Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Adventure, Indie, Card & Board Game
Curious Expedition
"Arctic Expanse" update is out now!
New adventures await!
We have released our first major update, which introduces:
Arctic regions
More characters
Valuable Items
Deadly Enemies
Useful Perks
New things that will very likely cause your expedition trek to die a gruesome death
and many, many more things!
It's hard to describe how excited we are to release this first major update after releasing the 1.0 version of The Curious Expedition. We have still so many ideas to extend the game, which is why we spent the last couple of months on this update. Arctic Expanse not only introduces a whole new region, the arctic, but also many improvements and additions to the previously existing areas of the game.
This is a full fledged DLC update, and it's free - because we love working on this game and are thankful for your support.
We have fine-tuned the balancing, added many UI and Interface improvements, added new treasures and godly curses and items and perks, sound effects, events, ailments, quests ... it's too much to list. We'll provide you with a detailed changelog of all the new things and improvements in the coming days.
Until then, have fun exploring the new content and get yourself lost in new adventures. We're looking forward to your feedback!
Adventure awaits!
The Arctic Expanse coming March 3rd!
The last couple of months we've been hard at work on our first huge update for The Curious Expedition. You'll finally be able to explore the north pole and all the dangers it brings. We're also adding brand-new new events, enemies, items, disasters, characters, explorers, perks and more for all the expedition, so even if you hate the cold, you'll still find plenty to like.
We don't want to spoil all the surprises, so you'll have to wait until release date for more information.. or just jump into the game and experience the new content yourself. The update is coming March 3rd and will be completely FREE (because we are insane).
Das Abenteuer wartet! Multi-language support!
Wir freuen uns darauf euch endlich die deutsche Version von The Curious Expedition präsentieren zu dürfen!
We're happy to finally present to you the German version of The Curious Expedition! We've also made it so that adding new translations should be relatively easy, so we're excited to see what translations the community will come up with!
We also have some exciting news to share regarding our plans for The Curious Expedition in the following months, but more on that soon. Let's just say: we still have plenty of ideas for new content!
Here's list of the changes in this update:
1.1.0.1 (October 28th, 2016)
Support for translations
Added full German translation of the game
You can add more translations by following the intructions in the langs folder
You may use http://forums.maschinen-mensch.com/viewforum.php?f=9 to announce new translations
Performance
There should be considerably less frame drops while traveling over the map now.
Also better performance in general.
Added various new custom explorers
Tuning
Polyglot perk removes standing cost for resting in villages, but it does not give sanity bonus anymore
Increased chance of negative loyalty impact when ignoring joke night event
Tome page of random teleportation now only teleports to reachable areas
Bugfixes
Volcano shrine aftermath effect would most often not trigger properly
Fixed everybody becoming angry during sexist night event
Fixed being able to trigger invalid tutorial actions using keyboard shortcuts
Added proper icon for purple mushrooms
Fixed gun kill night event was triggered even when player had no gun in inventory
Fixed villages only having male inhabitants
Simplified savegame creation, will not try to use the SavedGames folder in windows anymore and simply prefer the Documents folder instead
Fixed exploit of being able to get negative travel costs
Player progress was only stored when starting a new map, but not when finishing a map, resulting in potential progress loss of found item stats
Triumph music volume is now controlled by music volume slider instead of sound volume slider
Fixed various typos
The Curious Expedition 1.0 is here!
After over 15 months and 20 major feature updates it's finally time to leave Early Access! Since our first day on Steam you've welcomed us amazingly. Your wishes and invaluable feedback have let us craft a game that we're truly proud of and more importantly that would have never been possible without your guidance. Thank you so much!
We will slow down the update loops compared to the Early Access phase, but don't worry: we still have lots of ideas for this game and can't wait to show them to you. Top priority items right now on our todo list are translations, modding and achievements.
But for now enjoy the game and tell your friends if you like it! That would help us out tremendously. Adventure awaits!
https://www.youtube.com/watch?v=3hrxaVdN-AU
Reddit AMA
Hey, we're doing a Ask-Me-Anything over on reddit. Would be great to see some of you over there!
Whoa! We have another update for you. Thanks so much for all the feedback! We're still focusing on bugfixing and tuning at the moment. Just making sure to align all our cool content in the best possible way for the 1.0 update.
You can expect at least one more update before 1.0, that will feature the amazing writing of our new English author that is improving all our game texts right now.
Items
Removed fame from some items. Treasures, trophies and some special items like mummies keep their fame value. Tome pages, mushrooms and other otherwise useful items are not fame items anymore.
Show item value and fame/funds in info box for items
Also show special local prices variations in info box
Removed resell factor penalty for most items for now
Added the option to collect water at various places
Added a travel icon for water
Villages now always have jewels to offer when bartering
Increased duration of horn flute effect
Pendulums will not cosume weight anymore
Weatherballoon still gives +1 map score, but also reveals the closest location now
Set butterfly collection to unlosable
Added purple mushrooms
World variation
Retuned all worlds to offer more biome variety
All the expeditions still have one main biome, but you might now also encounter single regions of different biomes (e.g. desert next to jungle)
Retuned the spawning of settlements and natural camp sites. There basically is now always one per region.
In grassland worlds there was always a village near the ship arrival location. That village is usually not there anymore.
There is now also more variation in the biomes surrounding the world. In addition to the mountains and river biome, there is now also a jungle and pit biome variation. Entering these will now write the message "Impassable region" and change the background color of the map in that region.
Improved ship landing location
To get a preview about the number of locations in a region, the region has to have been entered once
Show when next rival will arrive in info box for race bar
Increased delay after a zero sanity event before the next one can hit
Disabled cartographer perk for now (will come back soon)
Enemies only spawn on reachable terrain now
The hall of fame will highlight the last points addition
Increased fade out time for music when leaving events
Worlds that lay behind portals now already have all their tiles revealed immediately (not the locations though)
Stone circle has been changed from randomly offering actions to always offering the same four powerful reveal actions
Bugfixes
Fixed various tutorial issues
Fixed general problems with overlapping music
Fixed references to missing text
Fixed travel reports showing undefined text
Fixed average distance was not correct in post-game stats
Fixed crash when hovering over anthropolgical studies
Fixed village tile hints drawn over the wrong background tile
Cheers
Riad
Announcing Release 1.0
We have exciting news! After over 1 year in Early Access and 30 major feature updates the time has come for our 1.0 release. The Curious Expedition will leave Early Access on September 2nd. It's hard to put in words how excited we are about this event.
We'd like to thank you all for your support so far and want to let you know that this is by no means the end of our expedition. While we see release 1.0 as a major milestone in the development of The Curious Expedition, we still have a lot of ideas for updates, additional content and features in the coming weeks and months.
It's going to be an exciting time, and we're absolutely thankful to have you with us. If you would help us spread the word about our upcoming release you can do so by:
In case you are interested, you can find the official press release here.
Alpha 30.1
Hey there! Our 1.0 release is getting closer and as announced we're mostly focusing on bugfixing and tuning right now. Some small feature updates still made it into the game though. Looking forward to your feedback.
Here's the list of the most important changes:
Loyalty
Increased default loyalty
Added visual notification for changes to loyalty
Added loyalty bonus after each expedition for all remaining trek members
Native trek members that want to leave the trek at the end of an expedition, can now be convinced to stay by passing a mind die challenge
Combat and Enemies
Added surprise attacks. When an attack is not initiated by the player, the enemies get to strike first in combat
Enemies may now also use shield attacks now
Improved placing of used dice in combat
Increased aggro delay for enemy zones to 2 turns
Enemy zones that are still in aggro delay should not attack player
Added smarter path finding for enemies
Reduced shield effect of spear shield attack from 3 to 2
Loot
Hidden treasures (found via treasure maps) will now always contain a magical item
Shamans will now always offer tome pages
Removed horn flutes and mini puppets from magic loot table. They are normal items now.
Increased loot gained from raiding tombs
Reduced item cost of some utility items like coston flare, fireworks, horn flute
Misc
Luis now is a free unit and will not count towards the unit count limit
Reduced chance for alcoholism
Added different compass thressholds depending on difficulty level
Added visual icon for weightless items (similar to how fame items are presented)
Improved placing of initial ship landing position to not be directly next to important locations
Caves become passable after exploring
Bedouins might now be appear in harbor too
Reduced capacity cost for mounting enemies
Volcanoes now regenerate some of the terrain around them
Disabled cam shake from Geysirs
Made more tiles burnable
Removed spiritual solidarity from explorer perk list
Healing springs location will now heal more ailments
Desert: increased chance for oasis spawning
Desert: increased range of Desert Expert skill
Desert: Treasure maps should now point to more recoginazable spots
Added visual info box feedback for how many locations are yet to be explorerd in the current region (small questionmarks)
Removed altar bar from altar inventory screen for now
Improved placing of characters in event images
Hide charge count for items in ranking screen
Added help text to animal handlers about their skill not stacking
Changed polyglot to only remove standing cost from resting in village
Changed translator to only increase sanity boost gained from resting in village
Increased quest rewards from 50 to 70 funds
Many quest items can't be randomly lost anymore
Stylized UI of barter screen a bit more
Improved image for water village event
Tweaked fire animation / flickering
Going through portals removes flood curse
Bugfixes
Fixed crash in epilogue screen when having lizard people in trek
Fixed ship was drawn too big when zooming out at start of expedition
Fixed keyboard shortcuts for zooming not working during ship arrival
Fixed animals appearing twice in event image when mounted
Fixed stuttery animation on enemies that have multiple dice
Fixed capacity indicator for animals being drawn outside of info box
Fixed small visual glitch when hidden treasures are generated
Fixed missing icon for anthropological studies
Fixed missing negative outcome when not suceeding black hyena quest
Fixed NPC offering black hyena quest changing name after expedition
Fixed weightless items should counting towards balloon limit
Fixed stunned combat dice still taken into consideration for patterns hints
Fixed clicking on a item slot will remove items from that specific slot and not just from any stack containing the same item type
Fixed action bar, item bar and party side bar responding while scrolling
Fixed farming of positive night events by removing ability to end resting early
Fixed post-expedition stats for games that were restored from save game
Fixed chasm/flood events not properly interrupting resting
Fixed pure mind blessing not removing ailments immediately
Fixed moving weightless item adding an empty item slot that caused player to be flagged as overburdened
Fixed wrong overburden status after losing items through event
Fixed native trek members changing their appearance after restoring save game
Fixed chat bubbles in event images drawing text outside of screen
Fixed angry lizard villages spawning angy native warriors instead of angry lizard people
Fixed random flickering at side of the screen
Fixed clicking on travel button could lead party to unwanted position
Fixed various typos
Preview branch!
Just a reminder that we have a preview program. As we're going into 1.0 (and beyond it) we'll be making more use of it. To access it open the The Curious Expedition properties inside of steam. Go to the BETAS tab and select the "preview" beta. Doing that you will not only get access to new content earlier, but also help us ironing out issues before they hit all the players.
On that branch you can now already play the alpha 0.30.1.2 which contains a boat load of changes. Right now we aim for a delay of about a day between preview and main build, but it can also be considerably longer at times, when we do some more experimental stuff in the preview branch.
-Riad
Alpha 30 "Welcome Home" (last big update before FINAL RELEASE)
It is here! This is our final big alpha update before our 1.0 release. For this update we focussed on adding more variety and wrapping up unfinished features and UI elements. From here to the 1.0 release we'll continuously release bugfixes and tuning updates as we get to them. Stay tuned for our announcement for the big 1.0 release date!
As this update is very important to us we have prepared a special update video to celebrate our final update video during early access:
https://www.youtube.com/watch?v=uYuPDGmbdzw&list=PL8d3Y-qeqBR9RKc9Vsu4thOZQkUo8diAv
Exploration points
You will no longer receive a region point only when discovering all locations within a region. Instead, you will receive an exploration point (same function, just different name) for every three uncovered locations, independend from in which region you have found them.
We removed the preview of the locations that can be found in your current region, as we didn't find a visual representation that we were happy with and that justified the visual clutter and redundancy. The info box of the region now states the number of locations in the region.
The 'Geography' perk is now exclusive to scouts (can't be chosen as medal for the explorer) and was reworked to 'far' reveal all available locations when entering a region.
Sanity events
Added lots of new zero-sanity events, resting events and phobias.
Tuned probablity of all already existing events, evening out their appearance out a bit.
Anger events are not triggered as part of regular resting events anymore, but run on their own timer now and can interrupt your regular traveling.
The sanity bar info box now shows additional info about what kind resting events to expect.
The sanity bar starts to blink when on zero sanity
When hitting zero sanity there is a random amount of days that the player can still move before being interrupted by a catastropic event. That delay was in the range of 5-10 days. It has been reduced to 0-5 days. Events after the first catastropic will still trigger 5-10 days later.
Epilogue
We've finally added the long awaited image of the statue that shows the best explorer in the world.
Instead of showing all of the epilogue texts at once, you can now click through them in sequence. You can go back to previous entries by clicking on the small rectangles.
Altar
You will now be able to trade certain items at the mysterious altars
In order to receive special items, you will have to find the patterns of objects that need to be sacrificed
We plan to extend the altar even further after the 1.0 release.
Camp Site
It is now possible to pack up a camp again, which will remove the camp from the map and add the item back into your inventory
It is no longer possible to stash items in a camp
The value of the camp item has been increased
Art
Improved event image of shrine interior
Improved event image of elephant graveyard
Improved image of giant scorpion enemy
Added new image for fire sprawl death
Animated gentleman background scene with a flickering fire effect
UI
You can now switch off the custom mouse cursors in the main menu in case your recording software is having trouble displaying it
Item usage of machete, rope and climbing gear is now shown directly on your travel path
In case that there are too many characters in your trek to fit on the screen, a tab switch button appears that allows to change between visible characters.
General
Added icon for family amulet item
Tomepages can now be used without a range limitation
Made infections deadlier and less random in duration
Added final steps to tutorial - it should explain all the basic things now to get going if you have never played the game before
You can now tell the current difficulty level from looking at the HUD background elements. Also it is now stated in the info box of the day counter.
Added a few new secret explorers
Hard mode: Added a sanity boost when reaching the pyramid
Increased the minumum travel speed for party
Added support for funds to the notification system
The missing wife that can be found in the first expedition does not use up unit slots anymore
Bugfixes
Fixed a problem in the slaver event chain when not looting after combat
Fixed certain volcano aftermath was not always triggered
Fixed missing combat slots in cave event image
Fixed chasm borders from overlapping on map background
Fixed treasure map tiles not having proper tile borders
Fixed diary jumping into screen immediately instead of popping up on left screen border first
Fixed being able to have more than standing 10 by bartering
Fixed info box for dice challenges now says 'No fitting dice' instead of showing an empty info box
Fixed item notification should not use the fame mini marker
Fixed missing background image on beaches
Fixed club music did not stop when exiting from game via settings screen
Fixed creation of savegames that could not be continued