Drive the fragile but deadly armoured cars with “Rippers” and sow chaos on the battlefield! Don’t forget to use the “Dash” modules to dodge enemy fire and change your position in a flash!
Attention! The brawl will be available from April 10 to April 16 inclusive!
“Rippers” is a team PvP brawl with preset armoured cars equipped with the “Ripper” weapon.
You need to destroy all enemies or capture the base to win the battle.
Please pay attention that there are no respawns in the mode. Try to use your only chance to be of the most use to the whole team.
The armoured cars now have the “Dash” modules, which you can use to strafe left and right to dodge enemy fire.
The reward for battles of the mode is wires.
Special challenges and rewards
Day 1: earn 400 points in the “Rippers” brawl. Reward: “Skull” decor.
Day 2: complete 2 battles in the “Rippers” brawl. Reward: “Military reserve” container.
Day 3: destroy or help destroy 2 enemies in the “Rippers” brawl. Reward: 80 Engineer badges.
Day 4: deal 2500 damage in the “Rippers” brawl. Reward: 2 “Rare stabilizers”.
Day 5: complete 3 battles in the “Rippers” brawl. Reward: “Humanitarian aid” container.
Day 6: destroy or help destroy 2 enemies in the “Rippers” brawl. Reward: 80 Engineer badges.
Day 7: earn 900 points in the “Rippers” brawl. Reward: “Tenacious man” paint.
The “Battle for uranium” has started!
Hello, survivors!
The new “Battle for uranium” has started. Apart from the familiar battles with uranium ore as the prize, you will be able to get unique customization elements for taking high places on the leaderboard: paints, holograms, and animated banner effects!
Attention! The “Battle for uranium” will last from April 7 to April 13! The “Clan confrontation” will be unavailable during the “Battle for uranium”. The mode will be available during even hours (GMT time).
Armoured cars with 8000–10000 PS can take part in the battles.
The battles are held in the same format as in the “Clan confrontation”.
By taking part in battles, players earn personal rating points and move up the leaderboard.
This “Battle for uranium” is available for single players and for groups of players.
It is prohibited to use robotic legs and/or rotors in this mode.
Leaderboard
For moving up the leagues, the player receives the following rewards:
Iron: 50 Engineer badges
Steel: 125 Engineer badges
Bronze: 5 uranium ore
Silver: 10 uranium ore
Gold: 10 uranium ore
When the stage ends, the best players in the “Legend” league will receive additional rewards according to their placement:
1 place: 250 uranium ore
2–4 places: 200 uranium ore
5–8 places: 150 uranium ore
9–20 places: 100 uranium ore
21–60 places: 80 uranium ore
61–100 places: 50 uranium ore
101–250 places: 30 uranium ore
251–500 places: 10 uranium ore
The players who place 1–100 will additionally receive a safe with rewards which will be added to player accounts upon claiming the safe. The higher your place in the leaderboard, the more rewards the safe will contain. The rewards from the safe will be available to the players until the next “Battle for uranium” ends in May.
Please note that the rewards will be issued during 10 minutes after the event ends.
Special challenges
Win a battle in the “Battle for uranium” 1 time while having at least 1700 rating points. Reward: 1 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1700 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1725 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1750 rating points. Reward: 1 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1800 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 3 times while having at least 1850 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1900 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1920 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1940 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 3 times while having at least 1960 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 4 times while having at least 1975 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 8 times while having at least 2000 rating points. Reward: 5 uranium ore.
CM Hunt
Hello, survivors! Community Managers and their helpers have been spotted in the Wasteland during battles again. That means it's time to Hunt them down!
How can you participate in this event?
At the specified time, Faley016 or helpers write a message in the general chat about the start of the event;
At this time, you need to trust your luck and get into the same battle with them;
If you get into the opposite team, then during the battle you need to destroy target car, and for that you will receive the promised reward, 2 “Military reserve” containers.
If you are in the same team and the target car is left in one piece at the end of the battle, you will also receive 2 “Military reserve” containers.
When will this event take place?
Europe:
April 4, 19:00 GMT. Target — Faley016
North America:
April 4, 22:00 GMT-4 (EDT). Targets — diciws & HornOchse
Since during the event some players leave the battle as soon as they see that they are not in the same match with the targets, we would like to remind you that according to the rules we can block your account for a few days for leaving the battle beforehand. Let's not ruin each other's gaming experience!
Good luck everyone, see you in the Wasteland!
Planned balance changes of the upcoming update, April 2025
Hello, survivors! Today we are ready to share the balance changes planned for the next update at the end of the month. We invite everyone to the test server (see instructions at the end of the article) to try out everything you are interested in and share your opinions and suggestions on the results of testing.
We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can see all the planned changes in more detail on the special testing server!
“Little Boy 6LB”, “ZS-33 Hulk”, “ZS-34 Fat Man”, “ZS-46 Mammoth” and “ZS-52 Mastodon” cannons
Rotation speed reduced by 16.6%.
Comment: after a number of previous changes, the use of these cannons has been greatly simplified. We are reducing the rotation speed to reasonably adjust the complexity of their use relative to other weapons.
Special parts
Emily
Damage increased by 9%.
Durability increased from 120 to 175 pts.
Mass increased from 160 to 180 kg.
Comment: low efficiency of the revolver. The increase in mass compensates for the significant increase in durability.
Tempest
Energy consumption increased from 8 to 9 pts.
Time to overheat increased by 33%.
PS increased from 760 to 855.
Comment: weapon efficiency is too high, especially at low PS. Changing the power consumption will increase the PS range where the weapon may be used. Changing the time to overheat will partially compensate for the changes, making the weapon less dependent on modules.
Falco
Acceleration reduced by 15%.
Comment: high efficiency relative to the main rotors.
Genesis
Increases the number of launches by 50% instead of 25% before.
Comment: this module has little effect on the number of drone and turret launches, forcing the player to install several pieces of “Genesis” at once.
Hardcore
Added perk: increases the reverse speed of wheels up to 40% of standard.
Razorback
Added perk: increases the durability of all movement parts by 10%.
Dun horse
Added perk: every 100 m passed by the car reduce remaining cooldowns for modules and autonomous weapons (except sentry drones) by 7%.
Comment on engines: added less efficient versions of the perks of their epic counterparts to these engines, which should moderately increase their relevance.
Epic parts
R-37-39 Adapter
Durability increased from 208 to 280 pts.
Last shot bonus from perk is now 60% instead of 50%.
Comment: the changes are aimed at increasing the efficiency of the weapon in comparison with the other epic parts.
Gungnir
Moved to the cryogenic weapons category, damage type changed to cryogenic.
Weapon now freezes parts on hit by 1%.
Comment: the change will add additional distinction to Hyperborea machine guns and increase their efficiency.
Jotun
Reload time reduced from 13 to 12 sec.
Comment: low efficiency of the howitzer.
Yokai
Durability increased from 482 to 565 pts.
Blast radius increased by 33%.
Comment: low durability combined with the large model of the weapon. The increase in blast radius is aimed at simplifying the use of the perk.
Corvo
Damage increased by 15%.
Penetration ability increased from 65% to 75%.
Comment: low ratio of revolver damage per battle to energy consumption.
Punji
The range of connecting the stakes increased from 30 to 70 m.
Comment: the change to the connecting range will allow creating longer barricades using fewer “Punji” on the vehicle than previously required.
Blockchain
Removed the damage bonus in missions with battle walkers and armoured aircraft.
Comment: “Blockchain”, unlike other weapons, will now do its usual damage in missions with battle walkers and armoured aircraft. The change is due to its high efficiency in the mode.
Clarinet TOW
Changed perk damage bonuses depending on the rarity of the hardware:
common — 2% (instead of 1%);
rare — 3% (no changes);
special — 4% (instead of 5%);
epic — 5% (instead of 7%);
legendary — 6% (instead of 9%).
Comment: starting from 8000 PS, the weapon has an inflated damage output per battle.
Raijin
Damage on hit when fully charged is reduced by 11%.
Penetration ability reduced from 65% to 55%.
Durability reduced from 1281 to 1165 pts.
Comment: too high efficiency of the weapon over a wide range of PS (7000–16000).
Whirl
Energy consumption increased from 8 to 9 pts.
Time to overheat increased by 41%.
PS increased from 1080 to 1215.
Comment: similar to the “Tempest” changes.
Tusk
Added 50% bonus to ram damage.
Ram damage bonus from perk reduced from 40% to 20%.
Ram damage resistance increased from 60% to 70%.
Comment: the changes simplify the dealing of ram damage, making it less perk dependent, but not increasing its maximum value. The damage resistance change will increase the armoured car’s survivability.
Bigram
Tonnage increased from 2300 to 2500 kg.
Power penalty reduced from 20% to 19%.
Rear “Bigrams” in wheel mode now turn at maximum angle (like front ones).
All “Bigrams” now use one weapon group (like robotic legs).
Comment: lack of efficiency relative to other mechanical legs. Changing the penalty to cabin power and steering angle make the wheeled mode more mobile. Assigning all “Bigrams” to the same weapon group makes it possible to increase their parameters without fear of balance problems caused by simultaneous use of both modes on different “Bigrams” on high-PS armoured cars.
Meat Grinder
Mass increased from 730 to 910 kg.
Tonnage reduced from 3600 to 3400 kg.
Power penalty increased from 18% to 22%.
Speed of turning in place reduced by 15%.
Comment: after a number of previous changes, the movement part has become too efficient.
CR-2 Petrel
Acceleration reduced by 15%.
Tonnage reduced from 5000 to 4100 kg.
Comment: similar to the “Falco” changes.
Tengu
Perk recharge time increased from 4 to 7 sec.
Comment: consistently high efficiency over a wide range of PS. Previously, the “Tengu” perk reloaded faster than most weapons, giving it a significant advantage in firefights.
Cheetah
Bonus to maximum cabin speed increased from 13% to 14%.
Bonus to tonnage increased from 3000 to 3200 kg.
Comment: the bonuses that the “Cheetah” gives to the armoured car are insufficient when compared to other engines of the same rarity.
Legendary parts
RA-1 Heather
Energy consumption reduced from 14 to 13 pts.
PS reduced from 2800 to 2600.
Comment: unpopular weapon. The change expands the possibilities of building a vehicle with it, allowing more additional modules to be installed.
Retcher
Durability increased from 256 to 343 pts.
Mass increased from 234 to 315 kg.
Comment: low survivability. The increase in mass compensates for the significant increase in durability.
Fukibari
Projectile speed increased by 20%.
Spread reduced by 20%.
Increase in spread after firing is reduced by 25%.
Comment: lack of efficiency. The change makes it easier to deal damage with the weapon at range.
Nothung
Moved to the cryogenic weapons category, damage type changed to cryogenic.
Weapon now freezes parts on hit by 1.5%.
Comment: similar to the “Gungnir” changes.
Fortune
Added perk: as the projectile travels the first 200 m, its damage and blast radius gradually increase, up to 30% and 15% respectively.
Projectile lifetime increased from 8 to 12 sec.
Rate of fire increased by 12.5%.
Comment: low efficiency and lack of a significant perk. Increasing the projectile lifetime will make it easier to use the weapon as a minelayer.
Compiler
Recoil reduced by 32%.
Minimum spread reduced by 53%.
Maximum spread reduced by 29%.
Increase in spread after firing reduced by 48%.
Comment: the changes are aimed at increasing the efficiency of long-range use of the weapon and improving the convenience of charging the perk.
Imugi
Projectile speed reduced by 10%.
Reloading time increased from 6 to 7 sec.
Impulse reduced by 3 times.
Perk radius reduced from 3.5 to 3 meters.
Comment: the weapon is characterized by its simplicity of use and fairly high efficiency. The changes will make it a bit more demanding on the player’s skills and less “toxic” for the enemy.
Kaiju
Shot charge time increased from 3.5 to 4 sec.
Holding time after charging reduced from 4 to 3.5 sec.
Comment: too high efficiency. The changes are aimed at making it slightly more difficult to use.
Charybdis
The perk now activates when approaching an enemy from the rear quarter of an armoured car, not the rear half.
Comment: the change will make using the “Charybdis” perk more demanding on the player’s skills.
Griffon
The perk now reduces the recharge time of modules and drones by 5% (in addition to hiding from radars) once per second while it is active. The boost only affects the cabin owner.
Comment: the perk was too narrowly focused. The additional feature should increase the relevance of the cabin.
Hippogriff
Perk active time increased from 7 to 10 sec.
Perk recharge time reduced from 25 to 20 sec.
Comment: the changes will increase the frequency of perk activation, which should increase the cabin’s popularity.
Whaler
Speed reduced from 80 to 76 km/h.
Perk active time reduced from 10 to 8 sec.
Comment: high efficiency of the cabin after the speed balance changes. Perk active time is reduced due to the simplicity of its charging.
Satori
Maximum perk bonus is now gained after 3.5 sec. of continuous drifting instead of 3 sec. and resets in 1.5 sec. after exiting the drift instead of 2.5 sec.
Comment: high efficiency of the cabin. The change will make it more dependent on the player’s skills.
Fin whale
Perk no longer affects spread stability.
Comment: high demand for the engine due to its perk. The spread bonus has an additional effect on efficiency, making it overly versatile.
“Pilgrim”, “Photon” and “Nova” cabins
Pilgrim
Mass reduced from 1700 to 1400 kg.
Tonnage increased from 4300 to 5500 kg.
The effect of mass on acceleration reduced by 10%.
Photon
Mass reduced from 2000 to 1650 kg.
Tonnage increased from 6500 to 6700 kg.
The effect of mass on acceleration reduced by 10%.
Nova
Mass reduced from 2300 to 1900 kg.
Tonnage increased from 6700 to 7000 kg.
The effect of mass on acceleration reduced by 10%.
Comment: the changes are aimed at making this line of cabins more relevant to movement parts capable of moving in all directions.
All protective fields
Vulnerability to blast damage reduced from 100 to 50%
Comment: the change applies to “Nova”, “Aegis-Prime”, “Barrier IX” and “Atom” shields, as well as “Morta” projectile. Protective fields are destroyed too quickly by blast damage.
Robotic legs
Added jumping. The jump is activated by holding down the handbrake key.
Comment: the jumping mechanic was added to further diversify the gameplay of robotic legs without too much of an effect on efficiency. Please note that a poll on this mechanic will be launched after the test server is opened.
“Waltz” and “RL-9 Helicon”
Added additional weld points.
How to get on the test server?
[expand type=details] If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.
Create a new folder for the game on your hard drive.
Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
Start the Launcher and install the game to the folder you created (for example: D:\Public test\Crossout).
After the installation is complete, start the Launcher and enter the game with your username and password.
The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
Please note the schedule of the test server:
Friday, April 4, 2025: from 13:00 to 19:00 (GMT)
Saturday, April 5, 2025: from 13:00 to 19:00 (GMT)
Sunday, April 6, 2025: from 13:00 to 19:00 (GMT)
Friday, April 11, 2025: from 13:00 to 19:00 (GMT)
Saturday, April 12, 2025: from 13:00 to 19:00 (GMT)
Sunday, April 13, 2025: from 13:00 to 19:00 (GMT)
Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).
The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.
Crossout art
Hello, survivors! This April is going to bring a lot of Founders-related new features to the Wasteland (starting with the main character of the new artwork) and the “Shadow business” event is only the beginning.
Today we are going to share a list of planned balance changes, which you will be able to test out on the special server.
There is also a rumor about a rare special event coming to the game soon. Everyone in all corners of the Wasteland is talking about it. The only thing left for now is to patiently wait for it.
Also, the scouts have reported seeing unusual heavy robotic legs on an armoured car of some stranger spotted at the edge of the Valley. What’s his deal and where did he come from? We will find out soon enough.
You can download this and other artworks from the “Wallpapers” section on our official website.
The “Shadow business” event and the “Feathered mayhem” brawl are available!
Take part in the wild battles between heavily armed pigeons in the “Feathered mayhem” and collect all the rewards of the “Shadow business” event, including the main prizes: “Bootstrap” and “Thor-6S” generators and “Blockchain” plasma cutter!
New event “Shadow business”
Attention! The event will be available from April 3 to May 7 inclusive!
Event levels and their corresponding rewards will be unlocked as you complete special challenges and earn event experience points.
Event experience points are needed to unlock levels and receive rewards.
As part of this event, you will receive new challenges: 1 main and 1 additional challenge.
New challenges appear every day. All incomplete challenges accumulate.
Basic event rewards are available to all players. These include:
50 in-game coins;
“Scout’s container” with a random legendary, epic or special part;
Special, epic and legendary workbench coupons;
Resource containers;
Engineer badges.
All additional rewards (marked with an icon of a lock on a blue background) are available only to those who purchased the “Shadow business” pack (regular or deluxe edition). Purchasing the deluxe edition immediately unlocks the next 10 levels and all the rewards of the already unlocked levels.
Purchasing the pack gives you access to:
Certain already produced parts;
Recipes for the production of certain upgraded parts on the event workbench;
Additional in-game coins;
3 paints, a number of stickers and decorations;
“Storage expansion” and “Blueprint storage”;
For each subsequent level, starting from 51, you will receive 120 in-game coins as a reward.
Attention! The “Shadow business” packs will be available on all platforms from April 3 to May 7 inclusive!
“Feathered mayhem” brawl
Attention! The brawl will be available from April 3 to April 9 inclusive!
“Feathered mayhem” is a team PvP brawl where players fight on preset armoured cars that look like pigeons.
The team that scores the most points in the allotted time wins.
The mode has respawns.
At the beginning of the battle and before each respawn, you can choose one out of 5 available armoured cars that have different weapons and modules.
The mode has updated preset blueprints.
The reward for battles of the mode is scrap metal.
Special challenges and rewards
Day 1: deal 4000 damage in the “Feathered mayhem” brawl. Reward: 2 “Swiss eagle” stickers.
Day 2: complete 2 battles in the “Feathered mayhem” brawl. Reward: 50 Engineer badges.
Day 3: destroy or help destroy 10 enemies in the “Feathered mayhem” brawl. Reward: “Humanitarian aid” container.
Day 4: earn 1000 points in the “Feathered mayhem” brawl. Reward: “Purple metallic” paint.
Day 5: complete 2 battles in the “Feathered mayhem” brawl. Reward: 50 Engineer badges.
Day 6: destroy or help destroy 10 enemies in the “Feathered mayhem” brawl. Reward: “Humanitarian aid” container.
Day 7: earn 1500 points in the “Feathered mayhem” brawl. Reward: “Jokeduck” decor.
The new “Battle for uranium” is coming!
Hello, survivors!
Next Monday, April 7, the new “Battle for uranium” is starting. Apart from the familiar battles with uranium ore as the prize, you will be able to get unique customization elements for taking high places on the leaderboard: paints, holograms, and animated banner effects!
Attention! The “Battle for uranium” will last from April 7 to April 13! The “Clan confrontation” will be unavailable during the “Battle for uranium”. The mode will be available during even hours (GMT time).
Armoured cars with 8000–10000 PS can take part in the battles.
The battles are held in the same format as in the “Clan confrontation”.
By taking part in battles, players earn personal rating points and move up the leaderboard.
This “Battle for uranium” is available for single players and for groups of players.
It is prohibited to use robotic legs and/or rotors in this mode.
Leaderboard
For moving up the leagues, the player receives the following rewards:
Iron: 50 Engineer badges
Steel: 125 Engineer badges
Bronze: 5 uranium ore
Silver: 10 uranium ore
Gold: 10 uranium ore
When the stage ends, the best players in the “Legend” league will receive additional rewards according to their placement:
1 place: 250 uranium ore
2–4 places: 200 uranium ore
5–8 places: 150 uranium ore
9–20 places: 100 uranium ore
21–60 places: 80 uranium ore
61–100 places: 50 uranium ore
101–250 places: 30 uranium ore
251–500 places: 10 uranium ore
The players who place 1–100 will additionally receive a safe with rewards which will be added to player accounts upon claiming the safe. The higher your place in the leaderboard, the more rewards the safe will contain. The rewards from the safe will be available to the players until the next “Battle for uranium” ends in May.
Special challenges
Win a battle in the “Battle for uranium” 1 time while having at least 1700 rating points. Reward: 1 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1700 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1725 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1750 rating points. Reward: 1 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1800 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 3 times while having at least 1850 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1900 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1920 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 2 times while having at least 1940 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 3 times while having at least 1960 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 4 times while having at least 1975 rating points. Reward: 2 uranium ore.
Win a battle in the “Battle for uranium” 8 times while having at least 2000 rating points. Reward: 5 uranium ore.
Crossout: Invisible Observers come out of the shadows
You’ve got something on your nose, survivor
We wanted to come clean: there are some things we didn’t tell you about in “The New Frontier” patch notes. The thing is, there was actually a new faction added to the game with the update: the Invisible Devs Observers! It’s hard to find them, but we still managed to gather some information about the new Valley residents.
The Observers observed the game and decided to add some new mechanics to it. They created a whole new update for the game, which is already on the live server when this text is published. Let’s take a look at it!
The new faction “Invisible Observers”
The origins of this faction remain unclear. The mysterious Observers keep to the shadows (oftentimes they live in underground tunnels) and show themselves to the survivors only in the times of most dire need. Their leader seems familiar though, but it’s just a hunch…
Some say that the faction is connected to the creation of Crossout. Others believe that Observers are just a group of ordinary survivors who decided to take control of the Valley’s future. Nobody knows anything for sure, but it’s undeniable that Observers have much influence over the world of Crossout.
CM Hunt event is now Dev Hunt event
Our community managers like to venture into the Wasteland from time to time and give players a chance to say thank you in person or to completely destroy them. And now this event has reached a new level.
The Dev Hunt is a new daily event that has the developers play the game every day until they “understand the experience of playing Crossout”. And survivors will have a lot of opportunities to loot the legendary “Hater” and “Development team” patches.
P.S. There is a small nuance, however. If a developer is in the battle, the team that they’re put into will automatically win. If both teams have developers in them, all the non-developer players will be destroyed and the battle is won by both teams at once. Because all developers are on the same team.
Personal Q&A sessions
Thanks to the arrival of the Invisible Observers, the personal Q&A sessions with the developers will now take place in players’ garages. Just imagine: you came up with a question for the dev team, you send it to the game chat and the answer is instantly displayed under the “BATTLE” button! You think this is a joke? No, this is reality.
The invisible hand of the market
The rumors that uranium will soon depreciate are getting more prominent. Observers dealt with the problem before it happened and set a fixed price for the game’s main valuable treasure: 9.99 gold for 10 uranium ore! You’re welcome.
Selecting talents in battle on each prestige level
The Observers saw that players want new rewards for prestige levels with the Engineers faction. After meticulously studying the video games market, they came up with a genius solution, which will also greatly improve the game’s balance.
Each prestige level will unlock a choice of a battle talent that will greatly affect your performance. The higher the level, the more talents you will have to choose from in battle. Ten talents? Twenty? There’s no limit! At high prestige levels, you will spend at least 10 minutes each battle just to see all talents available to you! The gameplay will be so diverse!
No more Battle Passes. Gacha loot boxes all the way!
How do you do fellow kids? The Observers heard that testing your luck is the latest trend in games, so they decided to reshape the game’s monetization system accordingly.
Now you can get modules, weapons, and every piece of content in Crossout only from loot boxes. There are no downsides of this change, because “random is the new fun!”
Something funny for the 1st of April
This update is very important and serious, but with the release date being April 1, there should be at least one funny thing added to the game with it. The Observers decided to add a new humorous weapon to the game: the “Clown Catapult”.
Is that clown bothering you? Use the new cannon. It shoots balloons that deal no damage, but attach to the enemy car, raise it into the air and carry it far away over the horizon (armoured aircraft be like 🗿). Finally, a new support weapon in Crossout!
Let’s not forget the holiday presents. All survivors will receive a gift of 1 piece of Engineer badges, scrap metal, copper, wires, plastic, electronics, batteries, and uranium ore upon logging into the game. Enjoy!
50% bonus to the reputation earned
Survivors! This weekend, you will receive 50% more reputation in all battles. Want to achieve certain reputation levels with factions and unlock new parts? Want to save up more stabilizers for upgrades, upgrades removals or trade them during the promotions? Now’s the best time to do it!
Moreover, you can buy “The Nomads’ camp” garage from the “Sky Raiders” season this weekend. If you don’t have it, don’t miss your chance; the special offer is unique and may not return in the future!
The special will be available from 12:00 GMT on March 28 until 23:59 GMT on March 30!
The new brawl “Toy car on board” is already available!
Fight inside a giant Leviathan! Use traps set inside it or create your own during the battle: any element of the environment can be destroyed, including the floor under your enemies!
Attention! The brawl will be available from March 27 to April 2 inclusive!
“Toy car on board” is a team PvP brawl, players take part in the battle on preset vehicles inside a massive Leviathan.
The first team to destroy 15 opponents or destroy the most enemies in the allotted 5 minutes wins.
The mode has respawns.
Before the battle starts and before each respawn, the player can choose one of 5 available preset armoured cars.
Many environmental objects including the floor and walls are destructible, so that you can create unusual gameplay situations and sudden surprises for the enemy team.
Giant weapons are mounted inside the Leviathan, which can be a trap for you or a clever way to destroy your opponents.
The reward for battles of the mode is wires.
Special challenges and rewards:
Day 1: complete 2 battles in the “Toy car on board” brawl. Reward: “Military reserve” container.
Day 2: earn 1200 points in the “Toy car on board” brawl. Reward: “Trouble detector” decor.
Day 3: destroy or help destroy 3 enemies in the “Toy car on board” brawl. Reward: 80 Engineer badges.
Day 4: earn 1800 points in the “Toy car on board” brawl. Reward: “Comedian’s horn” decor.
Day 5: complete 2 battles in the “Toy car on board” brawl. Reward: “Military reserve” container.
Day 6: destroy or help destroy 5 enemies in the “Toy car on board” brawl. Reward: 2 “Special stabilizers”.
Day 7: earn 500 points three times in the “Toy car on board” brawl. Reward: “Blaze” character portrait.