Sorting Dirty white capsules has been streamlined.
Sorting ammo has been streamlined.
You can no longer sort Stored ammo.
There's a new app for fast scanning ammo.
Ammo sorting actions now work the same as for spikes (zero for category, one for specific rounds).
Added the Blue collar core style to a few items
Removed the Blue collar style from the Tactical belt.
A security patrol has had a little work.
The balance of life has had another tweak.
Removed the options to pay credits for accelerated implant installation and endocrine treatment.
Removed Just woke up while you're in jail.
You can now get Prosthetic paperwork to prove that your limbs aren't elective.
- This has been auto-applied where appropriate.
You now get a debuff when wearing shades at night.
Shades and a lower face mask together will now buff your Masked up.
Training with your teams now uses the base skill.
Crazy habits has had a little work.
Make some tweaks to Get a care package (overall value remains the same).
Improved the messaging on locked options.
Fixed a problem on Make it stop leaving your inventory hidden.
Fixed stat modifiers not being sorted properly on outfit detail dialogs.
Fixed a handful of incorrect shopping prices.
Fixed some more typos; thanks for the reports!
Minor update
There's a little bit more anniversary stuff: check out Clothing alley.
You can now wear welding goggles as an accessory at the same time if you have more than one pair.
Wearing a motocross helmet now hides the Face slot.
Adjusted some melée weapon ranges.
Increased the size of cash handouts on the crew cards slightly.
Tweaked The balance of life.
Put a (high) hard limit on each type of breather (use them if you've got them).
Toned down the fingerless leather gloves a little.
Neck items now have a separate slot.
The Accessories slot now equips one less item.
- Some outfits might need adjusting.
New artwork.
Corrected the stats on the new machete.
Fixed The work crews testing driving skill instead of riding as appropriate.
Added missing Personal biometrics/Simple to the Akizowear Zone One.
Fixed a rare problem where Crazy vibes could have no options.
Fixed sometimes being left with Someone on pillion with no passengers.
Fixed a problem with the music selector on chase scenes.
Fixed some more typos and text errors; thanks for the reports.
First Anniversary Event
When we first launched cyberpunkdreams, we promised to support the game continuously, with new updates, content, bug fixes and all the rest. Over the past year, we've been working to fulfil that promise:
Over 80 updates, ranging from bug fixes and QoL improvements to new storylines, items, mechanics and systems.
Roughly 400,000 words of new content, taking the total to two million.
Over 500 new pieces of artwork.
In many ways, this is still just the beginning for cyberpunkdreams. Over the coming months and years, we will continue full support for the game, including major new storylines, continuation of existing storylines, more detailed interactions with NPCs and new multiplayer features.
And, of course, we're immensely grateful to our community's continued support, who have made all this possible.
So, to celebrate
We've got some new stuff lined up for you over the next seven days:
The much-coveted Sinzil Crimson X, the phone only previously available during our launch event, will become findable again -- but for one day only. You just need to play the game on May 14 (UTC) for this to be unlocked, but you don't need to find it straight away.
A different, unique phone, which you can get using an access code that'll be posted in our Discord server.
A new story, “The traitor you choose”. This will be short and sweet, but with long term implications. Playing the game any time during this week will unlock the story, but you don't need to complete it in a hurry.
A new weapon to find.
And perhaps more…
Once again, thank you all for your support over the last year. It's certainly been a wild ride watching my passion project grow and develop over the past year. Here's to many more of them.
Rob and the cpd team
Bugfix release
Fixed a problem with equipping multiple close companions.
Fixed a rare bug with Obsessional on Feeling the Edge.
Fixed some more typos. Thanks for the reports.
Devlog #16 - One year of cyberpunkdreams
The game is reaching its first anniversary, and we want to celebrate it with you!
On the 14th of May of 2021, a journey of eight years of passion and dedication finally reached its culmination. cyberpunkdreams was released into the world. It was the apex of a journey not only for Late Night Games, but also for the players who had been following us since the alpha versions and helping to shape the game to what it is now.
Since then, the game continued to grow, with several updates being released every month, and new stories, locations, and NPCs being added. We’re grateful for the players that gathered around in our discord, forming a thriving community that is always providing us with ample feedback to make the game the better it can be. cpd now has over 2 million words and keeps growing, and that’s thanks to you.
Next Saturday the game reaches its first year out into the broader world, and we want to celebrate that with you, with our Anniversary Event. New items, stories, and characters will be making an appearance for a limited time only. So if you want a chance to grab a unique weapon or meet The traitor you choose - amongst other things - be sure to visit the streets of 2090’s Cincinnati during the week of the event, which goes from 2022-05-14 to 2022-05-21.
One week is plenty of time to go through everything the event has to offer, but if you want to complete every mission and grab every item, hop on sooner rather than later! The one exception will be for our only returning item. The Sinzil Crimson X, previously only available during our launch event, will now be made available again for just one day. We have yet to announce the details around that, so keep an eye peeled on our discord and socials if you don’t want to miss it.
But what about what happened in April, instead of what’s coming next? Well, as always we had plenty of updates, bug and typo fixes, and new art added into the game. You can always check the full list of changes in our discord server or here in Steam, through the patch notes.
Thank you for your time. If you want to see more of that thriving community, just head on over to our discord. And if you want to keep informed of future events and everything going on here, just give us a follow on twitter. See you next time.
Minor update
Modified Pain cards to be a little more forgiving.
Put a cap on High/Adrenalin.
Improved the system for your hookers' names if you're a pimp.
Sorting junk and spares with your crew now contributes to Daily bread.
New artwork.
Fixed another problem with Irene's location.
Fixed the missing limit on Projects facts for making Detailed plans.
Fixed a problem with "Do something for her" on Talking to Irene.
Fixed a problem with Gasping for it.
Fixed the Daily bread calculation on giving your Projects crew drugs.
Fixed a problem with moving back to the slums after an Interstate pick-up.
More typos fixed; thanks for the reports!
Minor update
Added some stuff to "Your relationship..." cards while you're in jail. You can now only (successfully) invite Irene over once per sleep. Irene will now join you as a Close companion if you've invited her to the Projects. Added a maximum Sustenance requirement for drinking horchata at Nana's Mexican. Prevented Got an app for that? from appearing when you're in jail.
Fixed a problem with delivering Irene's errands. Fixed missing Irene options on accommodation cards. Fixed "Open it up" on Open roads using the wrong skill check. Fixed missing Glare reduction on Aviator shades.
Minor update
You can now ask Irene to visit you in specific areas.
Irene now has her own
Need* level.
A bit of extra Irene stuff.
Fixed a Psychosis reduction problem with Anti-drepssants.
Minor release
Building a home or a lockup in the bordertown now counts towards Crew/Daily bread.
Catfish operations now count towards Crew/Daily bread.
New artwork.
Fixed a problem with Traffic congestion.
Fixed a problem with Driving conditions.
Fixed a problem with leaving your vehicle in
Parking* if it was your only ride.
Fixed a small problem with supplying your fire team with drugs.
Fixed another possible way to lock yourself in the wardrobe.
Fixed a bug that mean that care packages weren't giving blood to vampires.
Fixed a bug at the clinic that required the wrong choice about facial scars in order to start healing them.
Fixed some more typos; thanks for the reports!
Devlog #15 - Hot wheels and methedrine
Another month with plenty of news from cyberpunkdreams. Let’s unpack all of it below:
- New updates
We only published two big updates this month, but they were huge ones. First of them, Maintenance release brought several technical improvements to the app, enhancing your experience when playing the game, as well as tweaks to the new crew mechanics.
The second big update, however, called Hot wheels and methedrine, was filled to the brim with changes, reworks and fixes. As the name implies, the vehicle system was subject to a major revamp, adding a new fuel system, a Comfort factor to the different machines, and a control panel for your equipped vehicle.
Not only the vehicles themselves had their functions expanded, but now the game also reacts to you getting behind a wheel in several new ways. Traffic becomes a factor, driving the same vehicle will make you more familiar with it, giving you some benefits, and your hand size can be increased when you get into a vehicle, to name but a few. A new riding skill was split out from driving, and some unique vehicles also got new unique marques and names. This update brought many more new and cool mechanics for vehicles, so if you like this system, we definitely recommend you check out the whole list.
But although the vehicles got the spotlight, Hot wheels and methedrine carried plenty more. Another very noteworthy change was the introduction of the Saving time mechanic, which introduces a way for you to make in-game choices that can turn into action refreshes. Cut your way through a traffic jam or drove straight from point A to point B? You just saved some time that can be turned into a refresh.
Some sleep-related mechanics also went through expansions and tweaks, including how night owls and early birds function and how drugs affect your sleep cycle. And of course, we have to mention the quality of life improvements. We blitzed a lot of often-requested features, including inventory filters, keyboard shortcuts, option pinning, improved internal messaging, and much more. The releases also brought a lot of other changes, tweaks, typo and bug fixes, as always. Thank you for the reports.
- What happened and what’s coming next
In other news, our writing competition came to its conclusion, and the winners and shortlist were announced in our discord. The first place went to TaskMaster, who already got the awesome prize of a custom made avatar for one of his characters. You can check the image in our discord too, if you’re curious.
And to end the devlog today, we’ll give you a little sneak peak of what’s coming next: content for the vampire mutation. Vampires have been scraping by alone until now, trying to quench their thirst while staying under the radar. It’d certainly be easier if they could find – or found – a group of like-minded people, right? Something like… a coven?
Thank you for reading! If you want to talk, just holler at us at our discord server – it’s the place we have to know what you’re thinking of cpd. Also, this is our twitter, check us out there too.