Increased the price of Bunniator skin to 1000 gold to be inline with other Event skins
Buffed chumby stat spread
Update 5.2.0: Lola's Revenge
Our belated Easter update is now live! The following changes have been made:
Lola's Revenge
Lola, once a docile bunny, is now pissed off and ready to make you pay for stealing her eggs. Every hour, on the hour, until the end of the event, Lola will open her portal to have you hunt for her eggs! You'll unfortunately have to kill her at the end but she's jam packed with some sweet loot!
Event Details
Start: 4/1/2024 PST End: 4/15/2024 PST
Additions
Added a new craftable consumable. Thanks @Battleship for the idea
Added a Teleportable Waystone NPC at the beginning of Experienced dungeons for faster backtracking (art pending)
New Heavy Armor Affixes: Destroyed, Hefty, Tough, Knight's, Ruinic
New Light Armor Affixes: Heinous, Shaky, Clean, Mystical, Bejeweled
New Robe Affixes: Nasty, Fraying, Warm, Pretty, Beautiful
New Staff Affixes: Cursed, Creaky, Evil, Raging, Bloodstained
New Crosier Affixes: Excommunicated, Ugly, Curious, Holy, Righteous
New Quiver Affixes: Punishing, Weighted, Slicked, Bloody, Demonic
New Mortar Affixes: Smelly, Chipped, Mean, Pungent, Eldritch
New Cape Affixes: Nasty, Cocky, Comforting, Returning, Royal
New Mask Affixes: Possessive, Cursed, Guilty, Maniacal, Feral
New Helmet Affixes: Dreaded, Dented, Jealous, Believer's, Glorious
New Talisman Affixes: Parasitic, Itchy, Leeching, Ghastly, Unleashed
New Whip Affixes: Withered, Painful, Charmed, Hungering, Spectral
Gee is now available at all four mountain taverns within the dominion
Added a Loot Fountain to Outback Hunt
Added a Free 2 Play skin drop to Outback Hunt
Added related Attainment for F2P Outback Hunt skin
Added sprites to the following titles: Helpless, Crafter, Friendly, Jungle Fever, Void and Null, Impunity
Added chaotic solution related attainments
New unique mortar is available for apothecaries from the Aspect of Conquest (Betraying Hex has been placed back in Aspect of the Void's loot table)
Essences have been added or adjusted for the following: Axis of Trade, Ancient Ruins, Rampant Citadel, Butterfly Woods, Primal Marsh, Infested Cellar, Aspect of Conquest, Aspect of the Void, & Ravana
Glorious & Regular Crates now include equipment for Bishops
Soulbound gems can now be split & turned into dust
Added Action Timer's to Ohtli's Charge behaviors
Added cooldown period for Green Cici after Blue Cici for players to grab loot
Changes
Removed some snow from certain areas of the Tavern
Returned loot rate of Mara's Nut to normal values
Drop chances for dungeons from Event Bosses in the dominion have been increased
Vesta's small spinners now hit multiple players
Light will now persist upon defeating the Reaper
Added new Ambient Lighting behaviors to Darza fight
Outback Hunt boss spawns are now more commonly closer to the center
Polish elements added to Outback Boss behaviors
TURQ CHEESE BALLS NOW PIERCE ENTITIES
Hands of Darza base HP reduced: 60,000 → 40,000
Shrine of Devas generation dispersion lowered: 100 → 20
Dispersion removed from Rampant Citadel generation
Slightly increased speed of Chase behavior during Darza Rage phase
Darza's main hand circling phases now spawn both hands each time. The first phase rotates them clockwise, the second counter-clockwise The 3rd hand phase is now split into two faster rotating single hand parts.
Reduced number of rooms between spawn and boss in Primal Marsh 7 → 4
Reduced Dispersion of Primal Marsh Room Generation 90 → 60
Rampant Citadel's basic mobs have received behavior updates to be less punishing
The walls separating Players from the Rampant Bishop can now go bye-bye
Rampant Bishop fight has been slightly reworked
Cecil, False Prophet fight has been slightly reworked
Cecil, False Prophet's base HP 160,000 → 100,000
Rampant Bishop base HP 160,000 → 120,000
Removed chase distance limitation on Blue Cici
Slightly reduced lifetime of Green Cici fireballs so they don't re-stack when boomeranging
Slightly reduced lifetime of BlueCici fireballs so they dont re-stack when boomeranging
Slightly reduced Damage for multiple projectiles in the Twin Cici fight
Slightly reduced chase speed for multiple Blue Cici behaviors
Slightly reduced speed of Ohtli's Mud Shots
Reduced Curve and Lifetime of Ohtli's Club Shots for better visibility
Made Ohtili less capable of plane-walking to Dominus' room
Removed Damage from Dominus' AoE bombs, replaced with Vulnerability debuffs
Removed Central AoE from Dominus spreads
Reduced frequency of close-inner Dominus AoE bombs
Slightly reduced the Curve and MaxSpeed of Dominus' Blue/Green Lightning
Removed Chase Distance Limit on Dominus' Cicis
Tiered Mana Potions efficacy increased across the board
Stacking of Mana Potions removed, except for Supreme Mana Elixirs (stack size 3 → 2)
Speakeasy Mana Regen Increased 50 → 55 (big tings)
Dharma Decanter Mana Regen Increased 22 → 44 (bigger tings)
Removed Death Cutscenes from Outback Hunt bosses to speed up dungeon clearing
Reduced Cooldown before 2nd boss Cutscene after 1st boss dies in Outback
Increased Gladiator's maximum Vitality from 55 → 60
IncreasedPaladin's Max Wisdom 70 → 75
Increased Bishop max Speed from 55 → 60
Increased Mage max Speed from 55 → 60
Increased range of Vitality gain per level for Gladiator (0-1) → (0-2)
Changed Betraying Hex Attainment back to Aspect of the Void
Reduced number of rooms to boss in Butterfly Woods
Removed +HP from Tiered Masks
Final Dusk Cooldown Reduced 8.0s → 7.5s
Monument Crest Base Cooldown Reduced from 6.0s → 5.0s
Monument Crest Empowered → Healing, Level 1 → 2, Switched to a Linger
Increased essence required to get chest to value of lowest cost essence craft
Increased Quickmarch Barbute MP Cost 135 → 140
Decreased Colossus MP Cost 180 → 175
Reduced Colossus DPT 275 → 222
Changed Venemous Pestle AoE to be consistent with Player Damage AoEs
Temporarily changed the loot drop % of the Nut to help with people looking to get one.
Made the Lava Maggots 'plop' when squished
Fixes
Conquest's knockback AOEs are now correctly colored
Fixed Harbinger's confuse rotate phase
Fixed Frost Chest containing only the UT. I encourage anyone who purposefully abused this to drop all UTs gained or in 2 weeks you will be banned.
Fixed 'Love' essence not counting attainment progress
Fixed 'Love' essence granting progress to 'Easy Way Out' and 'Set Free' Attainments
Update 4: Aphrodite's Return
Our 4th update is almost here! We're back with a Valentine's Event that sees the return of Aphrodite and the Valentine's Heart pet! You'll be able to get a max of 4 of each and they even stack! All other additions, changes, and fixes can be found below.
Gladiator
Our 9th class has entered the Dominion! Fueled by rage, the Gladiator expels an aura of pure anger to harm nearby threats. Find out how to unlock him by visiting the 'Account' Attainment category.
Outback Hunt
Enter the Outback and hunt some big game with help from Pilot Kyle. Roam the Outback in search of hidden treasure and sweet new encounters! This is our first new Mountains tier dungeon in a while.
Aphrodite's Return
Aphrodite is back with a broken heart on Valentine's Day. Mend it and she'll give you herself. This event has 2 parts:
A 10-part Attainment quest that guarantees 2 Valentine's Heart pets, 2 Aphrodite one-time use Apothecary skins, and an 'Aphrodite's Return' title.
Love Essence drops from all world and dungeon bosses (excluding the new player tiers). Use this essence to purchase event-specific items. Note: Certain items have purchase limits. Check the specific tooltip to see how many purchases you have remaining.
Event Details
Start: Valentine's Day (2/14/2024) End: Monday, February 26th, 2024
New Packages
We of course have to plug our new packs to generate sales and continue onward with game development. Feel free to support us if any of them interest you!
Colossus Pack
Outback Pack
Valentine's Day Pack
Note: This package will leave the shop at the end of the Valentine's Day event.
Additions
Added a new class: Gladiator
Added a new dungeon: Outback Hunt
Added long press on chat names to open a teleport menu
Added the Colossus Pack.
Added the Outback Pack.
Added the Valentine's Day Package. This package will leave the package shop at the end of the Valentine's Day event.
Added the Dapperson Assassin skin to the gold shop. This skin will leave the shop at the end of the Valentine's Day event.
Added a button to toggle player opacity on screen for mobile
Added offscreen-invincibility to shrine/citadel bosses and Dominus
Added sprites to the following titles: Vandal, Cold, Fungai, Wrath, Spirited Away, Fairy, Spammer, Farmer, Set Free, Pilgrim, Easy Way Out, Drippy, Old Head
Added the 'Sugar Daddy' title
Aphrodite can now be stacked up to 4. Stacking is irreversible and permanent.
Valentine's Heart can now be stacked up to 4. Stacking is irreversible and permanent.
Darza now gains Armored 3 during durations of hand spawns
Adjusted Minion & Greater Minion health across the board
Adjusted Taurus' knockback phase (Footfalls) temporarily until a later rework
Adjusted Harbinger's Oblivion dungeon enemy kill attainments for rework
Adjusted various dungeon's enemy kill attainment score amounts
Adjusted lighting in The Reach (Isolated Plane)
Mana Level Up Amount
Changed mana per level up amount to be based on max MP of each class
400 max: 9-13 → 8-12
350 max: 7-11 → 6-10
300 max: 6-10 → 4-8
250 max: 4-8 → 2-6
Axis of Trade
Temporarily buffed several phases & projectiles of Taurus, Axis Bastion until full rework is available
City Aggression gauge activates immediately upon opening the gates
All same-type valuables should be marked as soon as an individual one is below 100% health
Demoted several enemies from Greater Minion to Minion status (this will lower their health)
Certain items have been added or adjusted
Map Generation
Grassy areas for animals have been added
Increased amount of valuables to destroy in the city
Reduced safety zone of spawn
Bombs & molotovs will now appear in spawn
Players should no longer be allowed to stay in the dungeon if the first cutscene has already activated
Harbinger's Oblivion
Lighting rework
There are now 3 paths to each Idol, in the West, North, & East
There are now 3 rooms until an Idol
Seperate spawn room has been added
Teleports in boss room now disappear & break chains attached to boss depending on which path was affected
Spawn teleport will disappear upon breaking any single Idol
Minions & Greater Minions have had their behaviors & projectiles adjusted
Minions & Greater Minions armor values have been adjusted
Boss room now has minor danger elements for those not clearing
The Harbinger
Now has several filler phases in between major health-based phases
Said health-based phases have also been adjusted
Projectiles have been adjusted
Additional light will appear once fight begins for visual clarity
Harbinger's armor value has been adjusted
Fixes
Fixed 'Show Bag Contents' button not hiding when opening inventory
Fixed 'Friendly' Attainment sometimes not counting completions
Fixed Attainment search on mobile not functioning
Fixed bags disappearing in Shrine of Devas if they were on the same tile as a candle
Fixed gems restacking if Lee, the Crafter unstacked them
Fixed Darza sometimes not having a rage phase
Fixed Rizzler title being Divine colored
Fixed the shield node displaying incorrect shield sprites
Fixed NPC trades not allowing affixed items
Fixed an exploit that allows players to get to unintended places. Abusing any related bugs will result in a ban of your game account.
Hotfix 3: 1/17/24
A small hotfix for y'all tonight. The following changes have been made:
Increased consumption limit of Fused Gems to 5 total per gem
Adjusted the lighting in The Reach
Increased gem drop rate from mountain enemies
Further increased tiered loot chances from Darza (unrelated to no-loot issue from earlier)
Taurus' Anger bombs now do 50 Armor Pierce damage instead of Bleeding V
Fixed an issue with a Crosier having the range of a school bus
Fixed an issue with microtransactions not working on Steam @bashh.
Fixed Darza scrap rates
Fixed a Darza no-hit exploit
Fixed a client crash dealing with an enemy projectile
Fixed a pixel in the Beach Crab
Fixed Augustus, Shroomy Prince being in his head
Removed winter from the Main Menu and The Tavern but forgot the snow
Removed collision from torch objects in the Tavern & Dominion
Update 3: 5.0.3
Our 3rd update is now live! The following changes have been made:
Darzamas 2023 has concluded! Thanks for being a part of our first event in over 4 years. All related Attainments have been retired. You may still claim your rewards but progress will no longer be made on those specific Attainments.
Additions
Added Gee, the Gem Pounder to the Tavern to crush your gems
Added item tooltip data for trades on mobile
Added a mobile Show Bag contents button
Added sprites to the following titles: Zealous, Shiny, Momento, Dull, Dead, Angel
Added a title for Last Man Standing winners
Affixes
All Tiered Weapon Affixes have gone through a consistency pass, some properties may have changed.
Red Affixes should be less punishing across the board.
Green Affixes across all item types are now slightly more common
New Element Affixes: Jinxed (Red), Cursed (Orange), Renewed (Green), Luminous (Blue), Beheld (Pink)
Increased the max size of guilds to 80 (from 40). Let us know if you run into any stability issues!
Fixed usernames only allowing 9 characters instead of 10.
Fixed Guild name creation only allowing 9 characters instead of 10.
Fixed ally projectiles flickering at the end of their lifetime when you had player's hidden
Fixed HP bar crashing clients on removal/boss death
Added Lee, the Crafter back to the Tavern
Added Divine Preacher skin to Tavern shop. Art by @jmn
Status effect text above player's heads has been reduced to help with clutter
Changed misc consumables to be tiered and not UT
Fixed locked players becoming muted players. If you are having issues with not being able to see your chat, you will need to make a support ticket and give me permission to clear both your ignored/locked list!
Fixed issue with pinging checks disconnecting players
Removed cheesable enemies in Tvarious places.. Please note: In the future, any use of unintended interactions to inflate your Attainment Score or get more rewards will result in a complete wipe of your Attainment Score and data, as well as a removal of any rewards you may have received. I have made notes of those who have abused these unintended mechanics for future reference. Reporting such incidents to us is straightforward, and there is even a bounty for doing so.
Applied new lava / lava rock textures for real this time.
Server Update 1: 12/30/2023
Our first server patch is live! I hope you all enjoy some quick fixes by the team. Let us know if anything feels off.
Changes
The Tutorial
Added yellow waymarkers indicating points/directions of interest in order to continue the tutorial
Added an additional note at the end of the dominion tutorial for returning players worried about the dying portion
Fixed the signs and markers that were candles.
The Void
Darza
Most Projectile damages reduced
Hands of Darza
Some Projectiles damages reduced
The Dominion
Vesta, Axis Gatesguard
Armor reduced: 32arm → 24arm
Now has Nearby health scaling instead of Global
Now should no longer be able to leave the arena (report otherwise)
Aspect of Legion
Damage / Max Speed / Frequency of projectiles reduced
Some Behavior movement speeds reduced
Aspect of Conquest
Damage / Max Speed / Frequency of some projectiles reduced
Some Behavior movement speeds reduced
Telegraphing of some behaviors changed
Augustus, Shroomy Prince
No longer health scales to whole world
Removed essence drop
He now drops his Unique item. Will you say I do?
Axis of Trade
Taurus, Axis Bastion
Beast's Follower should now have better visual clarity for when chain connections break
Shrine of Devas
Verdant Asura
Second phase AOE spam has been greatly reduced & less concentrated
Rampant Citadel
Removed ability for Reaper to spawn outside boss arena after Bishop fight ends
Ancient Ruins
Removed AoE bleed from Blue Cipactli
Holiday Warp/Rift
Reaper (Mysterious Gift) is now 100% spawn chance for every dungeon
Increased droprates across the board from the existing (although reduced) Reaper loot pool from presents Added fused gems to the presents in T1 Warps
Dungeon Complete message will come after presents are given, to hopefully reduce confusion about loot
Note: The main focus is still killing the presents for making related holiday event Attainment progress
Increased visual presence of Snownados
Increased size of light from Christmas Tree to improve visual clarity during higher tier warps/rifts
Decreased base Reaper health (unscaled) in all Holiday Warps/Rifts
T1 Snowy Warp: 25%hp → 10%hp
T2 Candy Warp: 50%hp → 30%hp
T3 Festive Warp: 75%hp → 50%hp
T4 Festive Rift: 100%hp → 70%hp
Added 2s of Invulnerability to all gifts
Increased Gift health (unscaled) in all Holiday Warps/Rifts
T1 Small Present: 680hp → 2500hp
T1 Large Present: 2900hp → 5000hp
T2 Small Present: 1010hp → 5000hp
T2 Large Present: 4650hp → 10000hp
T3/T4 Small Present: 1540hp → 7500hp
T3/T4 Large Present: 8000hp → 15000hp
Chasm of Dread
Vongrul, Demon Brute
Vongrul Spearhead
60dmg → 75dmg
8u/s → 6u/s
max -8u/s → max -4u/s
gain -32u/s → gain -24u/s
gain delay 1.2s → gain delay 1.6s
2.0s lifetime → 3.2s lifetime
0.8 amp → 0.6 amp
8 freq → 4 freq
Vongrul Spinner
20dmg → 25dmg
Max 6u/s → max 8u/s
Vongrul Snipe
50dmg → 60dmg
12u/s → 10u/s
1.2s lifetime → 1.6s lifetime
1 amp → 0.8 amp
Magma Spewer
Increased shot cooldown 0.5s → 1.5s
Man o' War Spinner
1dmg → 10dmg
6u/s → 5u/s
-90 curve → -75 curve
1.25s lifetime → 1.5s lifetime
Bleeding I for 0.2s (typo) → Bleeding II for 3.0s (~60dmg)
Now Ignores Armor
Man o' War
Man o' War Spinner
40dmg → 10dmg
6u/s → 4u/s
-90 curve → -66 curve
1.25s lifetime → 1.5s lifetime
Slowed II for 3.0s → Slowed II for 4.0s
Now Ignores Armor
Lava Pup
Lava Pup Teeth (1)
30dmg → 20dmg
10u/s → 8u/s
0.6s lifetime → 0.4s lifetime
Lava Pup Teeth (2)
50dmg → 1dmg
Bleeding I for 2.0s (~20dmg) → Bleeding I for 5.0s (~50dmg)
Now Ignores Entities
Lava Stalker
Lava Walker Spinner
60dmg → 45dmg
1.2s lifetime → 1.0s lifetime
Miscellaneous
Affixes
Fixed item Affixes not rolling on bought + crate items
Fixed item Affixes re-rolling on all equipment
Fix certain Affix items not rolling with their specific group. Affected items will automatically re-roll.
Updated the website, and support form to be more streamlined.
Mara's Offering: [font="monospace"]is a gift[/font] affix bonuses reducted: HP +50 → +20
Status Effects
Bleeding
Player bleeding damage reduced for each tier:
I: 20 → 10 dps
II: 40 → 20 dps
III: 60 → 30 dps
IV: 80 → 40 dps
V: 100 → 50 dps
Bugs
Fixed some unintentional progress being made in the Unique Attainments category. Thanks @mattymix, @reased, and @yzjqx for the reports.
Fixed the Death Wish (Amulet) breaking in the Tutorial. No more Death Wishes will be given to players who say they have broken one in this manner.
Lee, the Crafter is now functioning. You may trade him using the Nearby Character list.
Fixed an issue with the Gift Chests.
Adjusted pack art prices to reflect price on the package page of Ancient and Rampant Supporter packages
Removed some not-so-bad words from the profanity filter. Let @_19 know in DM if there are any others that shouldn't be blocked.
Updated all lava tiles to use new sprites
Other
:star: Loot drops have been increased across the board. Let us know how things feel now.
Darza's Dominion: A Darzamas Miracle
Darza’s Dominion: A Darzamas Miracle
Ho ho ho! It’s the most wonderful time of the year! Not only are we back, but Granta is too! Unfortunately, it’s been a while since he’s been to the Dominion and he got lost. It looks like he ended up trapped in the Reaper’s new Kingdom dubbed “The Reach”. Enter the Reach and rescue Granta Claus for some very generous rewards!
You can find The Reach at the end of every dungeon. For the duration of the event, and depending on the tier of dungeon (see below), a different portal will appear and depending on the tier, defeating the Reaper will drop presents. Open (destroy) the presents to progress the Attainments. Claim the rewards and open up the (real) presents to get an exclusive item! The specific Event Attainment titles give you a hint of what’s inside.
Event Details
Update 4.0.1: 2 Starting Character Slots, Fairy Forest, Loot Shrines, and More!
Our first content update in a number of years! This update is focused on a lot of quality of life improvements players have been requesting. Also included in the update is a new default of 2 starting character slots for new and existing players (up from 1), a new dungeon, a new boss in an existing dungeon, loot shrines, and more! As always, our Discord is the best place to stay up to date on latest changes.
Mobile News
For those of you who are playing our game for the first time, you may not know that we started out as a mobile game. We had aspirations of releasing on all platforms simultaneously but due to unforeseen issues, that was unfortunately not the case. We're excited for everyone to be able to play Darza's Dominion at home, on the go, in class, or anywhere you want!
With that said, we're happy to announce our intended, somewhat-firm-but-we're-0/10-on-mobile-release-dates, release date! Our targeted mobile release date on both iOS and Android is May 13th. Which happens to be Friday the 13th... spooky.
We want to make it clear the 13th is our best guess. It could come before or after. We will let everyone know on Discord if anything changes and when we can set the date in stone.
2 Character Slots Starting Out!
We've heard your feedback loud and clear and will be starting every account with 2 character slots instead of 1. Existing accounts will also be getting a free character slot in the form of a character slot unlocker! Use it to unlock whichever slot you choose. We initially wanted to go the route of a challenge to unlock this free slot but after feedback decided against it. Thanks as always for expressing your feedback constructively!
Fairy Forest
A new mid-tier dungeon has entered the Dominion! Fight through a mushroom and fairy laden forest to fight Adelphi, Lower Valkyrie! Will you survive what lies amongst the trees, or will Adelphi best you with her heavenly blade? Fight her now by killing enemies in the mountains!
Loot Shrines
Before this update, players could buy 1 time use Loot Elixir potions that would increase their own personal loot chances for 30 minutes. We wanted to introduce a system that was less pay to win, and allowed everyone in the specific dungeon you are in to reap the rewards of our community's kindness.
Introducing the Loot Shrine! In each dungeon you enter, there will be a Loot Shrine somewhere in the starting room. Anyone in that dungeon can contribute 15 gold per Loot Shrine level for a 10% increase in loot chance for all enemies in that dungeon. There are 5 levels of increase, totaling a 50% total increase in loot chance. Detailed below are the increases.
Base: 100% loot chance
Level 1: 110% loot chance (15 gold spent)
Level 2: 120% loot chance (30 gold spent)
Level 3: 130% loot chance (45 gold spent)
Level 4: 140% loot chance (60 gold spent)
Level 5: 150% loot chance (75 gold spent)
Class Item Changes
Mortars are receiving nerfs across the board (partially temporary until new tech for them is added):
Radius through tiers is reduced (4.5 t0 / 4.5 t6 -> 2.0 t0 / 2.75 t6)
Healing through tiers is reduced (70 t0 / 200 t6 -> 50 t0 / 180 t6)
Mana Cost through tiers was standardized
Capes are receiving nerfs across the board:
Effect radius through tiers is reduced (5 t0 / 6 t6 -> 3.25 t0 / 4 t6)
Healing duration through tiers is reduced (2 t0 / 5 t6 -> 2 t0 / 3.5 t6)
Mana costs have been reduced by 10 points on across tiers
Self heal is 1.5 second longer than group healing duration
Darloc's Spite has been changed to hopefully become the go-to whip for DPS at the cost of some healing:
Cooldown: 3.5 -> 1.5
Damage: 500-690 -> 375-520
Lifetime: 0.65 -> 0.75 (1 tile increase)
Tether Duration: 3 -> 2
The Winter's Trinket, Betraying Hex, and Glacial Flurry have all been slightly reworked.
Ohtli enters the Ancient Ruins
Did you think the 2 puny Cicipaltis were menaces? Just wait until you fight Ohtli after them. Go on, give it your best shot! We know you're always up for a challenge.
Changelog
A non-exhaustive list of changes we've made. Visit our discord, linked above, for a complete and updated list.
Quality of Life Changes
The nearby character list no longer automatically updates and pauses when your cursor is on it
You are now able to resize chat in the 'Gameplay' tab
You are now able to turn off Public Chat in the 'Gameplay' tab
You are now able to turn off Private Chat in the 'Gameplay' tab
You are now able to turn off Ally Damage and Texts (e.g. status effects) above their heads in the 'Gameplay' tab
Added a clearer verification message for new accounts.
Speed formula changed, everyone is now effectively 10 speed faster
The HP bar under your character will now probably say 0 when you die to not confuse anyone
Other Changes
Readded Reaper spawn to the Primal Marsh
Significantly reducing the number of environmental objects in the cardinal regions (godlands)
Reduced the size of certain objects blocking visibility
Treelines (dark tiles) will not be affected for aesthetic purposes
Significantly reducing the amount of large objects in miniboss setpieces
(Frost Cavern) Gradevale, Mage of Winter will receive updated & more aggressive behaviors, including an enraged phase
(Frost Cavern) Gradvale, Mage of Winter will receive a health nerf (40k -> 34k) on top of his aggressive behavior change
The Molten South will receive a brightness increase to all rock objects to improve visibility
Removed some excessive walls from specific rooms in the Chasm of Dread
All of the dominion's small rocks will now be pass-thru instead of solid objects
(Primal Marsh) Swapped Baby Circling Minions (the ones that follow Darloc) and Wandering Baby Minions (the 3 that wander around the boss room) shot patterns
(Primal Marsh) Activated minions now flash until their death to clearly (hopefully) show which ones to attack next
(Primal Marsh) During Rage Phase, you now need to kill the minion in the middle to make Darloc vulnerable (Thanks for the idea @Harrybaxter♫♫♩♫‿◦)
(Primal Marsh) During Rage Phase, there should now be a gap between his last circling bullet and darloc himself to allow you to actually see Darloc
(Primal Marsh) Made the first phase more melee friendly
(Primal Marsh) Changed the first phase of Darloc to be a little more interesting
(Primal Marsh) Cut the damage of Big Croc Shots in half (300 -> 150) but they now armor pierce
(River Maze) Reaper regions so it no longer spawns only in the beginning room
(Infested Cellar) Spiders shooouuuldn't spawn within the inaccessible wine pools anymore
(Infested Cellar) Athena, Queen of Arachnids will receive a health buff (32k -> 38k) and will soon receive more phases + an enraged phase
(Infested Cellar) spiders will receive a small health nerf across the board
(Ancient Ruins) Fixed Cicipalti's moving too fast / shooting too commonly due to server ticking issue
(Ancient Ruins) Changed Dominus' large axe projectiles to no longer fire at pre-determined angles
(Rampant Citadel) Fixed Cecil's large shots being able to nearly stack based off of erratic cooldown variable (also related to the ticking issue)
(Shrine of Devas) Health Gems should appear more commonly from Crimson Asura
Bumped event dungeon drop rates back up a bit (48% -> 55%)
Consumables, Single Use items, and Unlimited Use items will have their tooltips fixed
There are temporary floating tip lines describing how to trade with NPCs until a more sophisticated tutorial system is added to the game
Village Traders & Mages are now labeled in the front of the doorways
More interactable objects (vault, guild hall, etc) will be labeled ingame now
Events will have less solid objects crowding the area and will no longer have every projectile go through terrain
Setpieces for the Molten South's miniboss will contain less lava under the boss so you can get closer
The lower end of loot groups will receive a significant buff (half of the group should see more loot on average)
Added a new world drop skin to a certain godlands dungeon (thanks @Jaden [Bork])
Removed guild stands to not confuse players (they don't currently work)
Reduced Brown Bear breath/pulse projectile damage (150 -> 80)