Change: A Homeless Survival Experience cover
Change: A Homeless Survival Experience screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Change: A Homeless Survival Experience

Day 303 Patch!

Another day is over, here's another patch! This time we're bringing in a load of balancing and bug fixes along with some community request fulfilments.

Next up, more content! :D

Changes and new stuff



⦁ You can now use the bus to get to your resident shelter!


Balancing



⦁ Social anxiety affects begging success slightly more

⦁ STUDENT per buffed, now also decreases hunger decay moderately when studying

⦁ All perks are earned faster except scavenging perks

⦁ Pedestrians give slightly more change

⦁ Increased base hunger gained from eating trash food

⦁ Slightly reduced chance of becoming ill from trash food

⦁ Increased chances of cigarettes appearing in shop if you're addicted

⦁ Removed Library card from the shop

⦁ Slightly decreased base chances of being addicted

⦁ Using benches now awards points towards street perks

⦁ Increased minimum change given when using benches

⦁ Hot chocolate price reduced

⦁ Police walk faster

⦁ Updated various drop chances of items in trash cans

⦁ Maximum number of perks possible increased to 9 for all categories


Bug Fixes & Improvements



⦁ Fixed a new city being generated when loading back into the game most times (This will only be in effect after your next save)

⦁ Fixed homeless disappearing if you talk to them when they're waiting for day labour

⦁ Fixed residency shelter not being generated on load after switching from the game to the menu more than once if you had residency

⦁ Fixed some crash/freeze issues

⦁ Fixed some issues with the screen going crazy/changing resolution when opening the game

⦁ When selecting NEW RUN on the death screen, now begins the run with your currently selected character rather than switching to default

⦁ Fixed broken tutorial window

⦁ Coffee and Hot chocolate icons have been swapped

⦁ Fixed a bug that caused crowd pleaser to think more people were watching you busk than actually are

⦁ Library and Job menus now properly update their UI after using them (removes buttons like studying and go to work if you can't actually do that)

⦁ Fixed bench not always giving correct change amounts for the amount of time spent on the bench

Day 301 Patch! New character, new perks and more!

The new update is here!

This time we're bringing in the long awaited mental illness character story and a bunch of other stuff, as well as a load of community request fulfilments!

Sorry for the wait on this one, a lot of this content had to be added in one go for it to work, and we've also been hard at work on the ending cutscene in the background.... hopefully it'll be done soon!

We're going back to multiple patches a week now, so stay tuned and don't forget to leave feedback! Next up is more night events, item and story features.

Phew, well I haven't slept for a couple days, so... I'm gonna go do that. Onwards to the patch notes! :D


Changes and new stuff



⦁ Various new artwork & animations added

⦁ New SFX added

⦁ Mental illness character story added! My personal favourite, this character can be the most challenging; you get 2 random mental illnesses/maladies that are common among the homeless at the start of the game, from a pool of several different kinds. These maladies are unique to this character. Getting past winter in your previous/current run will give your character new random maladies in your next run.

⦁ Some new night events!

⦁ Day Labour system added! Look out for billboards in the street, here you can compete with others waiting for risky temp work from trucks that pass by.

⦁ The park has had some updates!

⦁ New interactions available with other homeless in the street. Each character now has unique interactions, depending on your relationship with them and your street reputation. They may also wander around the city and have a wider variety of behaviours they enact depending on various factors like time of day! We're going to be developing these characters a lot more in the next update.

⦁ 12 new perks added!


Balancing



⦁ Coffee & energy drink have been nerfed a bit (slightly less walk speed increase)

⦁ Increased number of bus stops, benches and trash cans that get generated slightly

⦁ Magazines have been nerfed very slightly (1 point less happiness/study on average)

⦁ Having a high street reputation (>50) now also slightly decreases chances of being mugged

⦁ Veteran nerfed a bit, now starts with £7

⦁ Late game perks are earned slightly faster

⦁ "HIKER" perk buffed, now also greatly reduces hunger decay while in park

⦁ "CROWD PLEASER" perk nerfed, now multiplies multiplier by 1 + 1 for every 4 people watching (previously 2) < This was probably the most OP perk in the game...

⦁ Novel item now gives slightly more happiness & study

⦁ Hot chocolate item now only gives 1 happiness

⦁ Hot chocolate now gives you a cup when you drink it (this was actually always meant to happen, so more of a bug fix)

⦁ Various shop prices updated

⦁ "Secure bag" nerfed, now greatly reduces chances of pests in the night instead of being practically immune

⦁ Pests have a higher base chance of appearing in the night and taking food when sleeping in the street, but now they only take some of your food... most of the time.

⦁ STUDENT perk nerfed, now only your first study each day is shorter :(

⦁ You can no longer study if you're drunk

⦁ Fountains and toilets appear slightly less often

⦁ You now cannot get positive work buffs from a job while your happiness is less than 60 (previously 50)

⦁ Increased job study requirements

⦁ Adult learning charity event nerfed, now gives base 8-12 study (previously 10-15)

⦁ Increased base wages for street cleaning job

⦁ Longer work hours for Fast food and shop jobs

⦁ Base chance of being mugged significantly decreased

⦁ Stealing is slightly easier

⦁ You now cannot have the DISLIKED work buff if you already have TRUSTED and visa versa.

⦁ The residency system is now more lenient (takes longer to lose residency & takes longer to lose access to your bank account when residency is lost)


Bug Fixes & Improvements



⦁ Fixed various issues with magazines

⦁ Fixed various misc crash bugs

⦁ Fixed residency being lost when loading back into the game

⦁ Removed one of the NPC homeless characters from street generation (the one who wasn't Joe, Bill or Maggie), he's going to be our dealer in the next update...

⦁ Updated and improved various menu and UI elements

⦁ Fixed "New Clothes" text being wrong in the shop (now "Smart shirt")

⦁ Updated various texts and text formatting

⦁ Fixed warnings from poor job performance not always correctly dealing with number of warnings to be fired

⦁ Fixed sometimes getting the "DISLIKED" work debuff even when working with high hygiene

⦁ Fixed "Healthy" perk not being applied when auto-eating food from the shop

⦁ Vending machines and street vendors now have text describing item details

⦁ Fixed the white square graphic bug in certain night events

⦁ Fixed other homeless not always scolding for begging near them

⦁ Fixed clicks going through certain menus and other UI items that could activate street vendors and vending machines

⦁ Fixed some bugs with selling daily issue

⦁ Fixed cake not restoring happiness when auto eat is on and you buy it in the shop

⦁ Fixed not always entering buildings when clicking on them and moving

⦁ Fixed certain stats not displaying their amounts when less then 1 sometimes

⦁ Fixed Hunger/Happiness ticking down while in certain parts of the park and not currently travelling

⦁ Fixed buggy tutorial window

⦁ You cannot enter the toilet menu after 8pm, rather than showing it and not being able to do anything

⦁ Subway commuters will now sometimes complain about you begging there during rush hour

⦁ Fixed cups not appearing in inventory until after reopening inventory sometimes after drinking coffee and other items

⦁ Fixed speech bubbles showing over the pause menu sometimes

⦁ Fixed other homeless characters slurring when you're drunk

⦁ Fixed being able to rent/return library books if the library is closed

⦁ You don't need to hold down - & + buttons in the bank menu for as long to rapidly increase amounts

⦁ Fixed a bug that caused you change to a strange position after using benches

⦁ Reduced volume of "Item placed in inventory" sfx

⦁ Perk and inventory menus now reset their scroll values when opening/closing the pause menu (defaulting to top)

⦁ Fixed only being able to scroll the perk menu with drag by clicking and dragging on perk icons, now click and drag anywhere

⦁ The "Go to work" button no longer displays if you can't actually go to work for some reason (like having already worked that day)

⦁ Fixed bank not displaying funds you had the first time you enter it after loading the game or after losing residency and regaining it

⦁ Fixed scrap and cups being possible "give" items when making a trade... that was a bad exploit!

A quick update on the upcoming content patch!

Hey everyone, just a little post here on the progress of our next patch.

The next patch is massive. We've got new perks, more playable characters and more things to do in the street, along with many new night events! The park is also getting some attention this patch.

Because of this, it's taking a little longer than usual, but it should be ready sometime next week!

Thanks again for all the lovely feedback guys, you rock! We'll keep you posted on the next update as we go. ^-^

Day 270 patch! Also, we're in the Summer sale!

Hello again, time for another update with some much needed bug fixes and improvements before we bring in the next content patch.

We'd love to hear everyone's thoughts on the veteran character! As always your feedback has been really helpful in tracking down bugs and bringing a lot of improvements to the game!

Oh, and we're also in the Steam Summer sale at 25% off right now, tell your friends! Onto the patch notes! :D


Changes and new stuff



⦁ Added a little transition effect to night events


Balancing



⦁ "Soup kitchen" charity event now also gives 2 happiness

⦁ Illnesses drain hunger more quickly

⦁ Persuasive perk buff: unsuccessful multiple beggings on one person is now also less likely to have a negative response

⦁ Perks are earned a tiny bit faster

Bug Fixes & Improvements



⦁ Fixed perk popups bugging out and making you addicted to alchohol instead in certain circumstances

⦁ Fixed various issues with late-game perk awards

⦁ Updated various UI & item texts

⦁ Fixed progress towards next perk not always being loaded properly when re-opening the game

⦁ Fixed being able to use the same library book over and over

⦁ Fixed "Buy" button getting stuck as "Exchange" after using food stamps

⦁ Added some more sfx feedback to various things

⦁ Fixed a bug where item prices, amounts actually paid and steal chances would start to bug out once you have a high enough inflation city event level

Day 265 Hotfix patch!

Another day is over... and here's another patch, bringing in some quick fixes for the previous content update. :)

Onto the next one!


Bug Fixes & Improvements



⦁ Fixed the thoughts and feelings button not always working

⦁ Fixed being able to get multiple night event rewards by spamming the continue button

⦁ Fixed Spirits displaying incorrect happiness gains

⦁ Fixed an issue with incorrect scrap max

⦁ Fixed the continue button in night events not always working

⦁ Fixed not being able to move at dawn when you have the "Wrist watch" item

⦁ Fixed magazine not always working properly

⦁ Fixed being able to spam certain popups for extra rewards

⦁ Fixed the "Stop busking" button not working

⦁ Fixed the veteran being automatically unlocked (any of you who already loaded the game since last night's patch will still have them)

Day 264 Patch! Veteran story added & more!

Phew! Sorry for the wait, the veteran character story has now been added into the game! We've also got new items and a ton of fixes and improvements!

You guys have been leaving some great feedback, it's been a massive help and all the kind words are always great for our motivation! :D

Next up, more character stories and things to do in the street!


Changes and new stuff



⦁ The Veteran character story is now playable! The Veteran starts with a minor random item of clothing (The item may change on your next run if you make it past winter) and unique maladies. Unique night events are also possible!

⦁ We finally added an options menu to the title screen! :D

⦁ Several new items have been added!

⦁ Pedestrians have more possible responses and interactions!

⦁ More night events have been added


Balancing



⦁ Less scrap is found on the street by default

⦁ Crime level now increases even more when caught by police and you already have a moderate crime level

⦁ Rental price greatly reduced from £200 to £150

⦁ Various perks which are OP to obtain as your first perk in the early game, now only appear as a possible perk choice after already obtaining a couple perks in that category (Looking at you, recycler perk...).

⦁ Slightly decreased base chances of being mugged

⦁ "Alert" perk is more effective

⦁ Slightly increased base cash earned from busking

⦁ "Beguiler" perk now also slightly increases cash gained from choice interactions with pedestrians

⦁ You no longer get change from sleeping on a bench if you do it for less than an hour

⦁ "Charm" perk changed, it no longer affects job success. Now, pedestrians may give you better items...


Bug Fixes & Improvements



⦁ Fixed sometimes not being able to pick up scrap when you should be able to

⦁ Fixed clicks going through the "start bonus" popup

⦁ Fixed shop "Buy" button getting stuck as reading "EXCHANGE" after using food stamps

⦁ Updated Malady menu a bit

⦁ Fixed various issues with Park and various areas staying on screen after leaving

⦁ Fixed various issues with the perk UI, scrolling fixed!

⦁ Fixed a case where a food vendor would have a graphical glitch on their sign

⦁ Clothing vendors no longer generate at the start of the day if you already own all clothing items (But food vendors appear slightly more often)

⦁ Fixed deposits in bank being reset when you lose residency

⦁ Fixed bench change popup text showing incorrect amounts

⦁ Improved music volume fading

⦁ Fixed that last window in the opening sequence not being quite in time with the music

⦁ New Maladies added are now shown at the top of the Malady menu

⦁ Menu music no longer fades out on the character select screen

⦁ Fixed clinics always stocking the same item

⦁ Fixed losing residency after spending just one day away from resident shelter sometimes

⦁ Fixed needing to close the trade popup after trading in order to trade again

⦁ Fixed getting multiple late for work warnings at once which could get you fired

⦁ Fixed "EXCHANGE" button in shops being formatted incorrectly

⦁ Fixed clicks going though popups when interacting with other homeless

⦁ Fixed the park UI staying on screen and causing issues if the day ends while in the park.

⦁ Fixed some cases where sfx sounds would play on game load

⦁ Updated various loading screen tip texts

⦁ Fixed some cases where clicks on the night event UI wouldn't register for a second or so.

⦁ Rats are now more visible in the streets

⦁ Fixed certain settings not carrying through when switching between the main menu and the game

⦁ Add some new tooltips to various UI elements

⦁ "New Clothes" name changed to "Shirt"

⦁ Pedestrians no longer tell you "You stink" when you have good hygiene

⦁ Fixed "Tolerated" perk not always working as it should

Day 249 Patch!

Another week is over, time for another patch!

This time we're updating the clinic a bit and bringing a massive load of bug fixes and balancing changes to the game.

I know you're all eagerly awaiting the new characters, we'll have the animation work done soon! We're also bringing a few changes to the park in an upcoming patch.

That's all for now, keep the awesome feedback coming guys! ^-^


Changes and new stuff



⦁ Clinics now also sell a single utility item that changes every day!

⦁ Amount of Scrap on the streets now regenerates slowly even if you stay in an area (Affected by WASTE DISPOSAL city event)


Balancing



⦁ Base price of mobile phone greatly reduced (until its other features are developed )

⦁ Various other prices have been updated

⦁ Pedestrians now carry a little more money

⦁ Libraries now close at 4:30pm

⦁ Street and work/study perks are now earned faster

⦁ Mid-late game perks in all categories are now earned much faster

⦁ Various negative night events have a more dire effect on your happiness

⦁ Base "Warmed" time after warming in winter slightly reduced

⦁ You can no longer study in the library if you have an overdue library book with a fine


Bug Fixes & Improvements



⦁ Added "New" icon to inventory menu on the special items tab, to direct player attention when they receive a new special item.

⦁ Characters are now animated in the character select screen

⦁ Fixed the music selected at the start of each day often selecting the same tracks over and over again, more variety!

⦁ Trades now always use an item that you actually own for trading in most cases

⦁ Fixed trade menu being closed everytime you make a trade

⦁ Fixed working popups displaying incorrect wages when you have the "pay rise" work buff

⦁ You can now access your bag when in the park (But you can't access your special/perm items)

⦁ Fixed a bug where constantly opening/closing the trade menu when you have the "Connected" perk could allow you to get loads of items in the trade

⦁ Improved tutorial images

⦁ Fixed some popups having text going outside of the popup borders (Like city event popups)

⦁ Fixed a bug where the "Collector" perk would make a scrap pickup count as 2, but then you couldn't pick it up if you only had space for 1. Now you get at least 1

⦁ Fixed a bug where the "Happiness down" sfx would play even if a perk or item prevented that happiness loss

⦁ Library books now only give the "Survival skills" effect if it's currently winter

⦁ Added some new tooltips to various parts of the UI

⦁ Fixed the "Trusted" work buff not working as it should

⦁ Fixed being able to use the same Library book multiple times

⦁ Fixed certain jobs displaying PM start times when they're actually AM in some cases

⦁ Fixed not being able to attain later level perks in Work/Study or Survival categories

⦁ Library book late return fines are now capped to £15

⦁ Fixed a bug where you could click through a choice response speech popup when begging to enter a building, which would freeze the pedestrian

⦁ Default Bank menu text now updates based on whether you have residency

⦁ Fixed a residency day count not being properly reset after losing residency in certain cases

⦁ Police station menu text now informs the player that spending a night in jail will skip winter

Day 244 Patch! New building and other things!

Phew! It's been a whole 2 weeks since our last update, sorry about that, we've been really busy on all the new content that's coming in.

First off, we have a new building! At the Bank, you can open an account for a fee and deposit your cash to protect it from bad events. But you'll need a residency card in order to do this...

Secondly, the residency system! More on that in the change-list.

This is one of the first features that we decided not to do In the original design of CHANGE; back then, we were focused on a more abstracted and simple version of the game. Now, we're taking this step to adding in more of the complications that homeless face, but still, as in most cases, in an abstracted form. The community have made it clear, that the depth of the base game is still lacking, so, we're on it! ^-^

As for the other playable characters, we've also been working on these in the background, they're neeeearly ready! We're just currently waiting on some animation work to be completed, we think next week is likely, but we'll keep you updated.

Okie doke, here's your change list for this patch! :D

Changes and new stuff



⦁ Bank building added!

⦁ Residency system added. By staying at the same shelter for a certain number of days in a row, you can become a resident. This is a requirement for opening a bank account, and also passively increases your hunger recovery in your shelter as well as a nice job success boost. Spending too much time without resting in your shelter or moving out of the area can cause you to lose residency. Use your residency card in the inventory to find your shelter.

⦁ The default "Poverty" character has had an animation update!

⦁ Several new night events added

⦁ Starting text has been updated


Balancing



⦁ Hunger decays a tiny bit slower

⦁ Happiness decay in bad weather slightly reduced

⦁ The first perk in any category takes a little longer to get

⦁ Mugging events are slightly more likely if you're carrying a lot of cash

⦁ Base steal chances for food items increased

⦁ Picking up scrap awards a little less points towards scavenging perks

⦁ Job success chances from happiness reduced

⦁ Tie item now gives a 7% job success increase instead of 10%

⦁ Library card can no longer be gained as a start bonus item

⦁ Upper limit of base study gains slightly reduced

⦁ Building generation has been modified. Less empty buildings and more shops, number of libraries that spawn slightly reduced.


Bug Fixes & Improvements



⦁ Fixed a crash/freeze that could be caused by selecting "Street smarts" as a starting bonus

⦁ Fixed a crash/freeze that could be caused by studying on the first day

⦁ Fixed the text in the shop being truncated for certain items

⦁ Fixed steal chance buffs being applied twice in some cases from thief perk and fingerless gloves

⦁ Scrap icon updated

⦁ Reduced delay when picking up scrap and it actually getting to your inventory

⦁ Fixed being able to click through popups when interacting with the "tutorial man" in the starting area

⦁ Fixed job success chance not correctly updating displayed values from buffs of certain items (the buffs still worked under the hood)

⦁ Improved transition timings for certain menus

⦁ Fixed Maladies not always saving/loading properly

Day 226 Patch!

Hello! It''s time for another update; this patch we're bringing back some challenge to the game and adding the start of the new 'Malady' system!

There's also a ton of bug fixes and improvements, next up is more story elements and possibly... also other playable characters! :D


Changes and new stuff



⦁ New "Malady" system added. Things like addiction, mental illness and other negative traits will go in here from now on. Think of it as a negative perk system, more on this coming soon!

⦁ Some new night events!

⦁ A bit of a UI rework

⦁ Addictions will now get progressively worse as you keep abusing substances


Balancing



⦁ Hunger ticks down a tiny bit faster

⦁ Perks are attained quite a lot faster

⦁ Study requirements for some jobs -has been increased

⦁ Increased chance of pests stealing food when sleeping outside

⦁ Winter has a greater effect on walk speed

⦁ Base stealing success chance increased slightly

⦁ Thief perk is more effective

⦁ Drunk effect lasts longer after drinking

⦁ Certain food items restore a little more hunger


Bug Fixes & Improvements



⦁ Fixed not being able to leave the subway until it timed out

⦁ Fixed the "fired" popup sometimes showing right after a warning when late for work

⦁ Fixed some job warnings causing happiness to increase

⦁ Fixed Work & study perks being gained too quickly by buying daily issue papers

⦁ Job warnings due to low stats has a slightly lower chance of occurring

⦁ Fixed pills having the same icon as the vitamins in inventory

⦁ Fixed welfare cuts city event coming in at level 3 right way

⦁ Fixed umbrella not counting as a perm item in some circumstances

⦁ Fixed being able to obtain multiple work buffs of the same type

⦁ Fixed BUY/EXCHANGE button not appearing when you have food stamps but not enough cash to cover the price of a food item

⦁ Fixed the WORK ETHICS perk only working on daily issue job

⦁ Fixed Z ordering on Lampposts

⦁ The RESET button no longer also resets options such as resolution

⦁ Fixed cigarettes restoring happiness as though you had been drinking

Day 214 Patch!

Hello again, here's another mini patch to fix some issues before we bring in the next content update!

Next patch will include a bunch of new night events! :)


Bug Fixes & Improvements



⦁ Fixed a few more crash bugs

⦁ Fixed some menus in the park causing stat icons to show over the other UI

⦁ Fixed being able to wait out the rain in the pause menu if you timed it right

⦁ Fixed Street vendor speech displaying over various ui elements

⦁ Fixed game music being played in main menu

⦁ Fixed infinite flask use exploit...