Coronation cover
Coronation screenshot
Genre: Simulator, Strategy, Adventure, Indie

Coronation

Patch 0.24.4

Changes:
- Female villagers work during the day and rest at night, while male villagers rest during the day and work at night.
- Villagers no longer fulfill a random need at a time segment which isn't a mealtime or bedtime, only when depleted.

Fixes:
- Villagers doing desk jobs not leaving their desks during leisure time.
- Guards not doing their jobs during leisure time.

Patch 0.24.3

Fixes:
- Unable to leave a kingdom during the enforced rule.
- Villagers fulfilling needs every 5 minutes instead of mainly at night.
- Deleting a plot accidentally removing other nearby plots.
- Miners working as Foresters without tools.
- Recreating accounts not deleting previous villagers, allowing them to stack over to the new account.
- Item duplication when taking a weapon from a loot bag and then equipping it.

Patch 0.24.2

Changes:
- Added bell sounds when it's mealtime or bedtime.
- Reduced income tax to Queen Beatrice from 30% to 20% and income tax to the Emperor from 20% to 10%.

Fixes:
- Kingdoms not paying taxes to the Emperor.
- Unable to leave a kingdom during the enforced rule.
- Villagers constantly end up following the player instead of fulfilling their needs.

Patch 0.24.1

Changes:
- Added Town Bell feature, which functions like an improved F4 command, that wakes up sleeping villagers before they follow you.
- Villagers try to walk in a random direction instead of jumping when they are feeling stuck.
- Villagers find for another bed when their current bed is occupied.

Fixes:
- Villagers unable to find their needs furniture even though they exist.
- Able to log in same character twice, allowing for item duplication.
- Queen Beatrice not giving rewards for keeping the lands safe.

Patch 0.24.0

Work and Lifestyle Schedules
- One in-game day consists of 12 segments of 5 minutes each (1 hour in total).
- Added Breakfast, Lunch and Dinner segments, where villagers will automatically have their meals.
- Added the Bedtime segment, where villagers will sleep around 1-2 minutes.
- Villagers will automatically fulfill their needs throughout the day.
- Villagers will only work between Dawn to Dusk. When it's Early Evening onwards, they will not work and continuously do activities like dancing, playing instrument and praying.
- Guards are an exception, they will not fulfill any needs until you relieve them from their duty, and only go to sleep when their HP is below 40%.

Changes:
- Added a stables in Caringtown.
- Needs deplete at different speeds, with Call of Nature being the fastest.
- Dancing and playing instrument fills up the Fun meter.

Fixes:
- Valor resetting to 0 after killing mobs/working at goldsmith desks.
- Horses not showing its name and owner above their heads.
- Kingdom leaders being demoted to Prince/Princesses.
- Hometown assignment not properly assigning beds to villagers.
- Captured Nobles could be released by the enemy and ransomed by the owner, resulting in doubles.
- Queen Beatrice accidentally giving rewards for conquering your own settlement after it was captured by another PvP player.

Patch 0.23.31

Fixes:
- Horses disappearing during an automatic save.
- Stables not gathering horses properly.
- Declaring war included vassals who are'nt fully PvP.
- Kingdom leaders unable to assign villagers to work/sleep in public towns.

Patch 0.23.30

Fixes:
- Workplace and hometown settlement names not showing up properly.
- Stables not spawning enough horses for the total population.

Patch 0.23.29

Changes:
- Banner conquer box's size increased to the size of the flat area around the flag.
- Kingdom leaders can no longer use other player's settlements. Their people must work/live in their own settlements.

Fixes:
- Stables not spawning new horses.

Patch 0.23.28

Fixes:
- Missing items in the pack horse.

Patch 0.23.27

Changes:
- All horses are removed in this patch.
- Horses are now saved in the player's save file and kept back into data after 10 minutes of being offline.
- Players have an individual 12-hour online transition timer from PvE to PvP and vice versa, which is activated by joining/leaving a Kingdom.
- Being in a Kingdom exposes you to PvP, regardless of rank. PvE players should not form/join a Kingdom.
- Kingdoms gain Prestige for every hour that the leader is online, which gives an accumulative 1% experience boost to everyone in the Kingdom.
- Kingdoms no longer merge when an Emperor is crowned. Instead, they are unable to declare war during the enforced rule, and those below 10 Prestige will be disbanded.
- Kingdoms no longer have a timer requirement to create/disband/join/leave.
- Instead of a flat 300% experience boost, the Emperor gains Crown Prestige (accumulative 2% experience boost) for every hour that he's online as Emperor.
- Inactive bandit towns have a crown icon instead of a cross icon.
- Players cannot teleport when a war is impending.

Fixes:
- Inactive bandit towns not being capturable by other players.
- Unable to damage blocks of an inactive bandit town.