New level minor changes for added challenge and speedrunning
Destroying Door Reactors will now give Rage.
Added Overseer defensive feature.
**Changelog: K118**
Vsync turned OFF
RefreshRate target setting now available in Settings Menu
Added protection against player taking doubled damage
Relabeled Run Mode debuff to: RUNNER: Rage Gain 50%
Updated Cam Shake Toggle
Added mini speed pads in level
**Changelog: K115**
Missile Ultra homing fix
misc graphics fixes
Fixed Linux and OSX Texture3DLerp function on FX Volume Transitions
Fixed Fire Beam Traps FX
**Changelog: K113 - K114**
TimeBomb explosion fixed
Lowered cost of reaching Ultra Attack status
Added additional text indicator for Ultra Attack Ready
Increased Cost of Dash
Increased Distance and Damage of Dash
Misc fixes and tweaks
Revenger Spawn fix
**Changelog: K112**
New Patch Fix for the fix which was for the fix
Due to popular demand, a limbs bucket is now in the level
Increased movement momentum of Drillers to enable charging bull dodging style again
**Changelog: K111**
Increased Blood FX
Player injury will now flash HP circle
Misc script fixes
**Changelog: K110**
NEW: Dashing through many zones creating a backlog of enemy spawners will now activate RUN MODE, which activates a rage gain reduction.
Enemies will now self destruct at end of level without score gain
Aerial Missiles will now be destroyed after bosses
Slight reduction in auto-rage-regen rate
Updated Flame Turret Tier 2
Updated Overseer Phase 3 to increase pace
Minor Map update
**Changelog: K109**
FOG performance greatly improved
New Gate Reactor updates
Gates will now unlock when the area's enemies are destroyed, even if Gate Reactors are not destroyed
FIX: Fixed Runtime numerical issues when running on some International Operating Systems
Gravity Bombs will no longer affect Boss and Turrets
Updated proper circular warping FX for Gravity Bomb
Player invuln time is now longer after boss kill
FIX: Player not gaining rage when auto rage-gaining now finally fixed thanks @blu` and @broccoli
Turrets updated to have more differences between difficulties
Lowered HP on Turrets
Enemy Missiles upgraded
**Changelog: K108** MEGA UPDATE
UPDATE: Enemy Spawn system upgrade to v2.6, Spawn zones now sub divided into smaller zones
Anti-Kiting System Change: Enraged seeking mode removed, enemies will now teleport further on path in front of you after being kited.
UPDATE: Lighting and Graphics improved and optimized further
UPDATE: Enemy AI various pathing optimizations
NEW: Improved Fog Effects
NEW: Pickup Notification System - New design plus alert will stay on for duration of effect
The bear's secret hideout was found, so he had to find a new hiding spot!
Lowered collider size of Random-Angle-Director, otherwise known as R.A.D.
New explosion visual for player Timebomb
Player Timebomb will now greatly damage enemies as well (and players around you)
NEW: Updated arena design for Titancrab mid-boss
NEW: Boss Type Loot ring which will drip spawn new pickups over time
Added Loot crab to mid-boss battle
NEW: ----new gate unlocks implementation and also in tutorial replacing first switches
FIX: Finally found the cause for laser damage delay, thanks @broccoli
FIX: For the double player joining when pressing controller sometimes
Removal of some annoying aerial chains
HP Bar changed back to Red
TimeBomb pickup will now show countdown
Rolling Bombs explosion changed visually
New eviler visual for red skulls
Upgrade of some Multi Attacks for more carnage
Increased Player's wall collider size to lower chances of getting caught on some edges for wall huggers
Volume lowered for Splash Logo and Cheering Crowd in Weapon Room
Moved intro UI text to bottom instead of middle
Update description of difficulty selection
Score Towers will now fly off
Floor Switches now have a larger collider
Time Bonus Towers will now fly back up into its orbital base when triggered, grey checkered lines show where they start counting down
Updated Pickup Expiration Warning FX
Small Enemies explosions slightly more explodey
Increased brightness of turret laser warnings
Updated Visuals for SPEED buff while active
Updated Visuals for Revenger Prism
Updated visual for Dizzy
Fix attempt for Bad Pickups sometimes not granting Rage - Script combine
Increased prescence of BulletRage Gameshow Cameras
Updated Visuals for Rejuvenation field
Updated Visuals for Shocker Wave and Shocker Debuffed
Updated Visuals for Pain field
Added larger size for Mines and warning circles
Updated Visuals for Gravity Bomb
**Changelog: K107**
-Increased rage gain for Ultra Insanity and Beyond mode
-Increased Multiplier timer gain from doing damage
-Added long range laser warning for Tier 2 turrets
-AI pathing update