Montelimar - c14_5: Reconfigured truck barks for location and dynamism. (Allen)
Resolved issue with checking/awarding “Master Tactician” Achievement (John)
Cape Fedala - c4: Issue with Professionalism Mindset fixed. (Allen)
Crash: 'Us155mm_M1' object has no attribute 'done_processing_impulse_p' (Luke)
Infrastructure
Steam persona added as Tag to Sentry crash reports for better player follow up (John)
Full 1.0.26
Features (Dev team only) Smoke LOS impact changes for dev team testing (John / Patrick): - Smoke affects LOS at all heights above it (i.e. smoke rises) - Smoke hinders LOS (½ effect) for a unit inside a smoke filled hex looking out to other hexes - Road to Casablanca - c05: Message boxes when Victory level changes. Thanks mhsiea. (Allen)
Bugs - Montelimar crashes during AI turn Level: ‘'NoneType' object has no attribute 'surround_HexIs‘’ (Luke) - sentry - Volturno-Updated xp, made the enemy more aggressive, adjusted placement of some units.(Henk) Also resolves crash ‘For maneuvering, the battle_stance owner must be the same as the breadcrumb owner - Officer Barks - Crash involving a lack of a ‘)’ is fixed. (Allen)
Full 1.0.25
Features - New bridge art, including new rail bridges in Tiled and BoC (Sergey / John)
Bugs - Crash: certain burning buildings would crash on load (Luke) - ‘list index out of range’ - Crash: Duplicate Unique LdrIs (e.g. Thompson) on load (Luke) - discord sentry - Vosges - c16: Fixed issue with victory conditions and REFRESH_INK statements. (Allen) - La Londe - c14: Fixed issue with flipped failure/success outcomes for Mindset checks.(Allen)
"the closest thing... to a Richard Winters simulator"
"the closest thing... to a Richard Winters simulator"
"fearless and fresh BoC refuses to sanitise or glorify war."
Hey, thanks to TallyHo Corner for including Burden in their recommendations:
Features - New bridge art, including new rail bridges in Tiled and BoC (Sergey / John)
Bugs - Volturno Crossing - c11: More guardrails on battle_stance events. (Allen) - Volturno Crossing - c11: The American artillery barrages that no-one likes now trigger. (Allen) - Anzio Advance - c12: Fixed issue with code not issuing a draw via Ink when requested. (Allen) - Crash: after try to start next scenario in campaign: ‘invalid pointerize request p’ (Luke) -discord sentry - Crash: maps folder not found for next DLC (Luke) sentry - Crash: find_UnitI_by_game_id: game_id 'UsPlayer_Cottonbalers' is ambiguous. (Luke) - sentry - Crash: cen units defn error: Duplicate found of 'unique' UsPlayer_Cottonbalers (Luke ) - sentry
- Crash: NoneType' object has no attribute 'get_alive_USIs' (Luke) - sentry - La Londe - c14: Event pops to end the scenario after all 4 objectives are taken. (Allen) - Crash: index out of rangedue to solo leader Out of Action (Luke) - discord - Tunnel system: Fixed ‘text too long’ issue with Glascoe’s Stress scene. (Allen) - Crash during change facing: 'NoneType' object has no attribute 'gen_and_post_tmp_MsgI_over' (luke) - sentry
Bugs -- REPLACEMENT LEADERS WERE NOT SHOWING UP (Luke) - when a leader died new one would not appear on map. Discord. Should now appear even in saved games where this bug was present (**IF SAME SCENARIO THAT LOST LEADER BEING REPLACED.** If not same scenario then acting leader I am hoping has already shown up. Otherwise please com by our Discord and tell me about :-( ). -Million Dollar Ridge - C10: Fixed grammar and rollovers. (Allen) -Sacred Ground - d3: Enabled the withdrawal button at a dramatic point. (Allen) -Guard against LOS returning non-integer hex coordinates (John) -
Infrastructure -Infrastructure to support future public Beta releases on Steam (John) -New subfolder picklists added to Scen/Inte/Cam editors to support expansions (John)
Full 1.0.21
Bugs
Full 1.0.20 was not allowing units to attack (Luke) - stupid use of ‘not’ in code when meant opposite. Sigh. So that is fixed and all the below (were intended for 1.0.20) are back in:
Bug in Colmar Pocket - c17. History tab had “ instead of ". (Allen)
Bug in Road to Casablanca - c05: us_shooting_group amended to us_group. (Allen)
Crash: 'NoneType' object has no attribute 'surround_HexIs' (luke)
Crash: object has no attribute 'player_character_p' (Luke)
Crash: object has no attribute 'PlayerI' (Luke )
Crash: NoneType' object has no attribute 'CUI_in_grp_p'(Luke)
Crash: NoneType' object has no attribute 'get_HexI' (Luke)