New Dialogue UI and more Blacksmithing options - Improved dialogue UI with an angled close up and depth of field blurring to make dialogues feel more personal, in preparation for the upcoming social interaction features. - Added a return button that allows the player to go back to the first row of dialogue choices, so that the players does not have to close the entire dialogue and interact with the NPC again. - Added the ability for villagers to only smelt bars and the ability to ask nearby villagers to work as blacksmiths.
Changes: - Workbenches reduced in size to prevent engineers from standing on top of them.
Fixes: - Previously ransomed villagers having duplicates after relogging. - Spamming the hire villager button could hire more villagers above the max population. - Blacksmithing villagers were making copper tools out of tin ores. - Villagers having the wrong images assigned to their slots in people summary and stats. - An opened inventory with an item quantity popup window did not close during tax time, which allowed duplicated items to be transferred into a player's belt.
Patch 0.17.4
Changes: - Training dummies and target boards in Arena Grande, Queenstown University and the Hanging Gardens can be now used by your villagers.
Fixes: - Spawning of duplicated villagers who were previously ransomed. - Mobs not attacking back in combat.
Patch 0.17.3
Changes: - Added 15 new female hairstyles modelled by Drogowit.
Patch 0.17.2
Fixes: - Council members and treasurers not being able to sit at their chairs. - Mirror not showing the names and images of the characters. - Villager teleporting back to work after being summoned to customize at the mirror. - Villagers losing ownership of their beds.
Patch 0.17.0
Non-building Gameplay and Ransom Prisoners - Every player and their villagers are now free to use all the facilities that are available in any town, while using their pack horse as a portable stockpile. - This feature caters to non-building players who would like to play as a wandering merchant / mercenary band, without the need to construct anything at all. - Bed assignment UI is available to all players regardless of town ownership. - Villagers will no longer be arriving for free as a family, you have to hire them from any town, with a limited caravan quantity that replenishes when the current merchant goes back to Caringtown and a new merchant arrives. - The hardcore rouge-like gameplay aspect of the game has been removed, as we feel that dropping all loot, losing all valor and rank is punishing enough. We hope that this will encourage more PvP as a lot lesser progress would be at stake in a war. - Players and villagers no longer permanently die upon reaching zero HP. Instead, only the loot, valor and rank of a player is lost, while a villager will become a prisoner. - To get back your villagers, simply talk to any merchant and select the Ransom a villager option. Every level incurs a 1000 gold cost. - Villagers captured by enemy players in a PvP war will be at the mercy of the victor, he/she can choose to let them go for free, or negotiate with the other party. A timer will be imposed soon, so that they won't be prisoners forever.
Changes: - The 90% protection for players Squire and below have been removed, due to the removal of permadeath. - Shield damage reduction have been reduced from 60% to 40%, as shield-bearers were becoming very difficult to deal with. - UI of the number of beds have been separated from current and max population.
Patch 0.16.10
Changes: - The entire world save and every player's save file have been cleared for a completely fresh restart, as most duplicating exploits have been resolved. - Added 3 new NPC towns, namely the Arena Grande, Queenstown University and The Hanging Gardens. Players are able to quickly teleport to these monuments from the world map. Lighting, trees and a town description will be added soon.
Patch 0.16.9
Changes: - Pack horses movement speed increased to be the same as the character's.
Fixes: - Random movement of horses causing the server to crash.
Patch 0.16.8
Changes: - Villagers can take berries, tools and weapons from the pack horse, when there are no stockpiles nearby.
Fixes: - Not being able to mount the Pack horse after relogging. - Chat window not automatically scrolling down when a new message is created.
Patch 0.16.7
Pack Horses: - Added Pack Horses, which functions like a portable stockpile. Villagers will be able to use it as a stockpile soon. - Pack horses move slowly due to their capability of carrying an entire stockpile. - Only the owner of the pack horse is able to mount it. - Only the owner or an enemy are able to access the inventory. - Pack horses reappear when a players logs in and is converted back into data after 5 mins of being offline, the same way as villagers do.
Changes: - Wood and stone buildings blocks no longer cost gold to build. - Tax messages now shows the final tax amount that the player would be paying if he/she has a town banner on the island. - Villagers' threshold of gathering resources is now proportionate to the player's rank; a peasant's villagers deposit resources when reaching an amount of 15, while an Emperor's villager will deposit when reaching 200. - Chat window only automatically scrolls to the bottom when it is 90% close to the bottom.
Fixes: -Blacksmiths should not get stuck on top of their furnace after teleporting to it. - Message of new governors spamming the chat window.
Patch 0.16.6
Changes: - All Mobs should stop chasing when you are more than 80m away. - You will stay mounted on your horse when teleporting to Caringtown. - Villagers will unstuck themselves when they are unable to find a clear path to their workplaces.
Fixes: - Spamming demolish giving back multiple refunds. - Building ore lodes increased the number of stables.