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Borderlands 3

Borderlands 3 Hotfixes: July 9, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes address some reported concerns. We are still monitoring the feedback from the character changes around the previous patch and identifying what we would want to adjust and how.

To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

Some players have expressed an interest in shields that do damage to enemies being scaled with Mayhem. We are looking to add Mayhem scaling to those shields in a future update. While assessing, we noticed that the change that allowed Mayhem gear to spawn in chests and vending machines also applies to the guns that spawn with enemies. This results in a Mayhem 10 enemy’s weapon doing Mayhem 10 damage to its target. This wasn't initially intended, and we are monitoring how this is affecting difficulty in higher levels of Mayhem and are looking into how it could be addressed in a future patch.

Borderlands 3 Hotfixes: June 26, 2020

Today we will release a hotfix for Borderlands 3 that addresses Mayhem damage scaling. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.


  • Addressed a reported concern that Dakka Bear was negating Action Skill Scaling
  • Addressed a reported concern that Zane, the Operative was not receiving it's intended action skill bonus

Bounty of Blood Out Now!

Bounty of Blood, the third campaign add-on for Borderlands 3, is available now! This release coincides with a free level cap increase that raises the maximum Vault Hunter level to 60.

Vault Hunters, mount up! The Sheriff of Vestige on the frontier planet of Gehenna has issued a bounty on the Devil Riders gang, and it's time to collect. The violent, beast-riding mercenaries have been harassing the townsfolk, and their unwanted attention is taking such a toll that the locals have started turning to outsiders for help. These folks are tough as hell—they wouldn't have survived this long on a brutal, unforgiving planet that was previously a weapons testing ground otherwise—and they'll do what they can to help. But it falls on you to take the fight to the Devil Riders and put them in the ground so the town can be rebuilt and folks can get back on their feet.

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Bounty of Blood is the third of four campaign add-ons that are included with the Borderlands 3 Super Deluxe Edition and Season Pass. It's also available to purchase separately, though you'll need to own a copy of Borderlands 3 to play it.

What's New:

Regardless of whether you own Bounty of Blood, today's free level cap increase means that your Vault Hunter can unlock three additional skill points on their way to the new maximum level of 60. If you'd like to explore interactive versions of the Vault Hunters' skill trees and figure out what three more skill points can do for your favorite build, head on over to the pages dedicated to Amara the Siren, FL4K the Beastmaster, Moze the Gunner, and Zane the Operative.



In order to reach Gehenna with an existing Vault Hunter, you'll need access to Sanctuary III, the starship you get by completing Episode 5 of Borderlands 3's main story missions. When you're ready to travel to Gehenna, look for the wanted poster—highlighted with a yellow exclamation mark—on the table in front of the Quick Change station on Sanctuary III.

Alternatively, if you don’t have access to Sanctuary III yet or are looking for an excuse to start playing as a new character, you have the option to create a new Vault Hunter and have them bypass the opening acts of the Borderlands 3 story so you can head to Gehenna right away. Once the campaign add-on is installed, select Play on the main menu, followed by New Game; you'll then get to choose which storyline you want to jump into.

The decent folks who call Vestige home are counting on you, Vault Hunter. You'd best go help them as soon as you're able.

Borderlands 3 Patch and Hotfixes: June 25, 2020

Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This patch adds support for the new campaign add-on: Bounty of Blood! It also includes Phase II of the Mayhem Mode updates, which introduces damage scaling in Mayhem and support for Mayhem gear in all loot sources!

To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

New Content:


Due to complications related to the ongoing COVID-19 pandemic, only English and German voice-overs will be available at launch for Borderlands 3’s third campaign add-on Bounty of Blood. Localized subtitles for all supported languages will be available at launch, and localized voice-overs will be added at a later date.

- Groundbreaker: Melee or Slam attacks will trigger an Aftershock, dealing 25% of all non-melee damage you have dealt over the last 5 seconds
- Dead Man Walking: While not moving in Fight for Your Life, your meter drains 50% more slowly.
- Lead or Alive: When you enter Fight for Your Life all your guns are automatically reloaded

Stability


Mayhem Mode


The damage sources above now scale their damage according to the level of Mayhem you are in. Each type of damage is scaled uniquely to account for how different skills and gear interact with the different types of damage. This is significant change and we will be monitoring the community’s feedback intently and adjust gear, skills, or damage scaling to ensure that build diversity flourishes. To accommodate this scaling, a few passive skills were updated to use a new form of damage that prevents them from scaling inappropriately.

Class Mods now can roll additional Bonus Skill Damage. When paired with the base Mayhem Level skill damage scaling, we anticipate builds centered on skills to become viable in late Mayhem.

Grenade Mods drop as weapons do in Mayhem, with additional damage relative to the Mayhem Level it was acquired in.

Mayhem Gear can now be acquired from all sources of loot in the game. Vending machines, chests, mail, mission rewards, and Loot enemies all have a chance to award Mayhem Level weapons and grenades.

As a result of this change, players will notice that Ties That Bind will not scale properly with Action Skill damage. This is a temporary fix that will be addressed in a future update.

General


Hotfixes


To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

General


Weapon Adjustments


We are looking at adjusting manufacturers and weapon types across the board to bring greater parity at the base level between weapons. We are still monitoring balance between Legendary gear but wanted to first address groups of weapons to increase opportunities for weapon builds.

All pistols will see a slight increase with JAKOBS pistols receiving the smallest bump and MALIWAN pistols receiving the largest. As enemy health pools increased, low mag size weapons like pistols became less popular. The damage increase across all pistols should provide more opportunities for builds to equip a pistol to accommodate their other weapon choices.

We also increased damage of all TEDIORE SMG weapons because we believed the damage from the thrown weapon explosion would be an integral part of the loop. However, throwing the weapon was impractical compared to shooting enemies with other SMGs. Now the trade-off to throwing at full magazine versus shooting will be more dramatic.

COV, DAHL, and JAKOBS Assault Rifles were increased to match some of the VLADOF Assault Rifles. We will evaluate VLADOF Assault Rifles in totality after players try the changes to the other manufacturers first.

Finally, we increased the damage of our traditional multi-pellet shotguns. HYPERION, MALIWAN, and JAKOBS all received a damage increase. Some of these shotguns were underperforming compared to fast-firing weapons so now they will pack a greater punch.

Bounty of Blood Hotfixes


These hotfixes are related specifically to the Bounty of Blood campaign add-on. To receive the changes and avoid seeing any of these issues arise, make sure that you have your hotfixes applied at the main menu.

Borderlands 3 Hotfixes: June 18, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes give a buff to the Webslinger weapon and address some grammatical errors. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.


On Tuesday, June 16, we also released a hotfix for Takedown at the Guardian Breach that’s currently active in the game. This hotfix lowered the health values of mob enemies, based on community feedback.

Borderlands 3 Hotfix: June 16, 2020

Today we will release a hotfix for Borderlands 3 that will be live by 2PM PT. This update significantly reduces enemy mob health in Takedown at the Guardian Breach.

Borderlands 3 Patch and Hotfixes: June 11, 2020


Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST (with the exception of Mac, which is planned to go live on June 18). This update adds the new takedown: Takedown at the Guardian Breach, addresses the first phase of changes to Mayhem 2.0, and addresses some player-reported concerns.

The seasonal event Revenge of the Cartels officially ends today at 9:00 AM PST! We hope everyone enjoyed the experience, the music, and the gear! With today’s patch and hotfixes, players will no longer be able to travel to the Villa—until next year! For those worried about the availability of the awesome Anointments that dropped as part of this event, those are here to stay! Make sure that you have your hotfixes applied to ensure that they are part of the pool of potential dropped Anointments! 

To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

New Content


Resident Eridian expert Patricia Tannis has discovered a mysterious Guardian signal on the distant planet of Minos Prime and has asked that you investigate it. 

- Added cooperative reviving. When more than one person is reviving a downed player, the player will be revived faster. This is only supported for cooperative players
- Slowed the movement speed of downed players who are actively being revived by a cooperative player
- Increased the interactive radius around downed players to make it easier to start reviving them
- Added visual FX to the downed player being revived and the player reviving the downed player to help visualize the act of reviving


Stability



Optimizations



General



Borderlands Science



Character



ECHOcast



FX



Mayhem 2.0


Mayhem Levels 7, 8, 9 and 10 have had their stat bonuses to Health, Shields and Armor reduced.  On Mayhem 10, the bonus is now 10,000% instead of 12,500%, and the curve to from Level 7 to 10 has been adjusted accordingly.

While we wait for chests and vending machines to support Mayhem Level gear in the next patch, as stated in our Mayhem 2.0 Dev Update, these enemies were fixed so they support Mayhem as a stop gap.

The four changes above were made to keep Mayhem 2.0 running smoothly, and we will continue to monitor the performance of Mayhem 2.0 and make adjustments in the future. The Buddy System and Drone Ranger Mayhem Modifiers are continuing to go through testing and are not going to be turned back on at this time.


UI



Hotfixes


This week, we have a variety of gear balance changes, as promised in the Mayhem 2.0 Dev Update, and hotfixes specifically for Takedown at the Guardian Breach. To get the changes and avoid seeing any of these issues arise, make sure that you have your hotfixes applied at the main menu.

To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.


Weapon Adjustments


As stated in the patch notes, we have adjusted the Health, Shield, and Armor stats for Mayhem Levels 7 and higher. As part of that change, we need to adjust gear to reflect that. With the decrease in enemy health, shield, and armor in later levels of Mayhem, all the gear you have currently will feel more effective as you take down enemies in those higher levels. SMGs have proven to be one of the most popular weapon types, so we’ve focused on them with this update. We decided that this amount of change was all we were comfortable with when paired with the scaling changes. We will observe player feedback over the coming weeks and likely make further adjustments as needed.

Weapon Buffs

The number of viable SMGs felt low, compared to the relative depth of weapons of that type.  As a result, several them have had damage increases this week.

The Ripper’s melee damage bonus wasn’t providing enough incentive to execute its intended loop.  We’ve buffed the damage on the melee strike.

The base damage for the Vanquisher and its bonus damage while sliding have been buffed. Like the Ripper, its core loop wasn’t being used as the slide bonus wasn’t significant enough prior to this change.

The Ripper and Vanquisher should be very effective now when embracing their unique loops.

Weapon Nerfs

We found that a few pieces of gear were overperforming or not working as intended, which unintentionally pushed players into builds exclusively using them. It also allowed players to bypass the intended growth of moving up the Mayhem Levels over time.  By lowering these values and addressing some data, players should feel able to experiment with other pieces of gear.

Sandhawk

The Sandhawk was creating too many particle systems which we found creating issues related to performance. It also was creating too much damage relative to other sniper rifles. To combat this, we’ve made the following changes.

Yellowcake

We discovered an unfortunate issue with the Yellowcake that effectively added an extra 100% damage beyond its intended output. We are fixing it today.

Kaoson

The Kaoson was providing more power than intended, which made it the go-to SMG.  With today’s changes it should still provide plenty of damage that focuses on explosive damage bonuses, but not quite at the scale as in the past.

Anointment Buffs

Several Anointments in the game were not providing enough value, effectively making them non-viable for players.  In an effort to increase build diversity, we are buffing a number of Anointments.

Borderlands 3 Hotfixes: May 28, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes addressed a perceived progression blocker, while our QA team is hard at work for the patch on June 4! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

This week, we only have the one hotfix, as testing resources are currently being directed at the upcoming patch on June 4!

Bounty of Blood campaign add-on and new Takedown revealed!

Get your first look at the new campaign add-on and Takedown coming to Borderlands 3 this summer, plus a sneak peek at DLC 4.

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The first-ever at-home episode of The Borderlands Show is in the books, bringing you world-first looks at two giant chunks of content coming soon to Borderlands 3. First up is Takedown at the Guardian Breach, another endgame gauntlet that'll put your skills and gear to the ultimate test when it arrives as a free addition to the base game on June 4. Then, a few short weeks later on June 25, you'll get to embark on a wild new adventure in Bounty of Blood: A Fistful of Redemption, Borderlands 3's third paid campaign add-on that pits you against a gang of beast-riding outlaws on the frontier planet of Gehenna.

Regular hosts Greg Miller and Fran Mirabella were once again joined by Borderlands Stream Team member MitsuShow, as all three shared their hands-on experience with Takedown at the Guardian Breach. Just like Takedown at the Maliwan Blacksite, this new Takedown will be an extreme challenge that scales to the number of players in your party, but is meant to push a full party of four Vault Hunters to the limit. Besides new enemies to contend with, this Takedown will feature tricky puzzles and low-gravity platforming sections to test your wits and hops when you're not blitzing a path through baddies.



For this Takedown, Tannis wants to send you on a reconnaissance trip to the planet of Minos Prime so you can track down the source of a mysterious Guardian signal. Upon arrival, you'll be besieged by a sect of rogue Guardians who have split off from their brethren and have irrevocably transformed Minos Prime. Along with hordes of new enemies, you'll have to overcome a miniboss and a final boss encounter, similar to the structure of the first Takedown. Should you survive, you'll be rewarded for your heroic efforts with a host of new item drops, including themed weapons, gear, and collectible cosmetics.

Next, the gang chatted with Gearbox's Matt Cox, Creative Director on Bounty of Blood: A Fistful of Redemption. As with the previous two campaign add-ons, Moxxi's Heist of The Handsome Jackpot and Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock, Bounty of Blood will feature an all-new setting for all manner of shooting-and-looting mayhem. But unlike those adventures, your Vault Hunter will be interacting with a cast of characters you've never crossed paths with before, all as part of a story being shared by an unseen narrator.



You'll travel to the harsh desert planet of Gehenna to claim a bounty on The Devil Riders, a vicious gang of bandits mounted atop fearsome beasts. The Devil Riders have been terrorizing the small town of Vestige, and you'll have to team up with the locals if you want any hope of administering some frontier justice. Along the way, you'll run into fresh faces like Rose, a warrior who's adept with pistol and katana alike, and Juno, a rough-and-tumble brawler with a checkered past. Your actions will have a direct impact on Vestige and its denizens, as you help build the town back up through story missions and Crew Challenges alike. As you do your part to restore order to Gehenna, the narrator will chime in to provide commentary on the action, or just give a bit of insight into some characters' innermost thoughts.

Bounty of Blood will also boast a bevy of new game mechanics to complement its story, like the customizable Jetbeast hoverbike that'll help you traverse the open plains of Gehenna in a hurry. "Every Western needs its horse," says Matt. "For the Vault Hunter, it's the Jetbeast, which is half jetbike, and half creature," and can be outfitted with artillery like dual machine guns or mortar weapons. There's also a slew of interactable objects found only on Gehenna that will aid you in combat and exploration. For instance, the Traitorweed can temporarily turn enemies into allies, while the Breezebloom will lift your Vault Hunter to great heights so you can reach otherwise-out-of-reach areas. And of course, there'll be loads of new loot to chase after, including plenty of Western-themed weaponry.



Alongside those big announcements, Matt also shared a piece of concept art for the fourth campaign add-on; we'll let the psycho-delic imagery speak for itself. You'll hear more about the fourth campaign add-on later on—but for now, get ready for Takedown at the Guardian Breach coming June 4 and Bounty of Blood: A Fistful of Redemption launching June 25.

As always, The Borderlands Show also delivered another SHiFT code for some precious Golden Keys. Make sure to redeem this SHiFT code here on Borderlands.com, on the Gearbox SHiFT site, or via the in-game Social menu in Borderlands 3 before it deactivates on June 4, 2020 at 11:59 PM PDT. Borderlands 3 and SHiFT account required to redeem. Each code may be redeemed once (1) per SHiFT account.

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Borderlands 3 Hotfixes: May 21, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes change Rare Spawns in the Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock campaign add-on and address a reported concern about world drops in Mayhem Mode. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

The Loot the Universe mini-event ends with this hotfix on May 21 at 9:00 AM PT! There will not be another mini-event in-game in preparation for the June 4 patch.