Another week is over, and here's another patch with a massive load of fixes and improvements before we bring in the next big content patch later this week.
Keep the feedback coming guys! We've managed to track down a lot of bugs this week, and couldn't have done it without your help. Cheers!
Alrighty, now to add in all these new night events...
Changes and new stuff
⦁ The inventory is now split up into 2 menus, one for normal items and one for special/passive items!
⦁ New artwork and animations added/updated
⦁ New music
⦁ Some old music tracks have been updated/mixed
Balancing
⦁ Very slightly decreased chances of gaining happiness on a successful begging
⦁ Increased price of Chocolate
⦁ The first perk of any category is now earned a bit faster, additional perks are earned a tiny bit faster.
⦁ Moving in the park is less severe on hygiene
⦁ Hygiene decays a bit faster, but decays less with each tick
⦁ Total number of perks that can be acquired in a run greatly increased
Bug Fixes & Improvements
⦁ Made various improvements to the subway (Like being able to leave anytime!)
⦁ Fixed ending text not showing the new reality level unlock
⦁ Fixed game incorrectly getting set to fullscreen at various points when playing in windowed mode
⦁ Street vendors talk!
⦁ Fixed < 1 Happiness causing the happiness stat to not display and extending time before death!
⦁ Fixed a bug where you could find duplicates of an item you already own in shops the same day you buy the item
⦁ Fixed some timing/transition issues in the park map
⦁ Fixed various crash/freeze bugs
⦁ Fixed graphical glitch if you reach 9pm while on the subway
⦁ Fixed clicks going through certain popups (So you'd end up dismissing a popup and entering a building at the same time)
⦁ Fixed a bug where spending lots of time in a menu and then coming out could confuse the timer for rain
⦁ Fixed various issues with the work buff system
⦁ Fixed stats ticking down while in pause menu or in building sometimes
⦁ The Perk Collector achievement has finally been fixed (it unlocks when you have the max number of perks for a run)
⦁ Fixed city ambience being stuck on low volume after using a shelter sometimes
⦁ Improved city ambience fading
⦁ Fixed the job office displaying a different job for one day after moving to a new area if you already had a job
⦁ Fixed street vendors affecting city ambience
⦁ Fixed various cases where begging could decrease happiness or not give money; when that's not supposed to happen
⦁ After begging from someone with the size up icon, the icon now disappears
⦁ Fixed being able to move to a new area just after entering a building
⦁ If you get the prompt to move to a new area, moving away from the city edge now allows that popup to show again.
⦁ Fixed coffee being drunk instantly when bought, it now properly gets added to inventory; even with auto eat on.
⦁ Fixed inventory text initially reading as "You have no perks"
⦁ Fixed street vendor menu text being incorrectly formatted
⦁ Fixed cases where being arrested or moved on could and getting a perk popup at the same time could cause you to lose the perk before being moved on.
Day 203 Patch!
Hello again, just a mini patch this time bringing in some needed improvements and balancing fixes. :)
Onto the next patch!
Balancing
⦁ Changed the earn rate of various perks (most categories are now earned faster)
⦁ Street vendors appear slightly more often
⦁ The clinic no longer cures addiction...
⦁ Changed the rate at which work buffs are given
⦁ Warnings from jobs now have a chance of showing if you work with less than 70 happiness. (The lower your happiness and hygiene, the greater the chance of getting a warning)
⦁ Getting a job warning now also reduces your happiness by 2
⦁ Fruit has been nerfed
⦁ Good night events are less common
Bug Fixes & Improvements
⦁ We fixed the trash popup bug!
⦁ Fixed job warnings appearing incorrectly for Daily Issue job
⦁ Fixed vending machines displaying SALE PRICE text
⦁ Fixed wet wipes image in inventory
Day 201 Patch!
What's this, another content patch within a week of the last one? We're on a roll right now, so expect a lot of hefty updates for CHANGE over the next few months... :D
This update brings in some new items and street interactables, as well as many improvements, fixes and balancing changes.
Anyway, onwards with the patch notes!
Changes and new stuff
⦁ Several new items added! These are part of the base game instead of the level system so everyone can try them out right away.
⦁ Various perk icons have been updated
⦁ Clothing Street Vendors added - Like the food vendors, these are rarely seen on the streets and they sell discounted special items...
⦁ Vending machines added - A new uncommonstreet interactable that sells a single new drink each day
Balancing
⦁ Certain Perk categories are earned slightly faster
⦁ Various item prices have been updated
⦁ Base steal chances slightly increased
⦁ Shops appear slightly more often
⦁ Certain items have been updated, buffs and nerfs! (restoring more or less hunger mostly)
⦁ The Hat item is now more effective when protecting against rain decay
⦁ Change given while sleeping on benches increased slightly
⦁ Recycler perk now gives even more cash if you recycle a lot of scrap at once (every multiple of 20 increases your bonus)
⦁ Strong back perk is more effective
Bug Fixes & Improvements
⦁ Changed how certain night events are triggered by player actions
⦁ Certain night events that award perks now only show if you don't already have the perk
⦁ Fixed some popup UI clickbox issues that should resolve the popup/text box not responding sometimes
⦁ Fixed being able to attain various clothing items that weren't unlocked via certain events
⦁ Increased the pool of items that can be attained via various events
⦁ Fixed street vendors not showing on day 1
⦁ Fixed some perks getting removed if you change area the same day as getting a perk
⦁ Fixed various cases where windows could spawn under doors and building decor
⦁ When viewing scrap, the text now correctly displays exactly how much you can carry when using multiple scrap capacity effects
⦁ Fixed soap only protecting from hygiene decay for a short time
⦁ If your reputation isn't high enough to trade or do other things in the park bridge area, the UI text now changes to reflect this
⦁ Updated city generation code so that it's less likely to get multiples of the same building near each other
⦁ Fixed some perk menu scrolling issues
⦁ Fixed busking multipliers over 4 causing notes to appear at starting speed
⦁ Fixed a bug where weather effects could drain stats while you worked
⦁ Fixed the cup item not working when sleeping on benches
⦁ Burgers no longer show in the 2nd shop item slot
⦁ Fixed sanitizer being used up by hygiene decay sometimes
⦁ Fixed addiction showing up as a perk choice
⦁ Sandwiches show less often in the 3rd shop item slot
⦁ Fixed certain perks not showing in perk menu after attaining them
⦁ Fixed owned perks showing in perk choosing menu
Day 194 Patch! New perks and more!
We're finally back with another huge content patch!
Sorry this one took a while, it was another case of needing to add a certain amount of things in order for it all to make sense as a whole. We're going back to lots of smaller patches for the near future...
Also, while this was meant to be a "story patch", we kinda went and just added a bunch of other stuff.
Anyway, let's get on with the patch notes!
Changes and new stuff
⦁ New artwork and various graphics have been updated
⦁ A new perk system! Also, we've doubled the number of perks in the game! Many old perks are also updated. People continuing their old runs with the former perk system saved in may experience some issues (mostly being able to more perks than they should), but it should translate fine.
⦁ New night events!
⦁ New sfx
⦁ New music
⦁ A new Charity event has been added
⦁ Various new and updated menus, ui elements, etc.
⦁ Work buff system added. Gain work specific mini perks while you have a job! (Not all of them are good...), more on this to come!
Balancing
⦁ Constantly giving cash to homeless is now less effective if you keep doing it
⦁ Early levels unlock a bit faster
⦁ People give food less often
⦁ City events now occur more often
⦁ Winter coat no longer gives rain immunity with certain other item combos (exploit fix)
⦁ You no longer get fired immediately from jobs, you may get a warning instead
⦁ Time passes a little more slowly
⦁ Studying now only awards happiness if you study well
⦁ Losing your jobs now costs more happiness
⦁ The rate at which perks are earned has changed
⦁ There's now a small chance you won't lose an item when going to jail
Bug Fixes & Improvements
⦁ Fixed Spirits being available in shop before it was unlocked
⦁ Fixed yet another night event black screen bug!
⦁ Fixed being able to enter buildings just as the day ends
⦁ If you lose an item after going to jail, a popup now actually tells you that happened
⦁ You can no longer use the shelter when drunk
⦁ Fixed the "Rent book" button appearing when you couldn't actually rent a book
⦁ Scrap click boxes now take priority over pedestrians, to prevent begging mis-clicks
⦁ Fixed some cases where the side of the park wasn't spawning
⦁ Fixed Scrap master not increasing scrap capacity
⦁ Fixed a case where a pedestrian would offer food and you'd get something else
⦁ Fixed rain not always reducing happiness
⦁ Status icons at the top of the UI are now more obvious when they appear
Quick update on the Story patch!
Hey, me again, another little update for you all about the incoming Story update!
Our current plan is to release it early next week, it's a pretty massive content update again though, so as always it may take us a little more time to get right.
It has more artwork, music, tons of new night events and other features have been heavily expanded, certain buildings do more stuff, along with some new perks and items... the perks are actually completely reworked, we hope you like the incoming changes! Of course we'll also be delivering a massive load of fixes and other improvements as well...
That's all for now, keep the feedback coming guys, you're awesome! ^-^
Day 175 Patch!
Hello again, just another little patch to fix a few more issues before we bring in the story update. :)
Bug Fixes & Improvements
⦁ We changed the font back! We also made some improvements to some screens with text.
⦁ Found some night events that could cause black screen under certain conditions and whipped them back into shape
⦁ Fixed police almost never catching you if you had the practically invisible perk
Day 174 Hotfix Patch!
Another day is over... and here are some more bug fixes! Onto the next patch! ^-^
Bug Fixes & Improvements
⦁ Fixed a bug where attaining items via night events could cause issues (black screen when sleeping)
⦁ Fixed some issues with night event reward icons
⦁ Made some improvements to the perk and inventory scrolling menus
Day 173 Patch!
Hello again, we're bringing you another patch of improvements, feedback requests completed and a little pinch of extra content!
Next patch will have a lot more stuff, and it's coming this weekend! It'll be mainly focused on story elements... tata for now! ^^
Changes and new stuff
⦁ A few new night events have been added. Next patch, we're adding in
dozens more... Stay tuned!
⦁ Various old night events have been edited or updated
Balancing
⦁ Study drain after not studying for a few days has been increased
⦁ Street vendors appear slightly more often
Bug Fixes & Improvements
⦁ Fixed other homeless spawning right behind the player sometimes
⦁ Fixed snow not showing sometimes during winter
⦁ Fixed scrolling issues with inventory menu, especially when you have a lot of items
⦁ The "day will end soon" warning now occurs at 6pm rather than 6:30pm.
⦁ Fixed a bug where copies of the same homeless person could appear in the city
⦁ Fixed street vendors never showing until you've seen at least 1 night event
⦁ Night events now display rewards in greater detail
⦁ Made some improvements to begging, should also fix negative happiness issue
⦁ Fixed a bug where the shop menu wouldn't always scroll in all the way
⦁ Street vendors now display the item they're selling
⦁ Music track fading has been improved, and various tracks that didn't fade in before, now do.
⦁ Fixed the timer glowing red in the morning sometimes
⦁ Fixed a bug where you wouldn't be asked to move on when approaching the edge of the city, causing the black street/background issue. If you have the black screen when you load in after experiencing this bug in a previous version, best thing is to try and walk back to the city, use a bus, get caught by police, or start a new game.
Day 163 Patch!
Another day is over, and here's another patch bringing in some more improvements and fixes. :)
Changes and new stuff
⦁ Made various updates to night events.
⦁ Long text sections now have a new font, for easier readability.
Bug Fixes & Improvements
⦁ Fixed some library book issues when loading the game
⦁ Fixed library book popups sometimes having incorrect text.
⦁ Fixed a bug where you could duplicate night event rewards by spamming the continue button at an exact time
⦁ Fixed another night event bug! (this was caused if you had the scrap master ability)
Day 161 Patch #2!
Ok, it's been several hours since our last patch, but we really wanted to fulfil some more requests from the community before we finish off the next content update. We're busy writing the new night events now! ^-^
Balancing
⦁ Updated some shop prices a bit
Bug Fixes & Improvements
⦁ Various fixes for the inventory menu
⦁ The game no longer moves you out of the area automatically even when you turn back from the exit
⦁ Fixed "Pests" city event showing the tabloid popup instead of the pests popup
⦁ Fixed the dog being invisible, but interactable, sometime after losing him
⦁ Reduced the response delay when interacting with other homeless
⦁ Updated lighting a bit
⦁ You can now only spend time in toilets when there's bad weather, toilet ui updated slightly