Changes: - Female villagers work during the day and rest at night, while male villagers rest during the day and work at night. - Villagers no longer fulfill a random need at a time segment which isn't a mealtime or bedtime, only when depleted.
Fixes: - Villagers doing desk jobs not leaving their desks during leisure time. - Guards not doing their jobs during leisure time.
Patch 0.24.3
Fixes: - Unable to leave a kingdom during the enforced rule. - Villagers fulfilling needs every 5 minutes instead of mainly at night. - Deleting a plot accidentally removing other nearby plots. - Miners working as Foresters without tools. - Recreating accounts not deleting previous villagers, allowing them to stack over to the new account. - Item duplication when taking a weapon from a loot bag and then equipping it.
Patch 0.24.2
Changes: - Added bell sounds when it's mealtime or bedtime. - Reduced income tax to Queen Beatrice from 30% to 20% and income tax to the Emperor from 20% to 10%.
Fixes: - Kingdoms not paying taxes to the Emperor. - Unable to leave a kingdom during the enforced rule. - Villagers constantly end up following the player instead of fulfilling their needs.
Patch 0.24.1
Changes: - Added Town Bell feature, which functions like an improved F4 command, that wakes up sleeping villagers before they follow you. - Villagers try to walk in a random direction instead of jumping when they are feeling stuck. - Villagers find for another bed when their current bed is occupied.
Fixes: - Villagers unable to find their needs furniture even though they exist. - Able to log in same character twice, allowing for item duplication. - Queen Beatrice not giving rewards for keeping the lands safe.
Patch 0.24.0
Work and Lifestyle Schedules - One in-game day consists of 12 segments of 5 minutes each (1 hour in total). - Added Breakfast, Lunch and Dinner segments, where villagers will automatically have their meals. - Added the Bedtime segment, where villagers will sleep around 1-2 minutes. - Villagers will automatically fulfill their needs throughout the day. - Villagers will only work between Dawn to Dusk. When it's Early Evening onwards, they will not work and continuously do activities like dancing, playing instrument and praying. - Guards are an exception, they will not fulfill any needs until you relieve them from their duty, and only go to sleep when their HP is below 40%.
Changes: - Added a stables in Caringtown. - Needs deplete at different speeds, with Call of Nature being the fastest. - Dancing and playing instrument fills up the Fun meter.
Fixes: - Valor resetting to 0 after killing mobs/working at goldsmith desks. - Horses not showing its name and owner above their heads. - Kingdom leaders being demoted to Prince/Princesses. - Hometown assignment not properly assigning beds to villagers. - Captured Nobles could be released by the enemy and ransomed by the owner, resulting in doubles. - Queen Beatrice accidentally giving rewards for conquering your own settlement after it was captured by another PvP player.
Patch 0.23.31
Fixes: - Horses disappearing during an automatic save. - Stables not gathering horses properly. - Declaring war included vassals who are'nt fully PvP. - Kingdom leaders unable to assign villagers to work/sleep in public towns.
Patch 0.23.30
Fixes: - Workplace and hometown settlement names not showing up properly. - Stables not spawning enough horses for the total population.
Patch 0.23.29
Changes: - Banner conquer box's size increased to the size of the flat area around the flag. - Kingdom leaders can no longer use other player's settlements. Their people must work/live in their own settlements.
Fixes: - Stables not spawning new horses.
Patch 0.23.28
Fixes: - Missing items in the pack horse.
Patch 0.23.27
Changes: - All horses are removed in this patch. - Horses are now saved in the player's save file and kept back into data after 10 minutes of being offline. - Players have an individual 12-hour online transition timer from PvE to PvP and vice versa, which is activated by joining/leaving a Kingdom. - Being in a Kingdom exposes you to PvP, regardless of rank. PvE players should not form/join a Kingdom. - Kingdoms gain Prestige for every hour that the leader is online, which gives an accumulative 1% experience boost to everyone in the Kingdom. - Kingdoms no longer merge when an Emperor is crowned. Instead, they are unable to declare war during the enforced rule, and those below 10 Prestige will be disbanded. - Kingdoms no longer have a timer requirement to create/disband/join/leave. - Instead of a flat 300% experience boost, the Emperor gains Crown Prestige (accumulative 2% experience boost) for every hour that he's online as Emperor. - Inactive bandit towns have a crown icon instead of a cross icon. - Players cannot teleport when a war is impending.
Fixes: - Inactive bandit towns not being capturable by other players. - Unable to damage blocks of an inactive bandit town.