightly more in line with other towers that serve a similar role.
  • Ocean Obyn
    - ♂️ Ocean Obyn can now be placed on water or land.
    - As mentioned above, we hope that giving Ocean Obyn the ability to be placed on water will help reduce Pat Fusty’s monopoly on the Bloon Bot Factory map, as well as giving an additional reason to use Ocean Obyn over Obyn Greenfoot.

Bug Fixes



  • Fixed Ports and Inflections maps not appearing in No Pain No Gain games.
  • Fixed missing banner image for upcoming Bananza events.
  • Fixed tutorial sometimes starting anyway even if you opt to skip it.
  • Fixed profile screen tabs sometimes disappearing.
  • Added performance improvements for Bananza mode.
  • Fixed loading screen not filling the display of ultra wide devices.
  • Improved matchmaking in event and casual games.
  • Fixed incorrect text displaying as Banaza event description
  • Fixed moab class bloons affected by unstable concoction damaging their own children when they explode.
  • Fixed issue where it was sometimes impossible to upgrade the Monkey Village to Monkeyopolis
  • Fixed visual highlight not appearing on widescreen phones when choosing a bloon send with the Bloon Bot.
  • Fixed income display overlapping round number in bonanza.
  • Fixed quincy’s bowstring being drawn behind his pouch in his portrait.
  • Fixed crash when using Supermonkey’s Legend of the Night ability


We welcome your feedback and happy gaming! :D

Update 1.9 is live now!


New Features



  • New Event: Bananza
    - A classic favorite makes its Battles 2 debut
    - All sources of cash are doubled.
    - All income changes from bloon sends are doubled (including negative ones)
    - Sudden Death lasts only one round and starts on Round 100 instead of Round 40.
  • New Event: No Pain, No Gain
    - An all-new, never before seen game mode.
    - All heroes, towers, upgrades and bloon sends start twice as expensive as normal.
    - Prices are reduced for each life you lose below the starting amount.
    - Leak as much as you dare to get the best discounts.
  • Season 11
    - A brand new bling season has started!
    - Unlock awesome new cosmetics by earning Golden Bananas including the Drone MOAB and the Lightning Pops.
    - Collect new items for Gwendolin and Smudge Catt Ezili in two new hero showcases: Sports Fan and Cat in a Hat.
  • New Map: Thin Ice
    - This new map is available in all games modes and all arenas.
    - Break the ice to free up valuable placement areas for your water towers.

General Changes



  • Returning Showcases
    - Pat Fusty’s King Fusty showcase and Fusty the Snowman’s Snow Sculptures showcase from Season 9 will now appear periodically as an IAP for those who missed them.
  • Tutorial Changes
    - The first stage of the tutorial is now optional for new players.
    - Players who choose to skip the tutorial can play it later from the Battle School menu.

Balance Changes



  • Rounds
    - Round 14: Leads x6 -> x14, duration unchanged
    - Round 17: Yellows x160 duration 36s -> 27s
    - Round 19: Leads x14 -> x25, duration unchanged
    - Round 19: Zebras x10 -> x20, duration unchanged
    - Round 19: Ceramics x6 -> x12, duration unchanged
    - Round 21: Rainbows x20 -> x30, duration unchanged
    - Round 21: Camo Rainbows x10 -> x20, duration unchanged
  • Dart Monkey
    - 4xx Juggernaut: no longer deals 3x damage to leads/DDTs
    - 5xx Ultra-Juggernaut: main ball now does 5 bonus fortified damage
    - 5xx Ultra-Juggernaut: mini juggernaut ball now do 2 bonus fortified damage
  • Bomb Shooter
    - xx5 Bomb Blitz: passive ability damage 2k -> 3k
    - xx5 Bomb Blitz: no longer requires you to leak to activate (will now activate just before you leak, similar to xx5 super monkey’s portal. Still activates when losing lives from Ezili’s totem.) This change went live in 1.8 but was omitted from the patch notes by mistake.
  • Tack Shooter
    - 5xx Inferno Ring: meteor cooldown 7s -> 4s
  • Glue Gunner
    - 3xx Bloon Dissolver damage interval 0.65s -> 0.575s
    - 5xx Bloon Solver damage to MOAB class 7 -> 9
    - xx4 Relentless Glue $3k -> $2.4k
  • Monkey Buccaneer
    - x4x Monkey Pirates: $5000 -> $5250
  • Monkey Ace
    - x4x Ground Zero ability animation shortened to allow a more rapid activation.
    - x3x Bomber Ace: bomb pierce 15 -> 12. 130 bomb pierce 25 -> 20
    - Mortar Monkey
    - 3xx Shell Shock: $850 -> $950
    - 502 The Biggest One: DoT damage increased 25 > 45
    - 204 Shattering Shells: DoT damage increased 5 > 8
    - xx5 Blooncineration: DoT interval 0.7 -> 0.625
    - 205 Blooncineration: DoT damage increased 5 > 8
    - 205 Blooncineration: MOAB DoT damage increased 100 > 150
  • Dartling Gunner
    - 3xx Laser Cannon: $4250 -> $3750
  • Wizard Monkey
    - 510 Archmage: fireball damage 3 -> 9
    - 5xx Archmage’s fireball, wall of fire, dragon’s breath and shimmer have their attack speed doubled.
    - 500 Dragon's Breath now does +2 damage to MOABs
    - 510 Fireball now does +9 damage to MOABs
    - 520 Wall of Fire now does +1 damage to MOABs
  • Super Monkey
    - 3xx Sun Avatar: pierce 7 -> 8
    - x3x Robo Monkey: $8k -> $7k
    - x4x Tech Terror: $19k -> $20k
  • Alchemist
    - xx4 Rubber to Gold: $2750 -> $2500
  • Druid
    - x5x Spirit of the Forest: thorn damage 20 -> 14
    - x4x Jungle’s Bounty: $3k -> $2.8k
    - xx2 Heart of Vengeance $300 -> $400
  • Banana Farm
    - x4x IMF Loan: initial cooldown 30 -> 20s (x5x remains at 20s)
  • Monkey Village
    - xx5 Monkeyopolis: $15k -> $20k
    - xx5 Monkeyopolis: Crates produced per round (without absorbing farms) 4 -> 6
  • Engineer Monkey
    - 5xx sentry pierce 5 -> 6
    - xx4 Bloon Trap: bloon trap will always target the closest track spot unless this spot is changed with x2x targeting option.
  • Quincy
    - Level 19: Number of arrows per attack 2 -> 3
  • Cyber Quincy
    - Level 19: Number of arrows per attack 2 -> 3
  • Gwendolin
    - Base price: $900 -> $850
  • Science Gwen
    - Base price: $900 -> $850
  • Churchill
    - Base price: $1.7k -> $1.5k
  • Sentai Churchill
    - Base price: $1.7k -> $1.5k
  • Pat Fusty
    - Level 1 slam pierce 10 -> 7
    - Level 7 slam pierce increase +3 -> +4
    - Level 5 slap pierce 10 -> 7
    - Level 15 slap pierce 20 -> 14
  • Fusty the Snowman
    - Level 1 slam pierce 10 -> 7
    - Level 7 slam pierce increase +3 -> +4
    - Level 5 slap pierce 10 -> 7
    - Level 15 slap pierce 20 -> 14
    - Level 6: slam freezes bloons for 1 -> 0.7s

Bug Fixes



  • Fixed crash when moving around the main menu.
  • Fixed crash when placing Dartling Gunner on water using the Ice Monkey.
  • Fixed upgrade button having incorrect scale.
  • Fixed missing information in Gwen & Science Gwen’s level 5 and 18 descriptions.
  • Fixed issue where players would leak to 0 lives but still win the game.
  • Fixed rules popup and emotes blocking the sending of bloons using hotkeys (Desktop only).
  • Fixed bling quests that require spending money in game not tracking correctly.
  • Fixed arrows sometimes getting stuck in the tutorial.
  • Fixed misleading placement area indicators when using manual targeting.
  • Fixed tower boost effects only playing once when previewed in the main menu.
  • Fixed rare instance where it was possible to be charged for all 3 upgrades of a single tier.
  • Fixed opponent hero having an incorrect reaction to Smudge Catt’s Santa Paws taunt.
  • Fixed door on the x5x Monkey Sub not animating.
  • Fixed placement effects layering under the ground on the Oasis map.
  • Fixed visual issues with Striker Jones’ animations.
  • Fixed trees and windmill not animating on the Social screen.
  • Fixed xx5 Heli Pilot’s mini comanches still attacking while the heli pilot is disabled by the elevator on Bloon Bot Factory.
  • Fixed rivers flowing the wrong way on the Hall of Masters loading screen.


Update video: https://youtu.be/EkMJbajLYVE

As always, we welcome your thoughts in the comments below. Happy gaming!

Update 1.8.1 is now rolling out - Patch Notes!

Balance Changes



  • Monkey Buccaneer
    - x4x Monkey Pirates: $4500 -> $5000
  • Wizard Monkey
    - x5x Phoenix Lord upgrade now only buffs other phoenixes, not itself.
  • Pat Fusty
    - Base Cost: $800 -> $950
  • Fusty the Snowman
    - Base Cost: $800 -> $950

Bug Fixes



  • Fixed occasional crash when changing screens
  • Fixed occasional crash when selecting towers
  • Fixed xx4 and xx5 Alchemist sound effects being too loud
  • Fixed x5x Monkey Village description having incorrect values.
  • Fixed monkey names not disappearing when the monkey goes down with the lift on Bloon Bot Factory
  • Fixed x4x Heli Pilot using up its ability even if it failed to pick up a tower.
  • Fixed towers staying up if selected immediately before the lift dropped.
  • Fixed 5xx Boomerang Monkey orbiting glaives not going down the lift on Bloon Bot Factory
  • Fixed crash when reconnecting after lifts have dropped on Bloon Bot Factory
  • Fixed upgrade text in Korean not wrapping correctly
  • Fixed long creator codes not fitting in the text box


Happy gaming!

Update 1.8 is now live - New Maps, Banana Farmer & more!


Happy new year, Ninjas! It's our first batch of new content for 2023, so here's what's new:

New Features



  • Banana Farmer
    - The Banana Farmer helps out in games by picking up collectibles for you.
    - He’ll pick up anything that you’d normally have to tap or mouse over to collect, such as bananas (obviously), bloon traps, supply crates, Obyn’s Wall of Trees, etc.
    - Each Banana Farmer is single-use. He only lasts until the end of the game or until you sell him.
    - You can purchase Banana Farmers in the shop for Monkey Money. Your first pack is free!
  • Bloon Bot
    - The Bloon Bot automatically sends Bloons at your opponent for income so you can focus on defense.
    - It will continually send whichever Bloon you choose until you manually send some or tap/click on it to stop.
    - It will stop sending if you run out of cash but will resume as soon as you can afford the chosen Bloon send again.
    - Each Bloon Bot is single use. It only lasts until the end of the game or until you sell it.
    - You can purchase Bloon Bots in the shop for Monkey Money. Your first pack is free!
  • New Map: Banana Depot
    - This new map is available in Ranked games from White Wasteland onwards and in Casual, Private and Event games.
    - Space is hard to come by in this busy depot. You’ll need to pay to send the trucks on their way if you want more space for your towers.
  • New Map: Bloon Bot Factory
    - This new map is available in Ranked games from Lead Dungeon onwards and in Casual, Private and Event games.
    - One of the large elevators descends into the depths of the factory every two rounds, temporarily removing all towers placed on it. You’ll need a backup defense to succeed on this map!
    - Keep an eye on the warning lights and sirens next to the elevators. They signal when one of the elevators is about to descend, giving you a few moments to react before your towers disappear.
  • Season 10
    - A brand new bling season has started!
    - Unlock awesome new cosmetics by earning Golden Bananas including the Voxel DDT and the Technical Tower Boost.
    - Collect new items for Striker Jones and Biker Bones in two new hero showcases: War Games and King of Flame.

General Changes



  • Past season cosmetics can now be purchased in the store.
    - There are two packs available for sale: Season 1-4 and Season 5-8
    - The packs are discounted if you already own some of the items they contain.

Balance Changes



  • Bloon Sends
    - Grouped leads: $160 -> $150
  • Dart Monkey
    - x3x Triple Shot: $350 -> $325
    - xx3 Crossbow: $525 -> $475
    - xx4 Sharp Shooter: crits every 6th-10th shot -> every 7th shot
    - xx5 Crossbow Master: crits every 3rd-7th shot -> every 5th shot
  • Boomerang Monkey
    - xx2 Red Hot Rangs: now provides +1d to leads/DDTs. 502 orbital rangs gain +5d to leads/DDTs
  • Glue Gunner
    - 3xx Bloon Dissolver: attack rate 0.9 -> 0.75 (4xx remains at 0.65)
  • Ice Monkey
    - 3xx range 25 -> 20 (upgrade no longer increases range by 5)
    - 4xx range remains at 25 (upgrade now increases range by 5)
    - 3xx $1750 -> $2000
  • Sniper Monkey
    - xx3 Semi-Automatic: $3300 -> $3000
    - xx4 Full Auto Rifle: $4750 -> $4600
  • Monkey Sub
    - 5xx Energizer: heroes in range level up +50% -> +75% faster
  • Monkey Ace
    - xx5 Flying Fortress: darts now deal +10 bonus damage to MOAB class
  • Mortar Monkey
    - xx5 Blooncineration: tick rate 0.75 -> 0.7
  • Dartling Gunner
    - xx2 pierce increase +4 -> +3
    - xx3 $3.2k -> $3.4k
  • Super Monkey
    - 3xx Sun Avatar: $16k -> $15k
    - 5xx True Sun God: $500k -> $400k
  • Alchemist
    - 140 Transforming Tonic: ability pierce 6 -> 9
    - 041 Transforming Tonic: ability rate 0.03s -> 0.024s
    - xx5 Bloon Master Alchemist: rate 10->8.5
  • Banana Farm
    - x3x Monkey Bank: $5500-> $5100
  • Spike Factory
    - xx5 Perma-Spike: rate 4.85 -> 4.5
  • Monkey Village
    - x5x Homeland defense: ability duration 20s -> 17s
  • Engineer Monkey
    - 5xx Sentry Champion: sentry rate 0.06 -> 0.05
    - 5xx Sentry Champion: sentry explosion (when sold) pierce 40 -> 100, damage 100 -> 150
    - xx4 trap cooldown 12->9, respawn time 2.8->2.1
    - xx5 bloon trap cooldown 2 -> 1.5
    - xx5 bloon trap respawn time 2->1.5
    - xx4 trap cash per natural bloon RBE $1.5 -> $1.7
  • Gwendolin
    - Lv10 Firestorm initial damage increased 2 -> 5
    - Lv10 Firestorm initial moab damage increased 2 -> 20
    - Lv20 Firestorm initial damage increased 5 -> 10
    - Lv20 Firestorm initial moab damage increased 5 -> 50
  • Science Gwen
    - Lv10 Sciencestorm initial damage increased 2 -> 5
    - Lv10 Sciencestorm initial moab damage increased 2 -> 20
    - Lv20 Sciencestorm initial damage increased 5 -> 10
    - Lv20 Sciencestorm initial moab damage increased 5 -> 50
  • Pat Fusty
    - Level 10: Cooldown increased 20 -> 30
    - XP required per level increased by 7.14%
  • Fusty the Snowman
    - Level 10: Cooldown increased 20 -> 30
    - XP required per level increased by 7.14%

Bug Fixes



  • Fixed ZOMG Superdome’s spotlights flickering
  • Fixed Pat Fusty’s Quick Snack level-up animation not looping correctly in the preview
  • Fixed animated textures such as water ripples not scrolling correctly
  • Fixed Season Rank Bonus popup text being cut off by the top of the screen.
  • Fixed issue where players may get stuck eternally syncing before a game.

Update Video: https://youtu.be/Hu_R8KIywV8


Be sure to let us know your feedback and gaming! :D

Update 1.7.2 is live now - Patch Notes!

Update 1.7.2 is rolling out now with some midseason balance changes and bug fixes!

New Features



  • Support Battles 2 Creators
    - Support your favorite Battles 2 Content Creators by entering their unique code using the button in the shop screen.
    - A portion of all purchases you make in the game will go to that creator.

Balance Changes



  • Bloon Sends
    - Camo modifier cost reduced: x2.2 -> x2
    - Grouped pinks: income reduced 2.4 -> 2.3
    - Grouped purples: income increased 2.7 -> 2.9
    - Spaced zebras: income reduced 3 -> 2.8
    - Spaced rainbows: income reduced 4 -> 3.8
    - Spaced and grouped BFB: $2.1k-> $1.8k

  • Dart Monkey
    - 4xx Juggernaut: now deals 3x damage to leads/DDTs
    - 5xx Ultra-Juggernaut: now deals 6x damage to leads/DDTs
    - The Juggernaut will now deal the same damage to leads and DDTs as it deals to ceramics. This should make the Juggernaut much more useful against DDTs, so it has another use than just for ceramics.
  • Ice Monkey
    - 3xx Ice Shards: $1500 -> $1750.
  • Alchemist
    - xx4 Rubber to Gold: attack cooldown reduced 5s ->3.8s
  • Engineer Monkey
    - xx4 Bloon Trap: Sent bloons captured by the trap are now worth $0 per RBE (formerly $1).
    - xx4 Bloon Trap: Natural bloons captured by the trap are now worth $1.5 per RBE (formerly $1).
    - xx4 Bloon Trap: Trap capacity remains the same (500 RBE).
    - xx5 XXL Trap: Changes from the xx4 upgrade apply to the XXL Trap too. Sent and Natural bloons captured are worth $0 and $0.75 respectively (formerly $0.5 each). XXL Trap capacity remains the same (10,000 RBE).
  • Gwendolin
    - Level 3: Cocktail of Fire can be manually targeted.
  • Science Gwen
    - Level 3: Cocktail of Fire can be manually targeted.
  • Ezili
    - MOAB Hex duration reduced 10s -> 8.5s
  • Obyn
    - Level 10: Sent bloons captured by the Wall of Trees are now worth $0 per RBE (formerly $1.5).
    - Level 10: Natural bloons captured by the Wall of Trees are now worth $2 per RBE (formerly $1.5).
    - Level 10: Wall of Trees capacity remains the same (2,000 RBE).
  • Ocean Obyn
    - Level 10: Sent bloons captured by a Kraken are now worth $0 per RBE (formerly $1.5).
    - Level 10: Natural bloons captured by a Kraken are now worth $2 per RBE (formerly $1.5).
    - Level 10: Kraken capacity remains the same (1,000 RBE per Kraken).
  • Pat Fusty
    - Level 3: Rallying Roar duration reduced 8 -> 7
    - Level 3: Rallying Roar cooldown increased 45 -> 50
  • Fusty the Snowman
    - Level 3: Chilling Cheer duration reduced 8 -> 7
    - Level 3: Chilling Cheer cooldown increased 45 -> 50

Bug Fixes



  • Fixed Bling Reward screen not showing enough degrees of accuracy for Golden Banana milestones.
  • Fixed a crash relating to trail VFX
  • Fixed Obyn Totem and other similar spawned towers preventing completion of quests requiring only certain schools of Monkeys.


Happy gaming! :D