//castle conquest changes - Your local/online score will now be saved if you die without having used a save file. - Paladinal Golden Order: Reduced their Health, Speed, and Damage. They have a new sprite so they're more visually distinct from regular Custodians. They now have a 20% chance of casting a lightning attack upon death and have a 66% chance of dropping a yellow gem. - Added the following meanies to the Beastiary: Palace Custodian, Paladinal Golden Order, Queen Gigalicious. - Palace Lift map: The camera now tracks more towards the center of the room so there's less dead space to keep an eye on more meanies. - Game Over: It now has the option reload your save file. - Escape Menu: It now has the option to reload your save file and kill yourself (ingame!) - When loading a save file the Stage Complete screen won't show the 'save + continue' option (since it's pointless).
//castle conquest bug fixes - When starting a new Conquest any class meta that affected your starting Health/Spells/Relics wasn't being triggered. - When gaining a new boneraise level your bone level could be reset below zero depending on that maps Bone multiplier. - Queen Boss Fight: If you took longer than 2 minutes to kill the Queen then the stage complete scene would trigger ending the stage and causing a crash when reloading the save file. - You could load a save file that was used by a different class (the load menu now won't show if you're a different class). - Loading a save file which was previously used in a different run could cause some minion oddities (eg their icon not showing in the Status Screen). - When loading a save file the minion's damage stats weren't showing correctly. - Crypt Hub: The Load Conquest Save File menu wasn't working with full Mouse Support. - When entering a map the HUD's bone value would often not be set to the correct value. - Palace Lift map: Certain enemies could get stuck outside the level (eg Shrooms). - Compendium - Local Leaderboard: When viewing Conquest scores it would also wrongly show a map name.
//misc changes - Updated the "translation_reference.csv" file. - Beast Whisperer class: Changed the following minion attack types from Melee to Ranged: Boulder Ogre, Bouncy Warble, Bloater, Ratty Orbica. - Doll Maker and Beast Whisperer classes will no longer be offered the Moon Trinket (since it's pointless).
//misc bug fixes - The 'Nice' achievement could be triggered by reaching the un-upgraded max meta cap. - Architect Mode: You could build locked contraptions by selecting an unlocked contraption then quickly switching as the menu fades. - Morgzoloth Diablos minion: His laser attack was ignoring the Ghostly Minions setting. - Compendium: Opening the leaderboard would change the game window title. - Beastiary: When using full Mouse Support if you changed pages it wouldn't update the texts if you weren't hovering over an enemy. - Fixed a Boner typo.
Boneraiser is now Fully Released with a new Game Mode!
Welcome wretched Boneraisers old and newcomers. :]
The game is now fully released and comes with it a brand new game mode called the Castle Conquest that's longer and harder than anything gone before. Not content with pounding King Gigald over and over, you can now embark on a journey across the various maps of the Fractured Lands to conquer the Palace of a new foe, Queen Gigalicious!
The game mode has some new features, such as saving between maps in case you fancy a break, choosing a path through the maps to maximise your bones or score depending on your goal. And some new sights along the way including the Queen herself who is the biggest challenge yet.
Just want to give a huge thanks for the response to this silly little game of boneraising. Never expected it, and the feedback has been instrumental in shaping the game it is now. The Conquest game mode was the last big feature planned for the game, but I'm sure there will be more Mischievous Mondays in the future. Probably not anything too mind-blowing, but there's still some ideas rattling around. For now I'd like to focus a bit on improving the current features, maybe the odd new class and map, and perhaps have a little rest in the crypt. I'll post in advance on my twitter if a content update is coming so might want to keep an eye on that, and of course will be patching as needed.
Thanks again, and do give the Queen a right good proper pounding from me (respectfully!) :]
Boneraiser is now released with a new Game Mode!
Welcome wretched Boneraisers old and newcomers. :]
The game is now fully released and comes with it a brand new game mode called the Castle Conquest that's longer and harder than anything gone before. Not content with pounding King Gigald over and over, you can now embark on a journey across the various maps of the Fractured Lands to conquer the Palace of a new foe, Queen Gigalicious!
The game mode has some new features, such as saving between maps in case you fancy a break, choosing a path through the maps to maximise your bones or score depending on your goal. And some new sights along the way including the Queen herself who is the biggest challenge yet.
Just want to give a huge thanks for the response to this silly little game of boneraising. Never expected it, and the feedback has been instrumental in shaping the game it is now. The Conquest game mode was the last big feature planned for the game, but I'm sure there will be more Mischievous Mondays in the future. Probably not anything too mind-blowing, but there's still some ideas rattling around. For now I'd like to focus a bit on improving the current features, maybe the odd new class and map, and perhaps have a little rest in the crypt. I'll post in advance on my twitter if a content update is coming so might want to keep an eye on that, and of course will be patching as needed.
Thanks again, and do give the Queen a right good proper pounding from me (respectfully!) :]
Mischievous Monday #30
Welcome back wretched. :]
Spent much of the week working on the new final game mode which will be coming in the game's full release this Thursday, so just some bits and bobs in today's update finishing various stuff off. And to answer a common question from last weeks update, nope this won't be the last Monday that's mischievous.
Some little sneak peeks of the new game mode...
And now on with the update!
I've been getting some strange and spooky reports of Windows 11 users running into a BSOD which also deletes their save file. I've now updated GameMaker to the latest version which hopefully might improve compatibility for various issues (BSOD, PS5 pad, HDMI audio). Fingers crossed.
The game will now also make a backup copy of your save file each time you die. This is stored as "save_backup.dat" in the usual place your save files are stored. This backup file isn't linked to Steam's Cloud Saves so won't be overwritten or synced with Steam. If your original save file becomes corrupted you can just copy over the data from the backup file into the normal save file.
Mausoleum Awakening - New Game Forever changes... - All forms of healing, except full heals, will now heal less with each NGF loop starting at NGF+2 (x0.8 -> x0.4 -> x0.1). - Enemies now have a greater range they push other enemies away from them with each NGF loop (so they bunch up in the middle of the map less).
Beast Whisperer class changes... - They can now beastraise Lantern Handler and Candle Ghosts for if you want to watch the world burn. - They can now also beastraise Ghost Watchers, Ghost Summoners and the Immortis Necarch, who conjure armies of lost souls to fight for them. - They now won't be offered the Barrow Bonebolster spell (since it's useless).
Other misc stuff... - Updated the "translation_reference.csv" file. - Added 5 new relics: Ethereal Rage, Ethereal Acuity, Ethereal Mysticism, Focal Flute, Moon Trinket. - Added 2 new Traveller events: Spellious Dealer, Lost Little Flag. - Crypt Hub: Changed the gems on the Boneworld Challenges door (so it's easier to tell apart from the Skirmishes doorway). - Crypt Hub: Added a little flavour text when entering the Mausoleum Awakening game mode (since there's no mention of the game mode name). - The Status Screen and when choosing a new relic will now show the max cap for the selected relic if you have one already. - Wolf Prince boss: Greatly reduced the rate his running speed increases over time (note the speed he moves as he performs the swipe attack hasn't been reduced). - Flag Waver enemy: Increased the amount of enemies that arrive with him (especially at lower levels). - Virginial Bow relic: Increased how many bones are needed per heal (so you don't have to deal with decimals). Removed the hard cap on how much it can heal in Awaken NGF and Skirmishes. - Deamonic Jester minion: There's now a cool down after being transformed into a snowman (so you're not constantly transformed). - Waxen Lunatic Fanatic minion: He will now slow down nearby enemies (in a similar way to lesser Fanatics). - Bernard's Watch relic: Decreased the amount of seconds of invincibility by -1 (the full 5 seconds was a bit much). - Mausoleum Awakening - Royal Causeway map: The stage 3 boss will now always be a Lunatic Fanatic. - Beastiary: Added 2 enemies: Chesty Mimic, Gemmy Lankler. - Beastiary: The Big Pumpkin/Boo Haunts now require 9 kills to reveal their info (instead of 99 since they are a rare enemy).
And bug fixes... - Fixed some spelling errors. - Compendium: Loading the Necrotic Skirmishes local leaderboard would cause a crash. - Compendium: It wasn't loading the Mausoleum Awakening online leaderboard scores correctly. - Escape Menu - Quit: This menu would become unresponsive if using a translation. - Playing in the Creative Plaything and then quitting to play another game mode would not trigger some relic effects (eg Forged Soul). - Doll Maker class: Shamans/Muggers would still be offered after being Banished. - Psycho Possessed class: When transforming into another class it would reset your invincibility frames (eg from a Bottled Fairy). - Beast Whisperer class: Some of the Tamed minions weren't displaying their name and description in the Status Screen (eg Tamed Elden Tree). - King Gigald: There was a graphical glitch when he was attacking. - King Gigald - Lase Orbit attack: The attack could cause damage as soon as they spawned (instead of only when the laser is wide). - Dungeon Catacomb map: If you beat the King as a boulder was moving past you then the boulder sound would continue throughout the Congratulations screen. - Roaming Traveller: If you didn't have enough meta then a traveller event wouldn't show up despite it saying so (it will now default to Miserable Wretch). - Flag Waver enemy: Low level Flag Wavers could make nearby fast moving enemies slower. - Beastiary: The Zombie Knight's name was wrong.
Enjoy! :]
Patch v29.1
//bug fixes - Architect Mode: It wasn't saving newly deployed contraptions. - Barrow Bonebolster spell: Casting this on a Waxen Bandit/Mugger/Cannibal/Shaman could cause a crash. - Mausoleum Awakening: The Stage intro texts weren't showing. - Boning Totem contraption: This could mistakenly level up Waxen Bandit/Mugger/Cannibal/Shaman which could result in weirdness (eg their icon not showing in the Status Screen). - Crypt Hub - Goblusious: He would give you Gold Coins when researching items. - Cyclop Exile class: When boneraising from a Hero Soul the Banish/Re-roll button tips could cover the item's max cap number. - HUD: The Bones percentage could sometimes reach 100% without giving a boneraise (even when not busy with an action). - When choosing a map the Unsanctified Crypt would show +9 Souls (instead of +10). - Itemography: Barrow Boners weren't showing their attack type (Melee). - Deamon Hole relic: It's description was missing a full stop. - "Architect" was sometimes spelt wrongly as "Archetech". - Giga Banishment text was incorrectly saying it won't appear during only Mausoleum Awakening runs. - Giga Banished items weren't displaying the correct text in the Compendium and Creative Plaything hub. - Creative Plaything - hub: Relic descriptions that differ when you have more than 1 were only showing the level 1 text.
Mischievous Monday #29
Welcome back wretched. :]
Firstly just a quick update on release plans since we're coming to the end of February. Current aim is to fully release this Boneraiser on March 9th. Managed to get a lot of the core bits and bobs that needed sorting out finished this week, and made some progress on the new game mode that will come in the full release too. Still a fair bit to finish and polish off in the new game mode though so the date isn't quite set in stone. Speaking of which here's a little sneak peak...
And now on with this weeks Mischievous...
Local Leaderboards now have separate leaderboards for each map and if it's a New Game Forever run. Previously it just had the one leaderboard for all the maps and NGF. Note this will reset your local leaderboard scores which can affect some meta (eg map unlocks).
All Gold Coin and Hero Soul meta are now instantly given as they are collected through the run (previously most coin/meta was only given upon game over).
King Gigald has had a bit of a makeover in New Game Forever. In NGF1 he resembles a skelly and his attacks have more powerful pink blessed forms, which are typically faster, home in more, do more damage, etc. In NGF2 he becomes demonised and has yellow super blessed attacks. These more powerful attacks are mixed in with the usual ones so can become a handful to deal with them all. It's not all bad news though as his health scaling in NGF has been reduced so his fights are quicker but more deadly.
Other Mausleum Awakening changes... - Slightly reduced the map difficulty Health scaling (so the later maps are a little easier). - Goblusious - Lost Relics: Added 3 of the more powerful relics that now need unlocking (felt like there was bit too few): Suffering Configuration, Meldum Serum, Occult Potion. - Goblusious - Giga Banishments: The icon has been changed so you can still see some of the normal item below (was a bit annoying having to hover over the icon to see what the item is). - Unsanctified Crypt map: There's now always an extra Phasmophobia special stage.
Necrotic Skirmishes changes... - Giga Banished boneraises/relics/spells now also won't show in this game mode. - The types of enemies that show up is now based on the current run Time so they are revealed in a more gradual fashion. Previously it was exponential so you tended to see the same enemies early on then the different types would all somewhat jump at you together later on. - Added the following rare meanies to the enemy spawn list: Bestial Boys, Werewolves, Pumpkin Haunts (+Big), Boo Haunts (+Big), Zombie Knights.
Necrotic Skirmishes map changes to give them more of a difference... - Sorrowful Sullenwoods: Has an increased chance of spawning Bestial Boys and Werewolves. The main elite will always be a Tree Giant. - Pumpkiny Patch: Has a greatly increased chance of spawning Pumpkin Haunts and Big Pumpkin Haunts. - Dungeon Catacomb: Has an increased chance of spawning Boo Haunts and Big Boo Haunts. The main elite will always be a Snake Wyrm. - Ravenous Ravine: Has an increased chance of spawning Bandits, Muggers, Ogres, and Boulder Ogres. The main elite is replaced with a wave of 5 Boulder Ogres. - Accursed Cathedral: Some regular Human meanies have a 50% chance of being cursed which affects their appearance and slightly randomises their stats. The main elite is replaced with a Shade High Wizard (which has reduced Health). - Royal Causeway: Has an increased chance of Fanatics. - Untended Townisle: Has an increased chance of Beggars and Beggar Bombers. The main elite is replaced with a large wave of Beggar Bombers. - Marshes of Madness: Has an increased chance of Zombie Knights. The main elite is replaced with a large wave of Zombie Knights. - Baronial Bastion: Has an increased chance of Custodians. The main elite is replaced with a wave of Custodians and the Bastion Gate opens which Human meanies will spawn from in future. - Unsanctified Crypt: Has an increased chance of Boo Haunts (+Big), Pumpkin Haunts (+Big), Ghost Watchers, and Ghost Summoners. Some regular Human meanies have a 66% chance of having a ghostly appearance. The main elite is replaced with a Shade Immortis Necarch (which has greatly reduced Health).
Doll Maker class changes... - He can now waxraise Bandits and Muggers who when duffing up Human meanies may drop gems and Gold Coins. - He can now waxraise Cannibals who when chomping on Human meanies may drop extra Bones, as well as Cannibal Shamans who when dancing Hastes his Cannibal friendos and boosts their Damage by +66%.
Other misc stuff... - Updated the "translation_reference.csv" file. - The Run Stats (available in the Status Screen and Game Over screen) will now also show your current Coin/Soul meta and how much they've changed than run. - Beastiary: Added 10 meanies (Bestial Boy, Werewolf, Wizard Seer, Zombie Knight, Ghost Watcher Spirit/Soul, Ghost Summoner Spirit/Soul, Immortis Necarch Spirit/Soul). - Beastiary: When you reveal the full info of a meanie an unlock tip now pops up (eg usually when reaching 99 kills). - Creative Plaything: This mode will no longer update your Beastiary stats. - Ghostly Minions setting: Important minions will now always have a minimum alpha of either x1.5 or base 66% whichever is higher (eg healing minions or those that have a collision). - Treasure Chests: Gold Coin pickups now give +5 Coin Meta (instead of +1). - All Lightning based attacks (eg Rune Arc relic) can now target offscreen Bosses. - Shade Bosses now won't count as a death for the Beastiary Kill stat. - Big Bro Haunt meanies have been added which join the Bro Haunt special stage. - Non-bone pickups that fall into an unreachable place now have an extended suckage range (eg a Hero Soul dropping inside the Bastion gate). - All enemies now count as either Human or Beast (simplifies things a tad). The 2 Beastiary achievements related to Ghost/Holy have been removed. - Monument Haunt / Family Burial contraptions: The ghost haunts now comply with the Ghostly Minions transparency setting.
And bug fixes... - Fixed several incorrect texts related to the source text (eg missing text). - Cyclop Exile - Two-Eyed Soul meta: This wasn't unlocking correctly. - Raising a legion of over 999 minions in a single run would cause a crash. - Escape Menu: Selecting an option wouldn't create a sub-menu if you were using translated text. - New Game Forever: When starting a new loop your existing spells could be overridden by meta that gives random spells. - If you got a Boneraise level up on the same frame a stage ended then it wouldn't pause the stage music. - Necrotic Skirmishes: You could play maps you haven't yet unlocked. - Creative Plaything - Player Invincibility: This wasn't working for some types of enemy attacks. - Imp Contraptineer class: His Scrap count would partially obscure the Radio Music unlock icon. - Some enemies were counting as Human instead of Beast (eg Chompers). - House of Wax spell: Using it on Bowmen could cause a crash. - Crypt Hub - Piggy Bank: You could sell Hero Souls below 0. The Menu Confirm button tip was wrong. - Architect Mode: Deploying a contraption would cap your Gold Coin meta to 9999. - Big Fruitikeeni Bro minion: His Occult Health regen wasn't conforming with the usual slow down of regen when you have a lot of Occult Health.
Enjoy! :]
Patch v28.1
//misc changes - Compendium - Beastiary: Some of the rarer enemies now only need 9 kills (instead of 99) to reveal their info, such as Champions, Elden Tree, etc. - Clashful Cards: After finishing the game the Menu Back will now take you to the hub (instead of the title screen).
//bug fixes - Fixed numerous incorrect texts related to the updated source text (eg missing texts, travellers speaking robot, etc). - Boneworld Challenges: Your online scores weren't being saved locally so your current score wasn't being shown and you could replay the Daily. - Crypt Hub - Piggy Bank: If you attempted to buy a Hero Soul but couldn't afford it then it would instead sell a Soul. - Crypt Hub - Game Mode Doors: They were only updating their locked/gem state when you entered the crypt so weren't instantly updating if for example you bought/sold meta. - Crypt Hub - Meta Altar: It was creating a second background behind the background. - Compendium - Beastiary: Opening it when using full Mouse Support would cause a crash. - Compendium - Beastiary: Fixed some issues related to switching between page 1<>4, and the last page items. - Compendium - Beastiary: The Anthropomorphic Shroom wasn't being added.
Mischievous Monday #28
Welcome back wretched. :]
Well it took a while but the fan translation systems are pretty much finally done now. The text reference file has been updated, now containing over 2300 lines, which should be all the text in the game, though I'm sure some unadded lines are sneakily hiding in the deeper regions of the game code. Fan translations now also has Steam Workshop support so you can upload to it and others can subscribe with the click of a button. The translation guide has been updated detailing how these new systems work: https://steamcommunity.com/sharedfiles/filedetails/?id=2897936282
The Barrow Diggers have been doing a spot of renovating in the crypt hub. There's now a door for each of the other game modes so you can access everything from the hub now instead of faffing around on the title screen. They can also have a little blue gem appear above them if you complete certain conditions (eg for Necrotic Skirmishes get the score achievement for each of the maps).
A Beastiary has been added which contains all the game enemies, 77 in all. Killing meanies will add them to the beastiary, and after killing them a bunch of times their info will also be shown, such as their Health, Speed, Damage, Score, and how many times you've pounding them so tenderly. There's 4 achievements for completing out the Beastiary.
A new meta has been added the Piggy Banky. When levelled up it boosts the max cap on your Gold Coin meta to 69696 and your Hero Soul meta to 69, and at max level allows you to buy/sell Hero Soul meta in the crypt hub.
Other misc stuff... - Mausoleum Awakening: Tweaked the Gold Coin meta so it tapers off more once you start getting a lot (so you're getting roughly around 9999 coins each full loop). - Abysm Challenges: Made the seed setting when offering Boneraise items a bit less strict (as special minions like Bros seemed very rare). - Hub - Goblusious: The icon for Giga Banished items has been tweaked and now flashes (so it's easier to see which items are banished). - Slightly increased the chance of being offered Giant minions when Boneraising (they seemed a bit rare). - Deamono Jester minion: When transforming a Treasure Chest the chance of it being downgraded is greatly reduced. - Big Boobroski Bro minion: He now has a minimum alpha so is easier to see since he's useful for hiding inside (like healing minions). - Treasure Chest: They can now be unlocked as a snowman (so the Deamon Jester's snowman ability is less annoying). - Bloater enemy: Their spores now flash so are easier to make out (like cannonballs). - Boneraise Lore meta: If you're using the Super HD font and the keyboard input then the button icons in some meta descriptions now use the key name instead of sprite (so non-english text is correct).
And bug fixes... - Eggy Bro would cause a crash if it hatched a Barrow Boner. - Creative Plaything: Giving yourself a Blood Pact relic would cause a crash when starting the game. - Fixed several incorrect texts related to the source text file (eg incorrect names/descriptions). - Clashful Cards: The tutorial was scuffed since the drawn cards had changed in the previous version. - The random starting minions weren't conforming with Giga Banishments. - King Gigald: Enemies would sometimes get stuck inside him. - Boneworm Brainiac: If a Mighty Manipulor brainmelds an enemy then on the frame before his death he was hurting you. - Compendium - Leaderboards: You couldn't swap to local leaderboards. - Status Screen: The Eggy Bro, Chesty Bro, and Chupacabro minions weren't saying they were Bro minions.
Enjoy! :]
Patch v27.1
//bug fixes - Hub Radio: Inspecting the radio whilst using full Mouse Support would cause a crash. - Eggy Bro: If it spawned a minion that had already reached its max cap then it would cause a crash. - Fixed some incorrect texts related to the new source text file (eg incorrect names/descriptions). - Chupacabro: It wasn't being offered unless you had the Poacher's Cage relic or Potatocrow contraption. - Eggy Bro: You could be offered extra Eggy minions above the normal max cap. - Immortis Necarch boss: The stage afterwards wasn't a Phasmophobia stage if it was stage 3.
Mischievous Monday #27
Welcome back wretched. :]
Spent an ungodly amount of time this week moving over a big chunk of the game's text into a single humongous file. Reason for this is I can then dump it into a text file so translators have a nice reference file for all of the game's text. You can have a look at the current file "translation_reference.csv" in the game's folder now if you're a curious sort but it isn't completely finished. Managed to move over 1600 lines, still another 15% to go I reckon. The plan is for next week to finish the remainder and have the translation system use a copy of the reference file to pull the translated text lines needed. This seems to be how every other game does it, and means you won't have to faff around updating your translations every time I tweak the odd word of text. Should hopefully be able to get Steam Workshop up and running for these translations next week too.
A new mini-boss has been added called the Immortis Necarch. He's a ghostly sort who can summon armies of ghostly hero knights and has an annoying habit of teleporting around the map. He can appear as a boss for either stage 3 or 6, and there's the usual achievement for pounding him.
A new Mighty Meldus minion has been added called the Manipulator. He can brainmeld enemies turning them to fight for you for a short while before exploding in meldus blobs. There's now a Mightly Meldus for each minion type (Melee, Ranged, Magic), and they are now offered depending on the type of Meldus minions you have, just like the other minions like Giants and Deamons.
A new Bro minion has also been added called the Chupacabro, who if he manages to kill a Beast enemy will drop an extra Bone and gift you Occult Health.
Some more Mausoleum stage changes so they feel a little different... - Accursed Cathedral: The mini-bosses now have a cursed colour and slightly randomised stats. - Unsanctified Crypt: The stage 6 mini-boss will always be an Immortis Necarch. - Added a new special stage where ghostly resentful Pumpkin Bros and their Bigger Bros attack you. There's a 10% chance of it happening, and the Pumpkiny Patch map will usually have 2 of them. - Added a new special stage where ghostly resentful Boo Bros attack you. There's a 10% chance of it happening, and the Accursed Cathedral / Unsanctified Crypt map will usually have 2 of them. - There's now a 20% of there being a Wolf Attack special stage (or 100% if it's the Sullenwoods maps) assuming you have killed a Werewolf Prince before. - During Wolf Attack special stages Beastial Boys now also appear who turn into Wolves upon their death. - If you have the 'Night of the Living Dead' meta there's now a 10% chance of there being a Zombie Knights special stage. - A Phasmophobia special stage will always follow an Immortis Necarch boss fight. - The Screaming Souls now flash and Zombie Balls are now animated (like the regular cannonballs so easier to see).
Other misc stuff... - Added a new relic called the Poacher's Cage, which adds a chance for Beast meanies to drop an extra Bone and boosts the Chupacabro cap by +1. - Mausoleum Hub - Radio: You can now buy tunes using Gold Coins. - When given a random minion/relic/spell it will now not give Banished items (eg a Loot Box relic won't give relics you've Banished). - The Eggy and Chesty minions now count as Bro minions. - Peeky Potatocrow contraption: This now boosts the Chupacabro minion cap by +1. - Scarecrow Rascal contraption: This will now also trigger if an enemy runs in front of it. - Reduced the Health loss from Poison and Occult Poison. - Occult Poison will now remove your Occult Health (this effect was removed in the previous patch due to a bug). - Game Over screen: If you open the Status Screen you can now also press the Menu Back button to close the menu. - Beast Whisperer: He now can't Banish Slimes (since they are a default minion so doesn't benefit you).
And bug fixes... - Contraptor Spirit spirit: Casting it on a Blood Barrel contraption on the same frame a nearby Human enemy dies can cause a crash. - Item Countdown setting: If you pressed the Status Screen button as soon as the countdown finished then it could open the Status Screen without pausing the game. - Mausoleum Awakening: If that stage had 2 special stages then the percentage complete was wrong which affected enemy type spawns (resulting in the first stage being too easy and the second stage being too hard). - Mausoleum Awakening: If both special stages were of the same type then it was repeating the same stage name. - Mausoleum Hub - Choose Map: You were getting a New Game Forever gem by just entering that loop (instead defeating the King). - Compendium - Choose Leaderboard: It was showing 2 Confirm button tips. - Soul Receptacle contraption: Hero Souls wouldn't be initially sucked if you were somewhat near it. - House of Beast spell: The original enemies weren't being re-created after the spell's effect has worn off. - Eggy Bro minion: He could give minions you haven't yet discovered. - Bloater enemy: They weren't dropping bones or adding to your score. - CRT setting: Some enemies looked weird when this is On (eg Candle Ghosts). - Giant Mage and Warlock minion attack particles weren't using the Ghostly Minions setting transparency. - Big Fruitikeeni Bro: It's Haste status effect icon was too low.