Crash Dive 2 cover
Crash Dive 2 screenshot
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Genre: Simulator, Indie

Crash Dive 2

v 1.2.75 change list

• Recognition handbook now shows in-game Length/Beam of ships instead of their real-world sizes
• Game file browser now shows last-modified time as local instead of UTC
• Modding: Can now change maximum depth from which you can fire torpedoes
• Modding: Can now change minimum depth of a target at which enemies will fire torpedoes
• Fixed bug where “your torpedo ran aground” notification would show when enemy torpedo ran aground
• Fixed bug on loading a saved game where last two torpedo tubes could appear loaded when not
• Fixed Campaign patrols not counting toward “War Patrols Started” stat
• Fixed “Campaigns Started” stat increasing with each Campaign patrol

v1.2.74 change list

• Circular-run torpedoes can now hit enemies
• Added modding option to disable vibration on collision (Android/iOS only)
• Fixed visibility range only updating at the end of weather changes
• Fixed getting false notifications of being fired upon by enemies that are out of range
• Fixed relative bearing sometimes displaying incorrectly

v1.2.73 change list

• Fixed bug that caused most enemy shells to miss. Surface combat just became a lot more dangerous!
• Moved Notification Filters to modding editor; added ability to set which notifications can reset time scale to 1x
• Added button to “lock” bridge/periscope view onto current target
• You can now adjust the screen “safe area” (how close HUD and UI elements can be to the screen edges)
• ‘Continue Game’ for any mode with multiple files now shows a new browser with info on each saved game
• Enlarged wrapper menu buttons
• In Management View, deck gun is now correctly placed on bow of boat
• Surfacing is now faster (less deceleration on approaching surface)
• Modding: Added more moddable Game Vars related to periscope, crush depth, move speed, dive speed, and sounds
• Fixed first-person camera pitch/roll damping not working

v 1.2.67 change list

• Your boat can now be turned when rudder is offline (slowly, by counter-rotating propellers)
• Modding: Can now change each Location’s damage % that makes it ‘Offline’ (no Output)
• Fixed bug where dead crewmen could still sometimes appear in Quarters
• Fixed waves sometimes appearing to be sped up
• Fixed overshooting target depth when Helm Output is high and Ballast Pump upgrades are installed

v 1.2.66 change list

• Always arrive submerged when Fast Travelling to within 4 km of a side mission with enemy escorts
• Output of Batteries now affects their recharge rate
• Modding: Fixed “reset” button not working for Sounds
• Modding: Added option to disable “morse code” comms sound
• Modding: Added option to disable enemy AI cheats
• Fixed terrain disappearing when changing Quality from Low to High while in-game (by reloading the game)
• Fixed enemy torpedoes passing through solid piers (since v1.2.63)

v 1.2.64 change list

• Improved performance at high time scales
• Collisions with enemy piers now cause damage to your boat
• In chart view, only left mouse clicks are now used for target selection and waypoint actions
• Waypoints can now be inserted between existing waypoints
• Modding: Added max depth at which depth charges will detonate
• Modding: Sounds can now be modified or replaced
• Modding: Added option to not pause game when opening management view

v1.2.61 change list

• Collisions with parked seaplanes now do 50% less damage to both
• Parked seaplanes are now pushed around by collisions
• Added keyboard shortcuts for quick Save, Save As (default to Ctrl-S, Ctrl-Shift-S)
• On pickup/dropoff Side Missions, mission timer is now paused while inside pickup zone
• Planes still flying at night will no longer attack
• A percentage of convoys will now zig-zag instead of all or none
• Modding: Added Mod Sets, so you can quickly switch between groups of mods
• Fixed very rare bug where a save game file could load the wrong mission area (so rare that I don’t think it’s ever actually happened)

v 1.2.58 change list

• Fixed bug where side mission target ships could teleport on top of player when loading a saved game
(May also fix some related bugs regarding side mission target ships not being where they should be)

v 1.2.57 change list

• Added warning damage sounds when sub is approaching crush depth
• Increased amount of flooding required to cause submerged sub to sink from 10% to 20%
• Increased final implosion depth to ~30 ft below “crush depth”
• Added tips for some newer features
• Ramming parked seaplanes will now damage them (and you!)
• Fixed sub not getting flooding before imploding when below crush depth
• Fixed bug where a ship left behind by its convoy could disappear
• Fixed bug where ships could be invisible

v1.2.54 change list

• Added hotkey to switch directly to Map/Chart View (default “M”)
• Added custom color tabs and notes to crewmen
• UI Scale now resets to default when switching UI Mode
• Fixed Waypoint navigation errors when in AA Gunnery mode