Changes: - As income is being collected 3 times instead of once in 30 minutes, Income earned from Council Members is adjusted from 80 to 25 gold per Intelligence, and Treasurers from 100 to 30 gold per Luck. - Wages, Income and Rent now shows up as a notification instead of a chat message, to prevent spamming the chat.
Fixes: - World Map not showing the governors' banners. - Item belt showing up in the World Map screen after deselecting an island.
Patch 0.18.9
Changes: - Income earned from Council Members is increased from 15 to 80 gold per Intelligence, and Treasurers increased from 20 to 100 gold per Luck. - Ransom amount changed from 1k gold per villager level, to the villager's current experience / 3 million multiplied by 50k. - Wages, Rent and Income are now processed every 10 minutes instead of 30 minutes, to prevent the deliberate switching of jobs to get extra income.
Fixes: - Player characters were not having the correct amount of stats gained from every skill level. - Pack horse inventories were being cleared by the 5-minute offline timer.
Patch 0.18.8
Changes: - Bent and Rusty rarities renamed to Basic and Average. - Tools, on top of their base amounts, gather an additional random minimum and maximum amount based on rarity: Basic (0), Average (0-1), Decent (1-1), Fine (1-2), Excellent (2-2) - Income earned from Council Members is increased from 10 to 15 gold per Intelligence. - Wages of Engineers decreased from 6000 to 5000, Treasurers from 8000 to 6000 and Council Members from 10000 to 7000. - Minimum tax rate decreased from 100k to 50k, and maximum tax rate decreased from 3 million to 1 million. - Resource threshold of villagers decreased from 200 to 100. - Chance of getting high rarity resources based on Luck increased by 5 times (Eg. A villager with 1000 Luck will have an additional 5% chance instead of 1% chance of getting something rarer)
Fixes: - Merchants accidentally selling Iron tools and weapons instead of Tin ones. - Enemy characters not keeping a minimum distance during melee combat, which made them unable to hit each other.
Patch 0.18.7
Resource Gathering Rates Rebalance Greatly reduced the amount of resources gathered per hit: - Tin, Copper and Iron axes and pickaxes mostly have a base rate of 1, while Lorne Lucky Picks have a base rate of 2. - Rarity names changed from Common, Uncommon, Rare, Epic and Legendary to Bent, Rusty, Decent, Fine and Excellent. - Rarity bonus gather rate decreased to 0 for Bent and Rusty, 1 for Decent and Fine, and 2 for Excellent. - Income earned from Council Members is decreased from 25 to 10 gold per Intelligence, and Treasurers decreased from 50 to 20 gold per Luck. - Players who had a huge total max population would have their purchased pop cap reduced by 20, to offset the crazy amounts of resources gathered recently.
Fixes: - Villagers now check if they have berries in their inventory before taking from the stockpile, before they go to eat.
Patch 0.18.6
Changes: - Character levels now give +5 in every stat, instead of +2. - Every skill level gives a base of +2 in every stat, and +5 in the stats that the skill specializes in.
Fixes: - Not being able to build on water. - Villagers getting stuck in training dummies or on top workbenches.
Patch 0.18.5
Changes: - Added new combat style, instead of the previous mouse cursor directional combat which probably felt random in the direction of attacks. New Controls Left Click: Downwards Swing Q: Left Swing E: Stab R: Right Swing
- Villagers will usually stab most of the time, which makes them more efficient in melee combat. - Mounted Villagers will usually use the right and left swing.
Fixes: - Merchants' stocks of items were not replenishing after 5 minutes. - All the NPC towns were nameless and description-less from the World Map. - Villagers having issues being assigned to their beds.
Patch 0.18.4
Fixes: - Villagers not ransoming properly after being captured during a PvP war. - Stubborn phantom blocks not being deleted around the region between two towns.
Patch 0.18.3
Changes: - Pack horses now collect wages, income and rent for villagers who are using it as a stockpile.
Fixes: - Item transfer popup not disappearing after clicking on any Loot All button, allowing you to withdraw a duplicate amount of items. - Villagers not being interactable after being player-ransomed from a PvP battle. - Villager summary slots not being displayed properly after being ransomed. - Wrong ransom amount was displayed for each captive villager.
Patch 0.18.2
Fixes: - Settings now only save when closing settings, instead of closing the Escape menu. - Diplomacy popup appearing at top left of screen instead of at the mouse cursor. - Item transfer popups were appearing behind the player's belt, allowing players to duplicate items by clicking on the item and then confirming the popup. - A joining player taking 2nd last player's name, showing duplicate player names in the players window. - The World Map's toggle Towns/People button wasn't making town buttons reappear after toggling back and forth.
Patch 0.18.1
Changes: - Added the ability to ask villagers to train Martial Arts, One handed or Two handed at their training dummies. - Added Toggle Pack Horse Location and Toggle Character Icons in the Settings Menu, and Toggle Towns/People in the World Map is functional again, updating the locations of your villagers every 2 seconds. - Merchants now hang around in towns for 10 minutes instead of 5 minutes, before going back to Caringtown. - Shifted "Mine a metal lode containing...." one step up, below "To gather a resource..." in villager dialogue.
Fixes: - Metals bars requiring a metal bar to smelt. - Villagers not depositing resources above common rarity. - Item transfer popups not closing after exiting dialogue or when toggling UI. - Merchant's items' quantities not replenishing after 5 minutes. - First quest not automatically starting for new players.