Coronation cover
Coronation screenshot
Genre: Simulator, Strategy, Adventure, Indie

Coronation

Patch 0.25.0

Inventory System Revamp
- All inventory transactions are now server-based and clients merely display the items on the server, so missing items and item duplication should no longer occur.
- If the items in your belt aren't updating properly, you can press U to reload from the server.
- Items in the inventory window can be dragged and dropped around.
- Items can hold up to 9 quintillion in quantity as it has been upgraded from 32 to 64-bit integers.
- Added Stash buttons beside the Loot ones in the inventory window, which functions the opposite of Loot.
- Client and server transactions sends and receives acknowledgment to each other, up to 3 attempts if they fail.

Changes:
- Added Sayo's first female hairstyle! A big thanks to @Sayo! 😄
- Mutual wars are allowed during enforced rule.
- Villagers spawn around the Town Bell when summoned and try to get into formation.
- Mob kills by nobles no longer give crowns.
- Dangerous Lands quests give crowns per mob kill upon quest completion: 400 each for Easy, 600 for Normal, 800 for Hard and 1000 for Nosajimiki.
- Princes/Princesses can also build settlements.
- Added [No Specific Plot] option when assigning villagers' workplaces or hometowns.
- Offline ceasefire duration increased from 10 to 30 minutes.

Fixes:
- Villagers unable to find seats.
- Able to teleport, hire villagers or ransom nobles after relogging during a war.
- Updated emperor text.
- Horses disappearing after logging back in.
- Quest towns not triggering the bandits spawn.

Patch 0.24.24

Changes:
- Added selection of plot types before constructing the plot.
- Projectiles no longer deal damage to blocks.
- Able to damage enemy walls outside of their settlement boundaries.
- Mob kills by Nobles give crowns equivalent to the mob's level instead of 1/4 of it.

Fixes:
- Plots resetting to default size of 1x1x1 after being edited, rented or had a furniture removed.

Patch 0.24.23

Changes:
- Kingdoms are sorted based on prestige.

Fixes:
- Fatal error occurring when building a furniture.
- Plots not being loaded properly into the world.
- Trees not having the correct names in the furniture list.

Patch 0.24.22

Changes:
- Added customizable plots with a minimum size of 1x1x1 to a maximum of 20x20x20.
- All existing plots have been deleted due to the new plot system.
- Plot rent depends on its 3D space, from 10 gold to 100 gold per block space.
- Plots can be built side-by-side.

Fixes:
- Unable to build beds in an inn.

Patch 0.24.21

Changes:
- Plots show up when a building hammer is equipped and are hidden when unequipped.
- Added garbage collection every 5 minutes.

Fixes:
- Berry farms accidentally tagged as cotton.
- Unable to build a bar in a Tavern plot.
- Unable to assign villagers to a rented plot.
- Villagers not finding their respective plots during leisure time.
- Villagers not clearing their previous workplace and hometown plots after being assigned to a castle/siege camp.
- Plots that changed types not showing up their name when a player enters.

Patch 0.24.20

Fixes:
- Plots of a different settlement showing up when assigning workplace/hometown, due to an indexing error.
- Editing or deleting plots not giving refund.

Patch 0.24.19

Changes:
- Deleting a plot only removes and refunds plot-based furniture instead of removing everything in the plot.
- Plots can be placed above the ground in a town/village, as long as it doesn't clash with the banner or other plots.
- Switching plot types also removes and refunds plot-based furniture.
- Villagers will search other plots to fulfill their needs, eg. They will look for an altar in a Monastery to pray at.
- Projectiles deal 1/5 ranged damage to enemy blocks.
- Ranged combatants will try to shoot walls to destroy them.

Fixes:
- Bandits not spawning at The Hanging Gardens.
- Queen Beatrice not giving the reward to the conqueror of a bandit settlement.

Patch 0.24.18

Changes:
- Added workplace and hometown plot assignment for Towns and Villages.
- Furniture in Towns and Villages must be built in their respective plots, eg. a bed must be built in a residential/monastery/tavern/inn/barracks Plot.
- Villagers cannot be hired during a war.
- Ranged combatants scan for 2 random enemies instead of 1.
- Characters will retaliate when receiving damage.
- Players can help to recapture someone else's settlements from bandits to get the reward from Queen Beatrice.

Fixes:
- Quest mobs not spawning when the player enters the quest settlement.
- Emperor being able to gain crowns.
- Clear Cache not showing up for player settlements.

Patch 0.24.17

Changes:
- Number of mobs per bandit camp increased from 1 to 2.

Fixes:
- Missing stockpile items.

Patch 0.24.16

Changes:
- Villagers cannot be ransomed during a war.
- Players can reward their fiefs to any existing player as they wish.
- Ranged combatants scan for one random enemy instead of 4, when their initial target cannot be seen, to reduce lag.
- Clear cache is available for all castles and siege camps.
- Resource tab is the new default instead of the Tools tab for the trade window.

Fixes:
- Friends unable to visit their friend's castles and siege camps.
- Players able to shoot through walls.