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Genre: Role-playing (RPG), Indie

ClickRaid2

ClickRaid2 Ver.178

-Removed time based filter for skill cast syncing with client.
-Cut out some code that was causing an fps dip when gear spawned
-Fixed/Changed both Druid major runes
-Added a little more extrusion to enemy models
-Fixed Tombstone size
-Possible fix for skill point bug causing skill points to be spent but levels not increasing when on auto.
-Fixed a case where player could get stuck and not know how to fix itself automatically
-Added a check for Treasure locations that lose their spawner
-Added fix for those who try to login that haven't logged in prior to gear DB change so they don't get stuck at login

ClickRaid2 Ver 176
-Changed the way Skills are synced from List to Dictionary
-Decreased the frequency skill casts are sent to client
-Few optimizations to increase FPS
-Changed how skills are loaded and saved to Database
-Changed Horde stage increase to 5000 when stage is higher than your estimated max stage
-Fixed a display bug with bounce projectiles that would prevent them from using a projectile
-Changed how parts of the UI were being triggered, also close all windows when changing characters
-Increased the Buy QTY on skill Tier buys(can right click the buy tier increase to increase QTY)
-Druid Mark now decreases mob defense like it should

ClickRaid2 Ver.174

-2 Rune Preset Buttons have been added. Once set it will always enable the first preset on login.
-Fixed some UI texture settings and combined 2 Texture Atlas's
-Touched up the Online Player List to look better
-Split the mesh generator over 2 frames for less FPS dips
-Fixed a bunch of issues with the neglected music player(song names are now correct for whats playing)
-3 new Caidicus music tracks were added
-Fixed issue with popups going poof while you are reading them
-Fixed Skill Descriptions misreporting skill and target types
-Changed a few Berserker runes / fixed broken ones
-Fixed Damage Shield Total value in Char stats not formatting nicely
-Removed outdated Attack and Defense info in Char stats
-Fixed a bug that could mess up Crypt Dungeon spawning
-Fixed a Channeled abilities bug
-Fixed a few Rune related bugs that could cause the skill to fire more than once due to a specific rune config
-Fixed a projectile positioning bug(proc's flew instead of spawned overhead)

ClickRaid2 Ver.170

-Re-Scaled Mob HP, Def, Dmg for mobs
-Changed how Player damage is calculated, it was double dipping with slot * gem then gem damage stat * gear. Its now just Slot * gem.
-Damage Talent is now a mult
-Skill points are now useful as they give up to 1% damage per point
-Improved some UI descriptions
-Broke and kinda mostly fixed Colosseum shader
-Changed mob death effect
-Fixed a bug with Seal sliders not calculating on first slide
-Possible bug fix for Party HUD display and party UI not showing the same members when someone disconnects
-Change to Defense / Damage pen UI display values
-Fix for a few broken OP runes
-Fix for Bounty submissions crashing party
-Proc's now proc less when under 25% penetration due to a possible crash bug that can occur by ending up in a proc loop due to not killing the mob
-Damage and heal abilities were removed / replaced.
-Most HOTS now only tick for a few seconds
-Some heals were improved
-Enchanter Normal Attack alternate Rune was changed to an Aura
-Wiz Shield is now an AOE
-Fix for null when starting game

ClickRaid2 Ver.167


-Fixed Green Button for Invite and Join party to indicate Auto join/Auto Invite is on.
-Re Wrote all code for obtaining a reference to the Treasure Chest your on
-Added a new way to save Gear that will be much faster to save and load
-Added a Dungeon Option for FFTT(gear on the top of the screen)
-Fixed a few skill formulas to use less bandwidth
-Fixed some rune balance issues
-Removed the first treasure location in Caverns as there was 1 extra. Made no sense to be right at the start
-Fixed a sprite atlas messing with some UI images making them look bad
-Increased spawn radius from 8 to 10 on Caverns Mobs(reduces rubber banding in some cases)
-Touched up the move sync again....
-Decreased reads from skills that would also cause a write to the skill forcing skill to sync, this may improve the rune unlock speed.
-Fixed a tool-tip error when hovering over a debuff that wasn't a rune debuff
-Crypt Boss will now reward tokens even if you obtain a rune from killing him
-Fixed some pathing Issues
-Added a new rune to Ranger
-Added FFTT Dungeon shortcut to Dungeon's menu

CR2 Ver.165

-Popup menus now overlap other UI elements
-Crypt is a little more difficult
-Balanced some Runes
-Added DungeonType to Online player list and made buttons green if the party is auto joinable or a player has auto accept enabled
-Added a + to Shield Damage in seals UI
-Fixed Path breaking in dungeons
-Changed Movement sync code again
-Fixed Rune Crit Hit cap not actually adding to Crit Cap
-Prevented Crypt from charging you green crystal's if you didn't finish your last run

ClickRaid2 Ver.156

*Runes are Live*
-3% Chance for the Last Boss in crypt to drop a rune
-Boss drops 10 Tokens
-Mini bosses can drop 1 Token
-Runes can be unlocked for 1k Tokens if your Rng is really bad.
-Dungeon is meant for a full balanced group!
-If your group enters and you don't have the entry cost to enter you wont get tokens or roll for a chance at a rune.

-High stage can now be set as long as your withing 2.5k Floors of the group(case you DC you have time to get back)
-Def% to HP talent has been replaced by Taunt.
-2x Healing and 2x Health Server Buff have been replaced by 2x Green Shards and 2x Token
-Change to Arrow projectiles to not fall short of mob... was bugging me.
-UI was added when attempting to enter the Crypt to show status of party members on their green crystals so you know its safe to enter.
-Wings have been added to the game but not obtainable yet.
-Current Room on not resetting when changing dungeons bug should be fixed.
-Most Runes had a balance pass this doesn't mean they are perfect or wont be changing anytime soon. If something isn't in line it will get fixed.

ClickRaid2 Ver147 - 151

Ver. 151.1
-Changed a bunch of global sync values to player sync
-Added more efficient Tween pooling
-Improved the display and lighting a bit
-Fixed skills not being added to skill bar
-Fixed some skills not stacking properly
-Fixed another desync bug
-Fixed mobs stacking on each other
-Fixed Skill bar Cool-down overlay not clearing when moving skill
-Fixed Crystals in other dungeons being synced with client
-Fixed a case where mobs were not being deactivated once a dungeon de-spawns
-Fixed a few boss name / HP bar positions
-Changed Green Crystal Drop rate to +-3 RNG +1 per Cavern Floor so floor 1-2500 can drop between 1-3, Floor 2501-5000 drops between 1-4... you get the idea.(Green Crystals are capped to 25k til Rune system is fully released)
-Increased Max packet size

ClickRaid2 Rune Beta v148
-Fixed Rune level highlight bug
-Fixed Normal's looking bad in the gray dungeon
-Fixed Error when hovering over server buffs

Ver. 147
-Fixed Boss Battle stage going negative
-Updated Chat to using UDP transport instead of TCP(like it was last build)
-Fixed a Char load in bug that was sending way more kill data than it should have been
-Fixed Class icon not changing when changing characters
-Fixed Target UI getting stuck on respawn in
-Fixed a new player getting stuck bug where Treasure locations didn't reset when failing boss

ClickRaid2 Ver.144

-Network Asset Mirror updated to latest
-More modifications to shader's for better looks
-Target UI improvements
-Fix for RedShard Mult Talent
-Increased Blue Shard Drops
-Forced unloading of unused assets when changing Texture Quality
-Possible fix for large numbers on gems while doing Boss Battle
-Increased some font sizes
-Due to network update the chat server is on a new server(so you wont be able to talk to normal when on beta)
-Updated to Unity 2019.2.7f2
-Fixed Cleric Debuff NaN error

Untitled

ClickRaid2 Ver.141
-Changed the way crafting works, crafting is now done in bulk, when doing 10 levels and hitting upgrade it gives a time for all upgrades and when it completes the gem gets the levels added.
-Also a slight increase to crafting speed
-More UI Changes to the Party HUD
-Fix for getting stuck in Boss Battle
-Few more UI optimizations

ClickRaid2 Ver 138.5

-Change how Defense Scales in a good way
-Healing should no longer feel like an impossible task
-Fixed Boss Battle boss damage calculation not using the actual targets health as a base
-Fixed Defense to HP bug giving way more HP than it should have
-Fixed Shortcut menus opening on game load
-Fixed Tombstone being under the world
-Resized enemy models a little
-Changed some shader's to look a little better
-Fixed Boss Battle Timer to prevent it from disappearing
-Horde should start 5min after Boss Battle Finishes on the 2 hour 10min mark

Art Dev(Rogue) Changes
- The following icons (assets) were changed to match the new art style:
Various UI Elements
*Class
*Skill
*Talent
*Seals
*Gems & Pet Soul
- Buff Shop had a makeover.
- No more spazzy Talent tree.