Coronation cover
Coronation screenshot
Genre: Simulator, Strategy, Adventure, Indie

Coronation

Patch 0.18.10

Changes:
- As income is being collected 3 times instead of once in 30 minutes, Income earned from Council Members is adjusted from 80 to 25 gold per Intelligence, and Treasurers from 100 to 30 gold per Luck.
- Wages, Income and Rent now shows up as a notification instead of a chat message, to prevent spamming the chat.

Fixes:
- World Map not showing the governors' banners.
- Item belt showing up in the World Map screen after deselecting an island.

Patch 0.18.9

Changes:
- Income earned from Council Members is increased from 15 to 80 gold per Intelligence, and Treasurers increased from 20 to 100 gold per Luck.
- Ransom amount changed from 1k gold per villager level, to the villager's current experience / 3 million multiplied by 50k.
- Wages, Rent and Income are now processed every 10 minutes instead of 30 minutes, to prevent the deliberate switching of jobs to get extra income.

Fixes:
- Player characters were not having the correct amount of stats gained from every skill level.
- Pack horse inventories were being cleared by the 5-minute offline timer.

Patch 0.18.8

Changes:
- Bent and Rusty rarities renamed to Basic and Average.
- Tools, on top of their base amounts, gather an additional random minimum and maximum amount based on rarity: Basic (0), Average (0-1), Decent (1-1), Fine (1-2), Excellent (2-2)
- Income earned from Council Members is increased from 10 to 15 gold per Intelligence.
- Wages of Engineers decreased from 6000 to 5000, Treasurers from 8000 to 6000 and Council Members from 10000 to 7000.
- Minimum tax rate decreased from 100k to 50k, and maximum tax rate decreased from 3 million to 1 million.
- Resource threshold of villagers decreased from 200 to 100.
- Chance of getting high rarity resources based on Luck increased by 5 times (Eg. A villager with 1000 Luck will have an additional 5% chance instead of 1% chance of getting something rarer)

Fixes:
- Merchants accidentally selling Iron tools and weapons instead of Tin ones.
- Enemy characters not keeping a minimum distance during melee combat, which made them unable to hit each other.

Patch 0.18.7

Resource Gathering Rates Rebalance
Greatly reduced the amount of resources gathered per hit:
- Tin, Copper and Iron axes and pickaxes mostly have a base rate of 1, while Lorne Lucky Picks have a base rate of 2.
- Rarity names changed from Common, Uncommon, Rare, Epic and Legendary to Bent, Rusty, Decent, Fine and Excellent.
- Rarity bonus gather rate decreased to 0 for Bent and Rusty, 1 for Decent and Fine, and 2 for Excellent.
- Income earned from Council Members is decreased from 25 to 10 gold per Intelligence, and Treasurers decreased from 50 to 20 gold per Luck.
- Players who had a huge total max population would have their purchased pop cap reduced by 20, to offset the crazy amounts of resources gathered recently.

Fixes:
- Villagers now check if they have berries in their inventory before taking from the stockpile, before they go to eat.

Patch 0.18.6

Changes:
- Character levels now give +5 in every stat, instead of +2.
- Every skill level gives a base of +2 in every stat, and +5 in the stats that the skill specializes in.

Fixes:
- Not being able to build on water.
- Villagers getting stuck in training dummies or on top workbenches.

Patch 0.18.5

Changes:
- Added new combat style, instead of the previous mouse cursor directional combat which probably felt random in the direction of attacks.
New Controls
Left Click: Downwards Swing
Q: Left Swing
E: Stab
R: Right Swing


- Villagers will usually stab most of the time, which makes them more efficient in melee combat.
- Mounted Villagers will usually use the right and left swing.

Fixes:
- Merchants' stocks of items were not replenishing after 5 minutes.
- All the NPC towns were nameless and description-less from the World Map.
- Villagers having issues being assigned to their beds.

Patch 0.18.4

Fixes:
- Villagers not ransoming properly after being captured during a PvP war.
- Stubborn phantom blocks not being deleted around the region between two towns.

Patch 0.18.3

Changes:
- Pack horses now collect wages, income and rent for villagers who are using it as a stockpile.

Fixes:
- Item transfer popup not disappearing after clicking on any Loot All button, allowing you to withdraw a duplicate amount of items.
- Villagers not being interactable after being player-ransomed from a PvP battle.
- Villager summary slots not being displayed properly after being ransomed.
- Wrong ransom amount was displayed for each captive villager.

Patch 0.18.2

Fixes:
- Settings now only save when closing settings, instead of closing the Escape menu.
- Diplomacy popup appearing at top left of screen instead of at the mouse cursor.
- Item transfer popups were appearing behind the player's belt, allowing players to duplicate items by clicking on the item and then confirming the popup.
- A joining player taking 2nd last player's name, showing duplicate player names in the players window.
- The World Map's toggle Towns/People button wasn't making town buttons reappear after toggling back and forth.

Patch 0.18.1

Changes:
- Added the ability to ask villagers to train Martial Arts, One handed or Two handed at their training dummies.
- Added Toggle Pack Horse Location and Toggle Character Icons in the Settings Menu, and Toggle Towns/People in the World Map is functional again, updating the locations of your villagers every 2 seconds.
- Merchants now hang around in towns for 10 minutes instead of 5 minutes, before going back to Caringtown.
- Shifted "Mine a metal lode containing...." one step up, below "To gather a resource..." in villager dialogue.

Fixes:
- Metals bars requiring a metal bar to smelt.
- Villagers not depositing resources above common rarity.
- Item transfer popups not closing after exiting dialogue or when toggling UI.
- Merchant's items' quantities not replenishing after 5 minutes.
- First quest not automatically starting for new players.