//bug fixes - Viewing the Necrotic Skirmishes local leaderboard would cause a crash. - Ravine Route map: The High Wizard boss could get stuck outside the map when spawning from the left. - Batty Swarm spell: Having a lot of bats over the course of a run would cause a slow down (notably with the Vampire class). - Wandering Merchant: It wasn't displaying the usual number indicating how many of that item you already have. - Giant Inflamenous Bro minion: The Haste icon was appearing too low. - Leechen Blades relic: Fixed a typo.
Patch v5.1
//misc - Gangly Grafted class unlock: All giants of any kind now count towards the 5 giants (previously it was only normal giants).
//bug fixes - Bro Minions: Their max limit was ignoring environmental objects (eg pots, pumpkins, etc) so were typically capping at 1. - Enboned Singleton class meta: This was sometimes allowing you to raise a giant using only a single level 1 minion, and the description was wrong. - Ravine Route map: Enemies were sometimes getting trapped at the top. - HUD: The bone display was getting stuck if you had delayed the bone level up to a high number.
Mischievous Monday #5
Hello again wretched. Some longing lanky arms are eagerly reaching for thy embrace this week. :]
A new class has been added called the Gangly Grafted who specialises in boneraising giant minion friends. Three new giant chums have been added too to keep him company: the Giant Mage, Giant Inflamenous Bro, and Giant Deamonous.
A new map has been added called Ravine Route, which offers a nice little waterfall respite. It can be played in both the main game modes, with the new Gangly class and map having their own online leaderboards to beat on.
6 relics have been added: (Box of Tricks, Tinkerer's Toolbox, Leechen Blades, Service Bell, Thorned Helm, Bonechemist Slab). And 3 new spells: (Travelers Lure, Stars Alignment, Deathen Whispers).
5 achievements have also been added related to the new content.
Some misc changes too... - Voodoo Witch minion: Level 3 and deamon form can now cast a Deathen Curse which will auto-kill enemies if they suffer any hurt (obviously doesn't work against bosses!) - Bellow Batty minion: Level 3 and deamon form now slightly regenerates your health when they inflict damage. The level 1 attack size is also bigger. - Sould Blades relic: Increased the duration created ghosts last for. - Blue Candle relic: Increased its attack speed. - Eye Donors relic: Increased the sight bonus range. - Magical Chest spell: The amount of treasure chests created is now random (based on the power level).
And a couple of bug fixes... - The Player Health Bar would show wrongly when you had a very low health. - The Bodily Fluids spell wasn't working against the stage 9 Paladins.
Enjoy! :]
Patch v4.4
//misc - Escape Menu: Added a confirmation menu when exiting to the title screen. - Slightly reduced the volume/pitch of the gem pick up sound so it's a bit less shrill.
//bug fixes - Viewing the Boneworld Challenge leaderboard was causing a crash if you hadn't viewed a leaderboard elsewhere. - The Giant Boobroski Bro wasn't updating its damage stat correctly. - The Dungeon spike blocks could push you inside of objects that could trap you (eg King's throne).
Patch v4.3
//bug fixes - Picking up a big pink bone immediately after using the Snowman spell could a crash. - In New Game Plus the Pumpkiny Patch map was randomly spawning/unspawning some contraptions. - The Dungeon Spike Block wasn't pushing you out of its way when going back right. - The Rat Lightning Totem was getting pushed around by the Dungeon Spike Block.
Patch v4.2
It seems the v3.1 patch that upgraded the engine to the latest version of GameMaker corrupted some of the audio files which lead to some strangeness happening, like music repeating, sound effects not playing, or even some audio cutting out entirely. I re-imported all the music and sound effects so hopefully won't be an issue now.
//misc - In Architect Mode whilst using the Inspector, pressing F3 will remove all contraptions and reset the save file for that map (in case you ran into the out of bounds bug in the previous version). - When starting the Mausoleum Awakening game mode it will now check all the map contraptions and remove any that are over their max limit.
//bug fixes - Dying in a Boneworld Challenge and then viewing the leaderboard would cause a crash unless you had already viewed a leaderboard elsewhere. - Some of the options in the Mouse Control settings weren't working correctly when trying to change them. - In the Dungeon Catacomb map placing contraptions in certain spots could destroy the spike ball traps. - The Dungeon Boulder could push you through the doorway preventing you from moving. - Multiple Hat Dude unlocks could spawn at the same time. - The Sorcery Tome wouldn't give a spell if the one it chose hadn't already been discovered.
Patch v4.1
//misc - Reduced the max limit on some of the new contraptions. - When viewing the online leaderboards you can now change the Plus level. - The Sorcery Tome will now delay giving you a random spell if the player is currently busy (eg casting a spell).
//bug fixes - Having three Boning Totems could cause issues and crashes (as it was attempting to level a normal minion beyond it's usual max level of 3). - Dying would sometimes cause a crash. - When changing the NGP map in Architect Mode it wasn't resetting the selector which could result in it going out of bounds. - The Bushy Fruit wasn't increasing the Fruity Bro minion cap if you had eaten it. - When viewing the online leaderboards it wasn't showing the current New Game Plus level. - The Warble enemies weren't appearing in the Skirmish game mode. - When casting the Sanguine Shovels spell it was healing you instead of hurting you. - The Sorcery Tome was giving spells during the Architect Mode. - The mini Player Health Bar was sometimes inaccurate after taking relics that reduced your maximum health. - The Zogziech Diablos laser had a visual glitch.
Mischievous Monday #4
Welcome back wretched. :]
A new Boneraiser Lore meta has been added called "Journey Into Beyonds" which opens up a new way of playing the Mausoleum Awakening game mode. Beating Gigald with it will open up New Game Plus which can then be selected when starting a new run (each successive Gigald pounding opening up the next Plus). Each Plus increases the amount and health of enemies by +10% to add some extra difficulty, but also each Plus takes place on a brand new map, so now you can set base in the spooky Sullenwoods or dank Dungeon. As more maps are added to the Skirmishes game mode they will also be added to New Game Plus too, and each Plus map also has their own online leaderboards to beat each other over.
A new Heroic Force meta has also been added that adds in gangs of Warbles who come to swallow thee whole. They replace the regular spot of the slimes, who will now override a random enemy stage to shake things up a little. Once you've unlocked all hats a gang of lanklet with gems for heads will also just randomly pop in for a surprise pummelling.
Five new Architect Contraptions have been added to spruce up those new maps (Sorcery Tome, Boning Totem, Peeky Potatocrow, Scarecrow Rascal, Ginormous Pumpkin). And two new giant minions have been added (Giant Boobroski Bro, Giant Fruitikino Bro). Plus three new spells (Sanguine Shovels, Suckage Extravaganza, Humongous Gems).
Two new new music tracks have been added (We're All Under The Stars, Jumpshot). Plus 2 new achievements added related to the new content (Warbles Survival, King Gigald Bosshunter Plus).
Also added a mouse setting called "Mouse Buttons" which now needs to be turned on if you want to use the mouse buttons for actions (seemed a bit confusing to new players who stumble onto the mouse controls otherwise).
And some bug fixes... - Being within a Fruity Bro's healing aura was preventing death from enemy touch damage. - Sealing minions could allow you to go over the usual max limit for that type. - The music and sound effects would sometimes cut out. - The HUD wasn't displaying a bone percentage over 100% (which could be the case when delaying a bone level up). - Enemies weren't spawning from the top in the Farm/Dungeon map. - The Cadaver Coffin was randomly generating a new normal minion even if it's level was above 1. - After choosing a relic some relics weren't immediately updating the displayed max health. - Added some fail safes when choosing a bonerise/relic/spell to prevent game freezes if you go mental with banishments. - The High Wizard boss could still target you if you were a snowman. - The Sorcerer's "Wizardous Treachery" class meta wasn't creating extra wizards in the Skirmish game mode. - The visible Score counter could struggle to keep up if you were gaining too much score.
Enjoy! :]
Patch v3.4
//misc - Dungeon Catacomb: Added some spikes to the corners of the room (as hiding there causes pathing issues). - The Banish/Seal item controls now work like a toggle (eg press left to banish, right to unbanish).
//bug fixes - The Randomise Hatty was picking hats you haven't yet unlocked. - When spike traps where returning to their starting position they weren't pushing the player out of the way. - The game over screen when playing a Boneworld Challenge wasn't showing the button prompts.
Patch v3.3
//misc - Added a 1280x800 option to the resolution settings. - The bonerise/relic/spell pop-up will now be delayed if you're currently performing an action (charging a super dash/spell, super dashing, or casting a spell). - Bellow Batty minions will now attempt to stay a bit closer to you when idling. - Slightly reduced the effectiveness of the Wanted Poster relic in the Skirmish game mode and capped the amount you can carry to 2. - Compendium: Improved some of the hints for the more obscure Necromancy items.
//bug fixes - The Gaunt Skewerer wasn't updating its Damage stat correctly. - The Necromancer's max health wasn't being updated at the start of a run. - The randomise hat/cloak wasn't randomising correctly. - When choosing a bonerise the minions shown that were to be sacrificed was wrongly positioned.