-Increased Player Missiles speed
-Loading screens with dev tips
-Decreased cutscene times
-Updated Starting Intro Menu
-Increased Machine Gun Ultra Attack Damage
**Changelog: K96**
-Multiplier auto time renewal fix for mid boss
-Mid boss arena renovations, also differs based on difficulty
-Increased visibility of Shield powerup effect
**Changelog: K95**
-You will no longer lose some multiplier time when getting hit - Oopsie @matt
-Lowered amount of mechs spawned in Ultra and Beyond Final Boss last phase
-Smaller hitbox colliders on Lasers @broccoli
-Visual update for Fake HP pickup
-Possible fix for player rage auto regen
-Possible fix for auto rage gain in boss zones
-4 way repeller pads will now be in 4 directions instead of 360 degrees
**Changelog: K94**
Game Mechanic: Implemented Hex Fences as loot guards
Serialization fixes and optimization
Ultra Attacks increased damage against bosses
Titan Crab movement changes for Phase 1
**Changelog: K92**
Multi-thread GPU performance bump for Windows users
Level updates
**Changelog: K91** AKA obligatory quick patch on previous big update
-Player Missiles speed increase
-Updated Unbreakable Fences visuals
-Updated Breakable Fences Damage State colors
-Lowered HP of Breakable Fences
-Fixed stickiness of Fences
-Possible fix for Roulette not working on some computers
-Fix for enemy remaining counter in UI
-Pathing fix for tank mechs at Gate before Mid boss
** What's new in Combat Mega Update - K90**
Good news @everyone , the new Combat Mega Update patch is now live! If you haven't tried out BulletRage for a while, this is the update you definitely shouldn't miss.
All your favorite battles, now with a super charged upgrade to make all the enemies attack you differently every time! No more bullying those poor helpless meat shredders!
A new and important game element was also introduced, the Hex Destructable Fence. This is a fence that is destructable and only affects the player. They are placed in strategic locations to give players the choice of spending the time to break down the barrier, or to kill off enemies in the limited space first.
The spawn system also got further improvements! Based on feedback from the last week, the enemy spawn system will now provide a constant stream of carnage to your BulletRage experience, and you won't even have time to grab more popcorn!
K90 is definitely the patch update you don't want to miss.
** Combat Mega Update - K90**
- Greatly improved the BulletRage battle experience, now with more carnage than ever!
- Upgraded AI for more natural and dynamic pathing
- New destructable Fences to create more strategic battle situations
- Further spawn system improvement to create a constant battle experience
- Map update to take advantage of the new system updates
- Enemy Countdown UI in lower right corner when area is almost cleared
- Optimized Roulette wheel @broccoli
- Dash Rage gain lowered to 20% from 25%
- Lowered all bosses HP, increased resistance against Ultra Attacks
- Missile Secondary will no longer clip when near walls @broccoli
**Changelog: K89** Enemy Spawn System v1.5
-NEW: Enemy Spawn System v1.5 - Improved spawn locations and planned attack sequences
-Map updated to adapt to new Enemy Spawn System, widened hallways and creating more flank attacks
-There is now 25% rage gain from Dash attacks. Previously 10% @broccoli
-Missile secondary attack bullet will no longer hit behind player @broccoli
-Increased speed for missile bullets
-Shocker and Devilspikes now only affect enemies during initial explosion
-fix: sometimes multiplier alert displays were offscreen @matt
-New icons for lock switches
-Camera clipping pop in fix @Matt
-Red flash timing fixed for Missile weapon @broccoli
-Roulette will now pause properly in Settings menu @broccoli
-Minor player run speed increase
-Lowered screenshake a bit for enemy explosions
-Enemy bullets no longer hit Mines @broccoli
**Changelog: K88**
Gameplay Camera Zoom and FOV updated to improve battle visibility
Machine Gun and Missiles bullet distance adjusted
Fix for floating enemies @JackDyeMorse#1892
Gate switches will now show as unlocked when gate is opened
Fixed boss restart zoomed out exploit @Blu'#6275
Doubled the regen rate during low-rage auto regen phase
Replaced Max Rage with Shocker in loot rings @Blu'#6275