Change: A Homeless Survival Experience cover
Change: A Homeless Survival Experience screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Change: A Homeless Survival Experience

Day 116 Patch!

Hello again, it's time for another patch! This time we're bringing in a fresh new set of fixes and fulfilling some requests from the community.

That's all for small patches right now, the next one will be our biggest update yet! We're opening the park, adding a new building and adding other homeless into the game. Stay tuned! ^-^


Changes and new stuff



⦁ You can now level up and progress through your item unlocks with successful runs!


Balancing



⦁ Tents and sleeping bags no longer provide a happiness bonus when using shelters, now the bonus only applies if you sleep rough. But they still improve the chances of a good night event.


Bug Fixes & Improvements



⦁ You can now switch to non-16:9 aspect ratios when setting your resolution. Please let us know if any particular resolutions cause issues! The game is still best played in 16:9, do let us know if you want us to add a resolution that isn't available yet.

⦁ Also, fixed a bug where you couldn't select any resolutions...

⦁ Fixed a bug where moving to a new area caused shelters and other buildings to be closed or think it was the wrong time

⦁ Fixed a bug where it could become winter after moving if the next day was winter

⦁ Fixed animations being able to go waaaaay too fast if you had speed boosters (again)

⦁ It now takes a bit longer for a night event you've already seen to appear again

⦁ Fixed a bug where the "warmed" status could start cooling down while the game is paused

⦁ Fixed various cases where a good night event reward would still show a sad face

⦁ Fixed a bug where you would steal an item when the game told you you were buying the item while inflation is active

⦁ Fixed a bug where street vendors did not show a buy button when first using one

⦁ Crime icon added to Laying low popup

⦁ Fixed a bug where the "apply" button would continue to show in the job office while waiting to hear back on an application

⦁ Fixed a bug where the game could crash or freeze when hitting max level

Day 108 Patch!

Hello again, we're back with yet another patch!

This time we're bringing in some more significant balancing changes and bug fixes. Resolution fixes coming soon! Remember to keep an eye out for the massive update that's coming in a few weeks. :)


Balancing



⦁ Toothbrush now restores 50 hygiene instead of 100

⦁ People are carrying a bit more money now

⦁ All night events, both good and bad, have a greater effect on your happiness

⦁ Various shop prices have been reduced

⦁ "Warmed" status now lasts longer


Bug Fixes & Improvements



⦁ Fixed Real estate menu still saying the required deposit was £300

⦁ Fixed the "Next Unlock" showing nothing if the item unlocked was a building

⦁ Fixed Bar building showing before it is unlocked

⦁ Fixed Library card showing in shops when you already own it

Day 105 Patch!

Hello again, another day is over... and here's another patch! Fixing some issues and adding a new player level UI, next up is resolution issues resolved and some other fixes like awarding xp properly when completing a run.

P.S: Thanks again for all the kind words and constructive criticisms, you guys rock, as always. :D

Changes and new stuff



⦁ Added player level UI to story/character select screen


Bug Fixes & Improvements



⦁ Fixed the quit button in the job office

⦁ Fixed city event generation code so that the first or second event is no longer almost always "inflation"

⦁ Fixed city events going over level 3

⦁ Fixed moving to a new area sometimes causing winter to start or end

⦁ Fixed the Cake item not charging you when you buy it... boo us

⦁ Fixed some street vendors not listening to clicks

⦁ Fixed a case where a building could be flipped incorrectly

Day 104 Patch! New items and other things...

Hello all and happy new year! We're back with another content patch, adding several new features including the mobile phone.

Currently the phone is only useful to use as a map, but later on there will be other characters you can call.

We've also mixed up the pacing of the game quite a bit, so old strategies may need to adapt a bit. We're also still expanding the use of some more buildings soon, and in a few weeks, we're opening the park...

The next update will bring some much needed other fixes for things like resolution issues and some general UI improvements. We'll also be adding a modification to the current win scene so you get XP.

That's all for now, expect a bunch of quickfire patches over the next week! :)


Changes and new stuff



⦁ City menu added, now you can track all your city events!

⦁ 7 new items added (including the much requested mobile phone! We'll be expanding this item with the park update), you'll need to reach level 14 to unlock 2 of the other new items.

⦁ Street vendors have been added, this feature will be expanded later on.


Balancing



⦁ You can now only study in the library once per day (unless you meet the requirements to study more often...)

⦁ Base amount of study gained from studying has been increased slightly

⦁ Amount required to rent reduced to £200

⦁ Various events that award hunger now award more

⦁ Hunger decays a bit slower


Bug Fixes & Improvements



⦁ Fixed some typos

⦁ WE FIXED THE REALITY LEVEL CRASH! :D

⦁ Fixed the win screen saying you unlocked a new reality level when not playing on your current max reality level

⦁ You now get a second prompt for quitting your job

⦁ Total perk counter added to perk menu

⦁ Fixed a bug where the police lookout perk ability would sometimes tell you a policeman was coming from both sides of the screen

⦁ Fixed the "laying low" state remaining after spending a night in jail

⦁ The bus travelling transition is now a bit faster

Quick update on the patch

Hello all!

Sorry about the long wait for the incoming patch, we don't usually take a couple of weeks, but we managed to fit quite a lot into this one. It'll be going live tonight!

Heads up, new items, street vendors and more is on the way! Including a fixed reality level system and a look at the general game pacing and some fulfilled requests from you guys....

I'd expect it by 9pm GMT. :)

Day 87 Patch!

Hello again, we're back another little tidy patch, fixing some requested issues and preparing the game before we add the new content in a couple days.

Enjoy! The big one will be coming nearer the end of the week. :D


Changes and new stuff



⦁ Fixed/updated some typos and UI elements

⦁ Player level system has been changed, the game now starts with more items unlocked!


Balancing



⦁ Sandwiches appear less often in the early game (too often sandwiches would fill the third slot because there weren't enough items unlocked for the random generation)

⦁ Time now moves a tiny bit faster

⦁ Hunger decays slightly faster

⦁ Perks around stealing are slightly easier to obtain.

⦁ Hygiene no longer decays while in toilets

⦁ Stats decay a bit slower while working or studying

⦁ Shelters have charity events more often


Bug Fixes



⦁ When working, time now stops again after work when the wages popup shows.

⦁ Fixed a bug where you could reset your reality level by quitting and restarting the game sometimes

⦁ Fixed a bug where entering a shelter within 1 minute of 9pm would cause issues

⦁ Fixed a bug where spamming the main menu could cause the screen to lock when selecting reality level or character

⦁ Fixed some cases where a building would spawn with a window behind it

⦁ Fixed a bug where the first beer or cigarettes after losing an addiction would cause addiction again

⦁ Fixed the "Day will end" or "choose a response" text going crazy if the time was stopped

⦁ Fixed stats decaying while in bar

⦁ Fixed being able to enter buildings while a begging choice is showing

Day 82 Patch! Bar update!

Hello again, another daily patch here, bringing some changes to the bar and some more minor gameplay and balancing changes. We plan to expand just about every building as we progress. You guys are smashing it with the bug reports!

Next patch will be a new content patch! ^-^


Changes and new stuff



⦁ Bar has been updated

⦁ You now cannot work or apply for jobs when drunk


Balancing



⦁ Shelters are now slightly less common (this is for balancing with the new denser streets)

⦁ Beer & cigarettes now restore 2 more happiness


Bug Fixes



⦁ Fixed a bug where spending a night in jail when you have no items could cause issues

Day 81 Patch! Some big fixes for jobs...

Another day is over, and here comes another patch!

Some big fixes for jobs here, namely, your hunger and happiness were prevented from decaying while working and we fixed that, so the late game won't be quite the smooth sailing it was before.

We also added some minor features such as pests at night, and some other balancing and bug fixes. Enjoy....


Changes and new stuff



⦁ A new city event has been added!

⦁ If you sleep outside at night, you might lose a food item to pests...


Balancing



⦁ Lose less happiness when you go to jail!

⦁ But if you do go to jail, you will now lose a random item...

⦁ Some job related perks now take a little longer to get

⦁ Hygiene requirement for library use increased to 30

⦁ Reading glasses item gives slightly less bonus study

⦁ Minimum amount of study you can gain increased to 2

⦁ All jobs give less money (sorry).

⦁ Spending time in the bar now gives 40 hunger instead of 25


Bug Fixes



⦁ BIG FIX - > Fixed hunger, happiness, etc not decaying while you work. That made the late game way too easy. Many of you may need to adjust former strategies to adapt.

⦁ Fixed the apply button showing at the wrong times within the jobs menu or not showing at all

⦁ Fixed Abandon Run actually resetting EVERYTHING including reality levels and player level if you close the game before the new game loads in.

⦁ The bus no longer displays the price as £1 when you own a bus pass

⦁ Fixed the "What is your story?" menu becoming messed up if you press BEGIN very quickly after loading into the game

⦁ Fixed Fast food and cleaner jobs not showing the proper reward popup after working

Day 80 Patch!

Hello all, we're back with another mini tidy up patch to address some more issues from the previous update, we'll have a new patch with more items, perks and reality levels next... Keep the bug reports and feedback coming! :)


Changes and new stuff



⦁ Placeholder ending text has been updated


Balancing



⦁ Hunger and happiness decay 0.2% faster

⦁ Chance of being given a sandwich by a pedestrian reduced

⦁ Benches and trashcans appear slightly more often


Bug Fixes



⦁ Fixed a bug where if you return to a job building and get a job after it's start time, you're immediately fired

Day 77 Patch #2!

Hello again, it's been several hours since the last patch, so here's another one! We're just fixing a few leftover bugs we added earlier. Sorry for the wait! :D

Balancing



⦁ Hunger and happiness decay 0.8% slower

Bug Fixes



⦁ Fixed a bug where you could get stuck in a new city loop by walking to the edge of the map

⦁ Fixed a bug that caused the "enter building" icon to show on the wrong building

⦁ Fixed the Sausage roll displaying the Hotdog hunger restore amount in the shop