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Genre: Role-playing (RPG), Simulator, Adventure, Indie

Cash Crop

Welcome Cash Croppers!



Welcome Cash Croppers!

There's been a lot of changes and a lot of holiday sales going on. From OG players to players that are joining us for the first time, we're glad you made it in! Look around, ask questions, and leave a review. We always try to get back to our players within a timely manner, so look out for a response from one of us, the humans behind the scenes of Cash Crop. Thanks for stopping by, and we hope you enjoy your stay on the farm.

Enjoy!
The Cash Crop Team

Version 0.39 Sprinklers



Water water everywhere...

This build we added a splash of sprinkler magic to make tending to your plants even easier. There's also been a few UI updates, and some new avatars seem to have made their way into our game. Check them out, you might recognize them!

Splish splash!

As always, please report your bugs here.

New Features


Sprinklers
- Sprinklers now effect pests.
- Cleaned up code for the sprinklers.
- Added new sprinkler controller that adjusts amount of water and range of spray.
- Staff tree update to unlock sprinklers.

UI Changes
- UI elements behave better with Pause Menus. (No longer clip over when a pause/phone menu us opened)
- Crew now have a hover tooltip to display remaining jail time.
- Updated Crew screen.
- Cleaned up Bud inventory and Harvest detail menus.

Characters
- Added Matthias character, who has all seeds unlocked from the beginning as his perk.
- Added Heady character, who automatically has the marketing forecast unlocked as his perk.

Bug Fixes


- Fixed bug where assigned fields not working.
- Fixed bug where you can fire Bitsy in the tutorial.

Version 0.38 Jail Time



No one's above the law!

Jail time and lots of staff tree improvements have been added, so be careful! Pests and crew AI are also updated to make your farming experience just a little more magical.

Clink!

As always, please report your bugs here.

New Features


General Features
- Added jail cell
- Spider mites effected by bucket and water can.
- Crew AI updates to include removing dead plants.

Staff Tree Features


- Hire snitch to get a heads up on the next inspection!
- Bribe to reduce strikes.
- Bail bond to get out of jail
- Fall guy to take your place in jail
- Staff tree prices rebalanced. (In general, prices are reduced from what they were).

Known issues


- Spider mites not affected by sprinklers.
- Crows need to be able to eat spider mites and prioritize them over bud.
- Crew AI doesn't understand pests yet.

Version 0.37 Pesky Pests



[B]What a pest![/B]

Pests are even more annoying this build. A medley of nutrients have been included this time around. Staff tree has been trimmed and given some love. A new festive version of the game is nearly ready to enjoy this holiday season.

Cheers!

As always, please report your bugs here.

New Features/Updates


- Wholesale Market now allows the purchase of bud and moved to be a normal menu now.
- New nutrients available! Advanced nutrients heal, Pesticide nutrients help prevent pests, and pesticide spray will remove pests.
- MerryMas! (This will be unlocked at a later date)
- Spider Mites!

Staff Tree Updates


- All non functional abilities removed.
- Staff trees are filled out with new abilities
- New unlocks at the supplier!

Quality of Life Changes


- Field Tool now grouped with seeds.
- Tooltips for on use items updated to be clearer.

Bug Fixes


- Plants now only count the base for collisions. Should fix planting above a large plant.
- Advanced trimmers removed from the tutorial.

Known Issues


- Old saves not compatible due to the reworking of the staff tree.
- Dealer tree will be filled out next week in a Breaking the Law patch.
- Webs/Spider Mites are only affected by the hose, not other water tools.
- Crows need to be able to eat spider mites and prioritize them over bud.
- Also can't shake off spider mites
- Advanced trimmers removed from tutorial.

The Heat Is On!



The DEA heard about some farmers playing fast and loose with the law! This week's update brings new elements of play when getting in trouble.

Heat has been reworked, now your farm's Heat score represents your chance of getting caught. Continue to push your legal limits for fun and profit but be aware - if you get busted, the DEA will seize plants.

Inspections are new random event. Should authorities decide to inspect your farm, police and dogs will be dispatched. During inspections, you'll automatically be caught for any wrongdoing - so color inside the lines while the police are around.

Blaggarth also fixed a handful of UI issues which caused plant health panels and other elements to occasionally tear or appear detached.

As always, please report your bugs here.


New Features/Updates


- Heat reworked with 0-100% chance.
- Strikes added 24 weeks to fall off.
- Heat punishments based on action and strikes.
- Staff tree updates.
- Breaking the law! (DEA raids).

Bug Fixes


- Skill delay tearing fixed.
- Plant health panel tearing fixed.

Version 0.35 - Crew Skill & AI Update



Spookyween is officially done! But we've still got a few treats for y'all…

We saw your bug reports and we made sure to give our crew some love. Check out what we've done to make your farm a better place.

As always, please report your bugs here.

Boo!

New Features/Updates


Crew skills! Crews now have skills that determine how fast they perform tasks on the farm.

Quality of Life Changes


Smarter Crew AI. They should no longer get stuck when trying to water.

Known Issues


Sometimes the crew skill progress bar will not draw in the right location.

Spookyween Has Arrived!



Spookyween has fallen upon us, and it's terrifyingly fun!

This week's build is extra full of surprises. We're running the Spookyween event between October 26 and November 10, so make sure to sign in

As always, please report your bugs here.

Boo!

New Features/Updates


- Spookyween
- Imperial/Metric unit toggle available
- More starting characters
- New achievement added (see if you can find it!)

Quality of Life Changes


- Better tool/equipment tooltips
- Updates to crew AI
- Extended tutorial to include managing crew

Spookyween Starts Tomorrow!



Here's your reminder (in case you haven't been following along on social media) that tomorrow marks the start of our Spookyween event! Spookyween will be running between October 26 and November 10. Make sure to log into Cash Crop some time between those dates to check out the changes that have been made, as well as enjoy the new additions we've included.

Scare you tomorrow!

The Farm's Starting To Get a Little Bit Spooky...

Get ready for our Spookyween event, coming up next weekend!

In lieu of a build this week, we're spending more time creating an even bigger build for all to enjoy. Check back next week for a fat build AND some Spookyween cheer!

Stay scary, my friends.



As always, please report your bugs here.

Get That Knowledge!

Hash-E's got some new tricks up his— err… leaves.

We gave the tutorial some love this time around. We've also been busy squashing bugs, adding more crow variations, and messed with object layering.

Go forth and learn!



As always, please report your bugs please report your bugs here.

Cash Crop out.

New Features/Updates


Tutorial menu now added and you can restart tutorials.
More Crows (Purple Wing, Red Beak, and The Blue One)

Quality of Life Changes


Harvest menu is now a click for details rather than a hover.
Menu now has a Save and Exit button at the top level.
Harvest screen status icons now more visible when your plant has an issue.

Bug Fixes


Sprinkers and Pipes now are always above plants.
Hash-E Tutorial Plant Stays Present After Harvesting fixed.
Hash-E contract can't be abandoned during the tutorial.
Tutorial save issue fixed (Extra tutorial saves no longer generated and Swapping to the tutorial will autosave your current game).
Fixed a bug where hoses were not being affected by lighting.
Fixed a bug where updated saves were not showing as compatible.