Fix: Rocketing around while carrying stuff - the thing being carried was being considered something you could rocket into, with potentially annoying consequences - with this update the thing being carried is now considered 'an extension of you' and will travel with you without obstructing your path.
Improvement: VaQ self-suck physics was all over the place, wasn't this bad originally I swear. With this patch it's a lot less frustrating to suck yourself towards things using the VaQ.
Patch Notes v1.3.6
Patch Notes v1.3.6
Fix: Drop/Throw controls were showing up as '?' when using game controller
Fix: The text that tries to explain your PUP is safe was missing the word "safe". Caused by a change I made to the way feminine forms of adjectives load.
Patch Notes v1.3.5
Patch Notes v1.3.5
Fix: MUM was occasionally thinking she was being obstructed by herself
Change: "Can be used as a torch" added to Download upgrade description
Improvement: Tweak lighting in the storage area above loading bay 1 at the Freight Workshop
Improvement: Tweak lighting in the pup vents behind the Simplex at CRS Engineering
No change: Checked in all kinds of ways that anti-aliasing is definitely definitely definitely working so I still don't know why people keep telling me it isn't
Patch Notes v1.3.4
Patch Notes v1.3.4
If you're wondering where the notes for v1.3.1 thru v1.3.3 are, they were logged as hot-fixes to the major v1.3 patch - scroll to the bottom here
Here's what changed in this patch:
Change: Download tool now persists current selection between uses
Fix: Grenade wasn't rotating in your 'hand'
Fix: A light was poorly configured in the Prelude
Performance Overhaul, Revamped Aesthetic
Major Update 1.3: Performance Boost & Revamped Aesthetic
Post-Processing
Locations now have a simulated measure of GLOOM and HEAT, both of which impact location look and feel. Darker darks, less flat looking generally, greater lighting clarity.
Here's a 20 second video showing some selected before and after shots:
https://youtu.be/qTnMnxkpbsc
The GLOOM setting can be adjusted. Look under Settings > Display > More
Set GLOOM to 0% to get back to the 'classic' look (i.e. how things looked before this update). Or increase it for a more moody vibe.
Performance
A tonne of unexciting under-the-hood changes to render frames faster. Pretty decent result - on an NVidia GTX 1070 (the min recommended spec) seeing a +50%-ish framerate improvement.
An important first-step towards console ports.
And should mean a much better experience playing on Steam Deck.
Other Changes
Change: Throw, Drop actions are now rebindable
Change: Texture streaming now supported - means much better visuals at LO quality
Change: Made drawers easier to open
Change: Slightly tuned down the rate at which BOTHER accrues at higher difficulties
Fix: Pup-with-disk-looking-at-Bug interaction prompt, broke something in last patch
Fix: You could get stuck on top of the cute lift in Legacy Systems (because no HOP available from there)
Fix: Merging Station prevent physics objects falling under the station stairs in some situations
Fix: Merging Station Train audio was clicking / weird
Fix: DADs were 'slipping' while being printed
Fix: A few Turkish translation fix-ups
Ctrl Alt Ego is a stealth game (if you want it to be)
Stealth in Ctrl Alt Ego is born out of the following core premises:
Stealth games are essentially problem-solving games
The thing that makes stealth games interesting is what happens when stealth goes wrong
There's no right way and there's no wrong way, there's only your way
Put it all together, blend traditional stealth mechanics with Ctrl Alt Ego's innovations, and you end up with a game where the focus is on being stealthy (or not) in creative ways - ways you will not have encountered before.
There's a beefy DEMO here on Steam if you'd like a taste of the game's distinct vibe!
Patch Notes v1.2.10
Patch Notes v1.2.10
Pup Power
Pup bark (bach) gains an extra function... the sheer sonic force of the bach can now give objects a little jolt.
Other Fixes
Fix/Change: Matey Boy recharger bots can now charge Pups when they're inside the little cages
Fix: Slight visual glitch with Pup camera seeing its own eye when turning fast
Tweak: Ceiling lights in Conscious Robot Services residential better shadows from the evil eyes
Fix (hope): Added some safety colliders around Freight Workshop to prevent pups falling off the map
Fix: There were a few DAD broken piece instances in Freight Workshop that needed updating (they weren't responding correctly to physics)
A few Turkish translation fix-ups
Patch Notes v1.2.9: Türkçe!
Patch Notes v1.2.9
Türkçe!
The Turkish translation has arrived!
New players (fresh install) will be prompted to select the game language. Or if you've already started playing and would like to switch, head to Settings > Language > Change Language
Other Changes
Fix: 'Grab husks' wasn't working - broke as part of a recent update - now fixed.
Fix: Bug Traps were still exploding if you ctrl'd and defused them while their timer was ticking. Probably been wrong since launch.
Fix: Tape Archive Device appeared to be floating because caster wheels were occluding when they shouldn't
Fix: Virus was 'sticking' to virtual bug
Change: Added new graffiti to the Prelude to draw attention to the motion BRK (brk) settings
Change: Added some ether canisters to the Prelude to add a little more 'interest' initially
Patch Notes v1.2.8: Русский!?
Patch Notes v1.2.8
Русский
The first translation of the game has arrived: Russian! Да, русский!
Why Russian? It's down to the superb efforts of a very helpful Russian player-turned-translator (SoSlowMan) - he's done an exceptional job - including going to great lengths to try to capture a flavour of the quirky British humour.
New players (fresh install) will be prompted to select the game language. Alternatively, if you've already started playing, head to Settings > Language > Change Language
More languages are coming!. Turkish and Portuguese (Brazilian) are getting closer by the day. After that, Ukrainian and Spanish. Hoping to add 'all' the languages eventually.
Other Fixes
Fix: At The Cloud, don't show the taxi marker if taxi hasn't yet arrived
Fix: CRS Corporate "Come back later" task was getting marked complete prematurely
Tweak: Grab sound effect reduce volume slightly
Probable Fix: Added fatter colliders to several vent pieces to reduce likelihood of physics glitches
Patch Notes v1.2.7
Patch Notes v1.2.7
Grab Toggle
Instead of holding the left mouse button down (or RB with controller) to grab and carry stuff, it's now a toggle, just like in all the other games.
It comes with its own audio and visual FX to help convey the idea that carried object behaviour remains physics driven (unlike most other games) and responds to bumps and scrapes and yes can still blow up in your bug face if you're not careful.
Game Controller Look Acceleration
Game Controller revision: The last patch (v1.2.6) opted all gamepad users in to 'look acceleration' because wrongly assumed everyone would want that.
So there's now an option for it, and it's OFF by default.
Unfortunately this means there may be a few of you who when they get this update wonder why the game controller feels so different suddenly - to fix that head to Settings > Controls > Game Controller and enable Look Acceleration to get back to the feel of the last patch.
Other Fixes
Fix: Game Controller menu navigation wasn't working if you were disembodied
Fix: Drill wasn't retracting gracefully when switching to the Grabber
Fix: Parasite was immune to damage in the Parasite replay mission