Pushed the start day for Vampire diaries and increased the target for the hunt. - This is really not one to rush. Removed the ability to call up "Doing the rounds" from "Being a pimp". New Discord private channel for pimps; head over to https://discord.gg/XeY36k9to request access. Capped the hostility a contact can have to put Harsh times on them. Something extra on The freaks. Equipping a tool belt now equips and locks mechanic's tools, but also increases the items you can have in this slot.
Fixed Indoors not clearing when picking someone up in Interstate. Fixed more typos; thanks for the reports!
Vampire Diaries
Vampire Diaries is here, and in customary style, we're launching with an event. Whilst this update is all about vampire characters, we've got you covered with some unique stuff for non-vampires during the event too. Some of these are available in-game, but we've also got exclusive access codes in the Discord server.
We'll answer some questions you might have below.
What's in the update? It's an almost complete overhaul for vampire characters. The absolute basics remain the same, but there are new mechanics and a lot of new content, including new NPCs to meet.
Is it free? Yes, this is a free update and will download into your game automatically. There are some credit-locked options within it, but the vast majority of the content is not locked.
Does this add supernatural elements to cpd's world? No. Our vampires are genetically engineered mutants. Nothing supernatural or magic about them.
How do I play as a vampire? Being a vampire is a mutation choice, so you need to play as a mutant character if you don't already have one (either by restarting or getting an alt character). Be aware, however, that being a vampire is mutually exclusive with being a cannibal mutant, so don't pick the latter option first.
How do I get the most out of this content? There are multiple paths to take as a vampire, but at one point you'll be offered the choice to join a coven. This is where the most content lies.
Will I be able to found my own coven? This is planned content and will be credit-locked when it comes.
What about non-vampires? This update is all about vampire characters, but during the event there will be some preview items and unique access codes, and maybe some other things during the week... we'll see.
Have fun, and remember: it's finger lickin' good.
Vampire Diaries additional patch notes
New vampire content. - Many, many changes - Launch event details coming shortly.
Limited the amount of heroin you can give to your girls as a pimp per day. Limited nanite flushes per day. Curing yourself from toxic waste poisoning will now have some aftereffects. Concealed vest now gives -1 Girled up. Moved the Current stash display over to the right. "Street scum/Fought and won" has had some work. - These changes will make it to similar cards in the near future.
New artwork.
Fixed a bug with the maths when Daily bread first kicks in. Fixed asking your crew to fetch groceries for you not adding to Daily bread. Fixed asking for extra protection on Gunning for you not requiring having some protection in the first place. Fixed items that block Eyewear not also blocking Indoor eyewear. Fixed a problem with converting Supply & demand/Cinci Slums into patterns. More typos fixed; thanks for the reports.
Devlog #18 - Kimchi Man!
Time for another devlog. Check out everything that went down on cpd this last month:
The first update of the month, Kimchi Man, was a big one, focusing on the brand new mechanic of Current stash. Now your characters have a value for consumables readily available to them, such as ammo, pills and food.
You can have fixed or mobile stashes, all relevant pieces of clothing now have a corresponding carrying capacity, and even new items - such as packs and bags - were added to the Outfit tab. The update also contained a lot of other tweaks to items, with different stats being changed or removed, prices being adjusted, and shops being reorganized.
As usual with completely new mechanics, these changes are paving the way for content to come. Our goal is always to add more depth, immersion and realism to the gameplay, without adding too much in the way of micromanagement. Choice is also important, so the system is flexible in terms of how you manage and deal with it.
In particular with the new Current stash mechanics, the idea that all your stuff is always available to you all the time – even in places such as jail – had frequently been pointed out as immersion breaking by players, so it was time to do something about it. This new system is designed to balance immersion and micromanagement by abstracting the amount of stuff that you’re carrying to a single number. So instead of having to select exactly what you’re carrying all the time, it’s enough to know that you’ve got the things you need with you. How much you’re willing to carry is up to you. A big backpack will let you carry a lot, for example, but isn’t particularly secure or stylish, whereas a small purse might be all you need for a night out on the town.
But what new content requires these new mechanics? Whilst they make sense for jail and some other areas of the game, there was one in particular where not having a mechanic like this before it launches would really not make sense, and that’s the Badlands. Watch this space.
Although there were no other large updates, we released four small patches. Sorting mechanics for common items were overhauled, making the process easier and smoother; job mechanics such as junk contracts and the fuel depot underwent adjustments; and there are new items to be found in shops and your workshop.
The app itself also received some love, going through some performance upgrades and having the UI refined. New tabs were created and some rearranged so as to make it easier for you to find what you’re looking for; and mouse hover notes were added with some useful information.
As always, plenty of other minor changes and tweaks were made, new content and art added, and bugs and typos fixed. If you want to see the thorough, detailed list, the changelogs are all available here, on Steam. Check them out.
Speaking of feedback, it’s always great to hear from you and understand how your experience with the game is going so far. If you think of something, or just want to chat about cpd, don’t forget to join the discussion at our discord server. You can also find us on twitter, for a touch of Cinci and the occasional news.
That’s it for now. Thank you for your time, and I’ll see you next month!
Minor update
Information (such as rumours) now has its own tab. Removed moods and vehicles from the inventory tab. -- They're always visible in the equipment tab anyway. Added a mouse hover note for items that contribute to
Bugfix release
Limited how often "Roll call" can appear for pimps.
Fixed a problem with bleeding out and blood loss.
Fixed a bug that was affecting some item prices and Current stash.
Fixed some more typos; thanks for the reports!
Minor update
Having enough Prosthetic paperwork now blocks "Doubled up" on The freaks.
Reduced vehicle fuel usage slightly.
Entering a changing room will now always unlock slots locked by not having enough Current stash.
Leaving a changing room now automatically reduces your Current stash to capacity if it's over.
Reduced the frequency of Carrying too much.
You can now dump trash directly from Carrying too much.
You can now dump trash from Manage your life.
Spare parts and electronic components no longer count towards your Current stash.
You now need living space or a vehicle stash to sort junk, electronic components and spare parts.
Sorting spare parts has been overhauled.
Sorting junk has been overhauled.
Slightly decreased the impact of your Current stash on Carrying weight.
Increased quantities of stuff you can dump at your accommodation.
You can now stash stuff directly into an equipped vehicle.
Added some items to Overburdened.
Tweaked the styles on welding goggles.
You can now make cleaning kits in your workshop.
Reduced the cost of moving heavy goods slightly.
Moving heavy goods new uses Used your crew instead of paying them directly.
New artwork.
Made some performance improvements.
Fixed a problem with organ quality from bodies for the clinic.
Fixed sealed boxes giving far too much Current stash.
Fixed a problem that could lock An enemy in the Projects.
Fixed getting stuck around the Detention Centre if you're in a vehicle but out of fuel.
Fixed a bug with sorting electronic components.
Fixed a problem with fast scanning small numbers of rifle rounds.
Fixed some more typos; thanks for the reports.
Bugfix release
Changes to current stash are now shown with other changes.
Fixed a bug with transport capacity in some locations.
Fixed not being able to use sleeping pills.
Fixed some accommodations still showing up as items.
Fixed a bug that reduced some characters' temperaments to zero.
- Please get in touch if you need a fix, or use it as a free opportunity to explore some other paths.
- This also affected Irene's contact if you're in a relationship with her; it's been automatically reset to 20.
Kimchi Man
This one's dedicated to big fan of the game and active community member who very sadly passed away last weekend. He'll be missed.
You now have a Current stash value for consumables, such as ammo, pills and food.
-- The limit is given by your clothing and bags.
-- You can refill from accommodation or a vehicle that you've stocked.
-- You can stock vehicles from accommodation.
-- Buying and finding relevant items will also increase your Current stash.
-- Many actions will require you to have some personal stash (not widely implemented yet).
-- You don't have to worry about specific items; it's an abstracted system.
There's a new Packs & bags slot in Outfit.
Several new bags to buy.
-- You've been given one automatically.
You can now assign a trusted sidekick as a runner to help with all this.
New mechanics for being able to access heavy goods.
-- Also not widely implemented yet.
Most places using Mechanic's tools now require them to be equipped.
Likewise with Razorblades.
Limited how often Looking after your organs can appear.
Increased the pay for your fuel depot crew ($10/day seemed a little low).
Also increased the rate at which fuel is sold.
Being a pimp has had a little work.
Overthinking now applies to converting info types and the limit has been raised.
You can no longer convert info that you've just made by converting from other info.
Removed Style/Street cool from Riot gear.
Accommodations are no longer in the inventory, and can no longer appear in Quick access.
Manage your life is now a pinned card.
Eastside stacks now requires you to be Inside to access it.
Increased the price of electronic components a little.
Sorting electronic components has been re-done.
Toho has been divided into departments.
Removed Transport capacity from the dirt bike.
Item weights have been somewhat overhauled.
Transport capacity from logistics teams now drops if their quality becomes too low.
Streamlined getting changed with obvious mutations slightly.
New artwork.
Stats are now recalculated straight away if their cap changes, rather than when next used.
Fixed "On quarter mile" on One last thing using driving skill instead of riding.
Fixed a problem with getting Mechaballs installed.
Fixed a bug with going inside with the Cheap sedan equipped in some situations.
Fixed Shades at night not showing up properly.
Fixed a problem with inviting Irene over in Palisade.
Fixed some Anabolic steroid options being unlocked even if you're teetotal.
Fixed sorting caps not working properly if you're hanging with Jax.
Fixed making GoGas not consuming the eye drops.
Fixed a rare problem with hooking up with Willow.
Fixed stat changes sometimes saying "increased" instead of "decreased" and vice versa.
Fixed some inconsistencies in the action cost of Crash out options.
Fixed a bug with hiring chances at The Roach Coach.
Fixed "Someone's dead" on Trouble with your crew not always removing a crew member.
Fixed a problem with the Resilience boost for the Life support system.
More typos fixed; thanks for the reports!
Devlog #17 - Access continued
May brought our Anniversary event, new updates, and more! Check it out below:
First of all, thank you to everyone who joined in and played during cpd’s anniversary. The event spanned an entire week and saw plenty of players, both old and new, jumping into the game. We’re happy to have engaged so many of you with the flow of business and action that’s always moving through the streets of Cinci. If you missed it this time, don’t worry, there’s always next year!
And what exactly may have you missed? Although many players claimed for another chance to grab the Sinzil Crimson X, the spotlight goes to the brand items exclusive to this year’s anniversary: the Azokiwear Zone One, another phone with extra functionalities; and the Square-edged machete, a unique weapon with a powerful fear effect.
And of course, there’s The traitor you choose, a short story that opens a lot of future possibilities for your character. Depending, of course, on your choices. If you played at any time during the event, don’t worry, this story was already unlocked and will be available for you even now that the event is done. If you didn’t, keep an eye here or on our discord and we’ll let you know when the next event – and next exclusive story – are coming.
But May wasn’t marked only by the anniversary event: we kept updating the game and revamping old systems, as usual. Our last update, Access Continued, completely reworked how access codes function within cpd. Now codes can be found in several places, be it in our discord, through exploring the game with your character, or some other way.
With a new rule for not sharing codes and the new system allowing for codes to be applied to specific characters in specific circumstances, we hope to provide a more personalised and meaningful experience throughout different playthroughs.
This update also featured more than changes to access codes. Several changes were made to sorting goods and the clothing system, as well as to some cards. We also added ZingZing eye drops. And, as ever, plenty of tweaks, typos and bug fixes, and new art were added to the game. Keep the reports coming, we sure appreciate it. You can always check the full changelogs in our discord server or here on Steam.
Thank you for the interest in what’s going on with us and the game. If you want to talk about it, be sure to join us at our discord server, the hub of our community. And keep an eye on our twitter page for any news. Until next time!