Coronation cover
Coronation screenshot
Genre: Simulator, Strategy, Adventure, Indie

Coronation

Patch 0.24.15

Fixes:
- Settlements on the map without banners.
- Characters not taking any damage.

Patch 0.24.14

Changes:
- Loot bags no longer despawn after 3 days.
- Reduced needs threshold for villagers from 50% to 10%.

Fixes:
- Settlements on the map without banners.
- Mobs repeatedly equipping and unequipping their swords and shields.
- Villagers who stockpiled all their items still showing up with equipment on their backs.

Patch 0.24.13

Changes:
- Players at war will not trigger bandit reinforcements/ Dangerous Land bandits to spawn.
- Bandits despawn after 2 hours instead of 3.

Fixes:
- Bandits not despawning at all.
- Villagers not taking out their swords and shields when F3 is pressed.
- Text message wrongly showing a villager being killed instead of captured by a mob.

Patch 0.24.12

Changes:
- All villagers are no longer killed by mobs and get captured instead, as permadeath was intended as a setback for PvP players.
- Villagers HP threshold increased from 40% to 50% to run and heal.
- Villagers needs threshold increased from 10% to 50%.
- Total number of Nobles increased from 1/5 to 1/3 of max population and reduced from 10k to 3k valor per noble.
- War declarations will also despawn all Dangerous Lands mobs from the belligerents' settlements.
- Dangerous Lands quests cannot be started during a war.
- Rewards for Dangerous Lands (Hard) and (Nosajimiki) are increased to 20m and 100m respectively.
- Merchants stay around for 30 mins instead of 10 mins before restocking.

Fixes:
- Villagers not taking out their swords in melee combat.

Patch 0.24.11

Changes:
- Huge thanks to Fylkir Valdr for providing us the complete set of new UI, hopefully its more pleasing to the eyes! 😄
- Unfortunately, the Netherlands server did not prove to be better, so we have shifted back to Singapore.
- Dangerous Lands quests require the lower difficulty one to be completed first.
- Dangerous Lands quests require a minimum active population of 15 (Easy), 20 (Normal), Hard (25), Nosajimiki (30) before they can be accepted.

Fixes:
- Villagers not returning back to work after engaging enemies previously.
- Mobs dealing double damage.

Patch 0.24.10

Changes:
- We're shifting to the Netherlands, many thanks to RobijntePower for providing us his server!
- Increased starting hitpoints, energy and hunger when respawning.
- Added cooldown for Unstuck to prevent spamming.
- Villagers find for another bed when their current bed is occupied.
- Villagers follow you after mounting a horse instead of riding away to work.
- Villagers will uncrouch and unprone before running off to sleep when wounded.
- Villagers will also crouch or prone when reaching you from F4 command.
- New villagers cost 10k gold and start with random levels (0-40) in all skills.

Fixes:
- Villagers still charging forward even though they have ranged weapons.
- Last online not showing for player owned settlements.
- Trees, stones and metal lodes appearing as another kind of resource.
- Quest mobs not despawning after 3 hours.
- Player not able to shoot through a plot.

Patch 0.24.9

Changes:
- Dangerous Lands quest progresses are reset in this patch due to previous bugs.
- Dangerous Lands quests have new prerequisites in order to unlock them.
- Dangerous Lands mobs despawn after an hour if they aren't killed yet.
- You should be able to accept multiple daily quests as you like and they should not interfere with each other.

Fixes:
- Dangerous Lands quests not triggering completion when all mobs are killed.
- Dangerous Lands quests not finding a valid settlement for the bandits.

Patch 0.24.7

Changes:
- Declaring Independence requires you to create a kingdom instead of joining one.
- Visit and Clear Cache button hidden from non-allies for castles and siege camps.

Fixes:
- Unable to form a Kingdom.
- Clicking items is disabled when the UI fades out.

Patch 0.24.6

Changes:
- Added 21 new gunshot sounds.
- Added Good Mood, where a character will gain extra 300% Exp Boost when all needs are above 50%.
- Villagers walking into a bandit town triggers reinforcements too.
- Apply to All applies to your kingdom banner if you're the leader.
- Visit button is restricted to allies and friends for castles and siege camps.
- F1-10 commands shifted to Help controls page.

Fixes:
- Farm placement not detecting ground properly.
- Banner conquer box's size not being the size of the square area.

Patch 0.24.5

Changes:
- Added a physical Town Bell furniture and removed the button one, which wakes up and teleports all your villagers to it when used.
- Added icons for Altar and Town Bell.
- Added Town Bells to all NPC towns.
- Added all needs furniture, many beds and a marketplace with a Merchant to The Hanging Gardens.

Fixes:
- Bandits capturing a town owned by a player who just logged out.