FIX: Enemy rotation with new code now tweaked for maximum death
Added 5s time extension to each Kill Combo tier
Lowered health drop chances by 66% when health is full
** Changelog: K75 **
FIX: End Boss rotational movement code improvements
CHICKEN MIGRATION: One chicken panicked and ran off to a new location
LEVEL: Decreased wait times for a few spawn locations
FIX: Increased collision size for drillers to avoid falling behind the sofa and getting lost
FIX: Character Selection room will now have sound in all situations
SYSTEM: Getting hit will now reduce Score Multiplier timer by 2 seconds.
SYSTEM: Kill Combo v5 is now back. 2 seconds time out, resets upon taking damage. Reaching tiers grant bonus to multiplier.
Changelog: K74
CONTROLS: Improved Movement and Shooting control systems to increase accuracy and smoothness for keyboard and gamepads (thanks to all the testers and feedback for this controls update)
Improved long distance pathing AI for all enemies to decrease wait time before your death
FIX: decreased duration of not being able to shoot with gamepad after moving mouse
Christmas event now concluded
HP bar color is now greenish when full
NinjaStealthAdditionalFix: Fixed loud SFX issue when restarting/changing game loading (TalMaru)
NinjaStealthAdditionalFix2: Fixed countdown timer for rez change (Matt)
** Changelog: K73 Christmas Edition **
Limited Event: Despite the ongoing war against humanity, the magical power of
Christmas suddenly sprouted!
Fix for end boss's turning during pause
Reduced bonus runspeed during TimeSlow powerup
Visual update for TimeSlow effect
**Global Leaderboard Contest**
The contest begins for highest leaderboard score per each of the 5 difficulty levels, plus fastest level completion time in Normal mode. 6 winners in all.
Rules: If you have #1 spot in multiple difficulty, only your lowest difficulty #1 will be counted.
Prize: Top placements will be permanently listed in the final credits of the game. Barring any unexpectedly needed wipe of course, but we are expecting not to. Global scoreboards are now reset.
**Changelog: K72** Windows, Linux, OSX
Menu fixes
Kill Combos removed score bonuses, increased time extension
Titancrab HP bar fix
Increased reach of energy sword
Increased visibility for UI score and multiplier objects
FIXED: There was an escape route in the elevator exploited by a previous
contestant. We have now closed the security breach, and arena slaves will no longer be able to escape. All hail our alien overlords.
Changelog: K70
Updated: Improved texture sheet for some objects
Timeslow will now affect Floor Switch timeouts duration correctly
Slowed down enemy turret missiles slightly
Level start now has a one way ramp to prevent abuse of tutorial area
Fixed tutorial switch that was turned on by default
Fire Turret now a tiny bit easier on Beyond and Ultra
TitanCrab missile sequences are now shorter in duration
Now easier to regain weapon upgrade in Beyond and Ultra mode
Secret Chickens will now give 1.25 lives as bonus
Added one crate after second fire area to dodge behind
Improved FPS during opening flyby cutscene
Large enemy loot drops will no longer include healing items in Beyond mode
Player now drops blood properly again when hit by melee attack
UPDATE: Kill Combo Bonus now start at 6 (greatly increases in bonus the
higher it goes)
Extended Duration of floor switches
Increased range of sword
decreased size of Missile Secondary attack
Fix for healing effect on player
Elevator shaky player fixed
Changelog: K67 K68
NEW: Bosses HP bar now made more fruity!
NEW: Square Directional Pads will now auto randomize next direction upon touch.
BALANCE: Final Boss was getting too easily conquered in the last phase, well no more!
Changelog: K68
Revenger Pyramid will now absorb rockets too
Revenger Pyramid will now output twice the amount of lasers per enemy bullet
FIX: Missing meshes fixed
**Changelog: K66
-Missile Ultra will now target boss
-Damage FX will now only appear when appropriate (blood splats etc)
-Added text at start and end of level
Changelog: K65
NEW: Inferior human cameras have now been replaced with glorious alien overlord cameras
NEW: New visual update for player Health display
NEW: Switches system have been replaced by multi-press switches - Do visit new tutorial!
There are now two types of Switches. Switches that unlock gates, and extra difficult optional switches that gives a prize and points.
-increased speed of camera follow
-rage will now slowly regenerate until enough for 1 dash attack
-Missile Ultra attack will now only target enemies
-boss1 bombs now able to be killed by players
-Tanky mechs will resist climbing on each other now
-boss direction arrows are now back
-lowered turning radius of enemy homing missiles