Change: A Homeless Survival Experience cover
Change: A Homeless Survival Experience screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Change: A Homeless Survival Experience

Day 389 Patch!

We're finally back with another big patch and a lot of changes!

First off, the city events system has had a bit of a rework to try and drive players to use new strategies as the game progresses. I'm still working on many more event based things that will add even more variety to runs though!

Another big change is making the Library card free and having it instead require residency. This is more in line with how things really are and we feel that the game now has enough content to make this feel balanced. However, residency also now takes longer to achieve.

Other than that, this build is mainly a load of balancing changes, polishing and bug fixing. Oh, and Mac Catalina support!

We'd also like to announce that gender options are finally coming to CHANGE in a future update. It's something that's been requested by many of you for a long time and we finally have enough of a budget to handle it. We'll need a couple months to finish the new animations and features related to being a homeless woman, but be prepared for a darker and more punishing experience if you select the option. If we're going to cover this area, we're not going to pull any punches...

We've got another big patch with more features (including a new building!) landing next week, stay tuned and keep the feedback coming guys! You're awesome. :D


Changes and new stuff



⦁ Detailed item descriptions for all items added finally! (Replaces "click to eat" text in inventory) and a load of other UI improvements.

⦁ Pedestrians now dress up warmer for winter!

⦁ City events have been reworked! Now events are more unique and may force you to change strategy a little more directly.

⦁ The library card is now free. However, it requires residency.


Balancing



⦁ Your job application success rate is now significantly affected by your current crime level

⦁ Rent price increased to £200

⦁ It now takes longer to get residency

⦁ Base hunger gained from using shelters increased

⦁ Magazines can now be rarely found in trash cans

⦁ City events start occurring earlier in a run

⦁ Time warmed after warming reduced

⦁ Fixed text relating to daily issue displaying the wrong numbers if you have certain perks, under certain conditions

⦁ Hunger drains slightly faster when working or studying

⦁ You get better deals when trading in radios

⦁ Some jobs have earlier start times

⦁ Some shop prices have been updated

⦁ Smoking now restores slightly less happiness, but also has less severe addiction effects


Bug Fixes & Improvements



⦁ Fixed perks being incorrectly awarded upon loading into the game

⦁ Added 64 bit Catalina support for Mac *Shakes fist at Apple*

⦁ Updated/Improved various texts

⦁ Improved weather visuals

⦁ Bird sfx are a bit quieter

⦁ Fixed barman not saying anything

⦁ Fixed some issues with the inventory menu not scrolling

⦁ Fixed the dog reacting to crimes committed

⦁ Fixed a crash that could occur on startup

⦁ Fixed resolution being reset hen entering the main menu

⦁ Fixed cold breath particles not working

⦁ Fixed the game sometimes getting "Stuck" after responding to a pedestrian with a choice

⦁ Dog's walk speed improved to be closer to players when you have a lot of things affecting walk speed

⦁ Fixed dog sometimes walking in place

⦁ Fixed save/load data for certain items being bugged under certain conditions

⦁ Fixed a bug that caused street vendors to continuously give out speech bubbles

⦁ Fixed cash earned text being displayed incorrectly in subway

⦁ Fixed street vendors thanking you when you haven't bought anything

⦁ Fixed day labour truck from remaining in city after going just off screen

⦁ Fixed the slight lag/jittering when speech bubbles appear

⦁ Fixed addict character not being able to work... sorry about that!

⦁ When selecting a new perk, the perk category is now also displayed

⦁ Fixed police sometimes scolding you for the wrong action (could tell you off for starting fires after begging)

⦁ Fixed lag that could occur when opening the menu with lots of items

⦁ Fixed floating stat texts not always taking into account various modifiers such as some perks.

⦁ Improved timing/animation of floating stat texts

⦁ Saturation levels are now more directly tied to happiness

⦁ When you find items in trash, the correct icon is now displayed in the popup

⦁ Fixed begging sign being a possible trade item

⦁ Fixed Clothing vendors that sell beer from appearing

⦁ Fixed mobile map scrolling issues

⦁ Fixed pedestrians stopping but not replying sometimes when drunk and begging

⦁ Fixed an exploit where opening and closing the Camp area in the park would allow you to keep stealing items forever

⦁ Fixed city event menu not always being scrollable

⦁ Fixed other homeless floating off the ground

⦁ Street reputation bar in park areas now correctly updates after performing an action

⦁ The library now becomes more visually "closed" when it's closed

⦁ Fixed a bug that allowed you to move around in the park while inside a park area

⦁ Improved speech bubble positioning in park

⦁ Fixed mobile map or residency card from saying building was 28 or so units away when it's already on screen, now text appears telling you you're already there

⦁ Rats can now also be seen running around early in the morning

⦁ Fixed cash earned text in death screen not having £

⦁ Fixed a crash that could occur if you turn the dog away or say no to drugs

⦁ Fixed clinics sometimes changing their item the first time you exit and re-enter one

⦁ Fixed foodstamp icons displaying incorrectly initially in shop

Day 359 Patch!

We're back with another little content update! This time we're adding a new item and giving the original poverty character a new look. This was stuff we wanted to include in the previous content update, but just didn't have time to make it in.

We also rolled back the difficulty a little from the previous patch, it got a little too gruelling for awhile there...

Next up are more perks and night events plus some other stuff, stay tuned! I''m on a roll right now! ^-^

Keep the feedback and reports coming guys!

Changes and new stuff



⦁ Lighter item added! Use it warm up by a trash fire, but don't let police see you doing it...

⦁ The default Poverty character has had an art rework! We wanted to bring them more in line with the style of the other new characters. Guess we should probably do a new trailer soon, it's so outdated now. :)


Balancing



⦁ Parked cars are more common

⦁ Reverted winter exposure effects to what they were previously. (less happiness loss).

⦁ Early game perks are earned a tiny bit faster

⦁ Ambition perk nerfed, now restores 1 happiness instead of 1-2


Bug Fixes & Improvements



⦁ Fixed library card being a possible mugged item

⦁ Fixed a crash that could occur after moving area or during a night event after moving area if you had certain items

⦁ Fixed the "Your sign has been ruined by rain" popup from occurring when you don't have a begging sign

⦁ Fixed not being able to stop breaking into parked cars

⦁ Fixed parked cars becoming bugged after moving area

Day 357 Patch!

Another day is over, here's another patch! This time we're bringing in some fixes and general bits of polish. Onto the next patch! ^-^

Balancing



⦁ Parked cars are more common

⦁ Early game perks are earned a tiny bit faster

Bug Fixes & Improvements



⦁ Fixed parked cars playing sfx

⦁ Fixed a softlock that could happen after a night event

⦁ Fixed not being able to use bliss

⦁ Improved choice bubble timing

⦁ Fixed continuing to break into parked cars after 9pm

⦁ Fixed being able to move after getting caught breaking into a car

⦁ Added some "juicy-ness" to various parts of the UI

Day 356 Patch!

We're back with another big content update! This time we're bringing in the new Addict character story and a bunch of other features and fixes that makes this one of the best versions yet!

Sorry this one took a few weeks, we needed to put in a fair amount of stuff at once for it all to work as a whole, but we're gonna do a bunch of quickfire patches now. Coming up next are more input/controller options, new perks and more features centred around other homeless!

Thanks again for all the feedback and support guys, we wouldn't have gotten this far without you. :)

Onto the patch notes!

Changes and new stuff



⦁ Various new SFX added and general sfx improvements

⦁ Addict Character story added! This challenging character story starts with Cigarettes and unique maladies...

⦁ Parked cars added! You can take a big risk and break in for potential items...

⦁ Several features around drugs have been added. Look out for a new character on the street...

⦁ Some new items added!

⦁ Some new night events added!

⦁ New maladies added


Balancing



⦁ Anxiety mental illness is a bit easier (reduces happiness less than it used to)

⦁ It takes less time to lose your residency if you don't stay at the same shelter

⦁ Pillow is a little more expensive

⦁ Selling daily issue papers is harder (but still has a higher success rate than begging)

⦁ Late game perks are earned faster, early game perks earned a little slower

⦁ Studying doesn't increase perk progress as much

⦁ "A Need to forget" malady is now worse for veteran

⦁ Winter exposure drains happiness faster

⦁ "PRIDE" perk now only requires that you don't beg

Bug Fixes & Improvements



⦁ Fixed floating stat detail texts displaying over building UI

⦁ We fixed the crash that can occur if you click on certain objects near the end of the day!

⦁ Fixed other homeless not always begging as they should

⦁ All other crash issues fixed, let us know if you find more!

⦁ Fixed some issues with food stamps causing the shop UI to display incorrectly in certain circumstances

⦁ Fixed rain status icon appearing when you have the umbrella (it still provided protection)

⦁ Fixed warmed status timing out while popup was showing

⦁ Fixed "Addiction counselling" charity event text being poorly formatted

⦁ You can now reach the Bank via the bus

⦁ Improved speech bubble's choice interaction timing

⦁ Fixed spacing when making a speech bubble choice response

⦁ Fixed character immediately moving to the side after using bus

⦁ Cash gained now displays via floating text in the subway

⦁ Fixed mobile menu being tiny

⦁ Fixed some typos

⦁ Fixed misplaced windows in one of the buildings

⦁ Fixed street vendors saying things while popups are showing

⦁ Fixed park entry menu hiding stat icon bar incorrectly

⦁ Fixed being able to leave the real estate menu after renting

⦁ Fixed a bug where getting an event that made you sick when already ill while the previous illness was due to run out would result in no illness.

⦁ Fixed Guitar not being "buyable" after losing it

⦁ Fixed tooltips displaying incorrectly in main menu

⦁ Fixed guitar pick appearing in shop when you don't own guitar

⦁ Improved shop item generation so you don't see the same things as often

⦁ Fixed slot 3 in the shop being broken if you have at least 1 of every kind of item

⦁ Good statuses now flash green instead of red in the top UI

Day 332 Patch!

Alrighty, one more update with a load of fixes and improvements!

Next up, the Addict will be joining the game in the next few days or so. Keep the feedback coming guys, you're awesome. ^-^


Balancing



⦁ Base hunger decay increased slightly

⦁ Various negative work buffs are more common

⦁ People give food slightly less often

⦁ Updated certain item prices


Bug Fixes & Improvements



⦁ Fixed being able to click through popup while in inventoy menu, which could use the item and not give effect

⦁ Fixed time before you can move again after closing a popup

⦁ The bus now takes you to the exact position of where you want to go, rather than just the general area

⦁ When an item is confiscated after spending a night in jail, the popup now doesn't show until after you leave

⦁ Sped up Veteran walk animation a little

⦁ Improved some text formatting

⦁ Fixed job office menu using old click sfx

⦁ Added an "Are you sure?" prompt when clicking the main menu button

⦁ Fixed some typos

⦁ Fixed some animations in park not working properly

⦁ Fixed job work buffs getting reset under certain conditions

⦁ Fixed maladies getting removed after moving to a new area sometimes

⦁ Improved lighting in winter, it's now darker throughout the day

⦁ The city is now larger, you have to walk further to reach the edge of the city and move to a new area

⦁ Fixed warmed status remaining for awhile after winter ends sometimes

⦁ Fixed not being able to move after being turned down for day labour

⦁ Fixed job office displaying incorrect start times with the employee perk

⦁ Fixed shouted speech bubbles not being affected by speech bubble size

⦁ Fixed a bug where opening a lot of magazines when you have most of your possible perks for your current run would freeze the game

⦁ Fixed certain UI elements still being interactable while a popup is open

⦁ Shifted vending machine positioning slightly

⦁ Fixed a bug where entering the park right after a night event could cause you to get stuck travelling at a very slow speed

⦁ Fixed various crash issues

⦁ Fixed mental illness story not being unlocked until you close and open the game after finishing a run

⦁ More fixes for the other homeless animations


Day 329 patch!

Hello again, another small patch here bringing in some more fixes. Onto more content! :)


Balancing



⦁ Steal success chances are much better balanced based on the item you're trying to steal

Bug Fixes & Improvements



⦁ Fixed the "Stop waiting" button when waiting for day labour causing issues

⦁ Fixed the trading night event not taking the correct item if you choose to trade

⦁ Fixed food stamps being used when stealing items if you have food stamps

⦁ Fixed food stamp icons showing on all slots initially when entering shop with food stamps

⦁ Fixed another couple of crash issues

⦁ Hopefully finally fixed other homeless getting stuck in their "Walk" animation


Day 328 Patch!

Time for another patch! This time we're bringing in a load of bug fixes and polishing.

Next up is a new playable character and other features!


Balancing



⦁ Increased base chances of guitar appearing in shop

⦁ Time spent drunk after drinking reduced slightly

⦁ Mid & late game perks are earned faster

⦁ Clothing Drive and Support group charity events have longer wait times

⦁ Day labour is now only usable until 2pm

⦁ Decreased crime perk earn rate when caught by police

⦁ Rummager perk buffed, now more likely to give change when searching trash

⦁ Trash food is more likely to make you lose happiness if already ill

⦁ If you turn the dog away, he won't appear again for several days in night events


Bug Fixes & Improvements



⦁ Fixed job changing when loading back into the game

⦁ Added a slightly delay before the perk choice popup is interactable, which should help with misclicks on sudden popups

⦁ Fixed some floating stat texts showing double "- -"

⦁ Fixed not being able to turn yourself in at the police station when crime level exactly 50

⦁ Fixed "new run" on death screen always selecting default character, now selects your previous character

⦁ Default speech bubble size is lower

⦁ Fixed speech bubble size option not saving correctly

⦁ Change gained when searching trash with rummager perk is now displayed

⦁ Fixed some cases of gender pronouns being used incorrectly

⦁ Deoderant no longer affected by auto eat

⦁ Fixed magazine popup title text being incorrect

⦁ Fixed residency being awarded incorrectly, even when not staying at the same shelter

⦁ Fixed bad status icons not always pulsing red

⦁ Eating bad food from trash now displays happiness changes via floating text

⦁ Job councilling charity event not longer shows if you already have the effect

⦁ Fixed perk popups showing just before night event, which would close the popup

⦁ Fixed park entrance not spawning on both sides of the city

⦁ Fixed food items showing in shop slot 2

⦁ Fixed game going fullscreen when entering game after un-ticking fullscreen in main menu

⦁ Fixed various issues with day labour

⦁ Fixed time not stopping when negotiating day labour

⦁ Fixed "Trust Issues" malady text being incorrect

⦁ Fixed eat button not working if the only food in your bag was a meal deal

⦁ Fixed the left side of the city occasionally regenerating different buildings when loading in

⦁ Fixed some of the latest night events having incorrect choice text

⦁ Fixed losing dog event from using some data from another night event

⦁ Fixed character unlock popup showing constantly

⦁ Fixed being able to interact with invisible dog

⦁ Fixed some night events giving incorrect rewards

⦁ Fixed a crash that could occur on night event showing

⦁ Fixed trash cans being stuck as unsearchable, even on new days

Day 321 Patch! More story, more perks!

It's another massive patch! Bringing a load of new content including an additional playable character, new perks, new items, a load of new night events and more! We've also given the game a little shine and polish in various areas.

It actually feels like we may soon be ready to leave early access! Which means the ending cutscene, final character and various other remaining features will be coming up very shortly. Then, it's onto translating into other languages!

Oh, and we're going to be putting up a new trailer sometime in the next month or so, stay tuned...

Thanks to everyone for your support and as always, keep the feedback coming! ^-^


Changes and new stuff



⦁ Added dozens of new night events!

⦁ A couple of new items!

⦁ 12 new perks!

⦁ New character story added: Abandoned! Starts with supplies, earns perks faster and has unique maladies. Build a friendship with Joe, Bill or Maggie (mainly through night events) to unlock the new story.

⦁ Detailed reward/stat changes added in the form of floating text/icons above you. This can be turned off in the options menu

⦁ Park has been updated! It now takes up less space, is less far away from other buildings, and some new features have been developed!


Balancing



⦁ When rain starts coming in, you have an extra couple of seconds before you get the "It''s raining!" debuff.

⦁ Libraries now close at 3pm.

⦁ People are now slightly more generous in bad weather. However, base generosity has been very slightly reduced.

⦁ If you go to sleep drunk, you no longer wake up still drunk

⦁ You can no longer work if you're drunk. This is actually more of a bug fix, but obviously it heavily affects balancing. So here it is.

⦁ Base perk earn rate increased

⦁ Textbook now requires actual study time (All study time based perks and items apply)

⦁ Bad day labour events are slightly worse

⦁ Minimum study gains reduced to 1. However, low happiness has less effect on study gains

⦁ You can no longer trade with Joe in the park if he hates you (kindof another bug fix one)

⦁ Player levels XP for item unlocks has been rebalanced (This won't affect anything if you're already max level)

⦁ Street vendors appear more often

⦁ Hat & winter coat have been nerfed slightly

⦁ Slightly reduced time before player can do another action after begging

⦁ You now recover from being drunk twice as fast when sleeping it off on a bench


Bug Fixes & Improvements



⦁ Fixed sausage roll restoring incorrect hunger

⦁ Made various UI improvements

⦁ Various in building speech texts have been updated, and building speech texts are more reactive

⦁ The cursor is no longer massive when highlighting certain things and it's better centrred.

⦁ Fixed some typos

⦁ Improved loading times

⦁ Fixed status icons bouncing when the time of day changes

⦁ Fixed some hit boxes for buildings being slightly out of place in some cases

⦁ Made various optimisations for faster fps

⦁ Fixed reality levels UI being messed up when switching characters

⦁ Fixed shop text not updating to EXCHANGE is you have food stamps

⦁ Removed old click sounds from pause menu

⦁ Fixed birds not being affected by sfx volume

⦁ Fixed ambience not being set by SFX volume in main menu

⦁ When you rent a library book, it is now read immediately rather than having to go the menu to read it every time

⦁ Fixed some doors and buildings not being properly aligned

⦁ Fixed non-unlocked items being rewarded in certain events

⦁ Fixed prison event not updating various "new day" effects

⦁ Fixed charity events changing to something else the first/second time you enter a shelter in a playthrough

⦁ Really bad statuses like starving or exposure to cold will now pulse red in the top bar

⦁ Fixed residency card and busking license being possible trade items

⦁ Fixed guitar pick being a possible slot 3 item when you don't own a guitar

⦁ Fixed some icons in certain popups being scaled incorrectly

⦁ Fixed certain "new day" effects like trash cans resetting and charity events updating not happening for a few seconds into the new day

⦁ Fixed addictions recovering faster than they should in certain circumstances

⦁ Fixed an exploit where begging from someone and then selecting papers from the inventory would almost always result in a successful beg

⦁ Fixed fountains sometimes not spawning in the central city area

⦁ Fixed master volume slider handle scaling being wrong

⦁ Auto-Eat no longer applies to risky items such as beer and cigarettes

⦁ Fixed eat reminder not being on by default (though since the option probably saved it's default state the last time you played, it'll stay off until you turn it on again)

⦁ Cars pass more often during rush hour

⦁ Fixed a bug that caused the mental illness story to start the game without any maladies

⦁ Added a new icon to malady UI

⦁ Fixed lights constantly flashing if you pause the game at the right moment

⦁ Fixed "Learning difficulties" sometimes reducing your study gains to 0

⦁ Fixed scrap master library book not working properly the day after you get it

⦁ Joe and Maggie will hang out together more often in the streets

⦁ Benches now show graphically if you're using particular items like cups!

⦁ Fixed day labour displaying "use before 1pm", when it actually becomes unusable after 3pm

⦁ Fixed popup title text being incorrect after losing an item when going to jail

⦁ Fixed a crash/freeze that could occur if you paused the game or entered a building at the right moment after begging and a "choose a response" choice appears

⦁ Improved mental illness wash animation

⦁ Fixed anti homeless benches not appearing until you move to a new area

Day 309 Patch!

Another day is over... here's another patch!

This time we're fixing some bugs and bringing in a little more polish. Keep the feedback coming guys! :D

Oh, and we're adding new perks as well as new items in the next content patch, which is later this week!

Onwards, to the patch notes!

Changes and new stuff



⦁ New sfx added/updated

⦁ New ambience tracks added and improved ambience fading


Balancing



⦁ Cheapest items are slightly easier to steal

⦁ Snack bars are now much easier to steal! This makes them a good item to train crime perks.

⦁ Busking perks are now earned a bit faster

⦁ Slightly reduced cash earned from busking


Bug Fixes & Improvements



⦁ Updated some tips and added some new ones in the loading screen

⦁ Fixed night event UI using old click sfx

⦁ Fixed being able to hear bus/car when they're not nearby

⦁ Improved shop item generation code, slot 3 always has an item you don't have, unless you have them all!

⦁ Fixed mental illness character not unlocking if you complete the game as the veteran

⦁ Fixed some issues with jobs, fixed job changing when loading back into the game

⦁ Fixed addictions coming back if you move to a new area or load into a game when you had been cured of addiction the previous day

⦁ Fixed certain maladies from previous runs being added to your next run under certain conditions

⦁ Fixed a bug where having the "Amateur" perk would make it harder to get future perks for busking

⦁ Fixed perk description text when choosing a new perk being wrong initially

Day 308 Patch!

Time for another update! This time we're bringing in some small new features, new night events and some polishing work.

Next up, even more night events, park update and new items! :D


Changes and new stuff



⦁ "Eat Reminder" button added, if you are starving and have food available, a button now appears in the bottom right. Clicking will eat your lowest value food item. This can be turned off via the options menu.

⦁ A bunch of new night events have been added

⦁ You can now adjust speech bubble sizes via the options menu!

⦁ New charity event added: Addiction counselling will reduce the time before you recover from your addiction and reduce withdrawal effects by 50% for one day. This charity event is only generated if you're addicted to something.


Balancing



⦁ You no longer lose happiness from scratchcards you didn't pay for

⦁ It rains slightly more often

⦁ Bar price reduced

⦁ Certain bad night events involving bad weather no longer show if you have the tent (previously just reduced chances of certain night events, this is still in effect for certain night events)

⦁ Some positive night events restore a little more happiness

⦁ Depression is slightly harder to get, and easier to get rid of if you maintain a happiness over 60 for 3 days

⦁ Trading is more favourable

⦁ Slightly increased chances of street vendors appearing

⦁ Slightly reduced chances of delusion event if you have schizophrenia when playing as mental illness character

Bug Fixes & Improvements



⦁ Fixed all cases of clicking on UI elements causing you to move

⦁ Fixed all cases of clicking through UI onto game objects

⦁ Fixed tooltips behaving strangely in main menu when selecting characters

⦁ Made some improvements to speech bubble positioning

⦁ Fixed inflation causing you to not be able to buy things from shops

⦁ Fixed other homeless sometimes spawning in the same position causing them to be stacked on top of each other

⦁ Fixed tooltips from inventory/options remaining on screen after closing the pause menu

⦁ Fixed schizophrenia causing loads of delusion popups at the start of the day which broke the game

⦁ Fixed other homeless sometimes floating high up

⦁ Fixed other homeless being stuck in their walk animation state

⦁ Fixed other homeless spawning in the "start area" right behind you

⦁ Updated other homeless walk speed a bit to match the animations more

⦁ Fixed other homeless standing over each other if more than one is waiting for day labour at the same billboard

⦁ Fixed the "Enter building" icon showing with a very low alpha over various UI items when hovering over a building with UI showing

⦁ Fixed speech bubbles staying in place while a character walks away from it