Inventory items should now show a title in screen readers. Fixed pimping trouble not dropping enough after some trouble hits. Fixed hunting wild dogs not using firearm mechanics properly. Fixed a problem with calling Ann from your phone. Fixed a display discrepancy with ammo numbers when loading a firearm (actual numbers were fine). Fixed an option on Talking to Irene that used sex instead of gender, Fixed some more typos; thanks for the reports.
Bugfix release
Fixed potentially getting stuck when trying to enrol at Covedale. Fixed another way to get stuck in a Covedale course. Fixed a couple of possible problems with the prison routine. - If you're stuck before or after sleep in prison with nothing happening, you'll need a manual fix. Fixed some more typos; thanks for the reports.
Bugfix release
Fixed Ann erroneously showing up in the wrong context at Jax's place. Fixed getting stuck in the Covedale courses after a final exam. - Try exiting again and it will work fine. Fixed not being able to drag new items onto Quick Access. Fixed the serious pain card sometimes appearing far too often. Fixed disappearing Day of the week in rare cases (it'll come back when you next get another day). Fixed fast scanning Advanced skill spikes sometimes giving too many spikes. Fixed a bug with not being able to lower your heat with Ferguson at lower levels of contact. Fixed another rare blank card for Your girls. Fixed daily average temperature always displaying in Celsius. - You'll need to toggle your option back and forth for it to take effect. Fixed some more typos; thanks for the reports.
Time... enough
This update makes some wide-ranging changes to how the day-night cycle works, so might take a little getting used to. But overall it should give you a lot more control over your characters operating hours and related factors. We'll also be tweaking some of the details, such as timing card frequencies, as we get more feedback.
Revamped the timing system so the game now has more of a sense of time, with less abstraction. - Your time of day will jump to mid afternoon to kickstart the new system, even if it was currently night for you.. - If you're in jail or laying low with Jax you might see some slight weirdness. Another day/Another night no longer automatically bumps you to nightfall. Sleeping for the night now consumes a certain number of hours, depending on the type of sleep. - Meaning that the time when you wake up is now calculated based on when you went to sleep, so you've got much more control over your rhythm. You can now do you full sleep for the day at any time of day (as long as you have Days without sleep). You can no longer wait for night at your place; there's a new option to kill some time that can be done any time instead. Time passing in the early morning and at night is controlled by cards, as before, with a new card for the rest of the day. Each NPC now has their own schedule (implemented for Ann, Jax, Miriam and Willow so far). Various locations now have opening hours. Activities in bars, etc., now sometimes increment the time. Temperature changes throughout the day are now driven by a more sophisticated model. New characters now get Days without sleep after meeting Raff for the first time, meaning you can sleep straight away. Time-related cards now appear less often during a binge. The rising sun and The setting sun cards now appear at the relevant times of day. Tweaked the familiarity test modifier for night hawks. Many smaller tweaks to do with time and temperature.
Redesigned permanent employer work for enforcers a little. - You can now ask for time off. - Job details appear on the On a job pinned card. - Job times are more specific, so watch the clock. Jax's place has had some work. Covedale Night School has had some work. Coursework is now worth slightly more. There's a little bit more pimp content. You can now give your street girls a few spikes as a treat. Pimps can now have a mutilated girl as a close companion. Tweaked some more pimping things, especially around Hostility/Pimping syndicates. Limited manicures and pedicures to one per day. It's now possible to drink too much tea, Max carpe diem is now reduced by a few more things, such as untreated wounds, toxic waste poisoning and being gunked up. Hanging around Carpe diem options now require you not to have No fit state. Poisoned/Toxic waste now comes with some additional effects. Your body/Your mind now only appears on day two. Your max Need is now affected by the average daily temperature and current perceived temperature. Care packages will now only give vampires Fresh blood if you've got less than a certain amount. Similarly for cannibals and Human meat. Added Core style/Minimalist from the Neoprene jacket and removed Core style/Hacker. Put a cap on Decluttered. Made some tweaks to Zwei fortsetzung. Some of your physical quirks and your level of Buff now play an ongoing part in getting hungry, instead of things being a flat effect. Medical random oddments will be a bit more random now. There are some new Black Moon rituals. There are a couple more cards in the DMM deck. There's now an Empty stomach effect if you become too hungry. Slums law/Got an eye on you will now drop daily if you've not been in the slums for a couple of days. Toned down the possible pain levels on Growing pains. Taping one's nipples is now done via the outfit tab. Taped nipples will now be removed by anything more than a quick shower but not when entering a changing room. Host work has had a little work. Booster spikes are now part of the Totally crashed system. New temperament cards in the airport.
Cards should now show as buttons in screen readers. Achievements that previously weren't logged with Steam should be added now. Made some performance improvements. You can now remove missing items from outfits. You can now clear a slot by right clicking on its title bar. New artwork. New scroll effect for card headers (can be switched off in options).
Various small fixes to do with glare, temperature and time of day. Fixed a problem with equipping the M320. Fixed a problem with Zane's place that blocked some content. Fixed missing Nil by mouth requirement on cooking something special in your kitchen. Fixed some potential problems with using a recovery clause on You're dead. Fixed Slums facts requiring bordertown familiarity and facts to gain Knowledge/Pimping syndicates. Fixed Stun grenades sometimes increasing your opponents' skill during chases, instead of reducing it. Fixed a problem with being able to get Facial scars fixed at the clinic. Fixed a problem with selling Copper wire at the dump. Fixed a problem with Joseph's stings. Fixed stashing stuff in your vehicle not from your accommodation not reducing Current stash. Fixed an unusual problem on Displaying your mutation. Fixed a bug that prevented A history of violence progressing beyond A runaway. Fixed a potential bug with making payments on A week in the pimp trade. Fixed making a logistics team sometimes using more crew than it should. Fixed a potential problem with Your girls. Fixed incorrect charge for electronic components on Buying parts. Fixed hidden Core style/Prep on the Tight wool sweater. Fixed a problem with pimping trouble when having territory stolen would also trigger a stolen hooker response. Possible fix for not all outfit items always getting equipped. Fixed a problem with equipping belts with another belt already equipped. Fixed cooking a more sophisticated meal to eat at once also giving you a saved meal. Fixed being able to drag items that can be bundled but not used onto the quick access area. Fixed some stuff to do with Jax and Handling the smugglers' spike. Fixed a problem with changing your mind about the photographer job on Your work situation. Fixed Karen showing up Your special girls when you quit pimping if you never recruited her. Plenty of typos fixed; thanks for the reports!
Bugfix release
Fixed another problem with
Bugfix release
Fixed a problem with some consequences from Roll call. Fixed another new problem with credit with Ann.
Bugfix release
Fixed a potential problem with the cap on Contact/Ann. Fixed a potential problem with Roll call if Ann's not around.
Pimp my pimp
There's now a new way to become a pimp. Pimping now has a more sophisticated market model for making money. You now have a starting amount of territory as a pimp, which you can grow over time. - If you've got more than a couple of dozen girls, you'll need more territory fast. Roll call has had some work. Doing the rounds has had some work. You'll now need to collect your daily pimping payment before anything else. You'll also now need to do Roll call every four or five days to keep some aspects of the pimp business running. Pimp wars now will escalate if you keep engaging in them. Your girls will now no longer appreciate large quantities of cheap chocolate quite so much. Weekly recruitment for new girls is now limited. Each special girl now has her own income. There's now one more (rare) special girl. Ann's earning as a special girl is now collected when she comes back from going out. There's a new organisation with which to interact -- the Pimping syndicates. You can no longer call up Your girls from the inventory. There's some more stuff with your Special girls when you quit pimping. If you decided against being a pimp, you can now change your mind on Manage your life. You can now refuse to pay protection as a pimp (but it's a really bad idea). Various other new pimping tweaks and content.
There's a new street data spike to find. The Solo Studs 6 spike is now usable. Supply run on your phone has been updated. Tweaked Tower's on the lookout to have more impact if it rises beyond a certain point. Low body temperature mutants can no longer take a cold shower, but get more benefits from hot ones. Low body temperature mutants get more benefits from "Bask in the sun" on your bordertown crash pad. Cold to the bone has had some tweaks. Thin skinned has had some tweaks. Dolphin brain has had some tweaks. You can now clear anti-depressants with nanite shots. Anti-depressants now reduce need a little. Tweaked the "Local knowledge" requirement on Your mission/Fitting in. Contact/Ann is now capped at a low level until you've finished Looking out for Lisa. Smoothed out the increase in your Daily bread target as days increase. Time laying low with Jax is now limited. Added a copy of the tutorial recap to Manage your life.
Hover text on stat requirements now gives you the full description of that stat. New artwork.
Fixed a problem with converting Supply and demand in the slums into rumours. Fixed a potential problem with mechanic's tools remaining locked when you unequip the tool belt. Fixed the accessory version of the welding goggles sometimes not being present. Fixed an option on Locked in testing driving skill instead of riding when you're on a bike. Fixed some bugs to do with Willow and Irene's interactions. Fixed the M320 being in the primary weapon slot, not concealed. Fixed some problems with using Spike/Crazy colour on a second life. Fixed a price discrepancy when buying cable ties at Army Surplus. Corrected the price of Street data spikes. Fixed The inside story not being available after finishing Bloodless. Fixed a possible problem with having to do two Black Moon payments at once. Fixed a problem that could prevent smuggler jobs from appearing. Fixed a load more typos; thanks for the reports!
Playing cpd on Steamdeck.
Just popping here to share some great news - cpd is playable on Steam deck! Although the game is not officially supported on the device, and thus, may not present the optimal playing experience, a community member discovered a way to make it work.
The solution, as our discord member rattlesnakejones shared, is to in the Steam deck, before loading, click the gear tab for settings. Go to compatibility and make sure that “force the use of a specific steam play compatibility tool” is checked. Then enable proton experimental mode. And that's it. With these few simple steps you should be able to experience the game in Steam deck now. We hope you enjoy!
Devlog #19 - Vampire Diaries and cpd's Roadmap
August was all about the creatures of the night in cpd. Take a look at the latest updates in this month’s devlog:
Vampire diaries
Vampire Diaries was the big update released into the game last month, adding new storylines, locations, characters and mechanics for those who choose the vampire mutation. Dozens of cards and thousands of words of new content were introduced, building onto the mythos of the vampire and showing their place in the border city of Cincinnati.
You can now discover about the existence of covens, meet new vampires and learn about how they organise themselves and interact with the other organisations of the city. If you’re a vampire yourself, you can even join a group of your peers.
This update also brought a new mechanic that impacts not only your character, but the city as a whole: Fear of the vampire. It’s influenced by your actions and reflects the overall atmosphere of the city regarding vampires. There’s always fear of people being attacked in the night to have their blood siphoned, but how high that fear is will determine how the masses react to any hint of vampire activity. And how that affects you.
There was also a lot of work on the food mechanics for vampire characters, giving more depth and variety to how you keep your need for blood sated. Many, many more changes and a lot more content were added for the vampire mutation, but we won’t spoil it here. If you want to know more, make a character and pick the mutation. There’s a lot to discover.
Minor updates also introduced other changes. There was some balancing on pimp mechanics, new effects were added to waste poisoning, and some other cards received some work. As always, a lot of other small changes and tweaks were made, as well as typo and bug fixes. Thanks for all the reports.
What’s next?
- Coming soon
But what about what's coming next to the game? Our next update, which will probably be released next week, has the usual range of material, but is mainly focused on more detailed mechanics and content for pimps. We won’t spoil too much now, but it’s strongly recommended if you’re a pimp to reduce the number of street prostitutes you have to around 20, if you currently have more than that.
Don’t worry if you still have a lot more than this when the update arrives, however. The core mechanic at play here is the concept of territory, and having too many prostitutes for the territory you have. But the penalty for having too many won’t trigger straightaway, in order to give people time to make the changes needed.
- Roadmap
You’ve all been requesting a roadmap for a long time, and we’re finally releasing one, covering the next year or so. We’ve kept it simple, and we’ll keep it up to date as development progresses. You can check it out here:
https://cyberpunkdreams.net/roadmap
That’s all we have to share for today. If you want to read through all the changes released into the game, you can always find the detailed changelogs here on Steam. If you have a suggestion or want to talk about the game, the place to be is our discord server, all the discussion around cpd happens there. And if you haven’t already, check us out on twitter, we share something about the game there everyday.