Inventory System Revamp - All inventory transactions are now server-based and clients merely display the items on the server, so missing items and item duplication should no longer occur. - If the items in your belt aren't updating properly, you can press U to reload from the server. - Items in the inventory window can be dragged and dropped around. - Items can hold up to 9 quintillion in quantity as it has been upgraded from 32 to 64-bit integers. - Added Stash buttons beside the Loot ones in the inventory window, which functions the opposite of Loot. - Client and server transactions sends and receives acknowledgment to each other, up to 3 attempts if they fail.
Changes: - Added Sayo's first female hairstyle! A big thanks to @Sayo! 😄 - Mutual wars are allowed during enforced rule. - Villagers spawn around the Town Bell when summoned and try to get into formation. - Mob kills by nobles no longer give crowns. - Dangerous Lands quests give crowns per mob kill upon quest completion: 400 each for Easy, 600 for Normal, 800 for Hard and 1000 for Nosajimiki. - Princes/Princesses can also build settlements. - Added [No Specific Plot] option when assigning villagers' workplaces or hometowns. - Offline ceasefire duration increased from 10 to 30 minutes.
Fixes: - Villagers unable to find seats. - Able to teleport, hire villagers or ransom nobles after relogging during a war. - Updated emperor text. - Horses disappearing after logging back in. - Quest towns not triggering the bandits spawn.
Patch 0.24.24
Changes: - Added selection of plot types before constructing the plot. - Projectiles no longer deal damage to blocks. - Able to damage enemy walls outside of their settlement boundaries. - Mob kills by Nobles give crowns equivalent to the mob's level instead of 1/4 of it.
Fixes: - Plots resetting to default size of 1x1x1 after being edited, rented or had a furniture removed.
Patch 0.24.23
Changes: - Kingdoms are sorted based on prestige.
Fixes: - Fatal error occurring when building a furniture. - Plots not being loaded properly into the world. - Trees not having the correct names in the furniture list.
Patch 0.24.22
Changes: - Added customizable plots with a minimum size of 1x1x1 to a maximum of 20x20x20. - All existing plots have been deleted due to the new plot system. - Plot rent depends on its 3D space, from 10 gold to 100 gold per block space. - Plots can be built side-by-side.
Fixes: - Unable to build beds in an inn.
Patch 0.24.21
Changes: - Plots show up when a building hammer is equipped and are hidden when unequipped. - Added garbage collection every 5 minutes.
Fixes: - Berry farms accidentally tagged as cotton. - Unable to build a bar in a Tavern plot. - Unable to assign villagers to a rented plot. - Villagers not finding their respective plots during leisure time. - Villagers not clearing their previous workplace and hometown plots after being assigned to a castle/siege camp. - Plots that changed types not showing up their name when a player enters.
Patch 0.24.20
Fixes: - Plots of a different settlement showing up when assigning workplace/hometown, due to an indexing error. - Editing or deleting plots not giving refund.
Patch 0.24.19
Changes: - Deleting a plot only removes and refunds plot-based furniture instead of removing everything in the plot. - Plots can be placed above the ground in a town/village, as long as it doesn't clash with the banner or other plots. - Switching plot types also removes and refunds plot-based furniture. - Villagers will search other plots to fulfill their needs, eg. They will look for an altar in a Monastery to pray at. - Projectiles deal 1/5 ranged damage to enemy blocks. - Ranged combatants will try to shoot walls to destroy them.
Fixes: - Bandits not spawning at The Hanging Gardens. - Queen Beatrice not giving the reward to the conqueror of a bandit settlement.
Patch 0.24.18
Changes: - Added workplace and hometown plot assignment for Towns and Villages. - Furniture in Towns and Villages must be built in their respective plots, eg. a bed must be built in a residential/monastery/tavern/inn/barracks Plot. - Villagers cannot be hired during a war. - Ranged combatants scan for 2 random enemies instead of 1. - Characters will retaliate when receiving damage. - Players can help to recapture someone else's settlements from bandits to get the reward from Queen Beatrice.
Fixes: - Quest mobs not spawning when the player enters the quest settlement. - Emperor being able to gain crowns. - Clear Cache not showing up for player settlements.
Patch 0.24.17
Changes: - Number of mobs per bandit camp increased from 1 to 2.
Fixes: - Missing stockpile items.
Patch 0.24.16
Changes: - Villagers cannot be ransomed during a war. - Players can reward their fiefs to any existing player as they wish. - Ranged combatants scan for one random enemy instead of 4, when their initial target cannot be seen, to reduce lag. - Clear cache is available for all castles and siege camps. - Resource tab is the new default instead of the Tools tab for the trade window.
Fixes: - Friends unable to visit their friend's castles and siege camps. - Players able to shoot through walls.