• Recognition handbook now shows in-game Length/Beam of ships instead of their real-world sizes • Game file browser now shows last-modified time as local instead of UTC • Modding: Can now change maximum depth from which you can fire torpedoes • Modding: Can now change minimum depth of a target at which enemies will fire torpedoes • Fixed bug where “your torpedo ran aground” notification would show when enemy torpedo ran aground • Fixed bug on loading a saved game where last two torpedo tubes could appear loaded when not • Fixed Campaign patrols not counting toward “War Patrols Started” stat • Fixed “Campaigns Started” stat increasing with each Campaign patrol
v1.2.74 change list
• Circular-run torpedoes can now hit enemies • Added modding option to disable vibration on collision (Android/iOS only) • Fixed visibility range only updating at the end of weather changes • Fixed getting false notifications of being fired upon by enemies that are out of range • Fixed relative bearing sometimes displaying incorrectly
v1.2.73 change list
• Fixed bug that caused most enemy shells to miss. Surface combat just became a lot more dangerous! • Moved Notification Filters to modding editor; added ability to set which notifications can reset time scale to 1x • Added button to “lock” bridge/periscope view onto current target • You can now adjust the screen “safe area” (how close HUD and UI elements can be to the screen edges) • ‘Continue Game’ for any mode with multiple files now shows a new browser with info on each saved game • Enlarged wrapper menu buttons • In Management View, deck gun is now correctly placed on bow of boat • Surfacing is now faster (less deceleration on approaching surface) • Modding: Added more moddable Game Vars related to periscope, crush depth, move speed, dive speed, and sounds • Fixed first-person camera pitch/roll damping not working
v 1.2.67 change list
• Your boat can now be turned when rudder is offline (slowly, by counter-rotating propellers) • Modding: Can now change each Location’s damage % that makes it ‘Offline’ (no Output) • Fixed bug where dead crewmen could still sometimes appear in Quarters • Fixed waves sometimes appearing to be sped up • Fixed overshooting target depth when Helm Output is high and Ballast Pump upgrades are installed
v 1.2.66 change list
• Always arrive submerged when Fast Travelling to within 4 km of a side mission with enemy escorts • Output of Batteries now affects their recharge rate • Modding: Fixed “reset” button not working for Sounds • Modding: Added option to disable “morse code” comms sound • Modding: Added option to disable enemy AI cheats • Fixed terrain disappearing when changing Quality from Low to High while in-game (by reloading the game) • Fixed enemy torpedoes passing through solid piers (since v1.2.63)
v 1.2.64 change list
• Improved performance at high time scales • Collisions with enemy piers now cause damage to your boat • In chart view, only left mouse clicks are now used for target selection and waypoint actions • Waypoints can now be inserted between existing waypoints • Modding: Added max depth at which depth charges will detonate • Modding: Sounds can now be modified or replaced • Modding: Added option to not pause game when opening management view
v1.2.61 change list
• Collisions with parked seaplanes now do 50% less damage to both • Parked seaplanes are now pushed around by collisions • Added keyboard shortcuts for quick Save, Save As (default to Ctrl-S, Ctrl-Shift-S) • On pickup/dropoff Side Missions, mission timer is now paused while inside pickup zone • Planes still flying at night will no longer attack • A percentage of convoys will now zig-zag instead of all or none • Modding: Added Mod Sets, so you can quickly switch between groups of mods • Fixed very rare bug where a save game file could load the wrong mission area (so rare that I don’t think it’s ever actually happened)
v 1.2.58 change list
• Fixed bug where side mission target ships could teleport on top of player when loading a saved game (May also fix some related bugs regarding side mission target ships not being where they should be)
v 1.2.57 change list
• Added warning damage sounds when sub is approaching crush depth • Increased amount of flooding required to cause submerged sub to sink from 10% to 20% • Increased final implosion depth to ~30 ft below “crush depth” • Added tips for some newer features • Ramming parked seaplanes will now damage them (and you!) • Fixed sub not getting flooding before imploding when below crush depth • Fixed bug where a ship left behind by its convoy could disappear • Fixed bug where ships could be invisible
v1.2.54 change list
• Added hotkey to switch directly to Map/Chart View (default “M”) • Added custom color tabs and notes to crewmen • UI Scale now resets to default when switching UI Mode • Fixed Waypoint navigation errors when in AA Gunnery mode