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Genre: Adventure, Indie

CounterAttack

New Build - v0.19.8r4



Additions
17 new attachments
Added menu to upload to workshop (from the main menu use LFTCTRL+LFTSHIFT+W)
Stage 1 of workshop integration, Custom Levels & Loadouts

Changes & Improvements
God of Destruction damage increased by 10%, explosion radius increased by 50%
Homing missile rotation speed increased by 15%
Tweaked Prototype Cruiser players difficulty scale
Fixed mininuke loading bar showing when player was dead
Barrel Grease now affects mininukes and singularity cannon
Plasma Movespeed mods now affect mininuke and singularity cannon

Fixes
Autobeams work again
Fixed screen width issues on Prototype Cruiser
Fixed Mouse Movement on vertical levels
Fixed bonus unlocker not unlocking at correct difficulty level

Major Update - v0.19.7



New Ship Models

https://i.imgur.com/Zqq2S1x.gifv

The ships have received a remodel! There is an option to use the old ships in the settings.

Custom Levels

CounterAttack now supports custom levels. Custom levels can be created as XML files. An in game level editor as well as workshop integration will come in a future update.

Custom Level Instructions.

Full patch notes

Additions
3 new enemy types
4 new attachments (there are now 300 attachments!)
New ship models (an option exists to use the old models)
New Capital Ship, the Battle Cruiser which supports 4 crew members
-currently only available in custom levels
New game mode, Nightmare
-Don’t play this, it’s too hard
Added custom levels
-currently NO in game level editor, will come with a future update
-levels can be created via xml files

Changes & Improvements
Ascent received a visual overhaul
More variety in wave survival spawns
Various optimizations
Powerup pips now show up to 42 levels
Increased max number of drones 6 -> 14
Increased drop rate of powerups based on the number of players in a game
Increased drop rates of some rare attachments
Intervention is now a little easier
Score bars now match player tint instead of base/weapon color
Command Corvette now gets 20% of speed upgrades instead of 0
Command Corvette now regains 2 bonus drones when respawning
Command Corvette autoguns reload decreased (0.2 -> 0.15)
Command Corvette can now use missiles
Wave Survival has more powerups drop
Wave Survival is more difficult in later waves
Increased God of Destruction damage by 20%
Missile Drones’s missiles acceleration increased by 35%
Deaths in Casual games now only drop specials, not upgrades
Command Corvette can now fire missiles
Removed some redundant attachments from levels on campaign
Missile turn rates increased by 25%
Increased Stinger missile damage by 10%
Increased Stinger missile lifetime by 30%
Battle Pods now gives -7.5% evasion
Battle Pods Adj now gives -15% evasion
Joystick detection more strict

Fixes
Fixed issue that would prevent some bosses from dropping attachments during an online game
Missiles now correctly target snake ship enemies
Mouse movement works again
Fixed errors with accuracy calculation
Fixed dim projectiles not dimming every projectile type
Fixed a few typos in menus/attachments/etc
Fixes AceBurst/PulseBeam/BuildupBeam interactions
Fixed mouse movement "ghost ship" not being set visible on respawn
Fixed various UI alignment issues
Fixed kills by stinger missiles not counting
Fixed high power meson giving incorrect stats
Fixed bug on procedural survival that would result in enemies getting stuck off screen
Fixed crash when sharing powerups but all other players disconnected/were dead
Fixed buildup beam hitbox alignment

New Build -- 0.18.16

Additions
5 new attachments
New explosion effect for enemy projectiles

Fixes
Fixed several sync/position issues on Preemprive Strike and Homefront
Fixed StarSide + Broadside interaction visual glitch
Fixed some enemies on Lone Ship spawning at incorrect positions
Fixed minor exploit on the mine level
Fixed nanofighter’s sometimes getting missiles when they shouldn’t
Corrected a few dialog typos
Players no longer get stuck when using Ares Module on First Encounter
Autobeam should now scale correctly

Changes
Red MiniNuke powerups now firing a MiniNuke instead of detonating one
Renamed graphics quality levels from Fastest/Fast/Simple/Good/Beautiful/Fantastic to Very Low/Low/Medium/High/Very High/Ultra
Increased buildup plasma damage for some weapon combinations
More bonus points on the BonusLevel
Increased drop rate of Epic attachments on the bonus level
Increased spin bonus from 1000 -> 2000
Capital Ship autoguns will continue to fire even if there is no ship present
Increased tank jet active time by 15%
Increased point defence laser range by 20%
Broadside projectiles are smaller

New Build -- v0.18.15

Additions
5 new attachments
5 new achievements
New attachment selected sound
Added options to disable Bloom and Screenshake
New effect for Jinx’s boss weapon stun

Improvements
Tracking enemies have better aim

Changes
In online games other players weapons are now dimmed (this can be turned off in the options under graphics)
Buildup Beam hitbox size extended
Increased controller bumper slider movement by half
Any player can now pickup powerups when using powerup sharing
Increased Extra Life bonus points (2500 -> 5000)
Command Corvette Damage Aura increased to +50%
Command Corvette firerate reduction changed from 40%->30%
Homefront’s boss got a bit of an upgrade

Fixes
Fixed gamepad (A) button size issues on Staging Area
Autobeam now has correct damage modifiers applied
Fixed a procedural wave survival wave over bug

Previous Updates Since the v0.18 launch
Fixed several gamepad menu issues
Fixed several save game issues
Fixed Aura’s not correctly applying in online games
Fixed Swarm Missile receiving the wrong damager
Fixed gamepad assignment bug in multiplayer games
Casual unlock chance increased 20% -> 30%

Major Update - v0.18



Greetings Pilots! I’m happy to announce v0.18 is here! Many long requested features, new attachments, the latest version of Unity, a mountain of fixes, improved online synchronization, better performance, and more. With v0.18 CounterAttack is one step closer to leaving early access.



Introducing Jinx
Female, 24, Freelancer
Jinx was fascinated by computers, games, and software from an early age. Most of her life has been spent tinkering and manipulating information systems across the globe. While not the best pilot her understanding of computer systems is surpassed by no one. She is able to take over and control Automaton ships during combat.

Game Modes

At the start of a new game you can choose one of three modes; Arcade, Hardcore, and Casual.

Arcade is the same CounterAttack you already know. 3 lives, no mid-game joining, no saving, normal attachment drop rate.

Hardcore is for that extra challenge. 0 lives, no mid-game joining, no saving, double attachment drop rate.

Casual allows features that would ruin high scores on arcade. 3 lifes, mid-game joining, game saving enabled, 20% attachment drop rate. Any unassigned controller that presses ‘START’ during a level will spawn a controllable support fighter.

There are also a variety of powerup sharing options available when starting a new game.

Saving

Saving has finally come to CounterAttack! Local Casual games can be saved between levels.

Also this update brings attachment combination saves. No longer will you have to set every weapon and module individually. This version also includes the Staging Area, a level which allows you to test new attachment combinations quickly and easily.

What’s Next?

The next few patches will be small. They will focus on fixing any bugs found, optimizations, more attachments, and possibly new achievements. As always please post any bugs or suggestions on the forums.

See you out there pilots~


Detailed Patch Notes

Additions
24 new attachments
2 new enemy types
New models for some friendly ships
New warning text for major threats (such as bosses)
Player ship color can be changed
Attachments loadouts can be saved/loaded
New pilot, Jinx
-Jinx’s Ultimate is Hacker Wave which can reprogram automatons to crash into projectiles and other automatons
When starting a new game you can select from 3 modes
-Arcade: The current mode. 3 lives, no continues, no saving, no players joining in progress games. Your score is submitted to the leaderboard at the end of the game.
-Hardcore: Zero lives, no continues, no saving, no players joining in progress games. Your score is submitted to the Hardcore leaderboard at the end of the game
-Casual: 3 lives, unlimited continues, game saving, and players may join as support ships mid game.
Multiplayer games now have options for powerup sharing:
-Free For All: First person to reach the powerup gets it
-Round Robin: The powerups are distributed evenly in sequential order
-Weakest: The player with the fewest upgrades gets the powerup
-Random: A random player gets the powerup

Fixes
Fixed damage done score calculation error
Incursion now correctly requires Tesseract Generator instead of Strange Module
Homing Plasma no longer fires backwards on Sentry (the Tank level)
Single Player Unpause timer no longer stuck on 2 seconds
Online chat box input no longer overlaps
Fixed memory leak on classic survival
Fixed various visual inconsistencies
Various minor bugfixes
Support fighters no longer spawn on screen during vertical levels
Swarm Barrage is now working correctly
AceBurst now actually bursts
Autobeam now affected by +beam damage mods

Changes
Updated to the latest version of Unity (5.4.4 -> 5.6.1)
Significantly Increased the droprate of many rare attachments
Increased the droprate of some powerups
Increased bonus level attachment drop rate
Level Intervention’s difficulty reduced slightly
SpinBonus increased (500 -> 1000)
All heat rays (Heat Ray, Overcharged, etc) damage increased by 10%
Increased missile max turn speed by 20%
Increased Beam Frigate damage by 10%
Increased Buildup Beams (the default beam) damage by 20%
Autobeam damage increase by 50%
Enemies now flash Red instead of White when damaged
Star Side damage increased by 20%
Strange Module and Tesseract Device’s consecutive autofire no longer stack
Asset preloads now include Powerups
Kill Strike crit changed from 15% to 12.5%
Gauss Cannon projectile move speed increased by 33%
Ship Mastery/adj/imp crit change from 2/3/4 to 1/2/3
Flak projectiles now have 50% of regular projectile lifetime
Ship Mastery/adj/imp no longer stacks with other versions of Ship Mastery
Attachment Combining chance is now 50% of normal on the first levels (First Encounter, Quick Encounter, and Preemptive Strike)

Biff
Increased beam scale damage

Sarah
Enhanced ultimate now gives bonus speed while active

Joe
Ultimate Enhancer Imp now gives +1 Meson
Ultimate Enhancer Imp now gives +2 Side
Ultimate Enhancer Imp now gives +2 Spread (was +8)
Ultimate Enhancer Adj now gives +1 Side
Ultimate Enhancer Adj now gives +2 Spread (was +6)
Ultimate Enhancer now gives +2 Spread (was +4)

Improvements
Various optimizations
The player tank has better movement
Quit game room now has a confirmation
In multiplayer games the user’s ship is visible when suggesting levels
MiniNuke and Singularity Cannon now stack
Buildup Plasma and MiniNuke now combine
Asteroids now rotate randomly
Some bosses have better attack/bullet patterns

New Build -- v0.17.81

Additions
5 new attachments

Fixes
Nanofighters no longer get stuck on the edges of these screen
Enemies will no longer target the host first during online games
Fixed several homing missiles and autoguns targeting issues
Fixed some network sync issues on the mine level
Fixed some network sync issues on Solar
Fixed some enemy death network sync issues
Fixed MiniNuke firerate bug
Fixed AoE Missile not always crediting kills
Fixed controller configurations sometimes being reset
Fixed a few UI alignment bugs

Improvements
A few minor optimizations
Fixed various text alignment issues

Changes
Increased drop rate of some rare attachments
Losing a drone now gives 0.5s invulnerability (was 0.4s)
Many attachment descriptions updated for clarity
Pulse Beam now buildsup faster, bigger, and scales better
Ace Burst now fires more projectiles before reloading
Mininukes can travel a bit further forward before detonating
Wave survival difficulty now increases more per wave
More powerups drop on wave survival
Increased God of Destruction’s explosion damage by 10%
God of Destruction slowdown changed from 50%->25%
God of Destruction no longer destroyes projectiles
God of Destruction explosion size increased by 10%
Direct Gun / Laser Barrage interaction tweaked
Renamed Dumbfire Swarm Barrage to Swarmfire Barrage

New Build -- v0.17.64

Additions
1 new attachment
‘Bonus’ level added - you can access it after you beat any final boss. It has a cargo box which can drop a random attachment.
A few new tips have been added
Added option for mouse movement in ‘Other’ settings
The Select Level Map (survival and campaign) now have ‘back’ buttons in the top left, only available when starting a new game

Fixes
Fixed critical Aura giving more than stated critical hit chance
The QuantiumLife attachment now correctly updates Q41 Counter on activation
Fixed Carl’s ultimate bug not spawning correct number of plasma strikes on some levels
Fixed lobby sync issue when using ‘Play Again’
Several other minor fixes

Improvements
Hunter Drones are a little smarter
Improved Wave Survival network sync

Changes
Attachment Stars have been replaced by Gears
Increased the drop rate of some rare attachments

Carl
Ultimate damage increased by 10%

New Build -- v0.17.56

Additions
8 new attachments
Multiplayer games now show users flags

Fixes
Tesla Cannon and Laserrang now respect volume levels
Fixed Online Game Room ship icon not always been set for new players joining existing games
Fixed incorrect damage being applied to some missile attachment combinations
Accuracy no longer goes to -infinity when you fire 0 shots

Improvements
Better wave survival network sync
Various optimizations (especially to Wave Survival)
Wave Survival now has a ‘Level Title Text’ when starting
High Score screen now supports Wave Survival and up to 8 Player scores

Changes
Tweaked wave survival difficulty, it’s now harder in later waves (40+)
Lowered AoE missile explosion volume
Detailed Scores is now also available on the GameOver score screen

Marcus
Increased Ultimate Meson damage scale

Biff
Decreased Ultimate Enhancer/Adj/Imp/Mod beam time increase

New Build -- v0.17.49

Additions
Added 6 new attachments

Fixes
Fixed drone missiles not getting damage aura applied
Fixed AoE missiles not getting correct killpoints for player
Fixed WaveSurvival network sync error
Fixed formatting issue on detailed scores

Changes
Tweaked AoE/Splash missile / MiniMissile interactions
Rebalanced AoE/Splash missile damage

New Build -- v0.17.46

Additions
Added 2 new attachments
Added Wave Survival
Wave survival is a procedurally generated survival mode. Each wave gets stronger and increases the difficulty of enemies spawned.
There are 5 difficulties, Very Easy, Easy, Medium, Hard, and Very Hard.

Fixes
Fixed some beams flipping tanks upside down
Fixed Linked Blaster not always increasing projectile limit for some weapon combinations
Fixed Critical Strikes not working for some weapons