Genre: Platform, Indie CreatorCrate
Wiring Systems: CreatorCrate Devlog #9
Here's an overview of CreatorCrate's electrical system that I use for some fast paced action puzzling.
[previewyoutube="20TxtWuonGI;full"] CreatorCrate Devlog #8: Gameplay
New devlog! This time, I narrate what's happening as I play through one of the most difficult and chaotic sections of CreatorCrate.
[previewyoutube="J9NhK5lRKjk;full"] Map Variety Update 0.12.0
Update 0.12.0
- Significantly increased the map variety
- Added a new boss fight in the center of the space station
- Blueprints swap slots to avoid overwriting blueprints with duplicate items.
- Increased the amount of time before decompression and made the message more descriptive.
- Added more improvements to the player's jump.
- Evened out the loading screen progress bar.
- Added more tools at checkpoints to give the player options.
- Made the player start at full matter when starting from a checkpoint.
- Made sawblades a little less deadly and fixed an issue where you could stand on them.
- Changed the way known areas are exposed on the map to make navigation easier.
- Made many improvements and tweaks to Clacker robots.
- Fixed an issue where there was a delay in the player's quick fall when holding down the jump button.
- Made adjustments to make the player's arm more steady.
- Mines destroy their proximity sensor now
- Gave the Fire Switch a faster warmup and slower cooldown to make fire more useful.
- Added non-rotating varients of the security camera.
- You can now pan the camera by holding up or down
- Made improvements to the way that extending platforms push the player.
CreatorCrate Devlog #7: Level Design
In this week's devlog, I talk about how I encourage tool use in the way I design maps for CreatorCrate's procgen level generator.
[previewyoutube="zMLR13xBPJo;full"] CreatorCrate Devlog #6: Procgen Maps
This week, I'm talking about how I use image files to design the maps that fit together in CreatorCrate's procgen world.
[previewyoutube="MJUy7ZM7r-A;full"] CreatorCrate Devlog #5: Hard Scifi
In this week's Devlog, I talk about the hard scifi concepts in my game and why they make for good gameplay.
[previewyoutube="mHgihsEz344;full"] CreatorCrate was covered by Stitch News!
Stitch News wrote an article about CreatorCrate. Go check it out!
https://stitch.games/news/creatorcrate-alpha-demo-download/ CreatorCrate Devlog #4: Zero Gravity
In this week's CreatorCrate devlog, I talk about the many ways to get around in zero gravity.
[previewyoutube="ad6_4FCMCMc;full"] CreatorCrate Devlog #3: Curvature
I finally got aROUND to posting the newest devlog about curvature. Take it for a SPIN!
[previewyoutube="jEvlxFEaFcA;full"] CreatorCrate Devlog #2: Matter
This week, I talk about the CreatorCrate's ability to eat items and transform their matter into new items.
[previewyoutube="iEtapiY4VXk;full"]