Another Friday Saturday, another patch! This time, we've got a bunch more fixes from our new dev and a lot of adjustments from Typ!
Bug Fixes
Fixed Faulty affix being... faulty (not working as intended)
Fixed projectile count affixes not functioning. Moar bullets!
Fixed an issue with stat increasing affixes not being applied on reroll until world change
Fixed projectile shot count on tooltips displaying an incorrect number
Fixed package contents on mobile not having tooltips
Fixed issue of plat/gold buy menus not automatically opening after disconnecting from the Tavern
Fixed a client crash caused by rerolling a clean (no affix) item
Fixed being able to reset camera angle in a cutscene via the reset camera angle hotkey
Fixed "<" breaking the chat when used in a message
Fixed another issue with NPC pathing in the Tavern
Adjustments
Adjusted the tiers of the following items from Unique to Special: A Proposal, Mara's Offering, Chloris' Seed, Champion's Assegai, Scorch Recurve, The Big Special, Glacial Flurry, Crystal Catalyst
Adjusted the Attainment score rewards for the following items: A Proposal, Mara's Offering, Chloris' Seed, Champion's Assegai, Scorch Recurve, The Big Special, Glacial Flurry, Crystal Catalyst
Adjusted Essence Cost (150 → 120) of Crusader's Front, Divine Spirit, and Elkendire Impaler
Increased Max Dexterity (60 → 65) of Assassin
Retired Content
Retired Attainments for turning in and collecting essence from the Trembling Giant and Flower Thicket, along with all related items
Removed Essence from the following dungeons: Trembling Giant and Flower Thicket
Removed Essence from Crimson Asura now that it doesn't drop a Unique
Balance Changes
Items
Increased base rates for Special tier items
Reduced Projectile Damage (160-190 → 150-180) of Champion's Assegai
Increased Projectile Damage (115-145 → 125-155) of Recluse
Added an Additional Projectile to Desert's Fang
Removed Speed Penalty (-4 → 0) from Magma Coffin
Increased Health Penalty (-20 → -35) on Magma Coffin
Increased Attack (3 → 4) given by Magma Coffin
Reduced Rate of Fire (0.8 → 0.7) of Beast Twinfang
Decreased Delay (2.5s → 0.75s) of Venomous Pestle bomb hitting the ground
Decreased Cooldown (5.0s → 2.0s) of Venomous Pestle
Decreased Mana Cost (175 → 100) of Venomous Pestle
Decreased Paralyze duration (2.0s → 1.5s) of Venomous Pestle
The Void
Added 3 new Red Phases/Variations to Darza
Decreased Base Health (40,000 → 30,000) of Left/Right Hands of Darza
Decreased White Shot Max Speed (14 → 12) of Left/Right Hands of Darza
Decreased Delay (2.0s → 1.5s) between Red Slashes during Darza's Primary Red Phase
Decreased Speed (12 → 10.5) of Darza's White Blast
Increased Deceleration (2 → 3) of Darza's Red Slash Projectile
Alien Outpost
Decreased Delay before moving to 1st Lab (20s → 15s) of MUCK
Decreased Base Health (80,000 → 70,000) of MUCK
Outback Hunt
Decreased overall size of Outback Hunt Map
Decreased Enemy Kills Required (5 → 3) to trigger the first Boss Spawn
Increased Density of Mob Spawns
Increased Knockback Strength (60 → 75) of Pecker Egg
Chasm of Dread
Replaced Set Enemy Spawns with Random Enemy Spawns
Increased Minor Enemy Spawns slightly
Reduced Dispersion (66 → 30) in the generation
Increased Projectile Damage (10 → 25) of Man o' War Spinner
Reduced Slow Duration (4.0s → 2.0s) of Man o' War Spinner
Increased Chase Distance of Lava Pup
Increased Delay (0.85s → 1.15s) between Lava Pup Teeth
Decreased Projectile Speed (8 → 6) of Lava Pup Teeth
Rampant Citadel
Replaced Set Enemy Spawns with Random Enemy Spawns
Added Additional White Spiral Projectiles to Rampant Bishop fight
Decreased some Chase/Circle Player behaviors of Minions
Reduced Damage (140 → 110) of Cecil's Red Spiral, now Ignores Armor
Decreased Size (1.6 → 1.25) of Loyal Slow/Quiet Book's White Spiral Projectile
Increased Damage (110 → 120) of Loyal Slow/Quiet Book's White Spiral
Increased Delay (0.19s → 0.25s during Cecil, 0.19s → 0.2s during Rampant Bishop) between Loyal Slow/Quiet White Spirals
Increased Number of White Spiral Projectiles (1 → 2-3 depending on phase) from Loyal Slow/Quiet Books
Changed spiral shooting behavior of Rampant Bishop Circlers
Ancient Ruins
Removed lower area of Dominus Arena
Increased Lifetime (3.2s → 3.75s) of Dominus Green/Blue Lightning Projectiles
Reduced Curve (65 → 55) of Dominus Green/Blue Lightning Projectiles
Increased Delay (0.065s → 0.09s) between Dominus Ice Spinner Projectiles during Rage
Shrine of Devas
Closed entrances to Boss Room while Bosses are active in Shrine of Devas
Adjusted Amount and Delay between Firey Boom Booms across all Turquoise Asura phases
Patch 25: Range Found
Our weekly/bi-weekly patch is upon us! Our new dev absolutely killed it with numerous client fixes, including the long anticipated and awaited item range fix! No longer will people think the Cadaverous Greed bow has absurd range!
Added new end of Summer Package for 40 plat
Removed Independence Day event items
Fixed range being improperly displayed on tooltips. This was the 1st bug our new dev tackled and was over 200 lines of calculus to fix. Amazing job!
Fixed an issue with Masks not taking into account current HP, resulting in the ability cooldown being triggered without the ability being triggered.
Fixed Masks not taking into account affixes when taking health cost
Fixed a crash with re-rolling when closing the menu and pressing "Yes" to re-roll
Fixed being able to open multiple re-roll confirmation messages at once
Fixed popping a banner and entering a portal giving you those stats until logging out of server
Fixed issue with NPCs grouping up near the Dominion portals
Increased chance for Special items to drop from non-boss enemies
Adjusted armor values for non-boss enemies in Butterfly Wood
Added Armor to enemies in the following dungeons: Rampant Citadel, Shrine of Devas, Primal Marsh, Infested Cellar, River Maze, Chasm of Dread, Flower Thicket
Reduced MUCK's armor from 24 → 12 in Alien Outpost
Reduced HP of minions throughout Rampant Citadel
Reduced speed of Vicious Fish projectiles, increased projectile lifetime in River Maze
Increased Delay between and visibility of Water Knight knockback AoE in River Maze
Increased delay between Peak Andrew's flame projectiles in Hazy Grove
Arena Smoke Projectiles no longer disqualify players from no-hit attainment in Hazy Grove
Package Image:
Patch 24: A Lil Something
Our weekly patch for y'all! We took a slight break so not much action this week! The next Dispatch is going to absolutely blow your mind though.
Ravana now drops essence
Fixed Jade skin saying it was for Gladiator
Fixed hats not dropping in the correct bag
Fixed grammar error when purchasing a character slot
Fixed an error in an attainment unlock message
Fixed some errors with sprites
Fixed NPCs in the Tavern freezing in time
Fixed possible problem of multiple sets of hands being present during Darza fight if group exceeds a certain damage output
Fixed re-roll Attainments not counting orange re-rolls
Renamed Lingering Spirit pet
(Alien Outpost) Fixed collision with labs pre-activation
(Alien Outpost) Fixed setpiece not being placed properly after Pink Tree reaches threshold
Left/Right Hands of Darza circling speed slightly reduced during swipe phases
Increased delay between shots in Darza's red phase, slightly increased distance between spiral shots
Added base stat bonus to Cardiac Clock
Gamble affix 'of Wrath' stats changed: Vitality penalty reduced -31 → -21, HP on Kill reduced 13 → 7
Lingering Specter stat bonus increased 5/5 (spd/dex) → 6/6
Patch 23: Mucking About
Our weekly patch for y'all! We've got a lot of changes in this one. Notes below.
Changes
Fixed MUCK's Copy hat saying it's animated
Fixed Chloris' health bar not showing her sprite
Fixed tutorial arrows having an extra frame
Fixed bag type for Sophie's Blessing, Aether Circlet, Blazed Titan, Vestal Fortitude
Fixed SPECIAL AGENT'S setpiece breaking other areas
Fixed UT quiver not showing shots amount (will require a client update)
Reduced NPC text spam
(Ancient Ruins) Added tile to top left of Tupac arena that was mistakable for playable space from Tile Blending
(Rampant Citadel) Fixed Spawn/Hall Tile Blending caused by recent update
(Alien Outpost) Added Loot Fountains to Alien Outpost generations
(Alien Outpost) All of MUCK's projectiles now hit multiple players
(Alien Outpost) MUCK projectile damage slightly increased across the board (+0-10)
(Alien Outpost) Lab setpieces now only activate if MUCK/UFO are nearby
Tiered Quiver projectile speed increased 13 → 14, lifetime reduced to equal current range (8.0)
Tiered Mask Effect Durations decreased by .5s across the board, Cooldowns standardized to Effect Duration + 1.5s (reduces current by 1-1.5s)
Final Dusk now grants Healing 2 for 6s, Cost increased 50% → 60%, Cooldown reduced 7.5s → 7.0s
Monument Crest HP Cost reduced 150 → 125, Paralyze/Gigantify duration reduced 2.5s → 2.0s (Shield duration still 2.5s)
Added unlimited Attainment score reward to top Helmet and Crosier
Removed unlimited Attainment score reward for hats to be inline with skin rewards
Removed unlimited Attainment score reward for Charm purchase
Dungeon drop locations have been adjusted
Alien Outpost is now a guaranteed drop from Outer Core
Added a 100,000 glory pet
Monarch Key now gives 3 Attack
Dungeon Drop Locations
Dungeon drop locations have been updated and changed.
We're back! And we're rollin' up to the moon in the 5.2.0 update. We're introducing a few hype things: A totally redone Tavern, re-rolling of all equipment via Oyun's Rerolling Cauldron, a new tier of items we're calling 'Special', and an entirely new dungeon called the 'Alien Outpost' that is available via a new mini-boss named SPECIAL AGENT.
We've also got some exciting news for the future!
Update: 5.2.0 Release Date: 7/26/2024 tl;dr: New developer, item rerolling, new dungeon, entirely remade Tavern, new tier of equipment, fixes, new mobile options, and more!
Major Changes
New Developer
We've got some exciting news to share! We'll soon be adding a new developer to the team. We're not ready to reveal who they are but we're excited to see what they're able to do! We'll be having them focus on bug fixing and quality of life improvements for the first few weeks as they learn the codebase.
Future Updates
With this patch we're hoping to get back to weekly or biweekly updates so that we're always moving forward! Our new developer will surely help with this and the future is looking bright. Thanks to all of our players for riding with us.
Item Rerolling
The in-game tooltip will describe this feature better than we will here but item rerolling will be a great glory sink for everyone! Affixes make equipment stronger and more appealing.
Alien Outpost
Our first new dungeon since re-releasing the game on all platforms! Head up on to the moon after fighting a new miniboss goat named SPECIAL AGENT. There is unfortunately no change in gravity on this metaverse moon but pretend there is!
Tavern Remake + Shop Price Reductions
Kyle, Nolo, and Jmn set out on a mission of creating a brand new Tavern. Nolo made most of the sprites. Jmn designed the entire layout with some inspiration from Kyle. Pocquette made it lively with NPCs and will add a swath of new interactions in an upcoming patch! We're incredibly proud of how this turned out! We created over 300 new assets for the Tavern and hope everyone enjoys it as much as we did.
Tavern
Added premium skins for every class. Premium skins come with particles!
Added multiple new skins for Gladiator and many other classes
Added Lumberjack Gladiator skin. Thanks @Mira! @Jmn finalized the skin and touched it up
Added new animated hats
Added new custom NPCs with awesome idle animations for each shop
Added Independence Day event items to Mammon's shop in the northern part of the Tavern. These were meant to come out on July 4th but we missed the release window by a little. They'll be available for 1-2 weeks.
Added livelier NPCs to the Tavern (NPC Update Part 1). Pocquette made a video showcasing the cool tech he made for the NPCs if you'd like to watch it here: https://www.youtube.com/watch?v=150t0cuk6jg
Part 2 will bring additional NPC interactions & NPC types
Shop Price Reductions
We've gone through and changed every single shop item to be more friendly to free-to-play and paying players alike! Let us know what you think. We know a lot of you will be excited about the backpack price changes! Skins Regular (Shop/Advanced- Dungeon) 600 → 499 Special (Event/Expert+ Dungeon) 1000 → 899 Premium (Particles) 1200 → 999 Pets Regular 700 → 599 Premium (Idle Animation) 1100 → 899 Dyes Small 50 → 30 Large 100 → 30 Emotes Regular 100 → 45 Hats Regular 50 → 30 Animated 100 → 45 Misc Backpacks 200 → 99
Community Team Applications
We'll be vastly changing the Community Team on Discord and are looking for new active discord members! Feel free to apply at this link: https://tally.so/r/wvBebD
Changes
Enemies
Reduced Aspect of Conquest speed in various Circling phases
Dungeons
Reduced density of trees outsize Hazy Grove playable area
Removed lighting from Hazy Grove Fireflies to help FPS on low-end machines
Butterfly Woods' arrow traps now deal 10% mana damage instead of 10 dmg/10 mdmg
Reduced Rampant Citadel's Cecil base HP to 77000 from 90000
Reduced Rampant Citadel's Rampant Bishop base HP to 100000 from 110000
Shrine of Devas bosses' Invulnerability durations greatly reduced during/between phases
Shrine room distance to idols reduced to 5
Shrine of Devas bosses' Health increased to 90,000 base
Shrine of Devas' Crimson Asura confuse projectiles now Pierce Entities
Shrine of Devas' Verdant Asura Big Green Arrow Damage reduced to 250
Darza's red phase now has longer breaks in-between each fired projectile
Slightly increased play-space in Ancient Ruins' Cici arena for maneuverability fitting of the difficulty
Slightly increased delay between projectiles for Ancient Ruins' Green Cici's Stationary Claw phase
Decreased Maximum Fireballs shot during Ancient Ruins' Blue Cici's fireball phase 14 → 10, Angle Gap between projectiles raised 25 → 30
Slightly reduced maximum Projectile Speed of Ancient Ruins' Blue Cici claw projectiles
Reduced Ancient Ruins' Dominus Lightning projectiles Curve from 80 → 65 degrees
Slightly increased delay between Ancient Ruins' Dominus' Lightning projectiles in every phase they appear
Items
Desert's Fang main projectile damage increased from 70-90 → 80-130, secondary projectile RoF increased .4 → .5, third projectile 0.09 → 0.1
Crosier's no longer incorrectly apply Blessed to self
Tiered Crosier Mana Cost reduced as tier increases, t0 → t6: 70-150 → 70-130
Fixed an issue where Betraying Hex wasn't dropping properly
Tiered Quivers have received a refresh: tighter projectile spread, lower projectile count, higher damager per projectile, longer Slowed duration, lowered cooldowns
Doobius Blazius Bleeding level increased 1 → 3
Decorated Desolation has received a refresh similar to Tiered Quivers, less projectiles (3 total, 2 arcing), higher damage per projectile, shorter cooldown, longer Weak duration
Tiered Whips have received a refresh: 2 projectiles, arcing in opposite directions and meeting in the middle. Increased damage across the board, all cooldowns reduced to 2.5s
Darloc's Spite has gained a second projectile, mana cost reduced slightly, cooldown reduced, wind-up time reduced, projectile speeds post wind-up increased, Tether/Bleeding duration decreased
Tempest: Fury removed, Healing and Invisible duration changed to 3.5s, Projectile Slowed Duration increased to level 2, Projectile Damage increased 200-280 → 280-360, Mana Cost increased 100 → 110
Tiered Helmets damage increased across all tiers 15-150 → 20-200, Cooldowns standardized to Effect Duration +1.5s, T6 Effect Duration decreased 5.5s → 5.0s
Quickmarch Barbute Cooldown reduced 4.5s → 4.25s
The following items have been adjusted from Unique to Special:
Vestal Fortitude
Aether Circlet
Sophie's Blessing
Blazed Titan
Mobile
Mobile minimap will now be zoomed out by default. We hope this will allow for much easier teleporting for mobile players.
Mobile world scale zoom out max has been changed from 63 to 40. Hopefully this helps with the sight issues so many players have reported.
Mobile guidance arrows now respond to player offset instead of staying in place.
Mobile in-world buy buttons have returned to mobile to make the process easier. You will be disconnected to the main menu to purchase.
Hats sold in packages no longer say Single Use when they are Unlimited Use
Attainments
Fixed an Attainment giving much more score than it should have
Hazy Grove no hit can now be completed with more than 1 player
Hazy Grove no hit now rewards a title
Affixes
Fixed projectile count affix modifications not appearing on tooltips
Changed 'Veterans' t4 Axe Affix to 'Attuned', awards 2 Mana On Kill + 3% Damage (Axes only previously had 1 MoK affix)
Shiny Talisman Affix renamed to Sparkling
Wrath Affix "of the Prideful" Armor and Speed penalty reduced 21 → 13
Premium Packages
Added Worm Pack
Added Alien Supporter Pack
Added Starter Package
Removed the following packages: Rampant Supporter Package, Ancient Supporter Package, Infested Supporter Package, Spooky Package, Hunter Package, Geraldine & Frank Package. These will return in the future but we're making way for the new packages we added!
Loot v6.6.0
Dungeon Drop Rates have been increased across the board (upwards of 20%)
Loot Rates across the board have been, for the most part, significantly buffed (upwards of 25% or higher)
Very few Loot Rates not receiving a buff were ever-so-slightly (~1% - 5%) nerfed or untouched to conform to new number scaling
Specials have been added or adjusted to the following loot pools:
The Void
The Reach
Harbinger's Oblivion
Alien Outpost
Butterfly Woods
Primal Marsh
Outback Hunt
Chasm of Dread
River Maze
Tradable hat cosmetics have been added to the following loot pools:
Darza
Reaper
All Dominion Events
All Expert boss & miniboss types
All Advanced boss types
All Experienced boss & miniboss types
All Intermediate boss & miniboss types
All Beginner boss & miniboss types
Valuable bag types now persist for 300s in-world instead of 120s
Unique
Special
Relic
Trinket
Cosmetic
Other
Updated essence sprites to reflect their bosses
Added support for all hat types to be worn at once! You can wear a regular hat, front, and back hats all at once now! This should allow for some very interesting combinations. Let us know what you think.
Added a new interactable way of trading NPCs. You used to have to interact with NPCs via the Nearby Character trade menu. This was very confusing to new players and unintuitive for everyone. Now, each NPC has an object that when in range will be able to be interacted with to start the process!
Objects changed on-screen should no longer have pop-in effects if enabled in user settings
Remove all unlinked accounts. The game has been out on all platforms for some time. We gave notice way back in 2019 that all unlinked accounts would be inaccessible. That time has finally come and they're all gone!
Update: 4/20
Back with a super exciting client update that brings autofire and camera offset to mobile, among other things.
- Happy 420! We added a dungeon, Hazy Grove, that has a special mechanic to get to spawn. It even has its very own white bag, and other goodies inside! Hint: Typ is a big fan of 420. - Added the Hazy Grove key to the Key shop for 1 platinum - Added 'Justin' the rock pet to the Pet shop - Added a mobile Autofire button to the UI. This should dramatically improve the experience of aiming and firing your ability! Let us know how it feels - Added a mobile Camera Offset button to the UI. This should allow you a little more room when fighting Darza - Updated Platino's info button text - Moved the "Speed Racer" Attainment to the Events category - Fixed redeeming a UT via essence not completing the related Attainment - Fixed healing enemies granting Attainment progress - Gladiator Base HP increased from 100 → 125 - All Classes with stats that max at 50 now start at 20, and gain 0-1 points per level - All Classes with stats that max at 55 now start at 25, and gain 0-1 points per level - All Classes with stats that max at 60 now start at 25, and gain 0-2 points per level - All Classes with stats that max at 65 now start at 25, and gain 0-2 points per level - All Classes with stats that max at 70 now start at 25, and gain 1-2 points per level - All Classes with stats that max at 75 now start at 25, and gain 1-2 points per level - All Classes with stats that max at 250 now start at 100, and gain 2-6 points per level - All Classes with stats that max at 300 now start at 100, and gain 4-8 points per level - All Classes with stats that max at 350 now start at 100, and gain 6-10 points per level
Hotfix: 4/15/2024
The end of Easter is here. Thanks for all the feedback! Changes below:
Fixed the Enemies Attainment category crashing your client
Ended the Easter Event. See you next year, Lola!
Added "F To Respect" Attainment in the Account category. Completing it rewards the "Respected" Title
Added "Heal Pls" Attainment in the Account Category.
Added "Twosome" Attainment in the Dungeon category. Completing it rewards the "Duolist" Title
Added "Speed Racer" Attainment in the Dungeon category. You can read about its purpose in-game using the Attainment Info button.
Added the following titles: Respected, Duolist, Racer, Speed Racer, Track Star
Removed the Bunniator skin and Easter Package from their respective shops
Hotfix: 4/13/2024
We fixed the PM issue! And added a few nice quality of life changes among other things. Notes below.
Finally fixed the PM issue
Added sprites to the following titles: Elder, Grinder, Deviant, Squishy. All existing titles now have sprites! If you think one should be changed and have ideas, post in our discord!
Added a new option to start guild chat by pressing period (.) You can change the key in the settings.
Added the ability to right click dm/guild messages for teleporting/other options.
Added the "Squishy" title for squishing a lot of Lava Maggots
Damage affixes now work on Helmets
Damage affixes now work on Mortars
Projectile Count affixes now work on Quivers
Guildmate color is now ranked higher than locked player colors
Removed teleporting in the Tavern to combat our robot friends
Chumby makes you really slow now but super smart
Dominus Lightning Bolts now pierce armor, base damage lightly reduced
Dominus' AoE Vulnerables now last longer
Dominus now more consistently shoots Snowball projectiles during Ascending and Rage phases
Ohtili's Cow Skull Bleed durations increased
Ohtili Slam AoE Damage increased
Aspect of Legion's swirl projectiles now pierce entities
Reduced speed of Aspect of Legion's chase/return behaviors
Cecil, False Prophet base HP reduced 100,000 → 90,000
Rampant Bishop base HP reduced 120,000 → 110,000
Rampant Citadel rooms to boss reduced 5 → 4
Reduced base HP of most Rampant Citadel mobs slightly
Increased spawns of Rampant Citadel mobs slightly
Hotfix: 4/6/2024
Some more Lola changes have been made for y'all:
Lola Adjustments
Adjusted Lola & her carrot's HP scaling once again
Increased speed & range of Lola's jumps
Lola's weaken projectiles now confuse as well
Lola's drop table now includes up to 3 gems
A majority of Lola's loot table odds have been increased
Increased chance of gem drops from Easter eggs
Fixed the incorrect size & color of the brown eggs' bunny explosions
Hotfix: 4/3/2024
Some Lola changes have been made for y'all:
Lola Adjustments
Lola now has the chance to drop 2 gems instead of 1
Increased base HP & fixed HP scaling for real this time (hehe)
All bleeds end at roughly 300 damage over time, up to 15s, and will get shorter the higher tier of bleed
Orbs now do % pure/mana damage and range between 5%/10% up to 11%/25% respectively
Orbs are now fired out at a slighter wider max angle
Spinners have increased time on weaken debuffs
Spinners will now confuse for several seconds
Bunnies from the white egg now inflict Confused for 2s
Bunnies from the brown egg now have the correct particles upon exploding