Business Heroes: Street Grub cover
Business Heroes: Street Grub screenshot
Genre: Simulator, Strategy, Indie

Business Heroes: Street Grub

Business Heroes: August Dev Diary - UX/UI Evolution

Hello heroes! ๐Ÿ‘‹

Before we begin today's episode, a little heads-up: Are you following Laz the Burger Boss's 10-minute entrepreneurial adventures on YouTube? Catch his latest attempt to discover the perfect burger recipe ๐Ÿ” in sunny Australia while serving picky staff at the train station! ๐Ÿš‰



Now, let's get into this dairy.

Sometime in July, we posted a short update about how we began overhauling the game's UX to eliminate pain points players had experienced during our alpha playtest. In this episode, we'll take you behind the scenes to see all the changes we've made.

Strategy games are a fascinating mix of careful planning, decision-making, and intricate game mechanics. A well-designed UX is the only way to fuse these elements into an engaging challenge, making the experience of victory even more satisfying. ๐Ÿ†

For us, our goal was simple:

Design a UX that welcomes all skill levels, combining intuitive design with the depth and complexity loved by expert players.

We needed to clearly present ample information and diverse functions while guiding players through complexity without overwhelming them. ๐Ÿคฏ

Formulating UX Design Principles ๐Ÿชจ


Inspired by player feedback, we crafted four foundational UX tenets based on several user questions to guide our current and future design efforts.



Hereโ€™s a summarized version of what we came up with:

  1. Enriched Engagement: Foster player agency and optimal interaction by providing comprehensive data for informed decision-making and an intuitive, predictable interface.
  2. Immersive Feedback & Aesthetics: Use pleasing audio-visual elements with immediate, clear feedback mechanisms to create a deeply resonant and immersive player experience.
  3. Seamless Performance & Navigation: Ensure a stable gaming experience across diverse platforms, with intuitive navigation and quick load times to maximize playtime.
  4. Universal Inclusivity & Community: Make the game universally enjoyable, focusing on cultural sensitivity, accessibility, and diverse gameplay styles to cater to varied demographics.


Ranking Game Mechanics โš™๏ธ


To achieve a smooth progression curve for all skill levels๐Ÿ“ˆ, we listed all the game's mechanics and collectively ranked ๐Ÿ”ข them.



On aggregate, we ranked mechanics like basic recipe changes, inventory cost, stand range effects, pricing, etc., for beginner players.

More complex mechanics like expiry, perfect recipes, service speed, employee absence, branding, and so on were ranked for intermediate to advanced players.

User Flow Analysis and Review โ†™๏ธโฌ‡๏ธโ†˜๏ธ



Next, we analyzed how players navigate through the game to identify opportunities for improvement and eliminate potential roadblocks in the user journey.

One key ๐Ÿ—๏ธ revelation of this analysis was that the decision-making process for new players was often overwhelming.

To counter this, we streamlined the game's initial stages and minimized the number of choices to encourage a smoother learning curve.

Player Progression Paths ๐Ÿพ



The insights from our User Flow Analysis became a foundation for developing player progression paths for new and expert players. The main challenge we faced here was to balance complexity with accessibility. We wanted to ensure that the game was easy for beginners yet offered depth and complexity for our more seasoned players.

This was when we stumbled upon the idea of a Research Tree as a solution to balance โš–๏ธ the complexity and accessibility of the game. A Research Tree presents a clear path for players to strategize their advancement based on their play style. It also significantly streamlines the presentation of information so beginner players can handle it.

Drawing inspiration from the research trees in games like Civilization VI and Oxygen Not Included, we settled on a design that had a logical flow and offered meaningful choices to the players.



A larger version of the tree is available on Miro.

Information Layout ๐Ÿ“„


We then proceeded to brainstorm different information layouts to suit our redesign efforts. These were the two winning options.

Option 1: Detailed User-Centric Design

  1. Detailed home ๐Ÿก screen with primary action sections in fixed view.
  2. Tab-like functionality with a mix of new and existing features.
  3. Navigation: Left-side tabs for actions, research, finances, marketing; automatic adjustments for new functions.
  4. Bottom display of operating income ๐Ÿ’ฐ, date ๐Ÿ“…, game controls. โ–ถ๏ธโฏ๏ธ
  5. Stand management ๐Ÿšš in Action tab with improved readability ๐Ÿฅธ.
  6. City view on right with Map ๐Ÿ—บ๏ธ, weather data โ›ˆ๏ธ, feedback ๐Ÿ‘๐Ÿ‘Ž, and activity notifications.
  7. Easy navigation for localities with expandable arrowโžก๏ธ; indicators โ—for stands requiring action.
  8. Notifications and news expand into the environment on click. ๐Ÿ–ฑ๏ธ
  9. Player-centered approach with personalized navigation cues.






Option 2: Minimalist Approach

  1. Larger environment view ๐Ÿ—บ๏ธ with a focus on essential navigation elements.
  2. Navigation: Left corner for primary actions; dynamic expansion of buttons to reveal functions.
  3. Environment view minimizes on primary action click; maintains city/district navigation buttons. ๐Ÿ”ฒ
  4. Stand shortcut buttons for easy jumping between stands. ๐Ÿšš
  5. Bottom right hosts gameplay controls โ–ถ๏ธโฏ๏ธ, integrated calendar ๐Ÿ“…, feedback notifications ๐Ÿ‘๐Ÿ‘Ž, and news ๐Ÿ“ฐ.
  6. Bottom left holds operating income ๐Ÿ’ฐ, expandable feedback summary.
  7. Essential information displayed without overwhelming players; replaces large matrix with numerical data. ๐Ÿ”ข






The main challenges we faced with the sketches were how to balance simplicity with detail and ensure accessibility for visually impaired players.

Wireframing ๐Ÿ“


We eventually went with a blend of both sketches in developing the wireframes. We focused on improving gameplay by decluttering the interface and prioritizing interaction and decision-making.


Some immediately apparent changes from the previous UI ๐Ÿ”„:
Environment: Shifted to the right to achieve more natural eye movement and smoother navigation.
Labeled Icons: Icons are great, but labels are better because they provide clarity.
Tabs: For improved data presentation and usability while ensuring everything's within a few clicks' reach.
Nested Data: Nesting data within dropdown buttons helped to declutter the User Interface.



Wireframing the Research View ๐Ÿ”ฌ


The current design has 3 tiers and 7 research paths that cover various operations and business management functions:

  1. Customers: Provides customer segment access and insights.
  2. Menu: Contains everything needed for recipes.
  3. Money: Everything related to financial strategy.
  4. Promotion & Forecasting: For predicting and planning.
  5. Supplies & Storage: Stock management improvement.
  6. Stands & Speeds: For better vehicles and speed.
  7. Team & Queue Control: Workforce management path for maximum output.




How does it work? ๐Ÿค” One item in each tier can be researched per turn. A turn is one night and day cycle. Items in Tier 1 unlock after one turn, Tier 2 after two, and Tier 3 after three.

That's it for this episode!

Don't forget to join our community to get these behind-the-scenes specials delivered directly to your inbox. Plus, we've got other exclusive perks waiting for you.

Live Long and Prosper ๐Ÿ‘‹,
Team Visionaries

Weekly Short Update #48 ๐Ÿ“ฐ

Hello heroes, ๐Ÿค—

Game Achievements ๐ŸŽฏ


Completed icon design for all in-game achievements.

UI Wireframe Brainstorming & Design ๐Ÿง 


Initial design ๐ŸŽจ:


  1. Recipe management view ๐Ÿ”
  2. Drink management view ๐Ÿน
  3. Research view ๐Ÿ”ฌ
  4. Move stand view ๐Ÿšš๐Ÿ’จ
  5. Employee management view ๐Ÿง‘โ€๐Ÿณ

Brainstorming ๐Ÿค”:


  1. Inventory management view ๐Ÿฅฌ๐Ÿ…
  2. Forecast view ๐Ÿ”ญ


Looking for a unique blend of intricate strategy and classic tycoon gaming? ๐ŸŽฎJoin our community and dive into a world where every burger flipped is a step towards your tycoon dream. ๐Ÿ”๐Ÿ‘‘

DreamHack Beyond Indie Showcase with Laz the Burger Boss

Hello Heroes,

We're excited to announce our participation in the DreamHack Beyond Summer Indie Showcase. And guess whose streams we will be showcasing for the event? Yep, it's Laz the Burger Boss.

Catch the latest episodes of Laz's streams on Steam, starting today, Friday, 18th of August, at 7 pm CET. Come witness the rise and fall of a burger empire in the world of 'Business Heroes'!

Want to participate in our next Playtest? ๐Ÿคฏ

Join our community and embrace the challenge in Business Heroes: Food Truck Simulation! ๐Ÿ˜‰

You can also reach out to us on Discord.

Weekly Short Update #47 ๐Ÿ“ฐ

Hello heroes, ๐Ÿค—

New Implementations ๐ŸŽ


Added over 90 in-game achievements ๐ŸŽฏ

UI Layout Brainstorming & Redesign ๐Ÿง 


Option 1: Detailed User-Centric Design


  1. Detailed home ๐Ÿก screen with primary action sections in fixed view.
  2. Tab-like functionality with mix of new and existing features.
  3. Navigation: Left-side tabs for actions, research, finances, marketing; automatic adjustments for new functions.
  4. Bottom display of operating income ๐Ÿ’ฐ, date ๐Ÿ“…, game controls. โ–ถ๏ธโฏ๏ธ
  5. Stand management ๐Ÿšš in Action tab with improved readability ๐Ÿฅธ.
  6. City view on right with Map ๐Ÿ—บ๏ธ, weather data โ›ˆ๏ธ, feedback ๐Ÿ‘๐Ÿ‘Ž, and activity notifications.
  7. Easy navigation for localities with expandable arrowโžก๏ธ; indicators โ—for stands requiring action.
  8. Notifications and news expand into the environment on click. ๐Ÿ–ฑ๏ธ
  9. Player-centered approach with personalized navigation cues.






Option 2: Minimalist Approach



  1. Larger environment view ๐Ÿ—บ๏ธ with focus on essential navigation elements.
  2. Navigation: Left corner for primary actions; dynamic expansion of buttons to reveal functions.
  3. Environment view minimizes on primary action click; maintains city/district navigation buttons. ๐Ÿ”ฒ
  4. Stand shortcut buttons for easy jumping between stands. ๐Ÿšš
  5. Bottom right hosts gameplay controls โ–ถ๏ธโฏ๏ธ, integrated calendar ๐Ÿ“…, feedback notifications ๐Ÿ‘๐Ÿ‘Ž, and news ๐Ÿ“ฐ.
  6. Bottom left holds operating income ๐Ÿ’ฐ, expandable feedback summary.
  7. Essential information displayed without overwhelming players; replaces large matrix with numerical data. ๐Ÿ”ข






Looking for a unique blend of intricate strategy and classic tycoon gaming? ๐ŸŽฎJoin our community and dive into a world where every burger flipped is a step towards your tycoon dream. ๐Ÿ”๐Ÿ‘‘

Weekly Short Update #46 ๐Ÿ“ฐ

Hello heroes, ๐Ÿค—

New Implementations ๐ŸŽ



User Interface


Concluded initial UI format and layout for:

  • Stand management view ๐Ÿšš
  • Product management view ๐Ÿ” ๐ŸŒฎ
  • Employee management view ๐Ÿง‘โ€๐Ÿณ


UX Redesign Brainstorming ๐Ÿง 



  1. Optimal Information grouping.
  2. Overall layout modifications


General fixes and modifications ๐Ÿ› ๏ธ



  1. Fixed bug affecting lettuce inventory count. ๐Ÿชฒ๐Ÿฅฌ
  2. Moved news event ๐Ÿ“ฐ sequence from end of day ๐ŸŒƒ to start of day ๐ŸŒ…
  3. Stopped the value of wasted stock from being higher than surplus units ordered. ๐Ÿ…๐Ÿฅฌ
  4. Modified storage capacity calculation to deduct storage space by stock amount instead of storage units. ๐Ÿ—„๏ธ


Looking for a unique blend of intricate strategy and classic tycoon gaming? ๐ŸŽฎJoin our community and dive into a world where every burger flipped is a step towards your tycoon dream. ๐Ÿ”๐Ÿ‘‘

Boost Your Sales with Customer Patience Strategies ๐Ÿ’ฐ

Hello heroes! ๐Ÿ‘‹

You may have heard the phrase "time is money" more times than you can count.

As a food truck entrepreneur, while increasing your efficiency is a great way to boost your profits, there's another factor that can have an equally significant impact on your bottom line: getting customers to wait longer to buy food from your food truck.

This episode is about how customer patience affects a business's performance in the game.



Customers have a default time range for waiting to get their food. This duration is called Customer Patience. Each customer segment's patience is unique. Depending on their lifestyle and daily activities, their default time is more or less.

You can see the default time for each customer segment below. Everything is measured in Milliseconds in-game time, so you can quickly notice the differences.



When customers decide to buy burgers from your stand, and there is a queue, they wait until their default patience time is exceeded.

When that happens, and they still haven't gotten to the front of the queue, they will leave and give a 'wait is too long feedback'.



Customers lost due to a long wait time counts as a missed sale in the Key Performance Indicator section.

Temperature and Weather are the two significant factors that impact customer patience. Customers become impatient when the weather or temperature is unfavourable.

The effect of temperature and weather on the default patience of all customer segments can be seen in the following table:



You can invest in food stand upgrades and employee training to avoid losing customers due to a long wait time and/or bad weather.

Seven food stand upgrades help to increase customer patience. Some entertain customers, while others reduce the weather effect on customers.

Hereโ€™s how each of the seven upgrades impact customer patience:



Customer patience upgrades are stand-specific, as some are incompatible with other food stands.

More expensive food stands have wider upgrade compatibility than the less expensive ones. Also, the number of upgrade slots available for each food stand is limited.

For example, here is the compatibility chart for the Burger Bike, Mini Trailer, and Burger Master food stands, respectively, each with three upgrade slots.



The Burger Bike clearly has fewer compatibility options for customer patience upgrades than the Mini Trailer and Burger Master.

So, when running a business with the Burger Bike, investing in improving service speed might be a good idea to avoid losing customers to long wait time.

In summary, increasing customer patience through upgrades or reducing their wait time through faster service speeds is one secret to maximizing sales.

But knowing when to invest in the right combination of upgrades and employee training to produce the best customer outcome makes all the difference in the world.

That's it for this episode!

Don't forget to join our community to get these behind-the-scenes specials delivered directly to your inbox. Plus, we've got other exclusive perks waiting for you.

Live Long and Prosper ๐Ÿ‘‹,
Team Visionaries

Weekly Short Update #45 ๐Ÿ“ฐ

Hello heroes, ๐Ÿค—

New Implementations ๐ŸŽ



User Interface



  1. Repositioned the layout of the User Interface.
  2. Implemented Research View ๐Ÿ”ฌ and Forecast View.
  3. Added expand and collapse tab functionality for buttons.
  4. Tab buttons now expand and collapse by turns or maximum expanded tabs.
  5. Grouped stand shortcut by locality and made to appear on locality hover.


UX Redesign Brainstorming ๐Ÿง 



  1. Visualising tabs for main buttons
  2. Primary and secondary colour selection ๐ŸŸข๐ŸŸฃ


General fixes and modifications ๐Ÿ› ๏ธ



  1. Increased the size of stand shortcuts.
  2. Reduced duration โฑ๏ธ to expand stand shortcuts on locality button hover.
  3. Modified highlight positions for buttons ๐Ÿ”ฒ
  4. Hid secondary buttons in the research view and tab contents in Forecast and Marketing tabs.


Looking for a unique blend of intricate strategy and classic tycoon gaming? ๐ŸŽฎJoin our community and dive into a world where every burger flipped is a step towards your tycoon dream. ๐Ÿ”๐Ÿ‘‘

Weekly Short Update #44 ๐Ÿ“ฐ

Hello heroes, ๐Ÿค—

Since we concluded the alpha test earlier this month, we have painstakingly reviewed all the fantastic feedback we received from the community. While most of it was positive and encouraging, we discovered that difficulty navigating the UI and rough player onboarding were recurrent pain points players experienced.

As a result, we decided to embark on a total overhaul of the User Experience to eliminate, or at least minimize, as much as possible, those pain points. This process will be executed in a feedback loop with our discord community to ensure the outcome effectively addresses the issues.

UX Redesign Brainstorming ๐Ÿง 



  1. Ranking of game mechanics by skill level
  2. User flow analysis and review
  3. Critical player progression paths for New and Expert players
  4. Research tree conceptualization and initial design


Looking for a unique blend of intricate strategy and classic tycoon gaming? ๐ŸŽฎJoin our community and dive into a world where every burger flipped is a step towards your tycoon dream. ๐Ÿ”๐Ÿ‘‘

Weekly Short Update #43 ๐Ÿ“ฐ

Hello heroes, ๐Ÿค—

New Implementations ๐ŸŽ



User Interface



  1. Added visual cues to group primary and secondary navigation buttons together.
  2. Implemented a hover effect for Street Corner in city view ๐Ÿ™๏ธ when player starts the game.
  3. Career mode ๐Ÿง‘โ€๐ŸŽ“ now contains 3 different difficulty levels.

UX Redesign Brainstorming



  1. New set of UX design principles to guide our current and future design efforts
  2. Career mode scope for advanced, intermediate, and beginner players.

General fixes and modifications ๐Ÿ› ๏ธ



  1. Added box-in animation for tips highlight visual effects
  2. Modified the default stand inventory size from 12 burgers ๐Ÿ” to 60.
  3. Changed the "no stock ordered" warning โš ๏ธ when the player has no stock to show "low stock" when the player has 10 burgers ๐Ÿ” left.
  4. Moved the mission brief to the centre of the screen. ๐Ÿ–ฅ๏ธ


Looking for a unique blend of intricate strategy and classic tycoon gaming? ๐ŸŽฎJoin our community and dive into a world where every burger flipped is a step towards your tycoon dream. ๐Ÿ”๐Ÿ‘‘

Weekly Short Update #42 ๐Ÿ“ฐ

Hello heroes, ๐Ÿค—

New Implementations ๐ŸŽ



User Interface



  1. Several tooltip ๐Ÿ’ฌ implementations.
  2. Added next stand โ—€๏ธโ–ถ๏ธbuttons to performance summary view

General fixes and modifications ๐Ÿ› ๏ธ



  1. Implemented the lock ๐Ÿ”’function for buttons ๐Ÿ”ผ๐Ÿ”ฝ in career mode instead of hiding them completely
  2. Modified the city ๐Ÿ™๏ธand locality population design for multiple event types
  3. Fix bug ๐Ÿชฒ in population data that stopped the start-day sequence.
  4. Event ๐Ÿ“ฐ effect on upgrades pricing now shows in upgrades tooltip ๐Ÿ’ฌ
  5. Inflation event impact on Employee market rate ๐Ÿง‘โ€๐Ÿณ now displays correctly.


Looking for a unique blend of intricate strategy and classic tycoon gaming? ๐ŸŽฎJoin our community and dive into a world where every burger flipped is a step towards your tycoon dream. ๐Ÿ”๐Ÿ‘‘