Burden of Command cover
Burden of Command screenshot
Genre: Role-playing (RPG), Strategy, Indie

Burden of Command

Full 1.0.27

Bugs



  • Montelimar - c14_5: Reconfigured truck barks for location and dynamism. (Allen)
  • Resolved issue with checking/awarding “Master Tactician” Achievement (John)
  • Cape Fedala - c4: Issue with Professionalism Mindset fixed. (Allen)
  • Crash: 'Us155mm_M1' object has no attribute 'done_processing_impulse_p' (Luke)

Infrastructure



  • Steam persona added as Tag to Sentry crash reports for better player follow up (John)

Full 1.0.26

Features
(Dev team only) Smoke LOS impact changes for dev team testing (John / Patrick):
- Smoke affects LOS at all heights above it (i.e. smoke rises)
- Smoke hinders LOS (½ effect) for a unit inside a smoke filled hex looking out to other hexes
- Road to Casablanca - c05: Message boxes when Victory level changes. Thanks mhsiea. (Allen)


Bugs
- Montelimar crashes during AI turn Level: ‘'NoneType' object has no attribute 'surround_HexIs‘’ (Luke) - sentry
- Volturno-Updated xp, made the enemy more aggressive, adjusted placement of some units.(Henk) Also resolves crash ‘For maneuvering, the battle_stance owner must be the same as the breadcrumb owner
- Officer Barks - Crash involving a lack of a ‘)’ is fixed. (Allen)

Full 1.0.25

Features
- New bridge art, including new rail bridges in Tiled and BoC (Sergey / John)


Bugs
- Crash: certain burning buildings would crash on load (Luke) - ‘list index out of range’
- Crash: Duplicate Unique LdrIs (e.g. Thompson) on load (Luke) - discord sentry
- Vosges - c16: Fixed issue with victory conditions and REFRESH_INK statements. (Allen)
- La Londe - c14: Fixed issue with flipped failure/success outcomes for Mindset checks.(Allen)

"the closest thing... to a Richard Winters simulator"

Full 1.0.24

Features
- New bridge art, including new rail bridges in Tiled and BoC (Sergey / John)


Bugs
- Volturno Crossing - c11: More guardrails on battle_stance events. (Allen)
- Volturno Crossing - c11: The American artillery barrages that no-one likes now trigger. (Allen)
- Anzio Advance - c12: Fixed issue with code not issuing a draw via Ink when requested. (Allen)
- Crash: after try to start next scenario in campaign: ‘invalid pointerize request p’ (Luke) -discord sentry
- Crash: maps folder not found for next DLC (Luke) sentry
- Crash: find_UnitI_by_game_id: game_id 'UsPlayer_Cottonbalers' is ambiguous. (Luke) - sentry
- Crash: cen units defn error: Duplicate found of 'unique' UsPlayer_Cottonbalers (Luke ) - sentry

“A great game that’s getting better every day.”

Thanks for the review, Barrel Drill!



https://www.barreldrill.com/burden-of-command-review/#more-4163

Full 1.0.23

- Crash: NoneType' object has no attribute 'get_alive_USIs' (Luke) - sentry
- La Londe - c14: Event pops to end the scenario after all 4 objectives are taken. (Allen)
- Crash: index out of rangedue to solo leader Out of Action (Luke) - discord
- Tunnel system: Fixed ‘text too long’ issue with Glascoe’s Stress scene. (Allen)
- Crash during change facing: 'NoneType' object has no attribute 'gen_and_post_tmp_MsgI_over' (luke) - sentry

“A timeless masterpiece.”

Full 1.0.22

Bugs
-- REPLACEMENT LEADERS WERE NOT SHOWING UP (Luke) - when a leader died new one would not appear on map. Discord. Should now appear even in saved games where this bug was present (**IF SAME SCENARIO THAT LOST LEADER BEING REPLACED.** If not same scenario then acting leader I am hoping has already shown up. Otherwise please com by our Discord and tell me about :-( ).
-Million Dollar Ridge - C10: Fixed grammar and rollovers. (Allen)
-Sacred Ground - d3: Enabled the withdrawal button at a dramatic point. (Allen)
-Guard against LOS returning non-integer hex coordinates (John) -

Infrastructure
-Infrastructure to support future public Beta releases on Steam (John)
-New subfolder picklists added to Scen/Inte/Cam editors to support expansions (John)

Full 1.0.21

Bugs


Full 1.0.20 was not allowing units to attack (Luke) - stupid use of ‘not’ in code when meant opposite. Sigh. So that is fixed and all the below (were intended for 1.0.20) are back in:


  • Bug in Colmar Pocket - c17. History tab had “ instead of ". (Allen)
  • Bug in Road to Casablanca - c05: us_shooting_group amended to us_group. (Allen)
  • Crash: 'NoneType' object has no attribute 'surround_HexIs' (luke)
  • Crash: object has no attribute 'player_character_p' (Luke)
  • Crash: object has no attribute 'PlayerI' (Luke )
  • Crash: NoneType' object has no attribute 'CUI_in_grp_p'(Luke)
  • Crash: NoneType' object has no attribute 'get_HexI' (Luke)