Changes: - Crown Progress resets when your player character dies. - Anyone in a Kingdom can be declared war on regardless of their rank. - Declaring war will reset your kingdom's 12-hour online timer.
Fixes: - Able to damage blocks of an inactive bandit settlement.
Patch 0.23.25
Changes: - All kingdoms are disbanded due to major changes in this patch. - After forming your Kingdom or inviting a new member, you won't be able to disband it or invite another member until you have clocked in at least 12 hours of being online. This is to prevent Kings/Queens who are intending to become Emperor/Empress from hiding in princedom. - The Emperor will receive an additional 200,000 gold coins every 10 minutes as income. - Goldsmithing is an income-related job with the same payout as a Treasurer but uses Dexterity instead of Luck. - Goldsmithing experience increased from 100 to 1000. - Only Nobles can earn crowns as Goldsmiths. - Nobles who kill mobs earn crowns from the mob's level divided by 4. - Noble goldsmiths gain points equal to their goldsmithing level divided by 10. - Bartenders uses Strength instead of Luck to calculate income earned, and trains Charm instead of Commerce.
Fixes: - Able to damage your own blocks of your settlement that is controlled by bandits. - Able to damage blocks of an inactive bandit settlement.
Patch 0.23.24
Changes: - The Emperor will abdicate from the throne if he chooses to disband his entire kingdom.
Fixes: - Bandit towns owned by active players being conquerable by others.
Patch 0.23.23
Fixes: - Crown progress going to the castle owner instead of the owner of the goldsmiths. - Inactive bandit towns reverting to their previous owner with a new offline timer. - Kingdoms not being loaded.
Patch 0.23.22
Changes: - Mob kills valor/crown reward increased from the mob's level divided by 50 to divided by 20. - Instead of gaining a flat 1 crown point every 30 seconds, Goldsmiths gain points equal to their goldsmithing level divided by 50. - Captured nobles can be ransomed by their own player.
Fixes: - Previous kingdom leaders becoming King/Queen after killing a mob even when not in any kingdom. - Goldsmiths gaining double the crowns when they stand and sit after the hammering animation. - Inactive bandit towns not being capturable by other players.
Patch 0.23.21
Changes: - Kings/Queens gain crowns instead of valor from killing mobs, based on the mob's level divided by 50. - Bandit raids no longer affect castles and siege camps.
Fixes: - Inactive bandit towns not being capturable by other players. - Players appearing as Kings/Queens even though they're not a kingdom leader. - Banner being able to be built inside a settlement's borders for a split second.
Patch 0.23.20
Changes: - Apply to All no longer applies for headwear.
Fixes: - Villagers cannot work on goldsmith desks in an offline castle. - Apply to All accidentally updating the cloths of all the horses on the server.
Patch 0.23.19
Changes: - Added 'Apply to All' button in the Outfit section that will update your settlements' flags, horses' cloths and villagers' outfits and headwear to your current colors.
Fixes: - Existing kingdoms not showing up after logging in.
Patch 0.23.18
Changes: - Added Emperor Of The Realm quest that will reward you with a permanent 300% experience boost to all your people upon completion. - Bandit reinforcements reduced in size. - Players declaring war will automatically regain control of their bandit-controlled towns. - Crown Progress goal increased from 500k to 1 million. - Enforced rule reduced from 7 to 4 days. - Emperor's Reign is displayed alternatively with the time and date at bottom right of the screen.
Fixes: - Unable to change color when enforced rule is over. - Crown progress not shown in the list in Diplomacy panel. - Plots blocking people's line of sight.
Patch 0.23.17
Changes: - An ample amount of gold coins will be rewarded when a bandit town is recaptured by the owner.
Fixes: - Bandits capturing an offline settlement. - Bandits recapturing their own towns.