Changes: - Restricted usage of /save command from the public. Anyone on private servers are still able to use it. - Villagers will unstuck themselves if stuck, when going to bed or working a job that requires them to sit.
Fixes: - Asking villagers to drop all their items not working properly.
Patch 0.16.4
Changes: - Player settings is now saved client-side. Please readjust your settings again as it has been reset to default. - Horses to wander only within 6m radius of its current level position.
Fixes: - Players loading in should not cause a lag spike, as it was found that every building furniture's reassignment of ownership was replicated to every player. - Villagers still being mounted on horses even when they actually aren't.
Patch 0.16.3
Changes: - Added F8 command for only guards to follow you, F9 for asking everyone to eat and shifted villagers to sleep on their beds to F10 - Horses now only wander around the location where they spawned or were dismounted at, in a 6m radius.
Fixes: - Being able to mount another horse while mounted, making the previous horse disappear. - Villagers riding on invisible horses when mounted.
Patch 0.16.2
Changes: - Able to interact with inventories, training dummies and target boards while mounted. - Automatically dismount when trying to sit or sleep on a bed. - Horses move more randomly and avoid neighing at the same time.
Fixes: - Villagers with decreasing movement speed when trying to mount horses. - Number of horses not correctly reflected in the UI.
Patch 0.16.1
Changes: - Size of shields reduced back to its original size.
Fixes: - Current horses in the world are cleared due to a bug that let them spawn excessively. - Increased net update frequency of player characters from 20 to 60 times per second, to reduce the lag appearance of a player. - Mounted villagers having invisible horses after being too far away. - Rebuilding stables allowed more horses to spawn without checking the number of stables. - Horses spawning above the limit of max population. - Teleport to Caringtown and Unstuck not working. - Current horse population doubling after relogging in.
Patch 0.16.0
Horses and Mounted Combat: - New stables built at the desert islands will spawn 3 horses per stable, up to the max population. Movement speed of horsemen are not affected when attacking, aiming or staggering. - Added mountable banner-clothed horses which has 1600 movement speed as compared to a character sprint at 600 speed. - Villagers on horses will dismount when doing an action that cannot be done while mounted, such as eating at a table, or sleeping on their bed. - Horses are invulnerable for now, and stay in the server until a manual save is done. - Keep your horses safe from thieves, there is no teleport or return to stables feature yet. - Added F6 mount up command and F7 dismount command for nearby villagers.
Changes: - Previous F6-F9 commands of getting better tools or weapons have been shifted into the villager dialogue. - F10 command of having everyone to go sleep has been shifted to F8. - Removed Fast Travel due to the availability of horses. - Size of shields increased slightly to provide more cover. - Sounds are attached and follow the actors instead of remaining at the location where it spawned.
Fixes: - Some improvements made to the process of a player loading into the server. - Blocks in between the edges of two towns being invisible.
Patch 0.15.14
Changes: - Added 5 new banner icons. - Existing stables on the map will spawn some curious horses.
Fixes: - Reduced AI tick rate to use less resources for those that are not in combat.
Patch 0.15.13
Fixes: - Item duplication when holding interact with resources or training dummies. - Unable to train at target boards.
Patch 0.15.12
Changes: - The tax system has been adjusted further to help low income peasants. The tax will be reduced further based on your rank, starting with 1/13 for peasants, 2/13 for saints, 3/13 for nobles and so on.
Fixes: - Sometimes interacting with equipment gets you stuck, requiring you to press U.