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Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Adventure, Indie, Card & Board Game

Curious Expedition

"Arctic Expanse" update is out now!

New adventures await!
We have released our first major update, which introduces:

  • Arctic regions
  • More characters
  • Valuable Items
  • Deadly Enemies
  • Useful Perks
  • New things that will very likely cause your expedition trek to die a gruesome death
  • and many, many more things!




It's hard to describe how excited we are to release this first major update after releasing the 1.0 version of The Curious Expedition. We have still so many ideas to extend the game, which is why we spent the last couple of months on this update. Arctic Expanse not only introduces a whole new region, the arctic, but also many improvements and additions to the previously existing areas of the game.

This is a full fledged DLC update, and it's free - because we love working on this game and are thankful for your support.

We have fine-tuned the balancing, added many UI and Interface improvements, added new treasures and godly curses and items and perks, sound effects, events, ailments, quests ... it's too much to list. We'll provide you with a detailed changelog of all the new things and improvements in the coming days.

Until then, have fun exploring the new content and get yourself lost in new adventures. We're looking forward to your feedback!

Adventure awaits!

The Arctic Expanse coming March 3rd!



The last couple of months we've been hard at work on our first huge update for The Curious Expedition. You'll finally be able to explore the north pole and all the dangers it brings. We're also adding brand-new new events, enemies, items, disasters, characters, explorers, perks and more for all the expedition, so even if you hate the cold, you'll still find plenty to like.

We don't want to spoil all the surprises, so you'll have to wait until release date for more information.. or just jump into the game and experience the new content yourself. The update is coming March 3rd and will be completely FREE (because we are insane).

Das Abenteuer wartet! Multi-language support!

Wir freuen uns darauf euch endlich die deutsche Version von The Curious Expedition präsentieren zu dürfen!

We're happy to finally present to you the German version of The Curious Expedition! We've also made it so that adding new translations should be relatively easy, so we're excited to see what translations the community will come up with!

We also have some exciting news to share regarding our plans for The Curious Expedition in the following months, but more on that soon. Let's just say: we still have plenty of ideas for new content!

Here's list of the changes in this update:

1.1.0.1 (October 28th, 2016)




  • Support for translations

    • Added full German translation of the game
    • You can add more translations by following the intructions in the langs folder
    • You may use http://forums.maschinen-mensch.com/viewforum.php?f=9 to announce new translations

  • Performance

    • There should be considerably less frame drops while traveling over the map now.
    • Also better performance in general.

  • Added various new custom explorers
  • Tuning

    • Polyglot perk removes standing cost for resting in villages, but it does not give sanity bonus anymore
    • Increased chance of negative loyalty impact when ignoring joke night event
    • Tome page of random teleportation now only teleports to reachable areas

  • Bugfixes

    • Volcano shrine aftermath effect would most often not trigger properly
    • Fixed everybody becoming angry during sexist night event
    • Fixed being able to trigger invalid tutorial actions using keyboard shortcuts
    • Added proper icon for purple mushrooms
    • Fixed gun kill night event was triggered even when player had no gun in inventory
    • Fixed villages only having male inhabitants
    • Simplified savegame creation, will not try to use the SavedGames folder in windows anymore and simply prefer the Documents folder instead
    • Fixed exploit of being able to get negative travel costs
    • Player progress was only stored when starting a new map, but not when finishing a map, resulting in potential progress loss of found item stats
    • Triumph music volume is now controlled by music volume slider instead of sound volume slider
    • Fixed various typos


The Curious Expedition 1.0 is here!

After over 15 months and 20 major feature updates it's finally time to leave Early Access! Since our first day on Steam you've welcomed us amazingly. Your wishes and invaluable feedback have let us craft a game that we're truly proud of and more importantly that would have never been possible without your guidance. Thank you so much!

We will slow down the update loops compared to the Early Access phase, but don't worry: we still have lots of ideas for this game and can't wait to show them to you. Top priority items right now on our todo list are translations, modding and achievements.

But for now enjoy the game and tell your friends if you like it! That would help us out tremendously. Adventure awaits!

https://www.youtube.com/watch?v=3hrxaVdN-AU

Reddit AMA

Hey, we're doing a Ask-Me-Anything over on reddit. Would be great to see some of you over there!

https://www.reddit.com/r/IAmA/comments/50ax32/we_left_aaa_to_make_indie_games_we_were/

Alpha 30.2

Whoa! We have another update for you. Thanks so much for all the feedback! We're still focusing on bugfixing and tuning at the moment. Just making sure to align all our cool content in the best possible way for the 1.0 update.

You can expect at least one more update before 1.0, that will feature the amazing writing of our new English author that is improving all our game texts right now.


  • Items

    • Removed fame from some items. Treasures, trophies and some special items like mummies keep their fame value. Tome pages, mushrooms and other otherwise useful items are not fame items anymore.
    • Show item value and fame/funds in info box for items
    • Also show special local prices variations in info box
    • Removed resell factor penalty for most items for now
    • Added the option to collect water at various places
    • Added a travel icon for water
    • Villages now always have jewels to offer when bartering
    • Increased duration of horn flute effect
    • Pendulums will not cosume weight anymore
    • Weatherballoon still gives +1 map score, but also reveals the closest location now
    • Set butterfly collection to unlosable
    • Added purple mushrooms

  • World variation

    • Retuned all worlds to offer more biome variety
    • All the expeditions still have one main biome, but you might now also encounter single regions of different biomes (e.g. desert next to jungle)
    • Retuned the spawning of settlements and natural camp sites. There basically is now always one per region.
    • In grassland worlds there was always a village near the ship arrival location. That village is usually not there anymore.
    • There is now also more variation in the biomes surrounding the world. In addition to the mountains and river biome, there is now also a jungle and pit biome variation. Entering these will now write the message "Impassable region" and change the background color of the map in that region.

  • Improved ship landing location
  • To get a preview about the number of locations in a region, the region has to have been entered once
  • Show when next rival will arrive in info box for race bar
  • Increased delay after a zero sanity event before the next one can hit
  • Disabled cartographer perk for now (will come back soon)
  • Enemies only spawn on reachable terrain now
  • The hall of fame will highlight the last points addition
  • Increased fade out time for music when leaving events
  • Worlds that lay behind portals now already have all their tiles revealed immediately (not the locations though)
  • Stone circle has been changed from randomly offering actions to always offering the same four powerful reveal actions
  • Bugfixes

    • Fixed various tutorial issues
    • Fixed general problems with overlapping music
    • Fixed references to missing text
    • Fixed travel reports showing undefined text
    • Fixed average distance was not correct in post-game stats
    • Fixed crash when hovering over anthropolgical studies
    • Fixed village tile hints drawn over the wrong background tile



Cheers
Riad

Announcing Release 1.0

We have exciting news! After over 1 year in Early Access and 30 major feature updates the time has come for our 1.0 release. The Curious Expedition will leave Early Access on September 2nd. It's hard to put in words how excited we are about this event.

We'd like to thank you all for your support so far and want to let you know that this is by no means the end of our expedition. While we see release 1.0 as a major milestone in the development of The Curious Expedition, we still have a lot of ideas for updates, additional content and features in the coming weeks and months.

It's going to be an exciting time, and we're absolutely thankful to have you with us. If you would help us spread the word about our upcoming release you can do so by:

Support our Thunderclap
Share it on Twitter
Like us on Facebook

In case you are interested, you can find the official press release here.

Alpha 30.1

Hey there! Our 1.0 release is getting closer and as announced we're mostly focusing on bugfixing and tuning right now. Some small feature updates still made it into the game though. Looking forward to your feedback.

Here's the list of the most important changes:


  • Loyalty

    • Increased default loyalty
    • Added visual notification for changes to loyalty
    • Added loyalty bonus after each expedition for all remaining trek members
    • Native trek members that want to leave the trek at the end of an expedition, can now be convinced to stay by passing a mind die challenge


  • Combat and Enemies

    • Added surprise attacks. When an attack is not initiated by the player, the enemies get to strike first in combat
    • Enemies may now also use shield attacks now
    • Improved placing of used dice in combat
    • Increased aggro delay for enemy zones to 2 turns
    • Enemy zones that are still in aggro delay should not attack player
    • Added smarter path finding for enemies
    • Reduced shield effect of spear shield attack from 3 to 2


  • Loot

    • Hidden treasures (found via treasure maps) will now always contain a magical item
    • Shamans will now always offer tome pages
    • Removed horn flutes and mini puppets from magic loot table. They are normal items now.
    • Increased loot gained from raiding tombs
    • Reduced item cost of some utility items like coston flare, fireworks, horn flute


  • Misc

    • Luis now is a free unit and will not count towards the unit count limit
    • Reduced chance for alcoholism
    • Added different compass thressholds depending on difficulty level
    • Added visual icon for weightless items (similar to how fame items are presented)
    • Improved placing of initial ship landing position to not be directly next to important locations
    • Caves become passable after exploring
    • Bedouins might now be appear in harbor too
    • Reduced capacity cost for mounting enemies
    • Volcanoes now regenerate some of the terrain around them
    • Disabled cam shake from Geysirs
    • Made more tiles burnable
    • Removed spiritual solidarity from explorer perk list
    • Healing springs location will now heal more ailments
    • Desert: increased chance for oasis spawning
    • Desert: increased range of Desert Expert skill
    • Desert: Treasure maps should now point to more recoginazable spots
    • Added visual info box feedback for how many locations are yet to be explorerd in the current region (small questionmarks)
    • Removed altar bar from altar inventory screen for now
    • Improved placing of characters in event images
    • Hide charge count for items in ranking screen
    • Added help text to animal handlers about their skill not stacking
    • Changed polyglot to only remove standing cost from resting in village
    • Changed translator to only increase sanity boost gained from resting in village
    • Increased quest rewards from 50 to 70 funds
    • Many quest items can't be randomly lost anymore
    • Stylized UI of barter screen a bit more
    • Improved image for water village event
    • Tweaked fire animation / flickering
    • Going through portals removes flood curse


  • Bugfixes

    • Fixed crash in epilogue screen when having lizard people in trek
    • Fixed ship was drawn too big when zooming out at start of expedition
    • Fixed keyboard shortcuts for zooming not working during ship arrival
    • Fixed animals appearing twice in event image when mounted
    • Fixed stuttery animation on enemies that have multiple dice
    • Fixed capacity indicator for animals being drawn outside of info box
    • Fixed small visual glitch when hidden treasures are generated
    • Fixed missing icon for anthropological studies
    • Fixed missing negative outcome when not suceeding black hyena quest
    • Fixed NPC offering black hyena quest changing name after expedition
    • Fixed weightless items should counting towards balloon limit
    • Fixed stunned combat dice still taken into consideration for patterns hints
    • Fixed clicking on a item slot will remove items from that specific slot and not just from any stack containing the same item type
    • Fixed action bar, item bar and party side bar responding while scrolling
    • Fixed farming of positive night events by removing ability to end resting early
    • Fixed post-expedition stats for games that were restored from save game
    • Fixed chasm/flood events not properly interrupting resting
    • Fixed pure mind blessing not removing ailments immediately
    • Fixed character info drawn below barter interface
    • Fixed negative sanity events interrupting search events
    • Fixed moving weightless item adding an empty item slot that caused player to be flagged as overburdened
    • Fixed wrong overburden status after losing items through event
    • Fixed native trek members changing their appearance after restoring save game
    • Fixed chat bubbles in event images drawing text outside of screen
    • Fixed angry lizard villages spawning angy native warriors instead of angry lizard people
    • Fixed random flickering at side of the screen
    • Fixed clicking on travel button could lead party to unwanted position
    • Fixed various typos



Preview branch!

Just a reminder that we have a preview program. As we're going into 1.0 (and beyond it) we'll be making more use of it. To access it open the The Curious Expedition properties inside of steam. Go to the BETAS tab and select the "preview" beta. Doing that you will not only get access to new content earlier, but also help us ironing out issues before they hit all the players.

On that branch you can now already play the alpha 0.30.1.2 which contains a boat load of changes. Right now we aim for a delay of about a day between preview and main build, but it can also be considerably longer at times, when we do some more experimental stuff in the preview branch.

-Riad

Alpha 30 "Welcome Home" (last big update before FINAL RELEASE)

It is here! This is our final big alpha update before our 1.0 release. For this update we focussed on adding more variety and wrapping up unfinished features and UI elements. From here to the 1.0 release we'll continuously release bugfixes and tuning updates as we get to them. Stay tuned for our announcement for the big 1.0 release date!

As this update is very important to us we have prepared a special update video to celebrate our final update video during early access:
https://www.youtube.com/watch?v=uYuPDGmbdzw&list=PL8d3Y-qeqBR9RKc9Vsu4thOZQkUo8diAv

  • Exploration points

    • You will no longer receive a region point only when discovering all locations within a region. Instead, you will receive an exploration point (same function, just different name) for every three uncovered locations, independend from in which region you have found them.
    • We removed the preview of the locations that can be found in your current region, as we didn't find a visual representation that we were happy with and that justified the visual clutter and redundancy. The info box of the region now states the number of locations in the region.
    • The 'Geography' perk is now exclusive to scouts (can't be chosen as medal for the explorer) and was reworked to 'far' reveal all available locations when entering a region.

  • Sanity events

    • Added lots of new zero-sanity events, resting events and phobias.
    • Tuned probablity of all already existing events, evening out their appearance out a bit.
    • Anger events are not triggered as part of regular resting events anymore, but run on their own timer now and can interrupt your regular traveling.
    • The sanity bar info box now shows additional info about what kind resting events to expect.
    • The sanity bar starts to blink when on zero sanity
    • When hitting zero sanity there is a random amount of days that the player can still move before being interrupted by a catastropic event. That delay was in the range of 5-10 days. It has been reduced to 0-5 days. Events after the first catastropic will still trigger 5-10 days later.

  • Epilogue

    • We've finally added the long awaited image of the statue that shows the best explorer in the world.
    • Instead of showing all of the epilogue texts at once, you can now click through them in sequence. You can go back to previous entries by clicking on the small rectangles.

  • Altar

    • You will now be able to trade certain items at the mysterious altars
    • In order to receive special items, you will have to find the patterns of objects that need to be sacrificed
    • We plan to extend the altar even further after the 1.0 release.

  • Camp Site

    • It is now possible to pack up a camp again, which will remove the camp from the map and add the item back into your inventory
    • It is no longer possible to stash items in a camp
    • The value of the camp item has been increased

  • Art

    • Improved event image of shrine interior
    • Improved event image of elephant graveyard
    • Improved image of giant scorpion enemy
    • Added new image for fire sprawl death
    • Animated gentleman background scene with a flickering fire effect

  • UI

    • You can now switch off the custom mouse cursors in the main menu in case your recording software is having trouble displaying it
    • Item usage of machete, rope and climbing gear is now shown directly on your travel path
    • In case that there are too many characters in your trek to fit on the screen, a tab switch button appears that allows to change between visible characters.

  • General

    • Added icon for family amulet item
    • Tomepages can now be used without a range limitation
    • Made infections deadlier and less random in duration
    • Added final steps to tutorial - it should explain all the basic things now to get going if you have never played the game before
    • You can now tell the current difficulty level from looking at the HUD background elements. Also it is now stated in the info box of the day counter.
    • Added a few new secret explorers
    • Hard mode: Added a sanity boost when reaching the pyramid
    • Increased the minumum travel speed for party
    • Added support for funds to the notification system
    • The missing wife that can be found in the first expedition does not use up unit slots anymore

  • Bugfixes

    • Fixed a problem in the slaver event chain when not looting after combat
    • Fixed certain volcano aftermath was not always triggered
    • Fixed missing combat slots in cave event image
    • Fixed chasm borders from overlapping on map background
    • Fixed treasure map tiles not having proper tile borders
    • Fixed diary jumping into screen immediately instead of popping up on left screen border first
    • Fixed being able to have more than standing 10 by bartering
    • Fixed info box for dice challenges now says 'No fitting dice' instead of showing an empty info box
    • Fixed item notification should not use the fame mini marker
    • Fixed missing background image on beaches
    • Fixed club music did not stop when exiting from game via settings screen
    • Fixed creation of savegames that could not be continued