Coronation cover
Coronation screenshot
Genre: Simulator, Strategy, Adventure, Indie

Coronation

Patch 0.23.26

Changes:
- Crown Progress resets when your player character dies.
- Anyone in a Kingdom can be declared war on regardless of their rank.
- Declaring war will reset your kingdom's 12-hour online timer.

Fixes:
- Able to damage blocks of an inactive bandit settlement.

Patch 0.23.25

Changes:
- All kingdoms are disbanded due to major changes in this patch.
- After forming your Kingdom or inviting a new member, you won't be able to disband it or invite another member until you have clocked in at least 12 hours of being online. This is to prevent Kings/Queens who are intending to become Emperor/Empress from hiding in princedom.
- The Emperor will receive an additional 200,000 gold coins every 10 minutes as income.
- Goldsmithing is an income-related job with the same payout as a Treasurer but uses Dexterity instead of Luck.
- Goldsmithing experience increased from 100 to 1000.
- Only Nobles can earn crowns as Goldsmiths.
- Nobles who kill mobs earn crowns from the mob's level divided by 4.
- Noble goldsmiths gain points equal to their goldsmithing level divided by 10.
- Bartenders uses Strength instead of Luck to calculate income earned, and trains Charm instead of Commerce.

Fixes:
- Able to damage your own blocks of your settlement that is controlled by bandits.
- Able to damage blocks of an inactive bandit settlement.

Patch 0.23.24

Changes:
- The Emperor will abdicate from the throne if he chooses to disband his entire kingdom.

Fixes:
- Bandit towns owned by active players being conquerable by others.

Patch 0.23.23

Fixes:
- Crown progress going to the castle owner instead of the owner of the goldsmiths.
- Inactive bandit towns reverting to their previous owner with a new offline timer.
- Kingdoms not being loaded.

Patch 0.23.22

Changes:
- Mob kills valor/crown reward increased from the mob's level divided by 50 to divided by 20.
- Instead of gaining a flat 1 crown point every 30 seconds, Goldsmiths gain points equal to their goldsmithing level divided by 50.
- Captured nobles can be ransomed by their own player.

Fixes:
- Previous kingdom leaders becoming King/Queen after killing a mob even when not in any kingdom.
- Goldsmiths gaining double the crowns when they stand and sit after the hammering animation.
- Inactive bandit towns not being capturable by other players.

Patch 0.23.21

Changes:
- Kings/Queens gain crowns instead of valor from killing mobs, based on the mob's level divided by 50.
- Bandit raids no longer affect castles and siege camps.

Fixes:
- Inactive bandit towns not being capturable by other players.
- Players appearing as Kings/Queens even though they're not a kingdom leader.
- Banner being able to be built inside a settlement's borders for a split second.

Patch 0.23.20

Changes:
- Apply to All no longer applies for headwear.

Fixes:
- Villagers cannot work on goldsmith desks in an offline castle.
- Apply to All accidentally updating the cloths of all the horses on the server.

Patch 0.23.19

Changes:
- Added 'Apply to All' button in the Outfit section that will update your settlements' flags, horses' cloths and villagers' outfits and headwear to your current colors.

Fixes:
- Existing kingdoms not showing up after logging in.

Patch 0.23.18

Changes:
- Added Emperor Of The Realm quest that will reward you with a permanent 300% experience boost to all your people upon completion.
- Bandit reinforcements reduced in size.
- Players declaring war will automatically regain control of their bandit-controlled towns.
- Crown Progress goal increased from 500k to 1 million.
- Enforced rule reduced from 7 to 4 days.
- Emperor's Reign is displayed alternatively with the time and date at bottom right of the screen.

Fixes:
- Unable to change color when enforced rule is over.
- Crown progress not shown in the list in Diplomacy panel.
- Plots blocking people's line of sight.

Patch 0.23.17

Changes:
- An ample amount of gold coins will be rewarded when a bandit town is recaptured by the owner.

Fixes:
- Bandits capturing an offline settlement.
- Bandits recapturing their own towns.