Darza's Dominion cover
Darza's Dominion screenshot
Genre: Adventure

Darza's Dominion

Patch 26: A Lotta Something


Another Friday Saturday, another patch! This time, we've got a bunch more fixes from our new dev and a lot of adjustments from Typ!

Bug Fixes



  • Fixed Faulty affix being... faulty (not working as intended)
  • Fixed projectile count affixes not functioning. Moar bullets!
  • Fixed an issue with stat increasing affixes not being applied on reroll until world change
  • Fixed projectile shot count on tooltips displaying an incorrect number
  • Fixed package contents on mobile not having tooltips
  • Fixed issue of plat/gold buy menus not automatically opening after disconnecting from the Tavern
  • Fixed a client crash caused by rerolling a clean (no affix) item
  • Fixed being able to reset camera angle in a cutscene via the reset camera angle hotkey
  • Fixed "<" breaking the chat when used in a message
  • Fixed another issue with NPC pathing in the Tavern

Adjustments



  • Adjusted the tiers of the following items from Unique to Special: A Proposal, Mara's Offering, Chloris' Seed, Champion's Assegai, Scorch Recurve, The Big Special, Glacial Flurry, Crystal Catalyst
  • Adjusted the Attainment score rewards for the following items: A Proposal, Mara's Offering, Chloris' Seed, Champion's Assegai, Scorch Recurve, The Big Special, Glacial Flurry, Crystal Catalyst
  • Adjusted Essence Cost (150 → 120) of Crusader's Front, Divine Spirit, and Elkendire Impaler
  • Increased Max Dexterity (60 → 65) of Assassin

Retired Content



  • Retired Attainments for turning in and collecting essence from the Trembling Giant and Flower Thicket, along with all related items
  • Removed Essence from the following dungeons: Trembling Giant and Flower Thicket
  • Removed Essence from Crimson Asura now that it doesn't drop a Unique

Balance Changes


Items



  • Increased base rates for Special tier items
  • Reduced Projectile Damage (160-190 → 150-180) of Champion's Assegai
  • Increased Projectile Damage (115-145 → 125-155) of Recluse
  • Added an Additional Projectile to Desert's Fang
  • Removed Speed Penalty (-4 → 0) from Magma Coffin
  • Increased Health Penalty (-20 → -35) on Magma Coffin
  • Increased Attack (3 → 4) given by Magma Coffin
  • Reduced Rate of Fire (0.8 → 0.7) of Beast Twinfang
  • Increased Tether Duration (2.0 t0 / 4.0 t6 → 2.0 t0 / 5.0 t6) of Tiered Whips
  • Increased Damage (1000 → 1250) of Venomous Pestle
  • Decreased Delay (2.5s → 0.75s) of Venomous Pestle bomb hitting the ground
  • Decreased Cooldown (5.0s → 2.0s) of Venomous Pestle
  • Decreased Mana Cost (175 → 100) of Venomous Pestle
  • Decreased Paralyze duration (2.0s → 1.5s) of Venomous Pestle

The Void



  • Added 3 new Red Phases/Variations to Darza
  • Decreased Base Health (40,000 → 30,000) of Left/Right Hands of Darza
  • Decreased White Shot Max Speed (14 → 12) of Left/Right Hands of Darza
  • Decreased Delay (2.0s → 1.5s) between Red Slashes during Darza's Primary Red Phase
  • Decreased Speed (12 → 10.5) of Darza's White Blast
  • Increased Deceleration (2 → 3) of Darza's Red Slash Projectile

Alien Outpost



  • Decreased Delay before moving to 1st Lab (20s → 15s) of MUCK
  • Decreased Base Health (80,000 → 70,000) of MUCK

Outback Hunt



  • Decreased overall size of Outback Hunt Map
  • Decreased Enemy Kills Required (5 → 3) to trigger the first Boss Spawn
  • Increased Density of Mob Spawns
  • Increased Knockback Strength (60 → 75) of Pecker Egg

Chasm of Dread



  • Replaced Set Enemy Spawns with Random Enemy Spawns
  • Increased Minor Enemy Spawns slightly
  • Reduced Dispersion (66 → 30) in the generation
  • Increased Projectile Damage (10 → 25) of Man o' War Spinner
  • Reduced Slow Duration (4.0s → 2.0s) of Man o' War Spinner
  • Increased Chase Distance of Lava Pup
  • Increased Delay (0.85s → 1.15s) between Lava Pup Teeth
  • Decreased Projectile Speed (8 → 6) of Lava Pup Teeth

Rampant Citadel



  • Replaced Set Enemy Spawns with Random Enemy Spawns
  • Added Additional White Spiral Projectiles to Rampant Bishop fight
  • Decreased some Chase/Circle Player behaviors of Minions
  • Reduced Damage (140 → 110) of Cecil's Red Spiral, now Ignores Armor
  • Decreased Size (1.6 → 1.25) of Loyal Slow/Quiet Book's White Spiral Projectile
  • Increased Damage (110 → 120) of Loyal Slow/Quiet Book's White Spiral
  • Increased Delay (0.19s → 0.25s during Cecil, 0.19s → 0.2s during Rampant Bishop) between Loyal Slow/Quiet White Spirals
  • Increased Number of White Spiral Projectiles (1 → 2-3 depending on phase) from Loyal Slow/Quiet Books
  • Changed spiral shooting behavior of Rampant Bishop Circlers

Ancient Ruins



  • Removed lower area of Dominus Arena
  • Increased Lifetime (3.2s → 3.75s) of Dominus Green/Blue Lightning Projectiles
  • Reduced Curve (65 → 55) of Dominus Green/Blue Lightning Projectiles
  • Increased Delay (0.065s → 0.09s) between Dominus Ice Spinner Projectiles during Rage

Shrine of Devas



  • Closed entrances to Boss Room while Bosses are active in Shrine of Devas
  • Adjusted Amount and Delay between Firey Boom Booms across all Turquoise Asura phases

Patch 25: Range Found


Our weekly/bi-weekly patch is upon us! Our new dev absolutely killed it with numerous client fixes, including the long anticipated and awaited item range fix! No longer will people think the Cadaverous Greed bow has absurd range!


  • Added new end of Summer Package for 40 plat
  • Removed Independence Day event items
  • Fixed range being improperly displayed on tooltips. This was the 1st bug our new dev tackled and was over 200 lines of calculus to fix. Amazing job!
  • Fixed an issue with Masks not taking into account current HP, resulting in the ability cooldown being triggered without the ability being triggered.
  • Fixed Masks not taking into account affixes when taking health cost
  • Fixed a crash with re-rolling when closing the menu and pressing "Yes" to re-roll
  • Fixed being able to open multiple re-roll confirmation messages at once
  • Fixed popping a banner and entering a portal giving you those stats until logging out of server
  • Fixed issue with NPCs grouping up near the Dominion portals
  • Increased chance for Special items to drop from non-boss enemies
  • Adjusted armor values for non-boss enemies in Butterfly Wood
  • Added Armor to enemies in the following dungeons: Rampant Citadel, Shrine of Devas, Primal Marsh, Infested Cellar, River Maze, Chasm of Dread, Flower Thicket
  • Reduced MUCK's armor from 24 → 12 in Alien Outpost
  • Reduced HP of minions throughout Rampant Citadel
  • Reduced speed of Vicious Fish projectiles, increased projectile lifetime in River Maze
  • Increased Delay between and visibility of Water Knight knockback AoE in River Maze
  • Increased delay between Peak Andrew's flame projectiles in Hazy Grove
  • Arena Smoke Projectiles no longer disqualify players from no-hit attainment in Hazy Grove


Package Image:

Patch 24: A Lil Something



Our weekly patch for y'all! We took a slight break so not much action this week! The next Dispatch is going to absolutely blow your mind though.


  • Ravana now drops essence
  • Fixed Jade skin saying it was for Gladiator
  • Fixed hats not dropping in the correct bag
  • Fixed grammar error when purchasing a character slot
  • Fixed an error in an attainment unlock message
  • Fixed some errors with sprites
  • Fixed NPCs in the Tavern freezing in time
  • Fixed possible problem of multiple sets of hands being present during Darza fight if group exceeds a certain damage output
  • Fixed re-roll Attainments not counting orange re-rolls
  • Renamed Lingering Spirit pet
  • (Alien Outpost) Fixed collision with labs pre-activation
  • (Alien Outpost) Fixed setpiece not being placed properly after Pink Tree reaches threshold
  • Left/Right Hands of Darza circling speed slightly reduced during swipe phases
  • Increased delay between shots in Darza's red phase, slightly increased distance between spiral shots
  • Added base stat bonus to Cardiac Clock
  • Gamble affix 'of Wrath' stats changed: Vitality penalty reduced -31 → -21, HP on Kill reduced 13 → 7
  • Lingering Specter stat bonus increased 5/5 (spd/dex) → 6/6

Patch 23: Mucking About


Our weekly patch for y'all! We've got a lot of changes in this one. Notes below.

Changes



  • Fixed MUCK's Copy hat saying it's animated
  • Fixed Chloris' health bar not showing her sprite
  • Fixed tutorial arrows having an extra frame
  • Fixed bag type for Sophie's Blessing, Aether Circlet, Blazed Titan, Vestal Fortitude
  • Fixed SPECIAL AGENT'S setpiece breaking other areas
  • Fixed UT quiver not showing shots amount (will require a client update)
  • Reduced NPC text spam
  • (Ancient Ruins) Added tile to top left of Tupac arena that was mistakable for playable space from Tile Blending
  • (Rampant Citadel) Fixed Spawn/Hall Tile Blending caused by recent update
  • (Alien Outpost) Added Loot Fountains to Alien Outpost generations
  • (Alien Outpost) All of MUCK's projectiles now hit multiple players
  • (Alien Outpost) MUCK projectile damage slightly increased across the board (+0-10)
  • (Alien Outpost) Lab setpieces now only activate if MUCK/UFO are nearby
  • Tiered Quiver projectile speed increased 13 → 14, lifetime reduced to equal current range (8.0)
  • Tiered Mask Effect Durations decreased by .5s across the board, Cooldowns standardized to Effect Duration + 1.5s (reduces current by 1-1.5s)
  • Final Dusk now grants Healing 2 for 6s, Cost increased 50% → 60%, Cooldown reduced 7.5s → 7.0s
  • Monument Crest HP Cost reduced 150 → 125, Paralyze/Gigantify duration reduced 2.5s → 2.0s (Shield duration still 2.5s)
  • Added unlimited Attainment score reward to top Helmet and Crosier
  • Removed unlimited Attainment score reward for hats to be inline with skin rewards
  • Removed unlimited Attainment score reward for Charm purchase
  • Dungeon drop locations have been adjusted
  • Alien Outpost is now a guaranteed drop from Outer Core
  • Added a 100,000 glory pet
  • Monarch Key now gives 3 Attack

Dungeon Drop Locations


Dungeon drop locations have been updated and changed.

The Frozen North



  • Brown Bear → Chasm of Dread, Outback Hunt
  • Arctic Fox → Butterfly Woods, Primal Marsh
  • Emperor Penguin → River Maze, Butterfly Woods
  • Ice Troll → Frost Cavern, Infested Cellar
  • Ivory Spider → Infested Cellar, Chasm of Dread
  • Yeti → Outback Hunt > Butterfly Woods > Primal Marsh > River Maze > Chasm of Dread > Infested Cellar > Frost Cavern (guaranteed)

The Old East



  • Raven → Butterfly Woods, Frost Cavern
  • Serpent → River Maze, Butterfly Woods
  • Swamp Crawler → Primal Marsh, Infested Cellar
  • Brown Bear → Chasm of Dread, Outback Hunt
  • Rhinoceros → Outback Hunt, Chasm of Dread
  • Champion → Chasm of Dread > Frost Cavern > Infested Cellar > Primal Marsh > River Maze > Outback Hunt > Butterfly Woods (guaranteed)

The Molten South



  • Fire Tornado → Chasm of Dread, Primal Marsh
  • Ant Eater Eater → River Maze, Butterfly Woods
  • Metallic Beatle → Outback Hunt, Frost Cavern
  • Magma Elemental → Primal Marsh, Outback Hunt
  • Ivory Spider → Infested Cellar, Chasm of Dread
  • Fiend → Frost Cavern > River Maze > Butterfly Woods > Primal Marsh > Outback Hunt > Infested Cellar > Chasm of Dread (guaranteed)

The Wild West



  • Raging Bull → Outback Hunt, River Maze
  • Armoredillo → Primal Marsh, Outback Hunt
  • Scorpion → Infested Cellar, Chasm of Dread
  • Raven → Butterfly Woods, Frost Cavern
  • Ant Eater Eater → River Maze, Butterfly Woods
  • Gromit → Frost Cavern > River Maze > Primal Marsh > Butterfly Woods > Chasm of Dread > Outback Hunt > Infested Cellar (guaranteed)

Rollin' Up To The Moon


We're back! And we're rollin' up to the moon in the 5.2.0 update. We're introducing a few hype things: A totally redone Tavern, re-rolling of all equipment via Oyun's Rerolling Cauldron, a new tier of items we're calling 'Special', and an entirely new dungeon called the 'Alien Outpost' that is available via a new mini-boss named SPECIAL AGENT.

We've also got some exciting news for the future!

Update: 5.2.0
Release Date: 7/26/2024
tl;dr: New developer, item rerolling, new dungeon, entirely remade Tavern, new tier of equipment, fixes, new mobile options, and more!


Major Changes


New Developer


We've got some exciting news to share! We'll soon be adding a new developer to the team. We're not ready to reveal who they are but we're excited to see what they're able to do! We'll be having them focus on bug fixing and quality of life improvements for the first few weeks as they learn the codebase.

Future Updates


With this patch we're hoping to get back to weekly or biweekly updates so that we're always moving forward! Our new developer will surely help with this and the future is looking bright. Thanks to all of our players for riding with us.

Item Rerolling


The in-game tooltip will describe this feature better than we will here but item rerolling will be a great glory sink for everyone! Affixes make equipment stronger and more appealing.


Alien Outpost


Our first new dungeon since re-releasing the game on all platforms! Head up on to the moon after fighting a new miniboss goat named SPECIAL AGENT. There is unfortunately no change in gravity on this metaverse moon but pretend there is!



Tavern Remake + Shop Price Reductions


Kyle, Nolo, and Jmn set out on a mission of creating a brand new Tavern. Nolo made most of the sprites. Jmn designed the entire layout with some inspiration from Kyle. Pocquette made it lively with NPCs and will add a swath of new interactions in an upcoming patch! We're incredibly proud of how this turned out! We created over 300 new assets for the Tavern and hope everyone enjoys it as much as we did.

Tavern



  • Added premium skins for every class. Premium skins come with particles!
  • Added multiple new skins for Gladiator and many other classes
  • Added Lumberjack Gladiator skin. Thanks @Mira! @Jmn finalized the skin and touched it up
  • Added new animated hats
  • Added new custom NPCs with awesome idle animations for each shop
  • Added Independence Day event items to Mammon's shop in the northern part of the Tavern. These were meant to come out on July 4th but we missed the release window by a little. They'll be available for 1-2 weeks.
  • Added livelier NPCs to the Tavern (NPC Update Part 1). Pocquette made a video showcasing the cool tech he made for the NPCs if you'd like to watch it here: https://www.youtube.com/watch?v=150t0cuk6jg
  • Part 2 will bring additional NPC interactions & NPC types






Shop Price Reductions


We've gone through and changed every single shop item to be more friendly to free-to-play and paying players alike! Let us know what you think. We know a lot of you will be excited about the backpack price changes!
Skins
Regular (Shop/Advanced- Dungeon) 600 → 499
Special (Event/Expert+ Dungeon) 1000 → 899
Premium (Particles) 1200 → 999
Pets
Regular 700 → 599
Premium (Idle Animation) 1100 → 899
Dyes
Small 50 → 30
Large 100 → 30
Emotes
Regular 100 → 45
Hats
Regular 50 → 30
Animated 100 → 45
Misc
Backpacks 200 → 99

Community Team Applications


We'll be vastly changing the Community Team on Discord and are looking for new active discord members! Feel free to apply at this link: https://tally.so/r/wvBebD


Changes


Enemies



  • Reduced Aspect of Conquest speed in various Circling phases

Dungeons



  • Reduced density of trees outsize Hazy Grove playable area
  • Removed lighting from Hazy Grove Fireflies to help FPS on low-end machines
  • Butterfly Woods' arrow traps now deal 10% mana damage instead of 10 dmg/10 mdmg
  • Reduced Rampant Citadel's Cecil base HP to 77000 from 90000
  • Reduced Rampant Citadel's Rampant Bishop base HP to 100000 from 110000
  • Shrine of Devas bosses' Invulnerability durations greatly reduced during/between phases
  • Shrine room distance to idols reduced to 5
  • Shrine of Devas bosses' Health increased to 90,000 base
  • Shrine of Devas' Crimson Asura confuse projectiles now Pierce Entities
  • Shrine of Devas' Verdant Asura Big Green Arrow Damage reduced to 250
  • Darza's red phase now has longer breaks in-between each fired projectile
  • Slightly increased play-space in Ancient Ruins' Cici arena for maneuverability fitting of the difficulty
  • Slightly increased delay between projectiles for Ancient Ruins' Green Cici's Stationary Claw phase
  • Decreased Maximum Fireballs shot during Ancient Ruins' Blue Cici's fireball phase 14 → 10, Angle Gap between projectiles raised 25 → 30
  • Slightly reduced maximum Projectile Speed of Ancient Ruins' Blue Cici claw projectiles
  • Reduced Ancient Ruins' Dominus Lightning projectiles Curve from 80 → 65 degrees
  • Slightly increased delay between Ancient Ruins' Dominus' Lightning projectiles in every phase they appear

Items



  • Desert's Fang main projectile damage increased from 70-90 → 80-130, secondary projectile RoF increased .4 → .5, third projectile 0.09 → 0.1
  • Crosier's no longer incorrectly apply Blessed to self
  • Tiered Crosier Mana Cost reduced as tier increases, t0 → t6: 70-150 → 70-130
  • Monarch Key Mana Cost reduced 150 → 130
  • Pyre Mana Cost reduced 160 → 150
  • Reduced Blazed Titan Health bonus 120 → 110, Attack 7 → 6, Vitality 7 → 6
  • Ancient's Vestement Unique robe MP Bonus increased 50 → 100
  • Fixed a new consumable not being craftable
  • Fixed an issue where Betraying Hex wasn't dropping properly
  • Tiered Quivers have received a refresh: tighter projectile spread, lower projectile count, higher damager per projectile, longer Slowed duration, lowered cooldowns
  • Doobius Blazius Bleeding level increased 1 → 3
  • Decorated Desolation has received a refresh similar to Tiered Quivers, less projectiles (3 total, 2 arcing), higher damage per projectile, shorter cooldown, longer Weak duration
  • Tiered Whips have received a refresh: 2 projectiles, arcing in opposite directions and meeting in the middle. Increased damage across the board, all cooldowns reduced to 2.5s
  • Darloc's Spite has gained a second projectile, mana cost reduced slightly, cooldown reduced, wind-up time reduced, projectile speeds post wind-up increased, Tether/Bleeding duration decreased
  • Shackling Snare Paralyzed duration reduced from 3.0s → 2.0s, Tether duration increased + Slowed (2) for Tether duration (5s), projectile behavior changed
  • Recluse projectile speed increased, Weakened duration increased, lifetime shortened (overall slightly increased range)
  • Tempest: Fury removed, Healing and Invisible duration changed to 3.5s, Projectile Slowed Duration increased to level 2, Projectile Damage increased 200-280 → 280-360, Mana Cost increased 100 → 110
  • Tiered Helmets damage increased across all tiers 15-150 → 20-200, Cooldowns standardized to Effect Duration +1.5s, T6 Effect Duration decreased 5.5s → 5.0s
  • Quickmarch Barbute Cooldown reduced 4.5s → 4.25s
  • The following items have been adjusted from Unique to Special:

    • Vestal Fortitude
    • Aether Circlet
    • Sophie's Blessing
    • Blazed Titan



Mobile



  • Mobile minimap will now be zoomed out by default. We hope this will allow for much easier teleporting for mobile players.
  • Mobile world scale zoom out max has been changed from 63 to 40. Hopefully this helps with the sight issues so many players have reported.
  • Mobile guidance arrows now respond to player offset instead of staying in place.
  • Mobile in-world buy buttons have returned to mobile to make the process easier. You will be disconnected to the main menu to purchase.
  • Hats sold in packages no longer say Single Use when they are Unlimited Use

Attainments



  • Fixed an Attainment giving much more score than it should have
  • Hazy Grove no hit can now be completed with more than 1 player
  • Hazy Grove no hit now rewards a title

Affixes



  • Fixed projectile count affix modifications not appearing on tooltips
  • Changed 'Veterans' t4 Axe Affix to 'Attuned', awards 2 Mana On Kill + 3% Damage (Axes only previously had 1 MoK affix)
  • Shiny Talisman Affix renamed to Sparkling
  • Wrath Affix "of the Prideful" Armor and Speed penalty reduced 21 → 13

Premium Packages



  • Added Worm Pack
  • Added Alien Supporter Pack
  • Added Starter Package
  • Removed the following packages: Rampant Supporter Package, Ancient Supporter Package, Infested Supporter Package, Spooky Package, Hunter Package, Geraldine & Frank Package. These will return in the future but we're making way for the new packages we added!

Loot v6.6.0



  • Dungeon Drop Rates have been increased across the board (upwards of 20%)
  • Loot Rates across the board have been, for the most part, significantly buffed (upwards of 25% or higher)

    • Very few Loot Rates not receiving a buff were ever-so-slightly (~1% - 5%) nerfed or untouched to conform to new number scaling

  • Specials have been added or adjusted to the following loot pools:

    • The Void
    • The Reach
    • Harbinger's Oblivion
    • Alien Outpost
    • Butterfly Woods
    • Primal Marsh
    • Outback Hunt
    • Chasm of Dread
    • River Maze

  • Tradable hat cosmetics have been added to the following loot pools:

    • Darza
    • Reaper
    • All Dominion Events
    • All Expert boss & miniboss types
    • All Advanced boss types
    • All Experienced boss & miniboss types
    • All Intermediate boss & miniboss types
    • All Beginner boss & miniboss types

  • Valuable bag types now persist for 300s in-world instead of 120s

    • Unique
    • Special
    • Relic
    • Trinket
    • Cosmetic


Other



  • Updated essence sprites to reflect their bosses
  • Added support for all hat types to be worn at once! You can wear a regular hat, front, and back hats all at once now! This should allow for some very interesting combinations. Let us know what you think.
  • Added a new interactable way of trading NPCs. You used to have to interact with NPCs via the Nearby Character trade menu. This was very confusing to new players and unintuitive for everyone. Now, each NPC has an object that when in range will be able to be interacted with to start the process!
  • Objects changed on-screen should no longer have pop-in effects if enabled in user settings
  • Remove all unlinked accounts. The game has been out on all platforms for some time. We gave notice way back in 2019 that all unlinked accounts would be inaccessible. That time has finally come and they're all gone!

Update: 4/20



Back with a super exciting client update that brings autofire and camera offset to mobile, among other things.

- Happy 420! We added a dungeon, Hazy Grove, that has a special mechanic to get to spawn. It even has its very own white bag, and other goodies inside! Hint: Typ is a big fan of 420.
- Added the Hazy Grove key to the Key shop for 1 platinum
- Added 'Justin' the rock pet to the Pet shop
- Added a mobile Autofire button to the UI. This should dramatically improve the experience of aiming and firing your ability! Let us know how it feels
- Added a mobile Camera Offset button to the UI. This should allow you a little more room when fighting Darza
- Updated Platino's info button text
- Moved the "Speed Racer" Attainment to the Events category
- Fixed redeeming a UT via essence not completing the related Attainment
- Fixed healing enemies granting Attainment progress
- Gladiator Base HP increased from 100 → 125
- All Classes with stats that max at 50 now start at 20, and gain 0-1 points per level
- All Classes with stats that max at 55 now start at 25, and gain 0-1 points per level
- All Classes with stats that max at 60 now start at 25, and gain 0-2 points per level
- All Classes with stats that max at 65 now start at 25, and gain 0-2 points per level
- All Classes with stats that max at 70 now start at 25, and gain 1-2 points per level
- All Classes with stats that max at 75 now start at 25, and gain 1-2 points per level
- All Classes with stats that max at 250 now start at 100, and gain 2-6 points per level
- All Classes with stats that max at 300 now start at 100, and gain 4-8 points per level
- All Classes with stats that max at 350 now start at 100, and gain 6-10 points per level

Hotfix: 4/15/2024




The end of Easter is here. Thanks for all the feedback! Changes below:

  • Fixed the Enemies Attainment category crashing your client
  • Ended the Easter Event. See you next year, Lola!
  • Added "F To Respect" Attainment in the Account category. Completing it rewards the "Respected" Title
  • Added "Heal Pls" Attainment in the Account Category.
  • Added "Twosome" Attainment in the Dungeon category. Completing it rewards the "Duolist" Title
  • Added "Speed Racer" Attainment in the Dungeon category. You can read about its purpose in-game using the Attainment Info button.
  • Added the following titles: Respected, Duolist, Racer, Speed Racer, Track Star
  • Removed the Bunniator skin and Easter Package from their respective shops

Hotfix: 4/13/2024



We fixed the PM issue! And added a few nice quality of life changes among other things. Notes below.

  • Finally fixed the PM issue
  • Added sprites to the following titles: Elder, Grinder, Deviant, Squishy. All existing titles now have sprites! If you think one should be changed and have ideas, post in our discord!
  • Added a new option to start guild chat by pressing period (.) You can change the key in the settings.
  • Added the ability to right click dm/guild messages for teleporting/other options.
  • Added the "Squishy" title for squishing a lot of Lava Maggots
  • Damage affixes now work on Helmets
  • Damage affixes now work on Mortars
  • Projectile Count affixes now work on Quivers
  • Guildmate color is now ranked higher than locked player colors
  • Removed teleporting in the Tavern to combat our robot friends
  • Chumby makes you really slow now but super smart
  • Dominus Lightning Bolts now pierce armor, base damage lightly reduced
  • Dominus' AoE Vulnerables now last longer
  • Dominus now more consistently shoots Snowball projectiles during Ascending and Rage phases
  • Ohtili's Cow Skull Bleed durations increased
  • Ohtili Slam AoE Damage increased
  • Aspect of Legion's swirl projectiles now pierce entities
  • Reduced speed of Aspect of Legion's chase/return behaviors
  • Cecil, False Prophet base HP reduced 100,000 → 90,000
  • Rampant Bishop base HP reduced 120,000 → 110,000
  • Rampant Citadel rooms to boss reduced 5 → 4
  • Reduced base HP of most Rampant Citadel mobs slightly
  • Increased spawns of Rampant Citadel mobs slightly

Hotfix: 4/6/2024



Some more Lola changes have been made for y'all:

Lola Adjustments



  • Adjusted Lola & her carrot's HP scaling once again
  • Increased speed & range of Lola's jumps
  • Lola's weaken projectiles now confuse as well
  • Lola's drop table now includes up to 3 gems
  • A majority of Lola's loot table odds have been increased
  • Increased chance of gem drops from Easter eggs
  • Fixed the incorrect size & color of the brown eggs' bunny explosions

Hotfix: 4/3/2024



Some Lola changes have been made for y'all:

Lola Adjustments



  • Lola now has the chance to drop 2 gems instead of 1
  • Increased base HP & fixed HP scaling for real this time (hehe)
  • All bleeds end at roughly 300 damage over time, up to 15s, and will get shorter the higher tier of bleed
  • Orbs now do % pure/mana damage and range between 5%/10% up to 11%/25% respectively
  • Orbs are now fired out at a slighter wider max angle
  • Spinners have increased time on weaken debuffs
  • Spinners will now confuse for several seconds
  • Bunnies from the white egg now inflict Confused for 2s
  • Bunnies from the brown egg now have the correct particles upon exploding