Darza's Dominion cover
Darza's Dominion screenshot
Genre: Adventure

Darza's Dominion

Hotfix: 4/2/2024


A quick post-Easter hotfix for y'all tonight. The following changes have been made:


  • Slightly extended new Darza phase, shortened period between new projectiles stopping and next phase starting
  • Darza action 'Sow' now happens at 20% HP from 22%
  • Dominus' cicis invisible leash has been lengthened
  • Pyre blessed linger duration increased 3.0s -> 4.0s
  • Fixed description of Bunniator skin
  • Fixed dye mask of Bunniator skin
  • Increased the price of Bunniator skin to 1000 gold to be inline with other Event skins
  • Buffed chumby stat spread

Update 5.2.0: Lola's Revenge

Our belated Easter update is now live! The following changes have been made:


Lola's Revenge



Lola, once a docile bunny, is now pissed off and ready to make you pay for stealing her eggs. Every hour, on the hour, until the end of the event, Lola will open her portal to have you hunt for her eggs! You'll unfortunately have to kill her at the end but she's jam packed with some sweet loot!

Event Details



Start: 4/1/2024 PST
End: 4/15/2024 PST

Additions




  • Added a new craftable consumable. Thanks @Battleship for the idea
  • Added a Teleportable Waystone NPC at the beginning of Experienced dungeons for faster backtracking (art pending)
  • New Heavy Armor Affixes: Destroyed, Hefty, Tough, Knight's, Ruinic
  • New Light Armor Affixes: Heinous, Shaky, Clean, Mystical, Bejeweled
  • New Robe Affixes: Nasty, Fraying, Warm, Pretty, Beautiful
  • New Staff Affixes: Cursed, Creaky, Evil, Raging, Bloodstained
  • New Crosier Affixes: Excommunicated, Ugly, Curious, Holy, Righteous
  • New Quiver Affixes: Punishing, Weighted, Slicked, Bloody, Demonic
  • New Mortar Affixes: Smelly, Chipped, Mean, Pungent, Eldritch
  • New Cape Affixes: Nasty, Cocky, Comforting, Returning, Royal
  • New Mask Affixes: Possessive, Cursed, Guilty, Maniacal, Feral
  • New Helmet Affixes: Dreaded, Dented, Jealous, Believer's, Glorious
  • New Talisman Affixes: Parasitic, Itchy, Leeching, Ghastly, Unleashed
  • New Whip Affixes: Withered, Painful, Charmed, Hungering, Spectral
  • Gee is now available at all four mountain taverns within the dominion
  • Added a Loot Fountain to Outback Hunt
  • Added a Free 2 Play skin drop to Outback Hunt
  • Added related Attainment for F2P Outback Hunt skin
  • Added sprites to the following titles: Helpless, Crafter, Friendly, Jungle Fever, Void and Null, Impunity
  • Added chaotic solution related attainments
  • New unique mortar is available for apothecaries from the Aspect of Conquest (Betraying Hex has been placed back in Aspect of the Void's loot table)
  • Essences have been added or adjusted for the following: Axis of Trade, Ancient Ruins, Rampant Citadel, Butterfly Woods, Primal Marsh, Infested Cellar, Aspect of Conquest, Aspect of the Void, & Ravana
  • Glorious & Regular Crates now include equipment for Bishops
  • Soulbound gems can now be split & turned into dust
  • Added Action Timer's to Ohtli's Charge behaviors
  • Added cooldown period for Green Cici after Blue Cici for players to grab loot


Changes



  • Removed some snow from certain areas of the Tavern
  • Returned loot rate of Mara's Nut to normal values
  • Drop chances for dungeons from Event Bosses in the dominion have been increased
  • Vesta's small spinners now hit multiple players
  • Light will now persist upon defeating the Reaper
  • Added new Ambient Lighting behaviors to Darza fight
  • Outback Hunt boss spawns are now more commonly closer to the center
  • Polish elements added to Outback Boss behaviors
  • TURQ CHEESE BALLS NOW PIERCE ENTITIES
  • Hands of Darza base HP reduced: 60,000 → 40,000
  • Shrine of Devas generation dispersion lowered: 100 → 20
  • Dispersion removed from Rampant Citadel generation
  • Slightly increased speed of Chase behavior during Darza Rage phase
  • Darza's main hand circling phases now spawn both hands each time. The first phase rotates them clockwise, the second counter-clockwise The 3rd hand phase is now split into two faster rotating single hand parts.
  • Reduced number of rooms between spawn and boss in Primal Marsh 7 → 4
  • Reduced Dispersion of Primal Marsh Room Generation 90 → 60
  • Rampant Citadel's basic mobs have received behavior updates to be less punishing
  • The walls separating Players from the Rampant Bishop can now go bye-bye
  • Rampant Bishop fight has been slightly reworked
  • Cecil, False Prophet fight has been slightly reworked
  • Cecil, False Prophet's base HP 160,000 → 100,000
  • Rampant Bishop base HP 160,000 → 120,000
  • Removed chase distance limitation on Blue Cici
  • Slightly reduced lifetime of Green Cici fireballs so they don't re-stack when boomeranging
  • Slightly reduced lifetime of BlueCici fireballs so they dont re-stack when boomeranging
  • Slightly reduced Damage for multiple projectiles in the Twin Cici fight
  • Slightly reduced chase speed for multiple Blue Cici behaviors
  • Slightly reduced speed of Ohtli's Mud Shots
  • Reduced Curve and Lifetime of Ohtli's Club Shots for better visibility
  • Made Ohtili less capable of plane-walking to Dominus' room
  • Removed Damage from Dominus' AoE bombs, replaced with Vulnerability debuffs
  • Removed Central AoE from Dominus spreads
  • Reduced frequency of close-inner Dominus AoE bombs
  • Slightly reduced the Curve and MaxSpeed of Dominus' Blue/Green Lightning
  • Removed Chase Distance Limit on Dominus' Cicis
  • Tiered Mana Potions efficacy increased across the board
  • Stacking of Mana Potions removed, except for Supreme Mana Elixirs (stack size 3 → 2)
  • Speakeasy Mana Regen Increased 50 → 55 (big tings)
  • Dharma Decanter Mana Regen Increased 22 → 44 (bigger tings)
  • Removed Death Cutscenes from Outback Hunt bosses to speed up dungeon clearing
  • Reduced Cooldown before 2nd boss Cutscene after 1st boss dies in Outback
  • Increased Gladiator's maximum Vitality from 55 → 60
  • IncreasedPaladin's Max Wisdom 70 → 75
  • Increased Bishop max Speed from 55 → 60
  • Increased Mage max Speed from 55 → 60
  • Increased range of Vitality gain per level for Gladiator (0-1) → (0-2)
  • Changed Betraying Hex Attainment back to Aspect of the Void
  • Reduced number of rooms to boss in Butterfly Woods
  • Removed +HP from Tiered Masks
  • Final Dusk Cooldown Reduced 8.0s → 7.5s
  • Monument Crest Base Cooldown Reduced from 6.0s → 5.0s
  • Monument Crest Empowered → Healing, Level 1 → 2, Switched to a Linger
  • Increased essence required to get chest to value of lowest cost essence craft
  • Increased Quickmarch Barbute MP Cost 135 → 140
  • Decreased Colossus MP Cost 180 → 175
  • Reduced Colossus DPT 275 → 222
  • Changed Venemous Pestle AoE to be consistent with Player Damage AoEs
  • Cultists Amnesty Fury level 1 → 2, Fury Duration 5.0s → 4.0s, Projectile Count 5 → 12 (offset 1.5 tiles from character), AngleGap 14 → 30, Projectile Damage 150 → 500, Mana Cost 130 → 120, Cooldown 4.0s → 5.0s
  • Colossus Slow-On-Self Level 2 → 1
  • Enemies actively within Colossus Effect Radius are now Paralyzed
  • Increased Betraying Hex's projectile speeds
  • The Monarch Key renamed → Monarch Key
  • Monarch Key Empowered on self Level 1 → 2
  • Reduced Cooldowns of Tiered Crosiers across the board
  • Pyre changes (hahaxd)
  • Removed Love Essence rewards and retired related Attainments

Loot v6.4.0



  • Certain tiers now leak into other brackets at different amounts to adjust & in most cases, improve rewards for running content
  • This is additional loot and will not take away from your chances at anything else. A short summary:

Top Equipment



  • x4 Chances: Endgame Dungeons (future)
  • x3 Chances: Expert Dungeons (up from x2)
  • x2 Chances (current): Darza
  • x1 Chances: Advanced Dungeons (up from 0)

Top Materials



  • up to x5: Endgame Dungeons (future), Darza (up from x3)
  • up to x4: Expert Dungeons (up from x3)
  • up to x3 (current): Advanced Dungeons, Endgame Minibosses (future)
  • up to x2: Expert Minibosses (down from x3)
  • up to x1: Advanced Minibosses (future)

Hotfix: 2/19/24



A small hotfix for y'all. This is a combination of yesterday's hotfix and today's. The following changes have been made:

Additions



  • Added 'Love' to the Daily Attainments blacklist
  • Added hit sfx to Outback Hunt enemies

Changes



  • Removed some unintended skins from the Vault shop
  • Adjusted Taurus' Footfalls projectiles & debuff timings
  • Temporarily changed the loot drop % of the Nut to help with people looking to get one.
  • Made the Lava Maggots 'plop' when squished

Fixes



  • Conquest's knockback AOEs are now correctly colored
  • Fixed Harbinger's confuse rotate phase
  • Fixed Frost Chest containing only the UT. I encourage anyone who purposefully abused this to drop all UTs gained or in 2 weeks you will be banned.
  • Fixed 'Love' essence not counting attainment progress
  • Fixed 'Love' essence granting progress to 'Easy Way Out' and 'Set Free' Attainments

Update 4: Aphrodite's Return


Our 4th update is almost here! We're back with a Valentine's Event that sees the return of Aphrodite and the Valentine's Heart pet! You'll be able to get a max of 4 of each and they even stack! All other additions, changes, and fixes can be found below.

Gladiator


Our 9th class has entered the Dominion! Fueled by rage, the Gladiator expels an aura of pure anger to harm nearby threats. Find out how to unlock him by visiting the 'Account' Attainment category.



Outback Hunt


Enter the Outback and hunt some big game with help from Pilot Kyle. Roam the Outback in search of hidden treasure and sweet new encounters! This is our first new Mountains tier dungeon in a while.




Aphrodite's Return


Aphrodite is back with a broken heart on Valentine's Day. Mend it and she'll give you herself. This event has 2 parts:

  • A 10-part Attainment quest that guarantees 2 Valentine's Heart pets, 2 Aphrodite one-time use Apothecary skins, and an 'Aphrodite's Return' title.
  • Love Essence drops from all world and dungeon bosses (excluding the new player tiers). Use this essence to purchase event-specific items. Note: Certain items have purchase limits. Check the specific tooltip to see how many purchases you have remaining.

Event Details


Start: Valentine's Day (2/14/2024)
End: Monday, February 26th, 2024







New Packages


We of course have to plug our new packs to generate sales and continue onward with game development. Feel free to support us if any of them interest you!

Colossus Pack



Outback Pack



Valentine's Day Pack



Note: This package will leave the shop at the end of the Valentine's Day event.


Additions



  • Added a new class: Gladiator
  • Added a new dungeon: Outback Hunt
  • Added long press on chat names to open a teleport menu
  • Added the Colossus Pack.
  • Added the Outback Pack.
  • Added the Valentine's Day Package. This package will leave the package shop at the end of the Valentine's Day event.
  • Added the Dapperson Assassin skin to the gold shop. This skin will leave the shop at the end of the Valentine's Day event.
  • Added a button to toggle player opacity on screen for mobile
  • Added offscreen-invincibility to shrine/citadel bosses and Dominus
  • Added sprites to the following titles: Vandal, Cold, Fungai, Wrath, Spirited Away, Fairy, Spammer, Farmer, Set Free, Pilgrim, Easy Way Out, Drippy, Old Head
  • Added the 'Sugar Daddy' title
  • Aphrodite can now be stacked up to 4. Stacking is irreversible and permanent.
  • Valentine's Heart can now be stacked up to 4. Stacking is irreversible and permanent.
  • Darza now gains Armored 3 during durations of hand spawns



Changes



  • Increased Mana Potions efficacy (minor: 20 → 40, supreme: 60 → 80)
  • Increased Mage ability (Staff) base damage (tier 0: 50 → 100, tier 6: 600 → 1000)
  • Increased Recluse weakened duration from 0.175s to 0.25s
  • Increased Truth rate of fire from 20% to 33%
  • Increased tiered 2-shot bow angle gap from 10 to 11
  • Increased 3-shot bow angle gap from 8 to 9
  • Increased Tier 10 bow base maxDamage from 75 to 80
  • Increased Ominous Arbalest's base maxDamage from 85 to 88
  • Increased Tier 5 Crosier healing from tier 1 to tier 2
  • Increased Darza rage chase/retreat distance from 5/5 tiles (broken) to 15/10 tiles
  • Decreased Mage ability (Staff) cooldowns from 2s to 1.5s
  • Decreased Tier 6 Mask armored from tier 2 to tier 1
  • Decreased Ancient's Vestement's speed penalty reduced from 5 to 2
  • Decreased Truth damage from 600-800 to 450-550
  • Reduced the base HP increase for mini-bosses, minions & greater minions across the board
  • Removed AOEs from Butterfly Woods' mini-cutscene during the boss fight until the effect has been fixed
  • Removed the Oldest Wizard from the shop and replaced it with the Old Wizard.
  • Removed unlimited consumable awards from Attainments
  • Removed winter weather from The Tavern
  • Changed the color of all Stellar attainments to be less conflicting with title icons
  • Changed Ninja, Harbinger, Asura, Prophet Attainments from Divine to Stellar. These were/are cheesable and not deserving of Divine status.
  • Changed the 'Cooperative King' Attainment name to 'Sugar Daddy'
  • Changed 'Show Ally Damage' option to 'Show Above Ally Head Damage' for clarity
  • Changed 'Show Ally Texts' option to 'Show Above Ally Head Statuses' for clarity
  • Changed EXP values of mini-bosses, minions & greater minions across the board
  • Changed AOE Warning visuals. Purple now indicates impending knockback.
  • Changed Charm 'of the Kind' affix (Health: +30 → +0 Wisdom: 0 → -3)
  • Adjusted Minion & Greater Minion health across the board
  • Adjusted Taurus' knockback phase (Footfalls) temporarily until a later rework
  • Adjusted Harbinger's Oblivion dungeon enemy kill attainments for rework
  • Adjusted various dungeon's enemy kill attainment score amounts
  • Adjusted lighting in The Reach (Isolated Plane)

Mana Level Up Amount


Changed mana per level up amount to be based on max MP of each class

  • 400 max: 9-13 → 8-12
  • 350 max: 7-11 → 6-10
  • 300 max: 6-10 → 4-8
  • 250 max: 4-8 → 2-6

Axis of Trade



  • Temporarily buffed several phases & projectiles of Taurus, Axis Bastion until full rework is available
  • City Aggression gauge activates immediately upon opening the gates
  • All same-type valuables should be marked as soon as an individual one is below 100% health
  • Demoted several enemies from Greater Minion to Minion status (this will lower their health)
  • Certain items have been added or adjusted

Map Generation



  • Grassy areas for animals have been added
  • Increased amount of valuables to destroy in the city
  • Reduced safety zone of spawn
  • Bombs & molotovs will now appear in spawn
  • Players should no longer be allowed to stay in the dungeon if the first cutscene has already activated

Harbinger's Oblivion



  • Lighting rework
  • There are now 3 paths to each Idol, in the West, North, & East
  • There are now 3 rooms until an Idol
  • Seperate spawn room has been added
  • Teleports in boss room now disappear & break chains attached to boss depending on which path was affected
  • Spawn teleport will disappear upon breaking any single Idol
  • Minions & Greater Minions have had their behaviors & projectiles adjusted
  • Minions & Greater Minions armor values have been adjusted
  • Boss room now has minor danger elements for those not clearing

The Harbinger



  • Now has several filler phases in between major health-based phases
  • Said health-based phases have also been adjusted
  • Projectiles have been adjusted
  • Additional light will appear once fight begins for visual clarity
  • Harbinger's armor value has been adjusted



Fixes



  • Fixed 'Show Bag Contents' button not hiding when opening inventory
  • Fixed 'Friendly' Attainment sometimes not counting completions
  • Fixed Attainment search on mobile not functioning
  • Fixed bags disappearing in Shrine of Devas if they were on the same tile as a candle
  • Fixed gems restacking if Lee, the Crafter unstacked them
  • Fixed Darza sometimes not having a rage phase
  • Fixed Rizzler title being Divine colored
  • Fixed the shield node displaying incorrect shield sprites
  • Fixed NPC trades not allowing affixed items
  • Fixed an exploit that allows players to get to unintended places. Abusing any related bugs will result in a ban of your game account.

Hotfix 3: 1/17/24



A small hotfix for y'all tonight. The following changes have been made:

  • Increased consumption limit of Fused Gems to 5 total per gem
  • Adjusted the lighting in The Reach
  • Increased gem drop rate from mountain enemies
  • Further increased tiered loot chances from Darza (unrelated to no-loot issue from earlier)
  • Taurus' Anger bombs now do 50 Armor Pierce damage instead of Bleeding V
  • Fixed an issue with a Crosier having the range of a school bus
  • Fixed an issue with microtransactions not working on Steam @bashh.
  • Fixed Darza scrap rates
  • Fixed a Darza no-hit exploit
  • Fixed a client crash dealing with an enemy projectile
  • Fixed a pixel in the Beach Crab
  • Fixed Augustus, Shroomy Prince being in his head
  • Removed winter from the Main Menu and The Tavern but forgot the snow
  • Removed collision from torch objects in the Tavern & Dominion

Update 3: 5.0.3


Our 3rd update is now live! The following changes have been made:

Darzamas 2023 has concluded! Thanks for being a part of our first event in over 4 years. All related Attainments have been retired. You may still claim your rewards but progress will no longer be made on those specific Attainments.

Additions



  • Added Gee, the Gem Pounder to the Tavern to crush your gems
  • Added item tooltip data for trades on mobile
  • Added a mobile Show Bag contents button
  • Added sprites to the following titles: Zealous, Shiny, Momento, Dull, Dead, Angel
  • Added a title for Last Man Standing winners

Affixes



  • All Tiered Weapon Affixes have gone through a consistency pass, some properties may have changed.
  • Red Affixes should be less punishing across the board.
  • Green Affixes across all item types are now slightly more common
  • New Element Affixes: Jinxed (Red), Cursed (Orange), Renewed (Green), Luminous (Blue), Beheld (Pink)
  • New Bow Affixes: Withered (Red), Brittle (Orange), Leeching (Green), Engraved (Blue), Ethereal (Pink)
  • New Dagger Affixes: Disgusting (Red), Haunting (Orange), Laced (Green), Liar's (Blue), Voracious (Pink)
  • New Axe Affixes: Splintered (Red), Unwieldly (Orange), Serrated (Green), Veteran (Blue), Resplendent (Pink)
  • Gamble Affixes have been refreshed lightly™



Changes



  • Removed 'Loot X Item' Daily Attainment type
  • Significantly reduced required dungeons/minions to complete Daily Attainments
  • Brightened the darker projectiles from Fiend of the Lava
  • Reduced # of bulls required to spawn Vesta, from 250 → 125
  • Updated sprites for the following titles: Asura, I Made Crabs Go Extinct, Ninja, Gem Raider
  • Reduced damage on a majority of dominion enemies (more changes coming soon!)

Equipment



  • Tiered Element Projectile Speed: 14 → 16
  • Tiered Element Lifetime Speed: 0.55 → 0.48

Dungeons


Axis of Trade (Taurus, Axis Bastion)



  • Chase phase now has additional projectiles
  • Knockback phase now has rotating cutters
  • Knockback phase projectiles now have shorter cooldowns
  • Increased range of projectiles during Tether phase

Rampant Citadel



  • Fixed Spawning into unplayable area
  • Dungeon Rooms before boss reduced: 6 → 5
  • Player projectiles will now pass through the Rampant Bishop's Erratic Circlers
  • Fixed an Attainment/EXP exploit
  • Fixed Lost Soul Spawners sometimes not spawning themselves

The Void (Darza)



  • Fixed rage safespotting technique

The Reach (Reaper)



  • The Reaper has a new home with all-new behaviors
  • Removed Christmas Reaper (replaced with regular Reaper)
  • Removed Mysterious Gift (replaced with Irregular Crystal)
  • Reaper's loot has returned to normal

Loot v6.3.0


Gems



  • Updated various boss loot pools for health, mana, & rainbows
  • Rainbow loot pool should now lean towards armor gems

Gem Fragments



  • Every greater minion & boss should now drop fragments
  • Health & Mana Fragment/Fused variants have been added to loot pools

Tiered Equipment



  • Tiered equipment should be slightly more common, especially from Darza



Fixes



  • Fixed 3 separate server crashes (let's hope no more servers go down after this!)
  • Fixed sparkly items not displaying in item tooltips on mobile
  • Fixed sparkly items not displaying on characters in the nearby character list on mobile
  • Fixed 'Close Menus on Damage' feature not functioning on mobile
  • Fixed Public/Private/Chat on/off toggles not functioning on any platform
  • Fixed shield sprites resetting between worlds. Let us know if we missed any instances
  • Fixed chat scale reverting on mobile client restart
  • Fixed an issue with opening chests
  • Fixed Effect Radius not affecting Area of Effect abilities (Bishop and Apothecary)
  • Fixed various Attainment progress bars using incorrect sprites
  • Fixed incorrect text on Aspect of Conquest essence node
  • Fixed boss health bars not showing the correct enemies in: Ancient Ruins, Rampant Citadel, Axis of Trade and Butterfly Woods (Reaper)

Update 2: 5.0.2



Our 2nd update will be live at 3PM PST! The following changes have been made:

Behaviors



The Dominion


Vesta, Axis Gatesguard



  • Reduced chase & circle speed
  • Reduced projectile speed & damage

Aspect of Conquest



  • Reduced Chase speed in 30%-0% health bracket
  • Increased Big Flames' warning time, and AoE of warning radius before exploding, chase speed reduced

Aspect of Corruption



  • Fixed spawn message spacing


Axis of Trade


Taurus, Axis Bastion



  • Reduced chase speed during chase phases
  • Reduced shoot cooldown during knockback phases
  • During knockback phases, Taurus will only choose one direction for the entirety of the phase to shoot his cutters
  • Simplified the entirety of the knockback phases


The Void


Darza



  • Increased chances for T9 & T10 items
  • Stacked Shot in big burst phase should be fixed
  • Reduced hand knockback strength slightly: 15 → 13
  • Increased degrees of rotation of big white shots during spiral phase: 16 → 18
  • Increased degrees of counter-rotation of white spikes during spiral phase: 12 → 15

Hands of Darza



  • Red AoE splashes now appear to match the timing of knockback effect
    Intro Phase AoE
  • Delay Increased 0.66 → 1.5

Other



  • Increased Ambient Light: 90% → 95%


Ancient Ruins



  • Cipactli arena shut-off delayed
  • Spawn solicitors are no longer welcome


Shrine of Devas



  • Bags should no longer disappear when candle colors change

Turquoise Asura



  • Reduced movement speed towards end of fight
  • Adjusted essence drops
  • Fixed HP scaling of certain dungeon minions


River Maze


Adzul, River Scourge



  • Reduced Damage of AoEs when targeting everybody: 50 → 40
  • Reduced Radius of AoEs when targeting everybody: 1 → 0.8
  • Reduced Blue Wave base damage: 140 → 120

Viscious Fish



  • Speed has been decreased


Trembling Giant



  • Marks above enemies-to-attack should now be red


Other


Mystery Gift



  • Should now only spawn in boss rooms



Balancing



Class Balancing


Paladin



  • Max Armor 30 → 35

Juggernaut



  • Max Armor 35 → 40


Armor Balancing


Heavy



  • Armor bonus increases:
  • Tier 0: 3 → 6
  • Tier 10: 22 -> 25
  • Frost Kingdom: 14 → 17
  • Dominus' Breastplate: 16 → 19
  • Vestal Fortitude: 18 → 21
  • Heavenly Aegis: 12 → 15

Item Balancing


Masks



  • Armored now properly applies to Shield

Tiered



  • Self Empowered → Self Armored
  • Cooldowns and Health Cost reduced across all tiers
  • Tier 6 grants Armored 2
  • Health Cost Scaling changed:
  • Tier 0: 30 → 40
  • Tier 6: 150 → 100

Final Dusk



  • Armor Broken debuff removed
  • AoE Empowered 2 → AoE Empowered 1
  • Empower duration incrased: 4.0s → 6.0s


Crosiers


Tiered



  • Self Armored → Self Healing
  • Effect on Self duration increased:
  • Tier 0: 2.5s → 2.5s
  • Tier 6: 4.0s → 5.0s
  • Cooldowns Reduced
  • Tier 0: 5.5s -> 4.0s
  • Tier 6: 7.0s → 6.5s

Monarch Key



  • Cooldown Reduced: 7.5s → 6.0s


Damage Calculation Change



  • Minimum Received Damage formula changed:
  • Old: Damage Inflicted = (baseDamage · (0.7 − 0.005 · ARM))
  • New: Damage Inflicted = (baseDamage · (0.7 − 0.007 · ARM)



Systems


Affixes


Fixes



  • Mobile Damage/Rate of Fire tooltip data should be displayed. Let us know if this isnt the case.
  • Crafted items now roll affixes
  • Bought/crate items now roll affixes
  • Existing items with roll groups will now re-roll with the correct affix pool

Items



  • Mara's Offering
  • is a gift Potion Efficacy bonus reduced: 20% → 10%
  • Rings
  • Brilliant Ability Cost: -5% → -6%
  • Sacred Ability Speed: 5% → 7% Ability Cost: 3% → 2%
  • Charm
  • of the Diligent Vitality: 10 → 7 Wisdom 10 → 7
  • of the Corrupt MP on Kill (5) → HP on Kill (7) Ability Speed Removed
  • Crosiers
  • Repulsive Effect Radius corrected: +0.93% → -0.07%


Crafting



  • Mara's Nut can now be used in recipes
  • Eggnog can be used in place of speakeasys during quest steps


Attainments



  • Daily Attainments now use the correct EnemyKillOrAssist method
  • Added Beast's Subject temporarily to the Daily Attainment blacklist
  • Added Loot Mushroom Spore Attainment
  • Added Shroomy Paladin Attainment
  • Added a name under the Daily Attainments gold stall to be more obvious
  • Changed Darza's No Hit to 1 instead of 2
  • Updated Darza's No Hit info button to say you do NOT have to be solo
  • Removed Axis Chest for killing or assisting in killing Taurus, Axis Bastion.
  • Removed infinite score reward from Darza
  • Removed infinite score reward for Left and Right Hands of Darza
  • Removed infinite score reward for killing any minion in Trembling Giant and Flower Thicket
  • Removed Health + Mana gem fragment Attainments
  • Removed Primal Marsh essence related Attainments
  • Edited description text of "Granta's Savior" Attainment to be more clear (die with at least).
  • Fixed Trembling Giant dungeon completions + no hits not functioning
  • Fixed the Cassius of Roma Attainment not counting progress.
  • Fixed various progress bars showing Infinite rewards
  • Fixed 'Friendly' Attainment not granting progress
  • Fixed 'Sharpshooter' Attainment not granting progress
  • Fixed other biome specific enemy kills now counting progress. Let us know if any aren't counting correctly.
  • Fixed 'Gem Raider' Attainment counting progress when looting more than gems. Let us know if anything still counts.


Titles


Added sprites for the following Titles:

  • Rizzler
  • I Made Crabs Go Extinct
  • I No Hit Darza
  • Ninja
  • Prophet
  • King
  • Harbinger
  • Asura
  • Gregorian
  • Gem Guzzler
  • Gem Raider
  • Min Max
  • Unique


Essences



  • Fixed the client crash when exchanging essence for an item
  • Added tooltips to the items
  • Added a scroll node to the collection screen so you can see all of the essences
  • Fixed the Reaper's sprite in the Essences collection menu
  • Updated the Essence main menu tooltip to better explain Essences


UI



  • Fixed all instance of incorrect shield sprites. Let us know if we missed any.
  • Added Quest Arrow Scale. You may now scale the quest indicator so it doesn't cover half the screen on mobile!
  • Added Quest Arrow toggle. Or you can turn it entirely off.
  • Added Ally Projectile toggle on mobile
  • Added Ally Projectile Opacity slider on mobile
  • Added Hidden Opacity slider on mobile
  • Added Chat Scale slider on mobile
  • Rearranged the Audio settings menu to be more straightforward
  • Changed checkbox sprite to be white unchecked to be more visible
  • The logout button now says "Log Out" instead of "Show"


Packages



  • Unlocker (vault, character) amounts automatically update on package purchase
  • Corrected pack art, and several incorrect values in packs
  • Fixed an issue with purchasing packages
  • Added a chat confirmation message in chat after purchase


Other



  • After over 3 years, the subreddit has been reopened: https://www.reddit.com/r/darzasdominion
  • Increased the max size of guilds to 80 (from 40). Let us know if you run into any stability issues!
  • Fixed usernames only allowing 9 characters instead of 10.
  • Fixed Guild name creation only allowing 9 characters instead of 10.
  • Fixed ally projectiles flickering at the end of their lifetime when you had player's hidden
  • Fixed HP bar crashing clients on removal/boss death
  • Added Lee, the Crafter back to the Tavern
  • Added Divine Preacher skin to Tavern shop. Art by @jmn
  • Status effect text above player's heads has been reduced to help with clutter
  • Changed misc consumables to be tiered and not UT
  • Fixed locked players becoming muted players. If you are having issues with not being able to see your chat, you will need to make a support ticket and give me permission to clear both your ignored/locked list!
  • Fixed issue with pinging checks disconnecting players
  • Removed cheesable enemies in Tvarious places.. Please note: In the future, any use of unintended interactions to inflate your Attainment Score or get more rewards will result in a complete wipe of your Attainment Score and data, as well as a removal of any rewards you may have received. I have made notes of those who have abused these unintended mechanics for future reference. Reporting such incidents to us is straightforward, and there is even a bounty for doing so.
  • Applied new lava / lava rock textures for real this time.

Server Update 1: 12/30/2023

Our first server patch is live! I hope you all enjoy some quick fixes by the team. Let us know if anything feels off.

Changes



The Tutorial



  • Added yellow waymarkers indicating points/directions of interest in order to continue the tutorial
  • Added an additional note at the end of the dominion tutorial for returning players worried about the dying portion
  • Fixed the signs and markers that were candles.

The Void


Darza



  • Most Projectile damages reduced

Hands of Darza



  • Some Projectiles damages reduced

The Dominion


Vesta, Axis Gatesguard



  • Armor reduced: 32arm → 24arm
  • Now has Nearby health scaling instead of Global
  • Now should no longer be able to leave the arena (report otherwise)

Aspect of Legion



  • Damage / Max Speed / Frequency of projectiles reduced
  • Some Behavior movement speeds reduced

Aspect of Conquest



  • Damage / Max Speed / Frequency of some projectiles reduced
  • Some Behavior movement speeds reduced
  • Telegraphing of some behaviors changed

Augustus, Shroomy Prince



  • No longer health scales to whole world
  • Removed essence drop
  • He now drops his Unique item. Will you say I do?

Axis of Trade


Taurus, Axis Bastion



  • Beast's Follower should now have better visual clarity for when chain connections break

Shrine of Devas


Verdant Asura



  • Second phase AOE spam has been greatly reduced & less concentrated

Rampant Citadel



  • Removed ability for Reaper to spawn outside boss arena after Bishop fight ends

Ancient Ruins



  • Removed AoE bleed from Blue Cipactli

Holiday Warp/Rift



  • Reaper (Mysterious Gift) is now 100% spawn chance for every dungeon
  • Increased droprates across the board from the existing (although reduced) Reaper loot pool from presents
    Added fused gems to the presents in T1 Warps
  • Dungeon Complete message will come after presents are given, to hopefully reduce confusion about loot
  • Note: The main focus is still killing the presents for making related holiday event Attainment progress
  • Increased visual presence of Snownados
  • Increased size of light from Christmas Tree to improve visual clarity during higher tier warps/rifts
  • Decreased base Reaper health (unscaled) in all Holiday Warps/Rifts
  • T1 Snowy Warp: 25%hp → 10%hp
  • T2 Candy Warp: 50%hp → 30%hp
  • T3 Festive Warp: 75%hp → 50%hp
  • T4 Festive Rift: 100%hp → 70%hp
  • Added 2s of Invulnerability to all gifts
  • Increased Gift health (unscaled) in all Holiday Warps/Rifts
  • T1 Small Present: 680hp → 2500hp
  • T1 Large Present: 2900hp → 5000hp
  • T2 Small Present: 1010hp → 5000hp
  • T2 Large Present: 4650hp → 10000hp
  • T3/T4 Small Present: 1540hp → 7500hp
  • T3/T4 Large Present: 8000hp → 15000hp

Chasm of Dread


Vongrul, Demon Brute


Vongrul Spearhead

  • 60dmg → 75dmg
  • 8u/s → 6u/s
  • max -8u/s → max -4u/s
  • gain -32u/s → gain -24u/s
  • gain delay 1.2s → gain delay 1.6s
  • 2.0s lifetime → 3.2s lifetime
  • 0.8 amp → 0.6 amp
  • 8 freq → 4 freq

Vongrul Spinner

  • 20dmg → 25dmg
  • Max 6u/s → max 8u/s

Vongrul Snipe

  • 50dmg → 60dmg
  • 12u/s → 10u/s
  • 1.2s lifetime → 1.6s lifetime
  • 1 amp → 0.8 amp

Magma Spewer

  • Increased shot cooldown 0.5s → 1.5s

Man o' War Spinner

  • 1dmg → 10dmg
  • 6u/s → 5u/s
  • -90 curve → -75 curve
  • 1.25s lifetime → 1.5s lifetime
  • Bleeding I for 0.2s (typo) → Bleeding II for 3.0s (~60dmg)
  • Now Ignores Armor

Man o' War


Man o' War Spinner

  • 40dmg → 10dmg
  • 6u/s → 4u/s
  • -90 curve → -66 curve
  • 1.25s lifetime → 1.5s lifetime
  • Slowed II for 3.0s → Slowed II for 4.0s
  • Now Ignores Armor

Lava Pup


Lava Pup Teeth (1)

  • 30dmg → 20dmg
  • 10u/s → 8u/s
  • 0.6s lifetime → 0.4s lifetime

Lava Pup Teeth (2)

  • 50dmg → 1dmg
  • Bleeding I for 2.0s (~20dmg) → Bleeding I for 5.0s (~50dmg)
  • Now Ignores Entities

Lava Stalker


Lava Walker Spinner

  • 60dmg → 45dmg
  • 1.2s lifetime → 1.0s lifetime

Miscellaneous


Affixes



  • Fixed item Affixes not rolling on bought + crate items
  • Fixed item Affixes re-rolling on all equipment
  • Fix certain Affix items not rolling with their specific group. Affected items will automatically re-roll.
  • Updated the website, and support form to be more streamlined.
  • Mara's Offering: [font="monospace"]is a gift[/font] affix bonuses reducted: HP +50 → +20

Status Effects


Bleeding



  • Player bleeding damage reduced for each tier:
  • I: 20 → 10 dps
  • II: 40 → 20 dps
  • III: 60 → 30 dps
  • IV: 80 → 40 dps
  • V: 100 → 50 dps

Bugs



  • Fixed some unintentional progress being made in the Unique Attainments category. Thanks @mattymix, @reased, and @yzjqx for the reports.
  • Fixed the Death Wish (Amulet) breaking in the Tutorial. No more Death Wishes will be given to players who say they have broken one in this manner.
  • Lee, the Crafter is now functioning. You may trade him using the Nearby Character list.
  • Fixed an issue with the Gift Chests.
  • Adjusted pack art prices to reflect price on the package page of Ancient and Rampant Supporter packages
  • Removed some not-so-bad words from the profanity filter. Let @_19 know in DM if there are any others that shouldn't be blocked.
  • Updated all lava tiles to use new sprites

Other



  • :star: Loot drops have been increased across the board. Let us know how things feel now.

Darza's Dominion: A Darzamas Miracle

Darza’s Dominion: A Darzamas Miracle



Ho ho ho! It’s the most wonderful time of the year! Not only are we back, but Granta is too! Unfortunately, it’s been a while since he’s been to the Dominion and he got lost. It looks like he ended up trapped in the Reaper’s new Kingdom dubbed “The Reach”. Enter the Reach and rescue Granta Claus for some very generous rewards!

You can find The Reach at the end of every dungeon. For the duration of the event, and depending on the tier of dungeon (see below), a different portal will appear and depending on the tier, defeating the Reaper will drop presents. Open (destroy) the presents to progress the Attainments. Claim the rewards and open up the (real) presents to get an exclusive item! The specific Event Attainment titles give you a hint of what’s inside.

Event Details


Update 4.0.1: 2 Starting Character Slots, Fairy Forest, Loot Shrines, and More!

Our first content update in a number of years! This update is focused on a lot of quality of life improvements players have been requesting. Also included in the update is a new default of 2 starting character slots for new and existing players (up from 1), a new dungeon, a new boss in an existing dungeon, loot shrines, and more! As always, our Discord is the best place to stay up to date on latest changes.


Mobile News


For those of you who are playing our game for the first time, you may not know that we started out as a mobile game. We had aspirations of releasing on all platforms simultaneously but due to unforeseen issues, that was unfortunately not the case. We're excited for everyone to be able to play Darza's Dominion at home, on the go, in class, or anywhere you want!


With that said, we're happy to announce our intended, somewhat-firm-but-we're-0/10-on-mobile-release-dates, release date! Our targeted mobile release date on both iOS and Android is May 13th. Which happens to be Friday the 13th... spooky.

We want to make it clear the 13th is our best guess. It could come before or after. We will let everyone know on Discord if anything changes and when we can set the date in stone.

2 Character Slots Starting Out!


We've heard your feedback loud and clear and will be starting every account with 2 character slots instead of 1. Existing accounts will also be getting a free character slot in the form of a character slot unlocker! Use it to unlock whichever slot you choose. We initially wanted to go the route of a challenge to unlock this free slot but after feedback decided against it. Thanks as always for expressing your feedback constructively!

Fairy Forest


A new mid-tier dungeon has entered the Dominion! Fight through a mushroom and fairy laden forest to fight Adelphi, Lower Valkyrie! Will you survive what lies amongst the trees, or will Adelphi best you with her heavenly blade? Fight her now by killing enemies in the mountains!



Loot Shrines


Before this update, players could buy 1 time use Loot Elixir potions that would increase their own personal loot chances for 30 minutes. We wanted to introduce a system that was less pay to win, and allowed everyone in the specific dungeon you are in to reap the rewards of our community's kindness.



Introducing the Loot Shrine! In each dungeon you enter, there will be a Loot Shrine somewhere in the starting room. Anyone in that dungeon can contribute 15 gold per Loot Shrine level for a 10% increase in loot chance for all enemies in that dungeon. There are 5 levels of increase, totaling a 50% total increase in loot chance. Detailed below are the increases.


  • Base: 100% loot chance
  • Level 1: 110% loot chance (15 gold spent)
  • Level 2: 120% loot chance (30 gold spent)
  • Level 3: 130% loot chance (45 gold spent)
  • Level 4: 140% loot chance (60 gold spent)
  • Level 5: 150% loot chance (75 gold spent)


Class Item Changes


Mortars are receiving nerfs across the board (partially temporary until new tech for them is added):

  • Radius through tiers is reduced (4.5 t0 / 4.5 t6 -> 2.0 t0 / 2.75 t6)
  • Healing through tiers is reduced (70 t0 / 200 t6 -> 50 t0 / 180 t6)
  • Mana Cost through tiers was standardized


Capes are receiving nerfs across the board:

  • Effect radius through tiers is reduced (5 t0 / 6 t6 -> 3.25 t0 / 4 t6)
  • Healing duration through tiers is reduced (2 t0 / 5 t6 -> 2 t0 / 3.5 t6)
  • Mana costs have been reduced by 10 points on across tiers
  • Self heal is 1.5 second longer than group healing duration


Darloc's Spite has been changed to hopefully become the go-to whip for DPS at the cost of some healing:

  • Cooldown: 3.5 -> 1.5
  • Damage: 500-690 -> 375-520
  • Lifetime: 0.65 -> 0.75 (1 tile increase)
  • Tether Duration: 3 -> 2


The Winter's Trinket, Betraying Hex, and Glacial Flurry have all been slightly reworked.

Ohtli enters the Ancient Ruins


Did you think the 2 puny Cicipaltis were menaces? Just wait until you fight Ohtli after them. Go on, give it your best shot! We know you're always up for a challenge.

Changelog


A non-exhaustive list of changes we've made. Visit our discord, linked above, for a complete and updated list.

Quality of Life Changes



  • The nearby character list no longer automatically updates and pauses when your cursor is on it
  • You are now able to resize chat in the 'Gameplay' tab
  • You are now able to turn off Public Chat in the 'Gameplay' tab
  • You are now able to turn off Private Chat in the 'Gameplay' tab
  • You are now able to turn off Ally Damage and Texts (e.g. status effects) above their heads in the 'Gameplay' tab
  • Added a clearer verification message for new accounts.
  • Speed formula changed, everyone is now effectively 10 speed faster
  • The HP bar under your character will now probably say 0 when you die to not confuse anyone


Other Changes



  • Readded Reaper spawn to the Primal Marsh
  • Significantly reducing the number of environmental objects in the cardinal regions (godlands)
  • Reduced the size of certain objects blocking visibility
  • Treelines (dark tiles) will not be affected for aesthetic purposes
  • Significantly reducing the amount of large objects in miniboss setpieces
  • (Frost Cavern) Gradevale, Mage of Winter will receive updated & more aggressive behaviors, including an enraged phase
  • (Frost Cavern) Gradvale, Mage of Winter will receive a health nerf (40k -> 34k) on top of his aggressive behavior change
  • The Molten South will receive a brightness increase to all rock objects to improve visibility
  • Removed some excessive walls from specific rooms in the Chasm of Dread
  • All of the dominion's small rocks will now be pass-thru instead of solid objects
  • (Primal Marsh) Swapped Baby Circling Minions (the ones that follow Darloc) and Wandering Baby Minions (the 3 that wander around the boss room) shot patterns
  • (Primal Marsh) Activated minions now flash until their death to clearly (hopefully) show which ones to attack next
  • (Primal Marsh) During Rage Phase, you now need to kill the minion in the middle to make Darloc vulnerable (Thanks for the idea @Harrybaxter♫♫♩♫‿◦)
  • (Primal Marsh) During Rage Phase, there should now be a gap between his last circling bullet and darloc himself to allow you to actually see Darloc
  • (Primal Marsh) Made the first phase more melee friendly
  • (Primal Marsh) Changed the first phase of Darloc to be a little more interesting
  • (Primal Marsh) Cut the damage of Big Croc Shots in half (300 -> 150) but they now armor pierce
  • (River Maze) Reaper regions so it no longer spawns only in the beginning room
  • (Infested Cellar) Spiders shooouuuldn't spawn within the inaccessible wine pools anymore
  • (Infested Cellar) Athena, Queen of Arachnids will receive a health buff (32k -> 38k) and will soon receive more phases + an enraged phase
  • (Infested Cellar) spiders will receive a small health nerf across the board
  • (Ancient Ruins) Fixed Cicipalti's moving too fast / shooting too commonly due to server ticking issue
  • (Ancient Ruins) Changed Dominus' large axe projectiles to no longer fire at pre-determined angles
  • (Rampant Citadel) Fixed Cecil's large shots being able to nearly stack based off of erratic cooldown variable (also related to the ticking issue)
  • (Shrine of Devas) Health Gems should appear more commonly from Crimson Asura
  • Bumped event dungeon drop rates back up a bit (48% -> 55%)
  • Consumables, Single Use items, and Unlimited Use items will have their tooltips fixed
  • There are temporary floating tip lines describing how to trade with NPCs until a more sophisticated tutorial system is added to the game
  • Village Traders & Mages are now labeled in the front of the doorways
  • More interactable objects (vault, guild hall, etc) will be labeled ingame now
  • Events will have less solid objects crowding the area and will no longer have every projectile go through terrain
  • Setpieces for the Molten South's miniboss will contain less lava under the boss so you can get closer
  • The lower end of loot groups will receive a significant buff (half of the group should see more loot on average)
  • Added a new world drop skin to a certain godlands dungeon (thanks @Jaden [Bork])
  • Removed guild stands to not confuse players (they don't currently work)
  • Reduced Brown Bear breath/pulse projectile damage (150 -> 80)
  • Reduced Brown Bear charge speed (1.7 -> 1.35)
  • Reduced Angry Bull charge speed (2 -> 1.4)