Borderlands 3's Next DLC and Takedown Revealed May 21 on The Borderlands Show!
Catch the reveal of Borderlands 3's third campaign add-on and more during The Borderlands Show on May 21!
Borderlands 3's third campaign add-on is coming this summer, with shooting and looting in a brand new setting quite unlike those in the previous Moxxi's Heist of The Handsome Jackpot and Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock add-ons. You'll get an in-depth look at this new adventure during The Borderlands Show Episode 7, premiering Thursday, May 21 at 8:00 AM PT. It'll be hosted from home by Greg Miller and Fran Mirabella from Kinda Funny, joined by Stream Team member MitsuShow, Creative Director on the third campaign add-on Matt Cox, and Borderlands 3 Live Creative Director Graeme Timmins as they talk about the mountain of stuff coming to Borderlands 3 in the next few months, including the upcoming campaign content, the next challenging Takedown, and more.
The Borderlands Show Episode 7 starts: May 21 — 8:00 AM PDT / 11:00 AM EDT / 4:00 PM GMT, May 22 — 12:00 AM CST, 3:00 AM AEDT
This episode is packed with big Borderlands news, including the full reveal of the third campaign add-on as Matt breaks down new characters, gameplay details, and more. There's also gameplay footage of the Guardian-themed Takedown endgame content, and even a concept art tease for the fourth campaign add-on. Mitsu will be discussing the community response to the changes in Mayhem 2.0, the overhaul to Mayhem Mode that's still being fine-tuned as detailed in a recent Dev Update. And as always, you can snag a time-limited SHiFT code for some sweet, sweet Golden Keys.
Make sure you don't miss The Borderlands Show Episode 7 at 8:00 AM PT on May 21 at Twitch.tv/Borderlands! If you can't make it, you can catch up on all the announcements when the post-show VOD is added to the official Borderlands YouTube channel.
Dev Update: Fine-tuning Mayhem 2.0
An update on Mayhem Mode and quality-of-life improvements coming to Borderlands 3.
On April 30, we released an update to Mayhem Mode in Borderlands 3. Since then, we've received a ton of feedback about the changes made in that patch. We want to give the greater community an idea of how we will be addressing the community concerns we’ve seen thus far.
Our intention for Mayhem 2.0 was to provide a significant difficulty for those looking to create and test their most powerful Vault Hunter builds, while also providing everyone a more engaging, dynamic, and fun end game. Players experience Mayhem Levels as a slider so they can move up and down between difficulties. Also, by incorporating the combinations of modifiers, you can find the level you enjoy most. Did you get that perfect roll on a piece of gear? Then move the slider up and put your new gear to the test! Or, do you need a night off and just want to blow stuff up? Move the slider down and enjoy the Mayhem! That said, we built Mayhem 2.0 with longevity in mind. We don’t expect everyone to slip into Mayhem 10 immediately. As we introduce more content, levels, and gear into the game, more people might find themselves comfortable at that level over time.
Concerns over Mayhem difficulty, gear balancing, scaled damage sources, and build diversity are among the concerns we've heard most often. We’ll address these and more over two phases and roll them out with the next two patches. This is to ensure that the changes match our expectations in testing before you experience them.
There are always unforeseen challenges when working on patches and hotfixes, so we will keep players posted on more concrete release timings as these updates continue to progress. Here's a look at some of the things we’ll implement.
Phase 1: Stat Scaling and Gear
Phase 1 focuses on the feedback we received about Mayhem Level stat scaling and gear changes. We’ll make these changes at the same time to complement each other.
With the upcoming Guardian-themed Takedown, we will lower the health, armor, and shield stat bonuses that enemies receive in the higher levels of Mayhem. We’ll also adjust over- and underperforming gear, so that more gear is viable and balanced with the new lowered stat bonuses found in Mayhem Levels 7 and above. Certain underperforming Anointments will also see a buff with this change.
This phase will also introduce a way to see which Mayhem Level your weapons and gear came from. In the item card, you’ll see a line that reads “Mayhem Level” and the corresponding number for the Mayhem Level where it dropped. You’ll see this text in the same area where Anointment descriptions are.
Phase 2: Character Balancing and Build Diversity
Phase 2 focuses on feedback concerning character balance and build diversity. The goal of this phase is to give players the ability to create viable builds using their Vault Hunter's signature Action Skills that simply didn't deliver enough power in the past. We are building a foundation from which the community can create new builds centered around gear or Action Skills.
In this phase, we will scale non-weapon sources of damage with Mayhem Levels. This will scale Action Skill damage (including pets and Iron Bear), Melee/Slam/Slide Damage, and Vehicle Damage. Grenade Mods will now also drop as pieces of Mayhem Gear and have bonus damage for each level of Mayhem, just like Mayhem Weapons.
To give your Action Skills a bigger boost, we also will add Skill Damage to Class Mods in this phase. These Class Mods will introduce powerful bonuses to Action Skills that will help with new builds and achieve the goal of letting you choose how you want to play your characters. We know the community will find the builds that do the most damage, but we anticipate a greater amount of builds made and played for fun after we make these changes. Additionally, we will look at all Anointments to enable a more even playing field between them all.
There's also the concern that chests and vending machines in Mayhem Mode do not currently spawn gear for that level of Mayhem. This will be corrected in the second phase; as it currently stands, we don’t have the ability to change it right this moment. We are in the process of creating the data for this new functionality to work and will need the time to test it along with all the other changes.
Performance and Stability
We continue to prioritize game performance and stability. Our first step was identifying Mayhem Modifiers that players reported as causing the most issues, then removing them via hotfixes until a later date. Since then, the reports of stability issues have significantly decreased. The changes that we'll make in these two phases will contain various Mayhem Mode optimizations and restore previously disabled modifiers.
Quality-of-Life Changes
Unrelated to Mayhem Mode, we’re testing some quality-of-life enhancements.
Fight for Your Life will receive the improvements we highlighted on a previous Borderlands Show. Coming in the next patch, a player’s movement will slow while they are being revived and the interactive radius around the downed player will increase to prevent them from accidentally running away from their saviors. We also will implement a particle system to indicate more clearly when a player is being revived, along with new functionality so that multiple players will be able to speed up the reviving process by all coming to a downed player’s aid.
Common feedback we receive is for named enemies to have their own drops. We are looking at making those changes and spreading out the loot pool in a future patch. This will coincide with an increase to the drop rate for dedicated loot.
We want to ensure players have a use for all the Eridium they’ve collected throughout the galaxy. The Veteran Rewards machine will receive a shipment of mission-specific rewards that players can redeem once a mission ends. In addition, you'll have good reason to pull out the Eridian Fabricator, dust it off, and start shooting out weapons with your gun gun. We're considering ways to increase the rate of Legendaries that the Eridian Fabricator can shoot out at the expense of more Eridium for each trigger pull.
The Future
Community feedback is vital to us. Thank you for letting us know what you like and where we can improve. We read and see all the messages! Consider all the above just another step in our continual commitment to you and the quality-of-life improvements we're bringing to Borderlands 3. We’re excited to share even more planned changes and glimpses of all the content still to come!
Borderlands 3 Hotfixes: May 14, 2020
Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. In this week’s hotfixes, Loot the Universe starts on Nekrotafeyo, and we address some community concerns. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
The Loot the Universe mini-event is taking place on Nekrotafeyo this week when these hotfixes are live. Loot Nekrotafeyo until May 21 at 9:00 AM PT!
We've thinned out Wotan's dedicated loot pool with today's hotfix. As a result, the Valkyrie Squad now drops the Takedown at the Maliwan Blacksite Shields exclusively from their dedicated loot pool, while Wotan drops the Takedown at the Maliwan Blacksite Weapons from its dedicated loot pool exclusively. This does not affect world drops from these enemies. Paired with the change to allow more than a single Legendary to possibly drop at one time, players should have an easier and more consistent farming experience in this content.
Borderlands 3 Hotfixes: May 7, 2020
Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. In this week’s hotfixes, Loot the Universe starts on Eden-6, and we've addressed two community concerns regarding Mayhem Mode. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
The Loot the Universe mini-event is taking place on Eden-6 this week when these hotfixes are live. Loot Eden-6 until May 14 at 9:00 AM PT!
Borderlands 3 Hotfixes: April 30, 2020
Today we will release a hotfix for Borderlands 3, which will be live by 12:00 PM PST. In this week’s hotfixes, Loot the Universe starts on Promethea, and we address drop rates in Mayhem Mode and concerns reported by the community. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”!
Thank you to everyone who has already jumped into Revenge of the Cartels and experimented with Mayhem 2.0! We’ve been closely monitoring feedback and are aware of some stability issues and concerns as a result of the April 23 patch. Since then, we’ve released additional hotfixes to temporarily disable two resource-intensive Mayhem Modifiers, Boundary Issues and Drone Ranger, and have already seen substantial improvements to performance and stability. We are continuing to focus our efforts on addressing your concerns. Today’s adjustments to drop rates and Anointment rates are another step toward incorporating community feedback. If you are experiencing any issues or want to provide additional feedback, please submit a ticket to support.2k.com.
The Co-Op Loot Drop ends today at 9:00 AM PT!
The Loot the Universe mini-event is moving across the galaxy to Promethea! Jump onto the planet until May 7 at 9:00 AM PT, when it changes to Eden-6.
If you’ve noticed a potential concern that has affected you that is not addressed in this update, please send us your data! Many factors are at work and collecting info from a variety of folks can go a long way to help us find commonalities, identify the root cause, and address confirmed issues.
The best way to get us your data would be to open a support ticket and include the following information:
Borderlands 3 Revenge of the Cartels Live Now!
Check out Revenge of the Cartels, the new Borderlands 3 seasonal event bringing you limited-time loot and rewards.
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Soak up some rays, rock those neon colors, and bust crime like it's the '80s in Revenge of the Cartels, the free seasonal event happening in Borderlands 3 from April 23 to June 4. Revenge of the Cartels features an all-new area, fresh enemy types, limited-time Challenges, and of course, tons of gear to collect including new Legendaries and Anointments.
In his continued studies of human customs, your Saurian crewmate Maurice has gotten himself mixed up with the wrong crowd, and now finds himself indebted to Joey Ultraviolet, the kingpin of the Eridium Cartel. To save Maurice's scaly hide, you'll need to take the fight to Joey and his gangs of underlings at Villa Ultraviolet, an opulent hideout overlooking a tropical paradise.
Traveling to Villa Ultraviolet
The first time you log in during Revenge of the Cartels, you'll get a repeatable quest from Maurice aboard Sanctuary III that must be completed in order to reach Villa Ultraviolet. During the event, neon-glowing Cartel Operative enemies can be found lurking around the galaxy, including areas from campaign add-ons. When you kill an Operative, a dead-man's switch signal is sent to their cohorts, and some Cartel Thugs will warp in to avenge their slain comrade.
Be on your guard, because Cartel Thugs might also be accompanied by one of the Eridium Cartel's Underbosses. These are unique, Badass-level enemies belonging to one of the Cartel's three gangs (more on those in a bit). Eliminating these reinforcements will net you Hideout Coordinates; once you've collected enough of these, Maurice can open up a portal that leads directly to Villa Ultraviolet.
Going up against Eridium Cartel gangs
Once you make it to Villa Ultraviolet, you'll have to battle your way through hordes of Eridium Cartel members belonging to one of three distinct gangs. You might encounter the tech-obsessed cyborgs of CryptoSec, the meat-charring debt collectors of The Burnt Ends, or the Eridium dust runners known as The Purpatrators.
Each gang has their own Underbosses, who you'll need to take down in addition to Joey Ultraviolet himself—and each gang has its own Legendary loot pool, so multiple visits to Villa Ultraviolet are highly encouraged. Every time you clear out Villa Ultraviolet, one of the other gangs will rise to fill the power vacuum, so you won't take on the same gang twice in a row. Maybe you'll be lucky enough to find gear with new Anointments that trigger bonuses when you first activate your Action Skill, or new Legendary weapons like the O.P.Q. System assault rifle that can shoot an auto-firing copy of itself targeting whatever you're looking at.
Revenge of the Cartels seasonal rewards
In addition to each gang's new loot, Revenge of the Cartels introduces a new set of limited-time Challenges you can complete to earn themed cosmetic rewards. There are 18 Challenges in all that are only available while Revenge of the Cartels is live, and you can track your progress via the event tab in your ECHO Device menu. Here's a breakdown of the cosmetic items you'll collect depending on how many event Challenges you've completed:
As with other seasonal events, you can turn the event on or off at any time between its start and end dates via an option in the Main Menu. In multiplayer, the host's choice will determine if the group sees Revenge of the Cartels content.
Revenge of the Cartels will kick off via a patch on Thursday, April 23 and is scheduled to run for six weeks ending on June 4. Good luck taking down the Eridium Cartel, Vault Hunter—Joey Ultraviolet and his gangs won't know what hit 'em!
Check out the other big update coming with the April 23 patch: Mayhem Mode 2.0!
Borderlands 3 Patch and Hotfixes: April 23, 2020
Today we will release an update for Borderlands 3, which will be live by 12:00 PM PST, that kicks off the Revenge of the Cartels Seasonal Event, adds a new update to Mayhem Mode, brings us the first week of Loot the Universe, and addresses some community concerns!
If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com. Below are the notes for today’s patch.
PATCH NOTES
New Content
Our cross-cultural researcher Maurice is back, but he's gotten himself mixed up with a rough crowd, and he's now in debt to Eridium Cartel kingpin Joey Ultraviolet. It's now up to you to take on Joey Ultraviolet and his gangs of underlings to save Maurice's hide.
Stability
Network and Multiplayer
Gear
With all the new gear that has arrived via DLCs 1 and 2, and events like Broken Hearts Day and Revenge of the Cartels, we thought it was time to expand the bank once again. You can now purchase 100 additional spaces for the bank, as well as 10 more spaces for your character’s backpack! With Mayhem Mode 2.0 launching today, we also thought it was appropriate to allow players to carry more Heavy Weapon ammo and Sniper Rifle ammo, so make sure to purchase those SDUs, and the others, on Sanctuary III.
General
Audio
Borderlands Science
Characters
During our investigations into Moze’s viability, we determined a handful of changes that we were unable to include as a hotfix and are now included into today’s patch. Specifically, we’ve made some changes to allow a few of her skills to regenerate health, or her shields. We’ve also increased the damage output of a few skills.
Dakka Bear – When a player is in the gunner’s nest, Iron Bear's weapons and turret will now deal increase damage Force Feedback – Added an instant 10% shield restore on top of immediately beginning shield recharging Rushin Offensive - Added to skill: While sprinting, the Gunner also steals health with her weapons Redistribution - Adds health regeneration as well as ammo regen after crit Scrappy - Adds weapon damage to the skill Torgue Cross-Promotion - Skill also now increases splash damage Vladoff Ingenuity - Skill also now provides a shield regen rate bonus
FX
Mission
UI
ECHOcast Patch Notes
Hotfix Notes
In this week’s hotfixes we addressed some reported community concerns! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
Farm some Legendaries across the galaxy during Borderlands 3's Loot the Universe mini-events! This week, jump into Pandora until April 30 at 8:59 AM PT!
Borderlands 3's Mayhem Mode 2.0 Explained
Starting April 23, battle your way through 10 increasingly challenging Mayhem levels to get your hands on some of the most powerful Legendary loot in Borderlands 3.
Mayhem Mode unlocks when you finish the main Borderlands 3 story and gives you the option to crank up the game's difficulty, thereby increasing the experience points that you get for killing enemies and the quality of the loot that they drop. With Borderlands 3's April 23 "Mayhem 2.0" update, Mayhem Mode will benefit from a number of improvements designed to offer a more varied, lasting, and rewarding challenge.
For starters, you'll no longer need to visit the pedestal on Sanctuary III to activate Mayhem Mode or adjust your Mayhem level; the option will be accessible via a new tab on your ECHO Device menu so that you can access it at any time. Note that in multiplayer games the Mayhem level will be determined by the host, and when you matchmake for multiplayer, you'll automatically be matched with players who are at a similar Mayhem level as you whenever possible.
There will be more than 25 all-new modifiers that can be applied to your game, each rated as Easy, Medium, Hard, or Very Hard. Easy modifiers are largely helpful, and include things like Big Kick Energy, which actually increases your weapons' damage but also increases their recoil and spread. There’s also Galaxy Brain, which dramatically increases the size of enemies' heads so that crit shots are easier to land.
Venture into Medium modifier territory and beyond, though, and things start to get more challenging. For example, the Medium modifier Floor is Lava "encourages" you to keep moving at all times by forming a pool of damage-dealing lava beneath your feet when you stand still, and the Hard modifier Drone Ranger spawns Healing Drones to accompany and assist enemies. We'll let you discover the rest of the modifiers—including all of the Very Hard ones—for yourselves.
Modifiers are selected at random, but the number of modifiers and difficulty ratings of those modifiers are always the same for each Mayhem level, as shown in the table below.
The quality of the weapons dropped by enemies will improve as you work your way up through the Mayhem levels. For example, a Cutsman submachine gun that drops in Mayhem level 2 will be more powerful than one that drops in Mayhem level 1. Given that enemies' health, shield, and armor stats increase with each Mayhem level, the damage boost that you get from weapons in one Mayhem level will help you to prepare for the next. There are also eight new Legendary weapons that you can get from certain bosses only when playing at Mayhem level 6 or higher. The Sand Hawk, for example, is a Legendary automatic sniper rifle that fires a line of nine bullets that move to mimic the way that a hawk flaps its wings.
Put your Vault Hunter build and combat skills to the ultimate test by climbing up the Mayhem Mode ladder and trying to survive the madness of Mayhem level 10. As always, we're eagerly awaiting your feedback, so share your thoughts on Mayhem Mode with us anytime!
Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. In this week’s hotfixes we have two new mini-events: Mr. Torgue’s Slaughter Onslaught and Making it Rain! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
Rare Chest Riches and Loot Monster Mayhem mini-events end at 9:00 AM PST today.
The Co-Op Loot Drop event is continuing until April 30!
This week, we have two new mini-events: Mr. Torgue’s Slaughter Onslaught and Making It Rain! Mr. Torgue’s Slaughter Onslaught will increase the number of dedicated loot drops from Circles of Slaughter bosses. The Making It Rain event will increase the in-game currency Cash drops for normal, Badass, and Anointed enemies, which will come in handy when you’re fighting the Cartels in this month’s upcoming patch. These events will go live with the hotfix today and will end on April 23 at 9:00 AM PT.
There are no balance adjustments this week. We wanted to take this time to let the dust settle after the balance adjustments that were made over the previous weeks and are continuing to monitor and collect feedback based on those changes.
Borderlands 3 Hotfixes: April 9, 2020
Today we will release a hotfix for Borderlands 3, which will be live by 12:00 PM PST. In this week’s hotfixes, Rare Chest Riches returns and brings a new mini-event, Loot Monster Mayhem, in addition to buffs for the Gunner. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
Slot Machine Mania and Trials Take-All mini events end at 9:00 AM PST today.
With this week’s hotfix, we are continuing the Co-Op Loot Drop event with two mini-events! Rare Chest Riches returns, along with a new mini-event: Loot Monster Mayhem! The Rare Chest Riches Event increases your chances of receiving Legendary items from Rare Chests. Loot Monster Mayhem increases your chance of seeing Loot enemies in the game and increases their chances to drop Legendary gear! These events will go live with the hotfix today and will end on April 16 at 9:00 AM PT.
ADJUSTMENTS FOR MOZE, THE GUNNER:
As we mentioned during last week’s hotfix, we are continuing to work on improving the Gunner’s survivability and Iron Bear's viability in higher levels of Mayhem. This week brings another set of hotfixes to Moze’s skills based on our investigations. The below notes list the numbers as they will be changed on the skill descriptions.