-Slow effect strengthened greatly for Revenger and Shocker and Gravity Bomb
-Increased types for Multi Attack
-Decreased wait time between spawn groups in Demo map
-Increased damage for Revenger
-AI Pathing fix for wandering crabs
-AI Tweak for Mid Boss Phase 4 not firing sometimes
**Changelog: K105**
-Lowered enemy run speed from offscreen
-Regen will no longer happen from Beyond difficulty bonus wheel
-Fake HP will no longer drop on Beyond difficulty
-New Tier 2 Machine Gun Turret
-Lowered firing delay of Player Missile Launcher weapon
-Shocker and Devil Spikes range increased by 75%
-Improved AI
-Invuln status color for Boss Balls
-Invuln status color for Shield Crab
**Changelog: K104**
FireRoom2 redesigned into Shooting-Gallery
Added one easter egg
Fix Attempt 3 for Kill Streak suddenly resetting
Weapon Up will no longer drop immediately after deaths
**Changelog: K103**
Changed Anti Alias to FXAA instead of TAA
Color Regraded and some material tweaks
Fix Attempt no.2 for End Level Ranking Letter
Barrels will now destroy Lasers
**Changelog: K102**
Added delayed explosion to Barrels
Barrels went on sale in Costco, added a bunch into level
Possible Fix for End Level Ranking Letter
**Changelog: K101**
Updated Intro again
Decreased distance of Player Bullets from center of Player
Updated formula for End Level Ranking
End Level bonus scores significantly raised for taking little damage, and dying less
**Changelog: K100** (secretly it is K101)
Floor Switches Timeouts are now counted between switches only, instead of entire sequence.
First spawner will now activate after tutorial as well
Intro texture fixed
Changed color of stun effect against enemies to Purple (Red is Enraged Kited)
Extended invuln time for bosses cutscene entrance
Bonus Tower now start counting down from 15, and starts at red checkered lines
Bonus Towers now does not multiply with score multiplier
Score rebalancing - 11B+ Scores wiped
**Changelog: K100**
-Revamped code for Floor Switches Timing
-Kill Streak UI now shown in upper left
-Kill Chains now times out at 2 seconds
-NEW Score bonus Devices will now start counting down once player goes into room
-NEW Animated Lights
-Scores rebalancing, partial leaderboard wipe
**Changelog: K99**
-NEW: Enemy Spawn System v1.9
-If you like kiting, it is now possible to kite enemies past multiple zones
-Kited enemies will get very angry after a while
-Running through zones without killing will now increase enemy spawning speed to clear backlog
-Floor Switches will now unlock -mostly optional- red gates
-Increased Multiplier bonus for kill chains
-FIX: After Boss battles, it will now revert back to regular zoom
**Changelog: K98**
-NEW: ENEMY RUSH mechanic. After unlocking all switches in an area, the remaining enemies will attack in a giant wave.
-Updated television graphics effect for start of level
-Players invuln after damage changed from 1s to 1.5s