BulletRage cover
BulletRage screenshot
XBOX Steam
Genre: Shooter, Indie, Arcade

BulletRage

Changelog: K119

Damage stacking against bosses now more effective

New level minor changes for added challenge and speedrunning

Destroying Door Reactors will now give Rage.

Added Overseer defensive feature.

**Changelog: K118**

Vsync turned OFF
RefreshRate target setting now available in Settings Menu
Added protection against player taking doubled damage
Relabeled Run Mode debuff to: RUNNER: Rage Gain 50%
Updated Cam Shake Toggle
Added mini speed pads in level

**Changelog: K115**

Missile Ultra homing fix

misc graphics fixes

Fixed Linux and OSX Texture3DLerp function on FX Volume Transitions

Fixed Fire Beam Traps FX

**Changelog: K113 - K114**

TimeBomb explosion fixed

Lowered cost of reaching Ultra Attack status

Added additional text indicator for Ultra Attack Ready

Increased Cost of Dash

Increased Distance and Damage of Dash

Misc fixes and tweaks

Revenger Spawn fix

**Changelog: K112**

New Patch Fix for the fix which was for the fix

Due to popular demand, a limbs bucket is now in the level

Increased movement momentum of Drillers to enable charging bull dodging style again

**Changelog: K111**

Increased Blood FX

Player injury will now flash HP circle

Misc script fixes

**Changelog: K110**

NEW: Dashing through many zones creating a backlog of enemy spawners will now activate RUN MODE, which activates a rage gain reduction.

Enemies will now self destruct at end of level without score gain

Aerial Missiles will now be destroyed after bosses

Slight reduction in auto-rage-regen rate

Updated Flame Turret Tier 2

Updated Overseer Phase 3 to increase pace

Minor Map update

**Changelog: K109**

FOG performance greatly improved

New Gate Reactor updates

Gates will now unlock when the area's enemies are destroyed, even if Gate Reactors are not destroyed

FIX: Fixed Runtime numerical issues when running on some International Operating Systems

Gravity Bombs will no longer affect Boss and Turrets

Updated proper circular warping FX for Gravity Bomb

Player invuln time is now longer after boss kill

FIX: Player not gaining rage when auto rage-gaining now finally fixed thanks @blu` and @broccoli

Turrets updated to have more differences between difficulties

Lowered HP on Turrets

Enemy Missiles upgraded

**Changelog: K108** MEGA UPDATE

UPDATE: Enemy Spawn system upgrade to v2.6, Spawn zones now sub divided into smaller zones

Anti-Kiting System Change: Enraged seeking mode removed, enemies will now teleport further on path in front of you after being kited.

UPDATE: Lighting and Graphics improved and optimized further

UPDATE: Enemy AI various pathing optimizations

NEW: Improved Fog Effects

NEW: Pickup Notification System - New design plus alert will stay on for duration of effect

The bear's secret hideout was found, so he had to find a new hiding spot!

Lowered collider size of Random-Angle-Director, otherwise known as R.A.D.

New explosion visual for player Timebomb

Player Timebomb will now greatly damage enemies as well (and players around you)

NEW: Updated arena design for Titancrab mid-boss

NEW: Boss Type Loot ring which will drip spawn new pickups over time

Added Loot crab to mid-boss battle

NEW: ----new gate unlocks implementation and also in tutorial replacing first switches

FIX: Finally found the cause for laser damage delay, thanks @broccoli

FIX: For the double player joining when pressing controller sometimes

Removal of some annoying aerial chains

HP Bar changed back to Red

TimeBomb pickup will now show countdown

Rolling Bombs explosion changed visually

New eviler visual for red skulls

Upgrade of some Multi Attacks for more carnage

Increased Player's wall collider size to lower chances of getting caught on some edges for wall huggers

Volume lowered for Splash Logo and Cheering Crowd in Weapon Room

Moved intro UI text to bottom instead of middle

Update description of difficulty selection

Score Towers will now fly off

Floor Switches now have a larger collider

Time Bonus Towers will now fly back up into its orbital base when triggered, grey checkered lines show where they start counting down

Updated Pickup Expiration Warning FX

Small Enemies explosions slightly more explodey

Increased brightness of turret laser warnings

Updated Visuals for SPEED buff while active

Updated Visuals for Revenger Prism

Updated visual for Dizzy

Fix attempt for Bad Pickups sometimes not granting Rage - Script combine

Increased prescence of BulletRage Gameshow Cameras

Updated Visuals for Rejuvenation field

Updated Visuals for Shocker Wave and Shocker Debuffed

Updated Visuals for Pain field

Added larger size for Mines and warning circles

Updated Visuals for Gravity Bomb

**Changelog: K107**

-Increased rage gain for Ultra Insanity and Beyond mode
-Increased Multiplier timer gain from doing damage
-Added long range laser warning for Tier 2 turrets
-AI pathing update