Push Back is a mechanic that pushes a unit back by one tile. Depending on the unit and the elements in its surroundings, various effects can take place.
Simple Push Back
A simple Push Back.
Push Back from a Great Height
A Push Back that drops an enemy off a ledge and deals a great amount of damage.
Push Back onto other units
A Push Back onto another unit that deals damage to both of them.
Push Back onto Walls
Push Back on walls will deal additional damage to the pushed unit.
Crimson Tactics Devlog #044
Stunning Strike
Effect Description - A Melee Strike that inflicts 0.8x damage and 1 stack of Stunned on a single enemy.
Ability Description - A powerful attack that overwhelms and dazes the enemy.
Shield Bash
Effect Description - Deals 0.6x Damage and Pushes Back a single target by 1 tile.
Ability Description - A mighty shield slam that knocks enemies away.
All-Out Defending
Effect Description - An Instant Effect that inflicts 3 stacks of Fortified but also 3 stacks of Weakened to Self.
Ability Description - Defense, by all rights and to the end.
Field Sanctuary
Effect Description - Absorbs all damage in a 3X3 tile radius until the next turn.
Ability Description - Endure more pain and be willing to take a hit for another.
Crimson Tactics Devlog #043
There will be many locations in Crimson Tactics that will have waterbodies - some shallow, some deep. Gameplay and visuals will change when these geographical features are present in different locations.
Shallow Water
All characters can move around in Shallow Water. Their feet will be slightly submerged in the water and their accuracy as well as agility will be somewhat decreased.
Deep Water
Characters cannot walk over Deep Water in normal circumstances. The only way to do is by applying the ‘Water Walk’ buff to characters. Characters that have used Water Walk will not have any part of their bodies submerged under the water, though their accuracy and agility will still be decreased.
Falling into Water
If characters are pushed onto a Deep Water tile and they do not have the Water Walk buff, they will immediately drown and be eliminated without any chance of being revived.
PS: The Water in this particular level is all Shallow Water. Some tiles have been modified to demonstrate the Deep Water Gameplay.
Crimson Tactics Devlog #042
Gore Chaos - Bloombear Woods
The Bloombear Woods are a desolate and frightening location in Crimson Tactics. The overgrown thicket of tall trees and thick bushes hide a sinister force of creatures that Wendalle is not quite prepared to deal with.
As such, the soundtrack playing in these sections is loud, foreboding and represents a battle between overwhelming evil and a small force of heroes.
Minions of Madness - Waerlden Woods
Waerlden Woods is the name given to a small forest located near the heart of the region of Swozalta. The region has fallen into disrepair and lawlessness, leading to a congregation of bandits, marauders and mercenaries alike.
The quick and frenetic soundtrack symbolizes the fight the Player has on his hands when he enters this location. It has certain Middle-Eastern influences that provides a melodic tune as the Player strategizes and battles his way through this section.
Crimson Tactics Devlog #041
Here are a few more Tarot Cards:
VII. The Chariot
“The winds of change beckon good bearings.“
VIII. Strength
“For a blazing heart casts the blackest shadow.“
IX. The Hermit
“On feeding upon rot do flowers bloom.“
X. Wheel Of Fortune
“Adapt to the tide and the shore will be in sight.“
XI. Justice
“A world true is a reality unsparing.“
XII. The Hanged Man
“Fret not the thorns you tread as men are fated to take.“
XIII. Death
“Severance is the path to a new world.“
Crimson Tactics Devlog #040
We showcased the Party Deployment Mechanic a while back, since then it has been polished a bit more.
Crimson Tactics Devlog #039
The Tarot Card Minigame asks certain philosophical questions to the Player based on tarot cards from the Major Arcana. They are then presented with a quote based on the cards, a question and three answer choices. Based on their choices, the protagonist receives certain stat boosts and benefits.
The questions posed to the Player also give them a glimpse into the choices they may or may not be forced to make as Crimson Tactics progresses and serve as a starting point of the journey they are about to embark on.
Crimson Tactics Devlog #038
The ability to name the Main Character was requested by a community member and we decided to implement it along with the ability to decide the Birthday of the Main Character.
Crimson Tactics Devlog #037
The Swozaltan Liberation Front aka The White Banner
The Aristocracy of Lakehaven
The Holy Empire of Asalia
The Dukedom of Swozalta
The Conclave of Abyss
The Swordmasters of Bravia
The Ninjas of the Soyokans
Crimson Tactics Devlog #036
We decided to implement Unarmed Combat in the game. This is a throwback to Tactics Ogre which had this feature.
Throw Rock
If the unit does not have any Ranged Weapons equipped, the unit will be able to Throw a Rock.
Throw Punch
If a unit does not have any Melee Weapons equipped, the unit will be able to Throw a Punch.
Throw Shuriken
The Ninja Class has a Passive that replaces the Rock with a Shuriken.