Hello, I present you with the Relic update! In this update, a new instanced zone was added but it can only be accessed once the player is over a certain level. Complete this zone for a chance to unlock a special weapon.
The player now has access to Relic Shield. A shield that blocks damage to health until it has been depleted. This shield is unlocked after the player has captured enough Forts. Should you lose enough forts, then the Shield will also be deactivated. More details will be added in-game at a later date.
Major Bug Fixes
Fixed an issue that caused armor stats not to be applied.
Fixed an issue where melee attacks would repeat the same animation if button smashing.
Changes
Most enemies will now have a special ability after the player has reached a certain level.
Aim offset while aiming with the bow.
Removed a VFX that remained after the Healer's charge attack.
New VFX for the Rogue's speed ability.
Increased the stamina cost for the Rogue's starter bow.
I will be continuing to monitor and fix other bugs as they appear. Thank you for your patience!
Hotfix 1.15.23
Sorry for the double update. I noticed the tutorial videos were not loading as intended and should now be working.
Also small fix to the landscape
Bug Fixes
Hello, a bug that caused a crash was discovered and fixed. Some update planned for a later date was also included in this bug fix.
Fixed a bug where one of the Rogue's abilities causes a crash.
Reworked 1 ability for the Duelist (Concentrated Slash)
Reworked 1 ability for the Rogue (Hunter's Mark)
Polished attack animations
Attribute Trainer UI has been updated
Patch update
New Tutorial Zone!
Here players can safely learn about the many different features and skills available to them without the threat of dangerous enemies.
Patch notes
Reduced block cost from 9% -> 5%
Increase base stamina regen for players from 1.2% -> 4%
Ability Costs now has more reduction from Endurance
New Tutorial Zone for new players
Bow Changes - Bows will now do 100% of the Rogue's Dexterity as bonus damage. This is technically a nerf for other classes, as only the rogue can truly draw out the full power of the bow now.
Base damage for all bows have been adjusted.
Update the reliability of charge attacks.
Update some areas in the world.
Melee charge attacks now use stamina.
Beta - Patch 1.7.23 notes!
Welcome to the first official patch build since leaving Early Access and entering Beta!
In this patch there are a few changes to most of the classes as a whole. For instance, most classes now have a reduction in attack speed, except for the Rogue and Duelist. There are also some buffs added to the Tank and a completely new passive for the Duelist. There were also some balance changes to the Guardian and visual changes for the Healer's passive.
Many bugs were addressed and fixed; bugs involving quests, missions, and the overall gameplay and design.
A few new graphical UI elements were added. Players can now see their passive abilities on their Skill Tree while in-game.
There are many more changes that were added and I hope you will all enjoy playing Castle Daybreak!
Hotfix
Hotfix for some equipment.
The Official Beta is here!
Complete overhaul of the game and optimization of performance. A brand new world with new abilities, weapons, and character models, and much more!
Castle Daybreak Winter Launch!
Things to be expected this winter!
Improved Enemy AI
A Linear story with side-quests
Dungeon Instances
Improved Combat System.
40+ Abilities
Castle: Daybreak - Daybreaker Update!
In this update, there are some major changes to the map design, especially the player's main base of operation.
We also see the introduction of a capture/defend system. Here, the player can capture a keep or location and then fight to defend it from enemies seeking to recapture it.
[previewyoutube="2dlQZnui5Is;leftthumb"]
There are many various changes made to the map, such as a small reward chest that awards the player with Skill Points and Experience Points when found. These chests have been littered throughout most parts of the world to help make exploration feel more rewarding. [previewyoutube="nh-LnNartu4;full"]
Some abilities have been reworked to be more fun and interesting.
Combat has also been improved for both the Player and AI.
Various improvements to the day/night cycle.
New audio/world ambient music.
New Caves!
Teleporter now allows you to teleport to checkpoints you have visited.
[previewyoutube="zACLcDjQwT4;rightthumb"]
Note: After updating, please delete your old saves in-game!