IT'S HERE! It's finally time for another massive patch; this one one brings in a ton more story, new items and many other new features. This is our biggest update yet by far.
Sorry it took a bit longer than usual, we tend to add content in little pieces every week, but this one required a whole load to be added at the same time for it all to make sense... It's worth the wait!
But, there's still more to come! However, we are now fast approaching the end of our time on Early Access. You guys have been an awesome community that just keeps growing and supporting us and we'll probably keep adding some events and things even after the official release. We're almost there now... ^-^
A lot of polishing and work has gone into the game lately and as such, we feel that now is the time to increase the price of the game a little. It'll happen in the next week or so, so now is the time to buy the game (or tell your friends to) if you're on the fence!
Next up is gender selection (planned for next week, we've been working on this at the same time) and the final ending cut-scene. Plus a few other things we have under wraps...
It's the final push now everyone, new trailers and all sorts coming in the near future, so get your feedback in while you can! Also, tell your friends about us; we need to spread the word about CHANGE! :D
Anyway, without further ado, here's the big list of patch notes:
P.S: Because this update changes so many things, we can't guarantee that your current run will be properly balanced or whether strange things will happen.
Changes and new stuff
⦁ We've nearly tripled the number of night events, including more story with the other homeless characters and events unique to each character class/story. The night event system also now more accurately matches your choices and play style the longer you play. In general, the narrative elements of the game have more depth. Of course, we're still not done and have even more content for this coming soon.
⦁ Several new items added! You'll need to advance your player level to unlock a few of them.
⦁ Some new starting texts have been added for various character stories
⦁ Various new interactions with other homeless are available if you know them well enough! Join a syndicate, exchange numbers, take street lessons and more! Different characters will have different options, and the characters also have some more "depth" in general and their reponses are more in tune with your past actions with them. We're still working on trying to make them feel more real.
⦁ Park update! New features and events, including new interactions with the homeless staying there (if you go at the right time of day or ask them to meet you there), learning new perks and more!
⦁ New pocket menu added! This is basically a customisable quick item bar.
⦁ Payphones added! You can now also get people's phone numbers, if you know them well enough! You can also check them for a small amount of change (though we're going to change how this works to make checking for money faster).
⦁ Mobile phone item updated! (Price is also increased)
⦁ Various new artwork or UI updates, including removing all cursor word items like SEARCH, WASH, etc.
⦁ New sfx added or updated!
⦁ New music added!
⦁ Steps for unlocking the true ending added! The true ending is a fully animated and scored cutscene which will be added at the end of Early access and requires that you've beaten the game with at least 3 different characters. If you've already beaten the game with 3 characters, then you'll see the ending when you next complete a run after the ending is released.
Balancing
⦁ There's a slightly higher chance of certain good night events occurring due to the requirements for these events appearing being lowered. But the chance of bad events in the first few days is increased.
⦁ The "Ambition" perk now only awards happiness if you study ok or very well, and doesn't give happiness if you only get 1 book in the study screen. This became too much of a "must have" for every run, so we're moving a lot of happiness mechanics around for this one.
⦁ Pedestrians are slightly less generous
⦁ Reduced base chances of being mugged in the night
⦁ It takes a little longer to become addicted to something (except bliss, which is still instantly addictive)
⦁ Vending machines spawn more often
⦁ Perks are earned faster, especially mid-late game
⦁ Begging timing updated
⦁ Early game busking earn rate increased very slightly
⦁ Parked cars now have much greater rewards, but it takes longer to break in...
⦁ Soup Kitchen charity event now gives 1 more happiness
⦁ You now also gain a little happiness if you earn a decent amount when sleeping on a bench, sometimes
⦁ Clinics are more expensive
⦁ Survival perks are earned much faster
⦁ Slightly less cash is taken on average when mugged
⦁ Police will now reduce their warning count for moving you on by 1 if you don't commit to any crime related activities for a few days by default (MUCH less effective than the related perk)
⦁ Being caught stealing from a shop now increases your crime rating a little less
⦁ Police can now see you from a slightly greater distance, but it takes 1 more warning before they move you on
⦁ "Size Up" perk is now more accurate and you now need to hover the mouse over pedestrians to size them up
⦁ You can now lose up to 3 special items if you're mugged (chances increased if you have loads of items)
⦁ Pests in the night now take a lot more food, sometimes
⦁ Other homeless now haggle more when doing day labour (this is actuallly more of a bug fix, but it heavily affects balancing in this area)
⦁ When busking, notes also move horizontally a little now
⦁ Busking is now quite a bit harder if you play when drunk
⦁ Illnesses are more severe (hunger drain increased)
⦁ The bar now takes half as much time and is now open until 8pm
⦁ A certain few events where someone is kind and gives you an item, they didn't give happiness before. Now they do.
⦁ The happiness maintain threshold for getting out of a depression has been reduced slightly (IE it's a tiny bit easier to get out of a depression)
⦁ STREET SAVVY now always shows as a choice on your first STREET perk gain. Because it's more useless the more perks you have.
Bug Fixes & Improvements
⦁ Added some new tip texts to the loading screen
⦁ You can now use public toilets for shelter as soon as it starts raining rather than only when it's progressed to pouring
⦁ In certain night events where you spend time with another character through to the morning, they'll now be there when you wake up.
⦁ The flask item now says what drink it currently contains when you hover over it
⦁ The random starting story text when you first start a new game now has more of an impact on your story, instead of only the character story/class having an impact. For example, when choosing abandoned, your story could be about a background in foster care, or escaping from an abusive relationship and this may come up in future night events. We're still working on this area though.
⦁ Improved tooltip positioning
⦁ Fixed eat button mode being off by default, instead of LOWEST VALUE food setting even though it said it was already on that setting
⦁ Fixed an issue where certain night events involving the dog would get bugged and display yes/no options when it should just be continue
⦁ Fixed some issues with Scrap master library book effect, let me know if this is still a thing!
⦁ Mystery park event popups now also show the correct icons with the event
⦁ Fixed various bugs to do with other homeless
⦁ Fixed accidentally moving when clicking through certain popups and other ui elements
⦁ Fixed inaccessible areas in the park showing a travel time of -1 minutes when you hover over it
⦁ Fixed reality levels not always showing by default until you select a character, if you've unlocked any reality levels.
⦁ Fixed status icons eventually moving down the screen...
⦁ Fixed old previous events that you had seen recently returning to the possible events pool after moving to a new area
⦁ Better AI for the other homeless characters
⦁ Various events, both old and new, are now unique to different character stories (POVERTY, VETERAN, etc)
⦁ Added/improved selection highlighting to various interactables
⦁ Your character will now sometimes thank people after begging
⦁ Fixed various cases where the cursor icon could get stuck
⦁ Fixed some cases where you could be viewing a consumable item in a particular menu and it wouldn't apply your perk based bonuses to the displayed stats for that item (such as the HEALTHY perk).
⦁ Updated some incorrect reward icons in certain night events
⦁ Improved game over animation loading time
⦁ Fixed certain icons having incorrect aspect ratios
⦁ Fixed not being able to enter the bar even when you had enough cash
⦁ Fixed various SFX like the dog barking or thunder being muffled
⦁ Birds are now less active at night
⦁ Fixed a couple of cases where homeless characters would act like they hated you in night events, but you had a good or neutral relationship with them
⦁ Fixed some crash/freeze issues
⦁ Fixed a bug where you could accidentally interact with the bus menu while a popup was showing
⦁ An "Are you sure?" popup now shows when moving to a new area via the bus
⦁ Fixed some options settings being reset when starting a new run
⦁ Fixed main menu music carrying over into the game
⦁ Fixed the day ending even while a popup or other menu was showing, which could result in things like a perk choice showing and not being able to select a perk before the night event showed
⦁ Fixed issues with library book rental fines after moving areas
⦁ Fixed various sfx not playing at correct volume
⦁ Fixed status icons getting bigger over time
⦁ Fixed perk description text going weird and feeling "in the way" when choosing a new perk
⦁ Fixed hunger/happiness still draining while looking at the bus menu
⦁ Updated speech bubble positioning a bit, also improved variety of speech bubbles
⦁ The correct icon now shows when you get injured in a night event
⦁ It takes a little more happiness loss for the world to start going grey
⦁ And a bunch of other fixes... that I forgot to write down for this one. :D
About the next huge content update...
Hey everyone,
Just a little news on the next patch, it'll be ready in a couple of weeks or so and it'll be a big one. Over 50 new night events, big park update and some new items and quality of life features are coming soon!
Every bit of feedback left on here and on our Discord is always read and considered, and shapes every patch we do. Thanks to everyone for helping us create this experience, and especially for all the kind words! ^-^
...And we're finally updating the sfx for the guitar.
Day 457 Patch!
The new year has begun, and we're kicking things off with some new items and a few improvements, including a little re-balancing.
Next up, more night events and interactions with other homeless... finally!
Onto the next patch! ^-^
Changes and new stuff
⦁ You can now do a "premium wash" at the launderette, which keeps clothes clean for longer.
⦁ Several new items added!
Balancing
⦁ Decreased base chances of being mugged
⦁ "Alert" perk is more effective
⦁ Certain negative night events drain a little less happiness
⦁ Late game perks are earned faster
Bug Fixes & Improvements
⦁ Fixed one of the Cafe job events causing a softlock
⦁ Fixed not being able to buy certain items after losing them (Smart shirt, sleeping bag, etc)
⦁ Fixed lighter having an extra use if you steal one
Day 451 Patch!
Hello again, just another small patch here to bring in some much needed improvements and fixes, next big content patch should be ready in a week or so!
As always, keep up the feedback guys! You're awesome. :)
Changes and new stuff
⦁ Updated cursor icons! We've got a little more work to do to replace all other instances of "word" icons.
Bug Fixes & Improvements
⦁ Fixed the game messing up if you get the overtime event when you have the shop assistant job
⦁ Fixed some missing perk icons
⦁ Fixed the "Go to work" button staying on screen when you can't actually work
⦁ Fixed job events happening every time you work (they're only meant to appear 1/3 of the time)
⦁ Fixed not being able to pay library book fines in certain conditions
⦁ Fixed bank not displaying correct amounts the first time you re-activate your account after losing it
⦁ Fixed happiness not going down if you suffer from a lot of addiction maladies
⦁ Fixed some typos
⦁ Fixed the Wallet item not always working after recent content patch
⦁ Updated how the perk collector achievement works, so that it's slightly easier to achieve. If you already have a lot of perks, you may get the achievement automatically after playing a day or so.
Day 443 Patch!
Another day is over, and here's another patch! This time we're bringing in more balancing, events and fixes.
Stay tuned for more story and content in the next couple of weeks. :)
Changes and new stuff
⦁ Added "new" icons to city and job menus, to notify you when something changes in those menus like a new event or work buff
⦁ New Night events!
Balancing
⦁ Using the launderette in winter now warms you as well
⦁ Happiness drains slightly slower on your first day only
⦁ Various job start times have been updated
⦁ PRECISE PICKER perk nerfed a little, now reduces hygiene cost of searching trash by 3, instead of cutting it in half (Formerly was a base reduction of 4-5)
Bug Fixes & Improvements
⦁ Fixed certain cafe job events causing a softlock
⦁ Fixed the placeholder "win" ending being totally broken... sorry about that! This also fixes unlocking things after winning a run. New animated ending movie coming soon...
⦁ Fixed more of the new perk icons
⦁ Fixed some cases where you could use a bench while it was raining and it wouldn't ruin your begging sign
⦁ Fixed the "New" icon on the bag getting stuck on screen sometimes
⦁ Added a little loading screen for when you start a new run after game over
Day 442 Patch!
Hello again, just a smallish patch here bringing in a few fixes and balancing changes after the recent content update!
Onto the next patch! :)
Changes and new stuff
⦁ Added "new" icons to city and job menus, to notify you when something changes in those menus like a new event or work buff
Balancing
⦁ Mid game perks come in faster ⦁ Survival perks come in a lot faster ⦁ If you lose residency, you now also lose your library card ⦁ Cigarettes shows up more often as a trade item to hand over in the bridge area
Bug Fixes & Improvements
⦁ Fixed certain perk icons using old art and being too large ⦁ Fixed certain job events causing the game to softlock ⦁ Fixed some job start times displaying incorrectly (Fast food...) ⦁ Fixed charity events showing in closed down shelters ⦁ Fixed becoming ill if you slept outside and the season changes to winter that night ⦁ Fixed not being able to enter buildings occasionally after moving area ⦁ Updated some old icons still floating around ⦁ Fixed closed shelters still displaying certain UI elements as though they were open ⦁ Fixed Day labour popup staying on screen sometimes after you staart waiting for work ⦁ Updated bus menu text
Day 439 - Huge Update!
Phew! Well this one took a whole month to develop, but now we're back with another massive content patch!
The game has had a bit of a makeover, there's new perks, new events and a ton of other improvements and fixes. We've also done a little pass on the game difficulty, making the early game a tiny bit easier while bringing a little more challenge and variety to the late game! Enjoy. :)
Once again we'd like to thank all our fans and followers for the constant stream of feedback, (If you prefer to just chat you can find us regularly on Discord if you follow this invite link to our server: https://discord.gg/xV5MREW ). Keep it coming guys! It's always a big help and the kind words strive us on.
Additionally, we're fast approaching the end of our early access period now. Current plans are for a January release, but here's a rough list of what's still to come:
Female characters/stories
Updated busking
More story interactions with other characters
Translations into several other languages
A lot more events left to implement
Some new items
More possible actions in certain buildings
The awesome animated ending movie
Additional music/sfx
Controller support and more config options
Onto the next update, which will feature lots of new events and a focus on the park as well as the other homeless characters... Ah, but first, here's the massive list of patch notes for the latest update! ^-^
Changes and new stuff
⦁ Many areas of the game have had an art update!
⦁ New perks have been added!
⦁ Added a no-swearing option in the settings, so you can play without profanities!
⦁ Added new eat reminder options, now you can choose whether the EAT button uses your lowest value or highest value food item!
⦁ A slightly wider variety of events can now be found in the park! (Lots more coming up)
⦁ Tons of new night events added!
⦁ New job based events! Each job has it's own unique events, apart from the daily issue. We'll be expanding on this later on.
Balancing
⦁ Reduced chances of finding beer or cigarettes in trash, but now a greater variety of unspoiled food can be found
⦁ You can no longer work at any time before the start of your shift if you have a job. Now, you can only work if it's at least 1 hour before your start time. So if your job starts at 10AM, you'll have to wait until at least 9AM before you can start work.
⦁ Reduced chances of certain bad night events occurring
⦁ Maximum number of perks you can get in one run increased by 7
⦁ Late game perks take longer to get
⦁ Greatly reduced chances of being mugged in the first few days
⦁ Late game is a bit tougher
⦁ Reduced hygiene decay when working
⦁ Buying Daily issue papers at the job office doesn't give as much towards earning a new work/study perk
⦁ It takes 1 more warning before you get fired from a job
⦁ Trading in the park is now more favourable
⦁ When mugged, if you have a ton of special items, you might lose more than one (but never more than two).
⦁ Reduced number of launderettes and job office buildings that get spawned (various other types of buildings now have a greater chance of spawning)
⦁ If you get the "being watched"night event in the shelter where you hug your backpack, it now pretty much guarantees you'll be mugged if you stay in a shelter again the next night
Bug Fixes & Improvements
⦁ Made various fixes and changes to resolution settings. The available resolutions now directly reads what resolutions your monitor supports and by default chooses the one closest to 1080p or the highest possible resolution. Due to these changes, resolutions will be set to default values when opening the game for the first time after the update, as the old save data for res settings doesn't work with the new system. Also, be reminded that the game still works best in 16:9 aspect ratios, we're gonna fix the wide screen and 4:3 resolutions soon!
⦁ Various UI improvements
⦁ Fixed various bugs related to jobs
⦁ Fixed being able to get items you hadn't unlocked yet from certain events
⦁ Trash cans now visually change to show that they've been searched
⦁ Fixed not being able to move for the first few seconds of a day
⦁ Updated how picking up trash works slightly, so if a pedestrian walks in front of the scrap, it'll prioritise picking up the scrap first to prevent misclicks
⦁ Fixed various settings being changed back to defaults when you re-load the game
⦁ Fixed city event levels not always being reset when starting a new game
⦁ Added a Resolution timer popup that will allow automatic reversion to the previous resolution, just in case your new setting doesn't work out
⦁ Fixed some cases where, if the scene moved area or the game closed while a perk selection popup shows, it would count as you having selected a perk and not actually give you one
⦁ Fixed various issues with 64 bit platforms not launching properly
⦁ Fixed resolution or fullscreen settings being set repeatedly when opening the game or setting values in the main menu settings (This should also help with booting time)
⦁ Upgraded base Unity Engine version which should fix some additional crash/freeze issues
⦁ Fixed cured maladies from reappearing after moving area or loading back into the game
⦁ Fixed the "Police have their eye on you" popup reappearing if you move area or load back into the game
⦁ You can now visit unlocked buildings like the bar and subway via the bus
⦁ Improved city generation/loading tiime
⦁ Fixed some cases where the player could become "stuck"
⦁ Fixed some typos
⦁ Added some additional tooltips to some UI objects
⦁ Fixed one of the building layouts being incorrectly flipped
⦁ Improved stat icon animation
⦁ Improved tooltip text formatting
⦁ Fixed newest music track being crackly
⦁ Improved display of various speech bubbles in building areas
⦁ Improved scroll sensitivity in various menus
An update on the next patch
Hey everyone!
Sorry for the wait on the new patch, we've got a ton of new content coming in this one, so it's taking a little while to finish off and test, should be ready this weekend! It'll be worth the wait! :D
I know many of you are waiting on some bug fixes and feature requests so a lot of work has gone into these in this patch, including a toggle for swears and other options! There's also a lot of new art and other changes, such as new event systems and other event areas have been expanded!
Anyway, just keeping you all posted on what's going on, we'll be back in a few days with a new huge update!
Day 406 Patch!
Hello again! Time for another small patch of fixes and balancing changes after the last big content update.
Thanks again for all the feedback guys, it's been super helpful in getting these last remaining bugs tracked down. :)
Next content patch is landing this Friday! It includes some new things in the park... stay tuned!
Balancing
⦁ Magazines restore more happiness
⦁ The Launderette is now closed after 6PM
⦁ Mid-Late game perks come in slightly faster
⦁ Abandoned character earns perks a tiny bit slower
Bug Fixes & Improvements
⦁ Fixed a crash or freeze that could occur when using the textbook
⦁ Fixed Textbook not speeding up time when studying
⦁ Fixed some typos
⦁ Fixed a bug that caused the wrong character to be selected after returning to the main menu and hitting play without actually selecting a character
⦁ Improved text formatting in perk choice popup
⦁ Fixed some transition issues with the bus menu
⦁ Fixed Launderette sometimes spawning without a building image
⦁ Fixed a bug where you'd get 1 copy back of a previously used item in your inventory on load, for all items where you used all of them (This is what caused random items to appear)
⦁ Fixed dog barks not being affected by sfx volume
⦁ Fixed various options in the main menu being set to previously saved values when loading into the actual game, overriding your changes
⦁ Fixed some effects and story choice from previous runs affecting a current run (this would be things like loading into a fresh game and one of the other homeless characters already liking you).
⦁ Fixed rain not displaying in the foreground
Day 404 Patch!
Hey everyone, we're back with another major update! ^-^
This time we're bringing in the new Launderette building as well as a bunch of other additions, fixes, changes and as some community request fulfilments. Additionally, some love is being given to the music and artwork in the game.
The difficulty and balancing has had quite a few changes too this patch, so I'll be closely monitoring and making some additional small patches over the next week.
Next up, more story and perks! Also, a new job based event system and other encounters... stay tuned!
Changes and new stuff
⦁ Laundrette building added! This also comes with a new malady: "Dirty clothes"; Not washing clothes for some days will cause your hygiene to be capped at 50.
⦁ New night events!
⦁ Various new maladies added that can be gained after certain conditions are met...
⦁ Various other artwork and animations added or updated!
⦁ New sfx added!
⦁ New music added!
⦁ Added "Did you know?" feature to character selection menu that displays facts about homelessness
Balancing
⦁ It's a little bit harder to sell daily issue papers
⦁ Lighter item now only has 3 uses
⦁ Various shop prices have been updated
⦁ Trading is more favourable
⦁ Certain night events that caused you to lose happiness, now take away less happiness
⦁ The new maladies make the game a bit tougher if you don't keep on top of them...
⦁ Number of survival days required to unlock veteran reduced to 12
⦁ Reduced number of days needed to survive with lots of addiction maladies to unlock the addict
⦁ Increased boundary before another homeless character starts to hate you if you make certain actions
⦁ Brain drain now gets slightly worse the higher your study is
⦁ Having lots of items in your inventory has a bigger impact on the chances of you being mugged
Bug Fixes & Improvements
⦁ Updated certain city event popup texts to make each level's effects more obvious
⦁ Fixed a bug where the game incorrectly set windowed or fullscreen mode on startup
⦁ Fixed the end of day text going crazy if you enter a building at the exact time it shows
⦁ Fixed time not being used when studying via textbook
⦁ Fixed speech bubbles size option not being saved correctly
⦁ Fixed old library book effects sometimes coming back after moving area or loading into the game
⦁ Added newer buildings to mobile map
⦁ Fixed the addict not being able to work at certain jobs, thinking you were drunk
⦁ "MUSIC THEORY" Library book effect will now only happen if you have a guitar
⦁ Magazines no longer give busking perk progress unless you have a guitar, it'll choose a different perk category otherwise
⦁ Removed the night event with Bill and the Rat. I just didn't like it and it doesn't quite say what I want it to. It was the weakest bit of writing in the game.
⦁ Fixed busking meter not filling up
⦁ Fixed a bug where the mental illness story wasn't unlocked if you completed a run with one of the newer characters
⦁ Fixed popups when interacting with other homeless reading as STRANGER when you already know them
⦁ Fixed a cash duplication exploit in the bank
⦁ Fixed some typos
⦁ Updated various texts when interacting with other homeless
⦁ Fixed job info menu in inventory menu displaying wrong information for daily issue job
⦁ Added floating text for cash earned while busking
⦁ Fixed "game over" sequence beginning while popups were still showing
⦁ Fixed Library book renting/ paying fines being bugged
⦁ Fixed pedestrians standing to watch busking right in front of the player
⦁ When you pay a library fine, it no longer also rents another book at the same time
⦁ Updated certain building click box boundaries
⦁ Made various UI changes and improvements
⦁ Fixed Trade menus staying on screen after exiting an area where you can trade
⦁ Fixed a certain street night event sometimes showing when in shelters
⦁ Fixed a couple of buildings that had incorrectly placed windows, so they seemed to just "appear" at night
⦁ Fixed snow not falling if you load into a game that's currently in winter or move area during winter
⦁ Improved formatting for certain bar event texts
⦁ Fixed some other homeless and the drug dealer sometimes having incorrect z positioning
⦁ Fixed certain street vendors having incorrectly sized click boxes
⦁ Fixed a street layout that contained an incorrectly flipped building
⦁ Improved choice button text in certain night events to make your actions more obvious