Changes: - Bandit settlement capture occurring at night instead of morning.
Fixes: - Bandits capturing an offline settlement. - Unable to retake a bandit captured settlement.
Patch 0.23.15
Changes: - Improved the monotonous nightly bandit raids into an objective event where they will capture a random online settlement and send reinforcements to defend it. - Only the original owner of the captured settlement will be able to retake the banner. - Bandits are equipped back with tin weapons. - The three mob camps have slightly more mobs.
Fixes: - Unable to place a town banner.
Patch 0.23.14
Changes: - Added an Award Fief button to the town view, where the Emperor can transfer ownership of any owned fiefs to a player of his choice.
Fixes: - Looting all items from a bed/stockpile not removing the items in it, allowing a duplication exploit. - Conquered bandit towns still spawning bandit reinforcements and still conquerable by other players. - Pressing G to reassign beds showing Diplomacy window instead. - Player characters not updating to new Emperor colors.
Patch 0.23.11-0.23.13
Changes: - Added a bandit overrun feature. Settlements owned by players who are inactive for 7 days and more will be conquered by bandits and the settlement will become ruined, with missing walls and roofs. - These bandit towns can be conquered but will be heavily defended with bosses.
Fixes: - Demolished furniture not giving refunds. - Blocks not detecting foundations or ceilings below. - Removed the detection of blocks below villagers' feet.
Patch 0.23.10
Changes: - Emperor is able to customize his banner icon and colors.
Fixes: - All interaction being blocked when inside a plot. - Demolish preview block disappearing for a split second. - Missing Caringtown furniture. - Trees and metal lodes not removed after being demolished.
Patch 0.23.9
Changes: - Able to change secondary banner color during Emperor rule. - Added loading screen. - Added new title logo and icon. - Added Teleport Pack Horse to Caringtown button in Settings. - Unstuck disabled for 10 seconds after closing the world map, to prevent going through walls. - Optimized amount of bandwidth data sent for buildings, resources and inventories. - Mob chasing distance increased from 80m to 150m. - Villagers have a 20% chance of turning a static block below their feet into a building block when walking, which allows them to walk smoothly over it.
Fixes: - Emperor appearing as a Prince in chat. - Emperor unable to invite unlimited number of players into his Kingdom. - Invalid pack horse showing in the center of the map. - Villagers not retaliating during a war. - HP bars not showing the correct values.
Patch 0.23.8
Changes: - Added player name below the villager's name.
Fixes: - Talking to Princess Beatrice not proceeding with the quests. - Able to create new Kingdoms under Emperor rule. - Players not following the Emperor's colors.
Patch 0.23.7
Changes: - Instead of a fixed 40% of all stats, villagers fulfill their needs at 10% and run to bed when their HP falls below 40%. - Added congratulatory message to the Emperor when a player clicks the congratulations button.
Patch 0.23.6
Fixes: - Adding friends accidentally making enemies instead. - Accepting peace treaty not stopping the war between two players.
Patch 0.23.5
Changes: - Viewing the world map is allowed during a war, but with a very high camera height.
Fixes: - Death messages of mobs flooding the chat. - Horses being shifted too deep into the stables.