Cryptr cover
Cryptr screenshot
Genre: Adventure, Indie

Cryptr

Feb 21 patch notes

This patch updates the following:

  • Changed nav mesh obstacle components for walls, rails, etc in the first tower dungeon to reduce enemies walking off of the nav mesh or through walls and rails
  • Updated the first tower dungeon enemies to be more aggressive with searching for and attacking the player
  • Fixed other small bugs

Feb 18 hot fix

Fixes a bug in the previous patch preventing the player from spawning into the first level properly.

Feb 18 patch notes

This patch updates the following:


  • Added a "Level Up!" visual effects whenever the player levels up
  • Added tooltip info when hovering over armory equipment icons
  • Added totems to all dungeons (these will give the player extra exp when picked up and spawn randomly in various locations in each dungeon)
  • Added a day/night system that checks the real time and changes the sky in-game to match a day or night sky

Feb 15 patch notes

    This patch updates the following:
  • Improved UI on the skill point screen
  • Increased max render distance in video settings
  • Fixed various small bugs

Feb 11 patch notes


    This patch updates:
  • New UI for the Knight's talent tree. These abilities are not yet implemented. Ideally they will be in progress or finished before the end of March 2023.
  • Updated talent tree UI for the Skeleton Mage and Knight. This was an attempt to improve the UI by making the tooltip text more visible when hovering the mouse over talent tree abilities.


  • Fixed other various bugs.

Feb 9 patch notes


    This patch updates the following:
  • Fixed a bug when summoning the second and third undead servants as the Skeleton Mage
  • Finished implementing the current version of the Skeleton Mage talent tree. New abilities will be added next for other hero's talent trees. The Skeleton Mage's talent tree will be updated as necessary for any bug or balance fixes
  • Added a Periodic Invulnerability talent for the Skeleton Mage

Feb 3 2023 patch notes


    This patch updates the following:
  1. Adjusted enemies in tower dungeon to prevent them from walking off the ledge
  2. Implemented updated version of Skeleton Mage periodic disable / "silence" ability
  3. Implemented update version of Skeleton Mage lifestyle ability

Jan 31 patch notes

This patch updates the following:

  • Adjusted the main menu screen with camera angle clamping to avoid extreme camera angles leading to seeing under the map
  • Fixed blurry pixels on the smaller quest scroll

Jan 30 patch notes

This patch updates the following:

  1. Fixed distance on totem UI icon appearing at far distances (should only appear within 5 units or less)
  2. Added a timer for the Skeleton Mage servants. When the timer expires after 20 sec, the servants will die. This ideally should help since sometimes the servants can become trapped or unhelpful with fighting enemies
  3. Added a new ability that will be used for boss fights where the enemy becomes invulnerable for 4 sec
  4. Rounded HP and MP text on the UI so that it uses less space (e.g. 125.1 HP instead of 125.243...)
  5. Fixed a bug that didn't provide the player with the correct amount of mana when consuming an improved mana pot as the Skeleton Mage with the Improved Pots talent ability.

Jan 29 patch notes

This patch updates the following:

  • Fixed skeleton mage minion not spawning.
  • Fixed talent point reset not scaling stat points properly for strength classes.
  • Added a 20 sec timer at the start of the main menu that changes to the player selection menu once the timer finishes.
  • Added UI icons to mana and HP pots that will show when the player is near them.
  • Added UI icons to treasure that display when the player is near it.
  • Added sound for when the player picks up treasure.
  • Added new icons for strength, defense, and magic stat icons.
  • Fixed blurry pixel resolution for the quest HUD scroll canvas.
  • Fixed blurry pixel resolution for ability timers and stats.
  • Added a pause menu option that allows the player to toggle on/off text on the health and mana orbs to show the player's current health and mana.
  • Added Raven animals to the first level.