-Removed time based filter for skill cast syncing with client. -Cut out some code that was causing an fps dip when gear spawned -Fixed/Changed both Druid major runes -Added a little more extrusion to enemy models -Fixed Tombstone size -Possible fix for skill point bug causing skill points to be spent but levels not increasing when on auto. -Fixed a case where player could get stuck and not know how to fix itself automatically -Added a check for Treasure locations that lose their spawner -Added fix for those who try to login that haven't logged in prior to gear DB change so they don't get stuck at login
ClickRaid2 Ver 176 -Changed the way Skills are synced from List to Dictionary -Decreased the frequency skill casts are sent to client -Few optimizations to increase FPS -Changed how skills are loaded and saved to Database -Changed Horde stage increase to 5000 when stage is higher than your estimated max stage -Fixed a display bug with bounce projectiles that would prevent them from using a projectile -Changed how parts of the UI were being triggered, also close all windows when changing characters -Increased the Buy QTY on skill Tier buys(can right click the buy tier increase to increase QTY) -Druid Mark now decreases mob defense like it should
ClickRaid2 Ver.174
-2 Rune Preset Buttons have been added. Once set it will always enable the first preset on login. -Fixed some UI texture settings and combined 2 Texture Atlas's -Touched up the Online Player List to look better -Split the mesh generator over 2 frames for less FPS dips -Fixed a bunch of issues with the neglected music player(song names are now correct for whats playing) -3 new Caidicus music tracks were added -Fixed issue with popups going poof while you are reading them -Fixed Skill Descriptions misreporting skill and target types -Changed a few Berserker runes / fixed broken ones -Fixed Damage Shield Total value in Char stats not formatting nicely -Removed outdated Attack and Defense info in Char stats -Fixed a bug that could mess up Crypt Dungeon spawning -Fixed a Channeled abilities bug -Fixed a few Rune related bugs that could cause the skill to fire more than once due to a specific rune config -Fixed a projectile positioning bug(proc's flew instead of spawned overhead)
ClickRaid2 Ver.170
-Re-Scaled Mob HP, Def, Dmg for mobs -Changed how Player damage is calculated, it was double dipping with slot * gem then gem damage stat * gear. Its now just Slot * gem. -Damage Talent is now a mult -Skill points are now useful as they give up to 1% damage per point -Improved some UI descriptions -Broke and kinda mostly fixed Colosseum shader -Changed mob death effect -Fixed a bug with Seal sliders not calculating on first slide -Possible bug fix for Party HUD display and party UI not showing the same members when someone disconnects -Change to Defense / Damage pen UI display values -Fix for a few broken OP runes -Fix for Bounty submissions crashing party -Proc's now proc less when under 25% penetration due to a possible crash bug that can occur by ending up in a proc loop due to not killing the mob -Damage and heal abilities were removed / replaced. -Most HOTS now only tick for a few seconds -Some heals were improved -Enchanter Normal Attack alternate Rune was changed to an Aura -Wiz Shield is now an AOE -Fix for null when starting game
ClickRaid2 Ver.167
-Fixed Green Button for Invite and Join party to indicate Auto join/Auto Invite is on. -Re Wrote all code for obtaining a reference to the Treasure Chest your on -Added a new way to save Gear that will be much faster to save and load -Added a Dungeon Option for FFTT(gear on the top of the screen) -Fixed a few skill formulas to use less bandwidth -Fixed some rune balance issues -Removed the first treasure location in Caverns as there was 1 extra. Made no sense to be right at the start -Fixed a sprite atlas messing with some UI images making them look bad -Increased spawn radius from 8 to 10 on Caverns Mobs(reduces rubber banding in some cases) -Touched up the move sync again.... -Decreased reads from skills that would also cause a write to the skill forcing skill to sync, this may improve the rune unlock speed. -Fixed a tool-tip error when hovering over a debuff that wasn't a rune debuff -Crypt Boss will now reward tokens even if you obtain a rune from killing him -Fixed some pathing Issues -Added a new rune to Ranger -Added FFTT Dungeon shortcut to Dungeon's menu
CR2 Ver.165
-Popup menus now overlap other UI elements -Crypt is a little more difficult -Balanced some Runes -Added DungeonType to Online player list and made buttons green if the party is auto joinable or a player has auto accept enabled -Added a + to Shield Damage in seals UI -Fixed Path breaking in dungeons -Changed Movement sync code again -Fixed Rune Crit Hit cap not actually adding to Crit Cap -Prevented Crypt from charging you green crystal's if you didn't finish your last run
ClickRaid2 Ver.156
*Runes are Live* -3% Chance for the Last Boss in crypt to drop a rune -Boss drops 10 Tokens -Mini bosses can drop 1 Token -Runes can be unlocked for 1k Tokens if your Rng is really bad. -Dungeon is meant for a full balanced group! -If your group enters and you don't have the entry cost to enter you wont get tokens or roll for a chance at a rune.
-High stage can now be set as long as your withing 2.5k Floors of the group(case you DC you have time to get back) -Def% to HP talent has been replaced by Taunt. -2x Healing and 2x Health Server Buff have been replaced by 2x Green Shards and 2x Token -Change to Arrow projectiles to not fall short of mob... was bugging me. -UI was added when attempting to enter the Crypt to show status of party members on their green crystals so you know its safe to enter. -Wings have been added to the game but not obtainable yet. -Current Room on not resetting when changing dungeons bug should be fixed. -Most Runes had a balance pass this doesn't mean they are perfect or wont be changing anytime soon. If something isn't in line it will get fixed.
ClickRaid2 Ver147 - 151
Ver. 151.1 -Changed a bunch of global sync values to player sync -Added more efficient Tween pooling -Improved the display and lighting a bit -Fixed skills not being added to skill bar -Fixed some skills not stacking properly -Fixed another desync bug -Fixed mobs stacking on each other -Fixed Skill bar Cool-down overlay not clearing when moving skill -Fixed Crystals in other dungeons being synced with client -Fixed a case where mobs were not being deactivated once a dungeon de-spawns -Fixed a few boss name / HP bar positions -Changed Green Crystal Drop rate to +-3 RNG +1 per Cavern Floor so floor 1-2500 can drop between 1-3, Floor 2501-5000 drops between 1-4... you get the idea.(Green Crystals are capped to 25k til Rune system is fully released) -Increased Max packet size
ClickRaid2 Rune Beta v148 -Fixed Rune level highlight bug -Fixed Normal's looking bad in the gray dungeon -Fixed Error when hovering over server buffs
Ver. 147 -Fixed Boss Battle stage going negative -Updated Chat to using UDP transport instead of TCP(like it was last build) -Fixed a Char load in bug that was sending way more kill data than it should have been -Fixed Class icon not changing when changing characters -Fixed Target UI getting stuck on respawn in -Fixed a new player getting stuck bug where Treasure locations didn't reset when failing boss
ClickRaid2 Ver.144
-Network Asset Mirror updated to latest -More modifications to shader's for better looks -Target UI improvements -Fix for RedShard Mult Talent -Increased Blue Shard Drops -Forced unloading of unused assets when changing Texture Quality -Possible fix for large numbers on gems while doing Boss Battle -Increased some font sizes -Due to network update the chat server is on a new server(so you wont be able to talk to normal when on beta) -Updated to Unity 2019.2.7f2 -Fixed Cleric Debuff NaN error
Untitled
ClickRaid2 Ver.141 -Changed the way crafting works, crafting is now done in bulk, when doing 10 levels and hitting upgrade it gives a time for all upgrades and when it completes the gem gets the levels added. -Also a slight increase to crafting speed -More UI Changes to the Party HUD -Fix for getting stuck in Boss Battle -Few more UI optimizations
ClickRaid2 Ver 138.5
-Change how Defense Scales in a good way -Healing should no longer feel like an impossible task -Fixed Boss Battle boss damage calculation not using the actual targets health as a base -Fixed Defense to HP bug giving way more HP than it should have -Fixed Shortcut menus opening on game load -Fixed Tombstone being under the world -Resized enemy models a little -Changed some shader's to look a little better -Fixed Boss Battle Timer to prevent it from disappearing -Horde should start 5min after Boss Battle Finishes on the 2 hour 10min mark
Art Dev(Rogue) Changes - The following icons (assets) were changed to match the new art style: Various UI Elements *Class *Skill *Talent *Seals *Gems & Pet Soul - Buff Shop had a makeover. - No more spazzy Talent tree.