Coronation cover
Coronation screenshot
Genre: Simulator, Strategy, Adventure, Indie

Coronation

Patch 0.14.10

Changes:
- Added bed assignment UI for easy swapping of beds.
- Villagers gets saved and reset after 5 minutes instead of 30 minutes when the player goes offline for lesser lag on the server and faster "debugging" of villagers.

Fixes:
- Optimized villagers, so that they cause lesser lag on the server.
- Nearby town loading radius reduced from 300m to 200m, and unload town radius increased from 500m to 600m.
- Dead bodies had a collision that blocked arrows and bullets.

Patch 0.14.9

Fixes:
- Building blocks now directly spawns static meshes instead of the building actors, which will reduce the load on the server and lower the chances of invisible blocks.

Patch 0.14.7 to 0.14.8

Patch 0.14.7



Changes:
- Villagers go back to work instead of following the player, after the F3 command is activated and when there is no enemy in sight. This is to not allow raids to disrupt economies.
- Melee attacks now pass through allied units except for punches and building hammers, to increase the effectiveness of melee.
- Arrows and gunshots can make invisible blocks reappear for convenience.
- Beds shows the full name of villagers instead of their given names.

Fixes:
- Nearby towns now load one at a time instead of all at once, which caused a huge lag spike.

Patch 0.14.8



Changes:
- Added a waiting timer of 10 seconds so that one player is loading from the server at a time.

Fixes:
- Adjusted Stockpile, Blacksmith to allow better pathfinding and Triangle Walls models as it has a gap in between the triangles.
- Villagers' jobs not updating in the summary panel.
- Removed certain levels of towns that has an extreme number of duplicated blocks.
- Resized quest and construction panel.
- Villagers and mobs equipping double shields.

Patch 0.14.6

Changes:
- Added toggle button to show all your people's locations in the world map so that it's easier to find your villagers.
- Summary panel also shows the villager's jobs.
- F4 "Scatter around" command is replaced by a global "Gather" command that gets all your people except guards to follow you.
- Villagers holding melee weapons will switch to ranged when their next enemy is not within melee range.
- Dead bodies last for 3 minutes instead of 1, so that you can see the crime scene.

Patch 0.14.4 to 0.14.5

Patch 0.14.4



Changes:
- Buying honor and purchasing max population contributes experience to commerce skill.
- Area command for farming berries and cotton for easier mass farming.
- Increased view distance of buildings to 100m so you can see further battlements.
- Increased 2h sword base damage by 30 as the damage was very similar to the Lorne's Lucky Pick.

Fixes:
- Unarmed villagers not attacking at all during combat.
- Blacksmithing runaway loop bug.

Patch 0.14.5



Changes:
- Building view distance increased to 150m so you can see even further battlements.
- Unarmed fighters will attack much faster.

Fixes:
- Villagers holding melee weapons not attacking at all during combat.
- Combatants not equipping shield during combat.
- Founding your first town quest to accept 5 and more beds built instead of exactly 5, to cater for players who built beds before reaching this stage of the quest.
- Skill experience points needed for the next level now uses 64-bit integer to cater for bigger numbers and to prevent the commerce bug and negative experience from happening.

Patch 0.14.3

Changes:
- Skill experience variable changed to 64-bit integer to cater for really huge numbers.
- Increased all melee weapons' damage as melee is under-utilized.
- Increased unarmed attack speed and hitbox to make martial arts more significant.
- Increased AI switching to melee weapons activation range from 1.5m to 3m to encourage more melee fights.
- Wood and Stone blocks HP increased from 2000 to 6000 and 4000 to 12000

Fixes:
- Fixed nameless new people in summary panel.
- Fixed overlapping and empty slots in summary panel.
- Fatigued and famished villagers should not continue working when reaching 0 energy or hunger.

Patch 0.14.2

Fixes:
- People stats panel not being scrollable.
- F3 works as usual again, previously it caused villagers to go back to bed.

Patch 0.14.1

Changes:
- Upgraded people's panel with summary panel that shows HP bar and personal follow and sleep buttons.
- Reverted back ranked max pop from 10 to 16, and towns don't provide any max population.

Fixes:
- Wrong mobs spawning on the different islands.
- Terrain misplacement.

Patch 0.14 - A Bigger World Map

Bigger World Map: - 8 new islands for more space and hopefully no more wipes.
- 2 Grassy Plains Islands - Summer Equinox, Isle of Square
- 1 Autumn Forest Island - Farmers' Respite
- 1 Autumn Archipelago - The Harvest Isles
- 1 Desert Plateau - Desolate Plains
- 2 Mountain Islands - Northern Ridges, Exiled Enclave
- 1 Mountain Plateau - Dreadnaught Cliffs

Changes:
- Each town gives 2 population, while population gained from honor is reduced from 16 to 10 at the highest honor rank.
- A killer's faction/player name will be included in the chat message to know who dealt the killing blow.
- Only nearby towns within 300m are loaded, towns further than 400m will be unloaded to increase performance.
- Increased view distance of buildings from 50m to 80m.
- Working villagers will now auto-attack enemies when they're within 10m to prevent accidental villager deaths when AFK or player is unaware.
- Caravan movement speed doubled from 1000 to 2000 as the world is bigger.

Fixes:
- Faster world map loading time as each town images are only rendered after clicking the town button.

Patch 0.13.8

Fixes:
- Blacksmith having an infinite loop.