Fixes: - Settlements on the map without banners. - Characters not taking any damage.
Patch 0.24.14
Changes: - Loot bags no longer despawn after 3 days. - Reduced needs threshold for villagers from 50% to 10%.
Fixes: - Settlements on the map without banners. - Mobs repeatedly equipping and unequipping their swords and shields. - Villagers who stockpiled all their items still showing up with equipment on their backs.
Patch 0.24.13
Changes: - Players at war will not trigger bandit reinforcements/ Dangerous Land bandits to spawn. - Bandits despawn after 2 hours instead of 3.
Fixes: - Bandits not despawning at all. - Villagers not taking out their swords and shields when F3 is pressed. - Text message wrongly showing a villager being killed instead of captured by a mob.
Patch 0.24.12
Changes: - All villagers are no longer killed by mobs and get captured instead, as permadeath was intended as a setback for PvP players. - Villagers HP threshold increased from 40% to 50% to run and heal. - Villagers needs threshold increased from 10% to 50%. - Total number of Nobles increased from 1/5 to 1/3 of max population and reduced from 10k to 3k valor per noble. - War declarations will also despawn all Dangerous Lands mobs from the belligerents' settlements. - Dangerous Lands quests cannot be started during a war. - Rewards for Dangerous Lands (Hard) and (Nosajimiki) are increased to 20m and 100m respectively. - Merchants stay around for 30 mins instead of 10 mins before restocking.
Fixes: - Villagers not taking out their swords in melee combat.
Patch 0.24.11
Changes: - Huge thanks to Fylkir Valdr for providing us the complete set of new UI, hopefully its more pleasing to the eyes! 😄 - Unfortunately, the Netherlands server did not prove to be better, so we have shifted back to Singapore. - Dangerous Lands quests require the lower difficulty one to be completed first. - Dangerous Lands quests require a minimum active population of 15 (Easy), 20 (Normal), Hard (25), Nosajimiki (30) before they can be accepted.
Fixes: - Villagers not returning back to work after engaging enemies previously. - Mobs dealing double damage.
Patch 0.24.10
Changes: - We're shifting to the Netherlands, many thanks to RobijntePower for providing us his server! - Increased starting hitpoints, energy and hunger when respawning. - Added cooldown for Unstuck to prevent spamming. - Villagers find for another bed when their current bed is occupied. - Villagers follow you after mounting a horse instead of riding away to work. - Villagers will uncrouch and unprone before running off to sleep when wounded. - Villagers will also crouch or prone when reaching you from F4 command. - New villagers cost 10k gold and start with random levels (0-40) in all skills.
Fixes: - Villagers still charging forward even though they have ranged weapons. - Last online not showing for player owned settlements. - Trees, stones and metal lodes appearing as another kind of resource. - Quest mobs not despawning after 3 hours. - Player not able to shoot through a plot.
Patch 0.24.9
Changes: - Dangerous Lands quest progresses are reset in this patch due to previous bugs. - Dangerous Lands quests have new prerequisites in order to unlock them. - Dangerous Lands mobs despawn after an hour if they aren't killed yet. - You should be able to accept multiple daily quests as you like and they should not interfere with each other.
Fixes: - Dangerous Lands quests not triggering completion when all mobs are killed. - Dangerous Lands quests not finding a valid settlement for the bandits.
Patch 0.24.7
Changes: - Declaring Independence requires you to create a kingdom instead of joining one. - Visit and Clear Cache button hidden from non-allies for castles and siege camps.
Fixes: - Unable to form a Kingdom. - Clicking items is disabled when the UI fades out.
Patch 0.24.6
Changes: - Added 21 new gunshot sounds. - Added Good Mood, where a character will gain extra 300% Exp Boost when all needs are above 50%. - Villagers walking into a bandit town triggers reinforcements too. - Apply to All applies to your kingdom banner if you're the leader. - Visit button is restricted to allies and friends for castles and siege camps. - F1-10 commands shifted to Help controls page.
Fixes: - Farm placement not detecting ground properly. - Banner conquer box's size not being the size of the square area.
Patch 0.24.5
Changes: - Added a physical Town Bell furniture and removed the button one, which wakes up and teleports all your villagers to it when used. - Added icons for Altar and Town Bell. - Added Town Bells to all NPC towns. - Added all needs furniture, many beds and a marketplace with a Merchant to The Hanging Gardens.
Fixes: - Bandits capturing a town owned by a player who just logged out.