FIXED: • Fixed an issue where items would sometimes not connect to utility lines after being moved. • Resolved the problem of time running past midnight after deleting an item while a receptionist was working on it. • Addressed the problem of some passengers going missing after deleting a taxi rank.
CHANGED: • Decreased toilet paper inventory item usage by 40%.
[GAME UPDATE] v0.7BA
Hello everyone, an update is here! As you know we have split the next week's upcoming update into two to deliver some of the requested features and fixes sooner. This update contains archive offers, parking attendants, and casino cage rooms. And the new CCTV system, employee scheduling, and new room assignments system are coming with the next week's update.
FIXED:
Fixed an issue where the game session couldn't be saved if an employee was wandering outdoors.
Resolved the problem of utility lines merging after loading.
Addressed the issue where a saved file couldn't be loaded if it contained a deleted parking space while a car was being towed.
Fixed the issue of tasting events getting canceled if all dining tables were dirty.
Resolved the problem of elevator shafts not being upgradeable without deleting the old one.
Addressed the problem where items could be placed in the same spot if double-clicked quickly.
Fixed the issue of the subway transportation menu showing zero trains during certain hours, even when there were rented trains.
Addressed the issue of the elevator line showing incorrect numbers after deleting an elevator shaft without an elevator entrance.
Resolved the problem of selecting a menu item on the menus window not updating the menu item types box.
Fixed the problem of building improvement types changing places on the building menu after reopening.
Fixed the issue of item types changing places on the items menu after reopening.
Addressed the problem where the '24/7 Superstar' achievement wasn't triggered even after opening all services for 24 hours.
Resolved the problem of saved files getting corrupted if they contained a restaurant order that was ready but not delivered and the chef had left.
Resolved the problem of the townsfolk UI box showing the wrong dialogue after gifting money.
Fixed the issue of employees getting incorrect negative moodlets about shift hours.
CHANGED:
Made changes to the transportation part of the research tree; 'Bus Stop' can now be researched after 'Architecture 2'.
Increased the effect of transportation services on customer numbers.
Increased the percentage of wealthy customers coming to 3-4 star hotels.
The escape menu can now also be opened using the escape menu button on the top right of the screen.
Subway trains, taxis, and buses can now only be rented after building their stations.
CEOs now only make office requests for items that are researched or researchable.
Created event plans now only contain menu items that are researched or researchable.
Businessmen now only make marketing townsfolk requests for items that are researched or researchable.
The distribution manager now only makes transportation townsfolk requests for items that are researched or researchable.
The entertainment coordinator now only makes casino game requests for items that are researched or researchable.
Marketing campaigns now only require marketing documents.
Smoker customers won't complain or get negative moodlets about the absence of smoking rooms if smoking is allowed everywhere.
Increased the rating point for being friendly with townsfolk from 3/Per Shift to 5/Per Shift.
Increased the rating point for being very friendly with townsfolk from 5/Per Shift to 10/Per Shift.
ADDED:
New Employee -> Parking Attendant -> Parking attendants check cars in the parking lots and call for a tow truck if needed.
Archive Offers -> Offers from companies to buy your documents. These offers will renew after each shift and can be accessed through the new archive menu.
14 new varieties of ceiling lamps.
8 new varieties of floor lamps.
New Room -> Casino Cage -> A centralized room where guests can exchange cash for chips or tokens for gambling. This room can be used as a centralized place instead of placing casino cashiers in every casino room.
Additionally, there have been performance improvements and UI typo fixes.
[GAME PATCH] v0.7AJ
Hey everyone! A new patch is just released and here is the changelog.
Now there is a mid-size update next in the pipeline instead of a patch. It will include the new CCTV system, parking attendants for auto towing, an archive menu for document managing, jackpot mechanics, a separate new room for casino cashiers, and a new system for room assigning.
FIXED:
Fixed an issue where the utility connection slot availability check was not working while placing items.
Resolved the problem of utility lines merging after loading.
Addressed the issue of settings menu selections reverting to default after restarting the game.
Fixed the problem of the employee vending prices policy not being saved.
Addressed the issue where changing the pricing of mini bars from the pricing menu affected the price of another service.
Fixed some UI typos.
Resolved the problem of room security value not syncing after resolving issues with connected CCTV monitoring tables.
Fixed pathfinding issues for builders when the floor is only reachable by employee elevators.
Addressed problems in the restroom selection process for customers and employees.
Fixed the issue with snap position placement of items not working correctly.
CHANGED:
Employees now start coming to work 2 hours before their shift.
Increased customer usage of restrooms.
Changed the positions of utility slot connections for commercial washing machines.
Save file loading now executes after opening the saved games menu and selecting a casino. This significantly decreases the game start loading time when there are many saved files.
The top info money bar now shows the total of salaries and taxes owed rather than just the tax debt.
The camera now also follows the target after a go-to command.
ADDED:
Added a hotkey to fill all of the room when placing wallpaper.
Added hotkeys for utility connector placement.
PATCH v0.7AJ
Hey everyone! A new patch is just released and here is the changelog.
Now there is a mid-size update next in the pipeline instead of a patch. It will include the new CCTV system, parking attendants for auto towing, an archive menu for document managing, jackpot mechanics, a separate new room for casino cashiers, and a new system for room assigning.
FIXED:
Fixed an issue where the utility connection slot availability check was not working while placing items.
Resolved the problem of utility lines merging after loading.
Addressed the issue of settings menu selections reverting to default after restarting the game.
Fixed the problem of the employee vending prices policy not being saved.
Addressed the issue where changing the pricing of mini bars from the pricing menu affected the price of another service.
Fixed some UI typos.
Resolved the problem of room security value not syncing after resolving issues with connected CCTV monitoring tables.
Fixed pathfinding issues for builders when the floor is only reachable by employee elevators.
Addressed problems in the restroom selection process for customers and employees.
Fixed the issue with snap position placement of items not working correctly.
CHANGED:
Employees now start coming to work 2 hours before their shift.
Increased customer usage of restrooms.
Changed the positions of utility slot connections for commercial washing machines.
Save file loading now executes after opening the saved games menu and selecting a casino. This significantly decreases the game start loading time when there are many saved files.
The top info money bar now shows the total of salaries and taxes owed rather than just the tax debt.
The camera now also follows the target after a go-to command.
ADDED:
Added a hotkey to fill all of the room when placing wallpaper.
Added hotkeys for utility connector placement.
[GAME PATCH] v0.7AI
FIXED:
Fixed an issue where the camera would stutter while using drag pan after moving it with the WASD keys.
Resolved the problem of multiple save file creation.
Addressed the issue of vehicle colors not updating after changing the overlay.
Fixed the issue where the 'Basement Baron' achievement couldn't be achieved even after reaching the required basement floor.
Resolved the problem where the 'Millionaire Mogul' achievement couldn't be achieved even after having a million dollars in the bank.
Fixed the issue of security officers waiting for an empty holding cell even after changing the room type of the detention room.
Fixed the issue where elevator cabins would get stuck and prevent saving after deleting an elevator entrance.
Resolved the problem where the elevator line info menu wouldn't update correctly if the elevator line didn't have an elevator cabin.
Addressed the problem of customers not using a certain type of casino game occasionally.
CHANGED:
Increased the price of infrastructure walls by $100 per floor as you go up or down.
Removed the need for bottled water inventory item from the hot drink menu items.
Increased the capacity of the low-cap elevator cabin to 10.
Increased the capacity of the elevator cabin to 15.
Increased the capacity of the high-cap elevator cabin to 20.
Increased the speed of the low-speed elevator shaft to 3.
Increased the speed of the elevator shaft to 5.
Increased the speed of the high-speed elevator shaft to 10.
Decreased the scared moodlet value of witnessing a crime to 4.
Decreased the scared moodlet value of getting assaulted to 15.
ADDED:
Added an autosave interval option to the settings menu.
Added a camera movement speed option to the settings menu.
Added a background songs break period option to the settings menu.
Added notification pop-up options to the settings menu.
Added key bindings to the settings menu.
PATCH v0.7AI
FIXED:
Fixed an issue where the camera would stutter while using drag pan after moving it with the WASD keys.
Resolved the problem of multiple save file creation.
Addressed the issue of vehicle colors not updating after changing the overlay.
Fixed the issue where the 'Basement Baron' achievement couldn't be achieved even after reaching the required basement floor.
Resolved the problem where the 'Millionaire Mogul' achievement couldn't be achieved even after having a million dollars in the bank.
Fixed the issue of security officers waiting for an empty holding cell even after changing the room type of the detention room.
Fixed the issue where elevator cabins would get stuck and prevent saving after deleting an elevator entrance.
Resolved the problem where the elevator line info menu wouldn't update correctly if the elevator line didn't have an elevator cabin.
Addressed the problem of customers not using a certain type of casino game occasionally.
CHANGED:
Increased the price of infrastructure walls by $100 per floor as you go up or down.
Removed the need for bottled water inventory item from the hot drink menu items.
Increased the capacity of the low-cap elevator cabin to 10.
Increased the capacity of the elevator cabin to 15.
Increased the capacity of the high-cap elevator cabin to 20.
Increased the speed of the low-speed elevator shaft to 3.
Increased the speed of the elevator shaft to 5.
Increased the speed of the high-speed elevator shaft to 10.
Decreased the scared moodlet value of witnessing a crime to 4.
Decreased the scared moodlet value of getting assaulted to 15.
ADDED:
Added an autosave interval option to the settings menu.
Added a camera movement speed option to the settings menu.
Added a background songs break period option to the settings menu.
Added notification pop-up options to the settings menu.
Added key bindings to the settings menu.
HOTFIX v0.7AG
FIXED:
Fixed an issue where loading would fail if the save file contained a tow truck attempting to tow a car with a deleted parking space.
Resolved the problem of some builders getting stuck on stairs.
Addressed the issue of office workers attempting to work at each other's desks.
Fixed the problem of items with inventory storage duplicating themselves while being moved.
Resolved the issue of only half of the trash spilling on the floor after deleting a dumpster.
Fixed UI problems occurring at ultra-widescreen resolutions.
CHANGED:
Implemented a new compression method, reducing save file sizes by 90%.
Made some design changes to the loading screens.
HOTFIX v0.7AF
FIXED:
Fixed an issue where the hotel rating would max out at the end of the shift if there were no rooms available.
Resolved the problem of the interior designer asking for an unresearched decorative item.
Addressed the issue where the 'bar' research is unlocking the restaurant podium.
CHANGED:
Changed the main type headers in the items menu.
The game now continues to run in the background.
ADDED:
Added a world error information box to the dirty dining tables.
UI windows are now movable.
Added a search bar to the items menu.
Added navigation buttons on the rooms' essential items window linking to the items menu.
HOTFIX v0.7AE
Hello! We have been rapidly deploying a series of small fixes to the live build since the EA launch, but I haven't had the chance to post a changelog. So, here is a comprehensive list of most of the changes made:
FIXED:
Addressed an issue where saving fails after the first save when an employee has been fired while out of working hours.
Resolved the problem of being unable to place the safe box in the CEO's office, even when there is an office request for it.
Fixed the issue causing a decision to offer CEOs instead of employees.
Addressed the problem where some customers inside an elevator cabin appeared outside after reaching the 30th floor.
Corrected some UI typos.
Resolved an issue where three taxis would arrive at the taxi rank, even though the rented number is set to two.
Addressed the problem where the taxi rank would stop working after a while at x100 game speed.
Fixed the loading failure when a save file contained a customer attending a tasting event and drinking a menu item while seated.
Resolved the rendering problem where the bartender would appear behind the building wall at x100 speed while working.
Addressed the issue causing janitors not to play their animation while dumping trash into a dumpster.
Fixed the problem of cars getting stuck at x100 speed.
Resolved an issue causing loading failures if a save file contained a tow truck towing a specific type of car.
Fixed the issue of invisible utility lines preventing the placement of a line after reaching the 20th floor.
CHANGED:
The townsfolk will no longer request items that have not been researched.
The frequency of townsfolk's requests has been reduced.
The report pop-up box will appear less frequently.
A new warning box will now appear when changing an employee's shift, informing that the employee will not be available for the next shift if they have already worked that day.
The base price of the hotel has been increased for customers.
The pump room research has been divided into two categories: water 1 and sewage 1, to provide better clarity during the early stages of the game.
The pricing menu now displays customer wealth types and happiness instead of comments.
People will now consider the taxi rank unavailable if there are more than four times the number of rented taxis with people waiting.
CEOs can now use employee bathrooms and follow the employee restroom usage policies.
People are now less likely to commit vandalism in the early days.
Research costs can now be retrieved upon canceling research.
Casino Resort Tower Early Access Roadmap
The moment we've been eagerly anticipating has arrived! Casino Resort Tower is now officially available for early access! Thank you to everyone who is joining us as we embark on this exciting journey together!
And also, we enthusiastically welcome your invaluable opinions and feedback as we unveil our early access roadmap, providing an exciting glimpse into our future plans.
You can share your feedback with us through the CRT Discord server, community hub or in the comments section.