Boneraiser Minions cover
Boneraiser Minions screenshot
Genre: Indie

Boneraiser Minions

Patch v32.12

Psst... next Monday may well be Mischievous... :]

//misc changes
- Updated the "translation_reference.csv" file.
- Improved the CPU performance of enemies (notably if there's a lot of them).
- Tweaked the enemy AI so there's less chance of them bottlenecking if there's a lot of them (notably with ranged meanies who stop to shoot which would slow enemies behind them).
- Item Countdown setting: There will now be a countdown after a Roaming Traveller event. There now won't be a countdown after a Hero Soul boneraise (since it's always followed by a Relic choice).
- Castle Conquest - During the stage end sequence off-screen enemies will now be removed from play and you can no longer cast spells or activate Restless Monoliths (to prevent delays).
- Crypt Hub - Castle Conquest - If you choose not to load a Run Save file when entering the game mode then that Run Save file will now be deleted.
- Meldum Afflicted class: Added icons to the HUD (bottom-left) so you can keep track of the Meldisoom Secretions and Meldusmania Marrow meta.
- Rainswept Ruin map: In Mausoleum Awakening they now always have an extra 'Goopily Slimies' stage and start with a pre-built Soulen Receptacle contraption.
- Dungeon Catacomb map: The Boulder will now force open any Treasure Chests it touches.
- Deamonic Monk minion: Their aura which boosts Deamon minion attack speeds is reduced to +25% for other Deamonic Monks (normally it's +50%).
- Megas Meldsumossous minion: You can now be offered this by sacrificing 2 Mighty Meldus (though will prioritise a regular Meldus).
- Bodily Fluids spell: The number of enemies this spell affects has changed so the amount is now linked to the casting power level (previously usually every enemy on the map would turn into Slimes).
- Gold Coins: Reduced their pickup sound volume. They are now affected by the 'Ghostly Pickups' and 'Muted Repetitive' settings.
- Boning Totem contraption: Clarified its description.
- Neighbourly Boners achievement: Clarified its description.

//bug fixes
- Boneworld Challenge: The spawning position of enemies would sometimes not be the exact same between runs.
- Rainswept Ruin map: Enemies were very rarely spawning on the right-hand side of the map.
- Castle Conquest: During a stage event that adds an extra Wizard, Flag Waver, or Champion there was a chance they wouldn't spawn if that stage has a Boss.
- Castle Conquest - Rainswept Ruin map: If there was a Trapsmithy event then Slimes and Lightning would spawn whilst the menu was active.
- Compendium - Minion Boneways: This menu wasn't closing correctly when exiting from the Escape Menu. The Mega Meldus and Brozilla unlock texts weren't showing correctly.
- Sprout Brotatoes - Root Germinate meta: In a Boneworld Challenge the roots were spawning in exactly the same way.
- Deamonic Monk minion: The damage from summoned Bombers wasn't being added to the Monk's Damage stat.
- Eggy Bro: Their colour could change when starting a new NGF loop or new Castle Conquest stage.
- Berry Bro: Their Max Health boost timer would reset when starting a new NGF loop or new Castle Conquest stage.
- Chunky Vomiter minion: In a Boneworld Challenge each vomit projectile would move in exactly the same way.
- Roaming Travellers: In the result screen the Confirm button would sometimes not skip/exit the screen correctly.
- HUD: The Score counter would struggle to keep up with your real Score if you were getting a lot of Score quickly (eg on later maps).
- Psycho Possessed - Possess screen: The background ghosts would move in the wrong direction when hitting the left side of the screen.
- Fixed some spelling errors.

Patch v32.11

//misc changes
- Snipe Pistoleer minion: Increased his attack Damage to 40 (from 30).

//bug fixes
- Sacrilegious Summonings spell: This was causing a crash when cast.
- Castle Conquest: Some special events could trigger during the stage end sequence (eg rumble texts, enemy bounty spawns, etc).

Patch v32.10

//misc changes
- Doll Maker class: If you have the Boned Burrows meta at level 3 there's now a chance the starting Peasants will be replaced by other minions (eg Beggars, Fanatics, etc).
- Doll Maker class: Slightly increased the chance of being offered Wizards/Fanatics.
- Sinned Deamologist - Diablos Whisperings meta: Tweaked the wording so it's clearer what it does (in case you didn't know Diablos usually count as 2 Deamons for minion cap purposes).
- Waxen Fanatic minion: Their AI will now run towards the nearest enemy they can see (instead of just idling around you).
- Waxen Lunatic Fanatic minion: Their AI will now run towards the nearest enemy they can see (instead of just idling around you). Their swinging ball Damage has been increased.
- Sacrilegious Summonings spell: Increased how long the Deamon is summoned for. Summoning a Diablos now won't decrease the time they are summoned for.
- Sacrilegious Altar contraption: Summoning a Diablos now won't decrease the time they are summoned for.

//bug fixes
- Some game mode stats weren't saving correctly (eg Class game mode wins).
- Doll Maker class: There was a small chance of a hard freeze when starting a new run.
- Crypt Hub: If you changed the map then entered Architect Mode it was still using the old map unless you re-entered the Hub.

Patch v32.9

//misc changes
- Updated the "translation_reference.csv" file.
- A new save file has been added called "save_stats.dat" which stores game mode local scores and stats. This is just to split up the main "save.dat" to help figure out the save file deletion issue.
- Creative Plaything: You can now play the Castle Conquest game mode in here.
- Compendium - Minion Boneways: This now has a second page showing Doll Maker and Beast Whisperer minion paths. The first page has been redesigned and the controls changed for easier navigation.
- Settings - Muted Pickups: This has been renamed to Muted Repetitive and now also applies to player foot steps and enemy death sounds.
- Crypt Hub - Awakens map selection: You can now press the Menu Back button to cancel a map change. Tidied up the full mouse support interaction (eg you now need to click the central image to change map which now has a gold sprite when hovering over it).

//bug fixes
- Forsaken Skirmish Supremacy achievement: The map name in the description was incorrect.
- Compendium - Local Leaderboard - Castle Conquest: This was repeating your top score multiple times.
- Crypt Hub - When returning to the hub via a leaderboard the background stars would flash in the wrong spots.
- Boneworld Challenges: The Soul Dealer, treasure chests and Roaming Travellers weren't seeded correctly.
- Creative Plaything - Starting Legion: Pressing Left/Right would change the current map.
- King Gigald: There was a chance he wouldn't spawn a text line upon death.
- Deamonic Monk minion: He was rather obsessed with summoning the Morgzoloth Diablos.
- The Soul Eater Dealer and Eggy Bro could give a Mega Meldus/Bro even if you had reached their max cap.

Patch v32.8

//misc changes
- Heroic Force meta: Tweaked its description so it's a bit clearer it doesn't make the game harder.
- Voodoo Shaman - Witchi Celeritas meta: Tweaked its description so it doesn't exclude Deamonic Witches (since they count).

//bug fixes
- General Settings: When using Full Mouse Supprt you couldn't switch to page 3.
- Castle Conquest: The 'Goopily Slimies' stage wasn't being added to the pool.
- Boneworm Brainiac: If a Deamonic Monk summons a Morgzoloth Diablos then it's laser attack would originate from you instead of the summoned minion.
- Bernard's Watch relic: If you had a lot of Invincibility already then the Watch icon would show longer than it should.
- Barrow Bonebolster spell: Casting it at a high power level would sometimes not level up a minion correctly.

Patch v32.7

//bug fixes
- Those cheeky chappy Deamon Imp/Tangler minions were causing mighty mischief!

Patch v32.6

//misc changes
- Creative Plaything: The 'Bone Value' option now affects all sources of bone collection (eg relics such as Bonechemist Slab). Previously it only affected Bone Pickups.
- Boneworm Brainiac - Bossworm Basher meta: The Boss damage bonus has been boosted to 25% (from 20%).

//bug fixes
- Compendium - Minion Boneways: Some of the descriptions were wrongly swapped around (Bro/Big Bro, Digger/Behemoth).
- Status Screen: When returning from the Meta Summary page the relic/minion name description was still using the summary text.
- Deamon Tangler minion: Damage caused by its roots wasn't updating the minion's Damage stat.
- Deamon Monk: Damage caused by its deamon summons wasn't updating the Monk's Damage stat.
- Barrow Bonebolster spell: This could wrongly level up Waxen boss minions which would cause some oddities.

Patch v32.5

//misc changes
- Updated the "translation_reference.csv" file.
- A Class Meta Summary page has been added which briefly summarises that class's important meta and shows how much has been unlocked. It can be accessed from the Status Screen, when choosing a Class, and in the Class Meta.
- Compendium - Minion Boneways: You can now move through the various minion slots which have text telling what's needed to raise them.
- Crypt Hub: A ghosty tutorial now appears after unlocking Architect Mode (it just explains the basics of the mode).
- Crypt Hub: A ghosty tutorial now appears after unlocking the Necrotic Skirmishes game mode (just explaining there's different game modes to play).
- Crypt Hub: The goblin which allows you to change your camp map now has some tutorial text when you first unlock him (just explaining what he does).
- Architect Mode: You can now use the Inspector to move contraptions around (so you don't have to sell then re-buy them).
- Settings - General: A new 'Muted Pickups' option has been added which reduces the volume or mutes the sound of pickups (eg Bones).
- Settings - Visibility: A new 'VIP Minion Outline' option has been added which adds an outline colour to important minions (eg Healers).
- Settings - Visibility: A new 'Ghostly Pickups' option has been added which sets the transparency of common pickups (eg Bones).
- Castle Conquest: If you just loaded a save file it will now say that your new scores won't be submitted to the online leaderboard.
- Enboned Giant meta: You now need level 3 to boneraise a Brozilla (its description has been updated).
- Deprived Wretch - Chesty Friendos meta: The extra chance to be offered Chesty Bros has been greatly increased to 400% (from 50%).
- Liche Necromancer - Minionous Mortis: Minions that save you now give the same amount of Healing no matter their level (previously higher level Skellies gave more). If you have more than 22 Skellies then the amount they Heal is now halved.
- Rainswept Ruin map: The enemy collision mask at the top has been adjusted so it's easier for enemies to reach you in the little corners.
- Tiny Egg relic: The Eggy Bro boneraise chance boost has been increased to 50% per level (from 25%). It's max cap has also increased to 5 (from 4).
- Meldum Serum relic: It will now no longer be offered if you've currently reached the Meldus minion cap. It's max cap has also been increased to 9 (from 3).
- Bernard's Watch relic: In Necrotic Skirmishes the invincibility frames have been reduced at level 2 by -0.25 seconds, and -0.5 seconds at level 3.
- The tree roots created by Dryads and Elden Trees now use the Enemy Projectile outline.
- The sound effect volume when picking up gems has been reduced a bit.

//bug fixes
- Boneraise Lore - Boned Burrows meta: If at Level 3 there was a rare chance of the game crashing when starting a new run.
- Compendium - Minion Boneways: The Brozilla didn't have a Hero Soul icon.
- Castle Conquest: The Custodian Errant stage event wouldn't spawn Custodians if the stage was below 4.
- Liche Escapade achievement: It wasn't counting Unholy Monk skellies.
- Psycho Possessed class: When possessing a new class you could have unused spells with empty spells above it (since his max spell slots change based on the possessed class).
- Boneworm Brainiac class: The Morgzoloth minion's laser origin wasn't centered on you.
- Sprout Brotatoes - Funky Growths meta: It wasn't applying it's boneraise chance boost to Chupacabro, Eggy, and Chesty Bros.
- Manic Mime minion: His mime ability wasn't conforming with the Ghostly Minions setting.
- Funky Turnip relic: It wasn't applying it's boneraise chance boost to Chupacabro, Eggy, and Chesty Bros.
- Barrow Bonebolster spell: This spell wasn't working on Doll Maker Fighters that were beyond level 3.
- Bone Bird meanies: They would form a nice orderly queue if they spawned whilst you were a Snowman.
- When the Blacksmithy or Soul Dealer pop ups at the start of a new stage there was a chance it wouldn't pause the new stage music.

Patch v32.4

//misc changes
- Castle Conquest: Stage 10 will now always have a Roaming traveller event at the start of the stage.
- Compendium - Minion Boneways: Changed the Behemoth Excavator pathway so it's consistent with how other minions show.

//bug fixes
- Raising a Berry Bro could cause CHAOS as it was mucking up the current map variable (notably causing issues in Castle Conquest and with achievements).

Patch v32.3

//misc changes
- Crypt Hub: The Boneworld Challenges doorway gems now have different colours depending on your current rankings (grey = unplayed, pink = played, blue = top 10, yellow = 1st).
- Castle Conquest - Trapsmithy: The contraption costs now just use the same method as the Architect Mode (bit simpler as it's just based on what contraptions are on the map already).
- Castle Conquest - Queen fight - second phase: Her Health has been boosted and she now fires extra projectiles once she loses 50% Health.
- Brodacious Brozilla minion: He now requires at least 2 different types of Big Bro to raise (feels more thematic, and was otherwise very easy for Shaman class to raise).
- Berry Bro minion: He now gives his Max Health boosts twice as fast during a Necrotic Skirmishes game mode (since the runs are shorter).
- Compendium - Itemography: Added an unlock help text for the Brozilla minion.

//bug fixes
- Castle Conquest - Trapsmithy: Placing a contraption could cause a crash (notably on maps with a lot of contraption spots).
- Castle Conquest - Trapsmithy: You could open up the Escape Menu which would cause issues.
- Castle Conquest - Queen fight: It was spawning double the amount of minions/enemies, and was starting active play before the intro cinematic had finished.
- Castle Conquest - Restless Monument: It could remain active beyond the stage end.
- The default Restless Monuments were showing up even if you hadn't yet unlocked the Restless Realms meta.
- Rainswept Ruin map: It was creating slimes and lightnings during cinematics.