DCS World cover
DCS World screenshot
Genre: Simulator

DCS World

F-5E Livery Competition | Instant Action Mission Generator | Hammy & Friends

F-5E Remastered


Livery Competition





https://store.steampowered.com/app/3352080/DCS_F5E_Remastered/

The iconic F-5E is known for its agility and timeless design. Here’s your chance to give this legendary aircraft a fresh look. Show off your artistic talents by creating a livery for the F-5E Remastered and get a chance to win incredible prizes! All liveries must be based on or derived from a historical paint scheme.

Prizes

  • 1st Place: USD 100 DCS ED Miles + 1 Free Eagle Dynamics Module + Livery added to the module
  • 2nd Place: USD 50 DCS ED Miles + Livery added to the module
  • 3rd Place: USD 25 DCS ED Miles + Livery added to the module

How to Participate
1. Create Your Livery
- Design a unique and exciting livery for the DCS: F-5E Remastered using the official template provided.

2. Submit Your Entry
- Entries should be submitted as a ZIP file containing your livery textures and a readme.txt file with your callsign, DCS username, and email address.
- Submit your livery via the competition submission page by replying to the designated forum thread. You can use an external link if the ZIP file size is too large.

3. Submission Format
- File Format: .PSD files only.
- Screenshots: At least three images showing front, side, and top views of your livery on the DCS: F-5E.
- Maximum of Three Liveries per Participant.

Voting and Judging

  • Entries will be judged on creativity, quality, and in-sim applicability.
  • Finalists will be showcased on our forums for community viewing.
  • Special attention will be paid to period-authentic liveries that reflect the real-world F-5E operators—especially those based on or derived from genuine historical markings.

Rules and Guidelines
1. Original Work
- The submitted liveries must be your original creation. Plagiarised designs will be disqualified.
- Custom Pilot and Helmet liveries are not required, but the template for these is now available if you choose to include them and may improve your chances of success.

2. No Political Themes
- Liveries may include official air force insignia but should not include any political symbols, flags, emblems, or themes. This includes political parties, slogans, or any imagery that may be interpreted as divisive or controversial.

3. Cultural Respect
- Avoid using offensive, inappropriate, or culturally insensitive imagery. We want this competition to celebrate creativity and the global DCS community in a positive and respectful manner.

4. In-sim Usability
- Liveries should be practical and functional for in-sim use. Entries should complement the realistic nature of DCS, and liveries that are too outlandish or impractical may not be considered.

5. Submission Deadline
- All entries must be submitted by the 15th of June 2025 at 23:59 GMT. Late submissions will not be considered.

6. Legal Notice
- By submitting your livery, you grant Eagle Dynamics the right to use, modify, and feature your design in DCS, promotional materials, and official media channels.

The winners will be contacted and announced on our forum, so stay tuned! We’re excited to see how you envision the F-5E Remastered looking on the battlefield. May the most creative and detailed design win!

Download and get started with the F-5E Remastered templates.

Instant Action Generator


Development Progress





We are pleased to share the latest developments on our Instant Action Generator (IAG), a new tool that will replace Instant Action. The IAG will give players a quick and easy way to jump into the action without the complexities of creating missions using the powerful, yet complex, Mission Editor. The IAG will offer customisable scenarios: air-to-air, ground attacks, bomber escort and attack, anti-ship, suppression of enemy air defenses, and more with just a few clicks. Existing Instant Actions missions will be moved to Missions.
Recent efforts have focused on sorting aircraft by historical eras, improving AI logic for different skill levels, and allowing players to fine-tune everything from loadouts to spawn points from an interactive map. The goal is to provide newcomers with an intuitive and powerful tool to create simple missions and veteran players with the means to experiment with different match-ups, weapons, and scenarios. Please note that the IAG is designed to create fast and simple scenarios, and not large, complex missions.
Other enhancements include carrier operations, manual selection of allied and enemy units, and dynamic weather and time-of-day settings. As a result, the generator delivers a fast but flexible environment where testing a new module, practicing before a multiplayer match, or simply enjoying a casual dogfight is more accessible than ever. We will continue refining the IAG to ensure it remains a valuable tool for pilots of all skill levels. Stay tuned for more updates.

Hammy and Friends


Skills Challenge





The event features three high-stakes challenges. First, prove your nerves of steel in the Carrier Landing Challenge by landing on a moving deck with 40-knot winds. Next, trade laser-guided precision for good old-fashioned “dumb bombs” in the Bomb Lofting Challenge; the question is whether you can still strike near the target from half a mile away. Finally, push your limits in the Canyon Race, navigating twisting gorges at breakneck speed. Every dollar donated during these three days goes directly to K9s for Warriors, so you can fly, compete, and give back to those who’ve served. Join their Discord server now!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

CH-47F Development Progress | A-10C Pilot Model | AMVI Tournament

CH-47F


Development progress





Since our CH-47F newsletter update last month, we have been adding new features and tuning existing ones. The latest set of features has been rather complicated, and we thank you for your patience whilst we continue development.

We are working on additional MFD pages and numerous controls via the CDU. Currently we are focused on DAFCS native functions, which include hover mode. The Digital Advanced Flight Control System (DAFCS) Native Functions will include inertial, radar altimeter holds velocity, and position hold. Other items in development include new flight planning functionality, an improved damage system, and more paint schemes. The Extended Range Fuel System (ERFS II) is also in development.

A-10C II Pilot Model


Development Progress





We are excited to unveil our updated A-10C pilot, designed with highly accurate gear and visuals. The new, Scorpion helmet features a lightweight shell and tinted visor with realistic wear-and-tear markings. Oxygen mask connectors and straps have been precisely modeled to move naturally with the pilot’s head turns, creating a more authentic VR or TrackIR experience.



The flight suit is crafted from flame-retardant Nomex-like material, complete with realistic folds, wrinkles, and carefully placed pockets. Buckles, harness straps, and G-suit elements match real-world hardware. We will continue refining textures, visor reflections, and movement physics for the oxygen hose to ensure a truly lifelike representation when piloting the Hog.

We look forward to implementing final touches and launching this updated pilot model soon. Keep an eye out for patch notes, and thank you for your continued support and feedback.

AMVI


Joint Thunder 2025





A Live and Dynamic Theater of War
The two coalitions, BLUE and RED, face off in the Sinai theater in a large-scale strategic conflict. BLUE’s air superiority is countered by RED’s formidable ground forces, creating a tactical balance that requires constant planning, coordination, and adaptation.

Realistic Missions, Unit Coordination
Every flight will have a decisive impact. Takeoffs, theater entries, attacks, and returns will be managed by real human ATC, AWACS, and JTAC operators, ensuring an uncompromising level of realism.

A Refined and Ever-Evolving Experience
Joint Thunder is not a competition, but a proving ground for pilots and squadrons, where training and the ability to operate as a team are crucial. From air interdiction missions to ground troop support and airspace defense, every role will have a strategic impact. Joint Thunder 2025 begins on the 7th of April, 2025. Join AMVI discord channel.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.9.14.8394

DCS Core



  • Weapons. Crash WeaponBlocks.dll!wRadarSensorBase::getRadarAimError - fixed
  • ME. Absolute Mission Time trigger interface change, added time and date input
  • Crash in some cases when several AIM-120 initial target gets destroyed before they reach it - fixed
  • Crash in some cases when certain MODs installed and corrupt “database” in simulation - fixed
  • AI. RU AWACS - no answer on DECLARE command - fixed

DCS Update | Mosquito Freeman's Folly | F/A-18C The Rampagers

DCS Update


Development Progress





Mission State Save is a new feature permitting you to create and fly scenarios over several sessions whilst preserving and carrying forward mission progress, without the need for complex scripting. Mission Save works by generating a new mission file at any point during the flight. The generated save mission carries over the date and time, all units state and location in addition to other mission state relevant parameters.

We are releasing this feature as early Work-in-Progress to gather your feedback to help us refine and prioritise future improvements. We are also looking forward to requests from script creators.

For more details about this feature, please see the Mission State Save guide.

New Campaigns
Included is the new DCS: F/A-18C The Rampagers by Baltic Dragon, offering modern naval aviation on the USS Harry S. Truman, and the DCS: Mosquito FB MkVI Freeman’s Folly Campaign by SUNTS, featuring WWII missions based on historical squadron records and weather data.

DCS Core Updates
AI Aircraft improvements include several changes to aircraft flight and formation behavior and helicopter attack patterns. Certain AI aircraft received changes to their loadouts offering more accurate weapon support.

AI Ships and Ground vehicles have received some improved effects notably the addition of a lighter grey smoke to designate vehicle damage at 50-25% of its HP. This combines with the existing more pronounced smoke effect for vehicle damage ´near death’ of 25%-0% HP.

Weapons updates include significant changes to the AIM-120 missile’s fuzing logic and conical proximity sensor pattern. The R-24 missile has undergone a comprehensive overhaul, covering aerodynamics, motor performance, warhead configuration, and guidance. Several surface-to-air and anti-ship missiles, such as the Hawk MIM-23, Kh-25MPU, Kh-22, and MIM-72G on Chaparral, have received adjustments to their flight characteristics, drag profiles, and/or guidance.
Core, GUI, and Mission Editor changes addressing longer mission load times or delays when occupying multiplayer slots have been implemented. Various interface issues such as the ESC menu failing to appear under certain conditions, F10 map zoom lock issue, and some dynamic spawn at FARP issues, have also been resolved. The Mission Editor now provides better sound file handling, more icons in draw tools and new absolute mission time trigger type.

Other fixes and additions involve model and visual tweaks for multiple units, including adjustments to recoil effects, dust visibility, and collision models. Certain 3D missile models details have been updated. The encyclopedia entries have been expanded to include the SA-5 (S-200) site and updated AIM-9 Sidewinder information. An IR jammer issue on the Su-25T has also been corrected to ensure it only affects missiles in the tail aspect.

A known issue remains where unusually large explosion craters can appear in rare instances. The development team is actively investigating and working on a fix.
Module Updates

For the F-16C Viper, the TGP target tracking jitter issue that had been affecting precision strikes has been addressed. IR missile detection problems have been resolved, ensuring proper threat awareness before launch. Additionally, the CCIP bomb aiming calculations have been corrected, improving ground attack accuracy.
F/A-18C has received fixes to its speedbrake compensation system when using the EXTEND button. The RAID antenna elevation displays now show correct information, and the anomalous drag properties associated with the BRU-41 weapon racks have been eliminated.

Some important improvements to the AH-64D have been implemented. Multicrew operations now benefit from enhanced FCR synchronization, while the position hold function no longer exhibits oscillation problems. George AI has received a comprehensive update with revised engagement ranges and burst intervals for more effective gun employment. Two longstanding issues—wheels sinking into terrain and No-Fly Zone desynchronization in multi crew—have also been addressed.

The Mi-24P Hind has gained new capabilities with the addition of SYNC mode for the ASP-17 gunsight and R-60 missiles that now properly react to flares before launch. You will also notice that landing gear problems following repairs have been corrected.

The Ka-50 Black Shark 3 ABRIS map labels have been corrected. The Shkval targeting offset issues, and mirror reflections during rainfall have also been fixed. Finally, the windshield wipers now do what they are supposed to do, wipe.
Our remastered F-5E Tiger II features enhanced visual effects with improved afterburner visuals and more realistic cockpit shaking under high G maneuvers.
For classic jet enthusiasts, the F-86F Sabre has received an important input fix, resolving a joystick assignment error that prevented proper VOIP control mapping and restored full functionality.

Flight training in the Yak-52 fixes include wheel brake disengagement during hot starts and improved pneumatic starter parameters.

The Flaming Cliffs 2024 module brings exciting new content with additional instant-action missions in Afghanistan for the Su-25T. Visual enhancements include overwing vapor effects on the Su-27 and Su-33, adding some atmospheric realism.
Finally, our historical WWII collection sees the Mosquito FB Mk VI receiving Russian localization for its lessons, making this iconic aircraft's training materials accessible to more pilots around the world.

Mosquito FB IV Freeman's Folly


Campaign by Sunts Simulations





Accessible for novices and veteran Mosquito pilots alike, the Freeman’s Folly doesn’t require the WWII Asset Pack and delivers 16 total missions brimming with authentic details. Enhanced by nearly a thousand voice-overs, images, and interactive ground-crew sequences, each mission features historically accurate flight plans via F10 map depictions, as well as unique in-flight GEE-H and AI Mark VIII radar oscilloscopes. Watch the unique explanation video and prepare to embark on a richly detailed WWII adventure that captures the spirit of Mosquito operations with compelling storytelling and historically informed gameplay. Get the DCS: Mosquito FB VI Freeman’ Folly Campaign now!

https://store.steampowered.com/app/3549300/DCS_Mosquito_FB_VI_Freemans_Folly_Campaign_by_SUNTS_Simulations/

F/A-18C The Rampagers


Campaign by Baltic Dragon





From realistic departure and recovery protocols to fuel management, air-to-air refueling, and a host of mission types such as CAS, E-CAS and DEAD, the Rampagers campaign immerses you in carrier operations with detailed briefings, kneeboards, and voice-acted dialogue. The campaign’s 3,000+ lines of chatter, original soundtrack, and multiple possible endings promise over 50 hours of replayable content. Purchases also support donations for Syrian war refugees. The DCS: F/A-18C The Rampagers Campaign by Baltic Dragon is available in the latest DCS update.

https://store.steampowered.com/app/3559790/DCS_FA18C_The_Rampagers_Campaign_by_Baltic_Dragon/
For a detailed list of all the improvements and additions made in this week’s update, please do read the changelog. This is also your last change to take advantage of the DCS Spring Sale savings on our E-Shop, hurry! Offers end on the 23rd of March, 2025 at 23:59 GMT.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.9.14.8222 Update

Introducing Mission State Save feature that will allow you to save mission states between mission play sessions. It is working with custom unprotected missions that you can make in mission editor to make any story for yourself and play it over several sessions and save meaningful mission parameters and events like destroyed units, date/time and current location of all aircraft and their waypoints etc. Mission state save generates a new .miz file which you can edit in the mission editor before continuing your story if needed. Dedicated server has a new .sav file type to support automatic mission state save and be less demanding on server administrator. This feature is WIP and initially aimed at the average user with no advanced mission scripting knowledge. We want to form its future updates based on your feedback and also add some support if possible that will be requested by community advanced content creators.
For more details about this feature, please see the Mission State Save guide

New campaigns:


DCS: F/A-18C The Rampagers Campaign by Baltic Dragon
DCS: Mosquito FBMkVI Freeman's Folly Campaign by SUNTS


DCS Core


3D models. Fixed recoil effect on BTR 80/82.
3D models. Fixed seasonal textures for SA-10 (S-300) site.
3D models. Fixed visibility of some model elements through dust for most ground units.
3D models. Fixed missing collision model for the Buk C2 SAM.
Added liveries for some Egyptian aviation
AI aircraft. Tuning of the AI helicopters attack patterns for better use of standoff capabilities
AI aircraft. AH-64s spin 360 degrees at the airfield in the presence of wind - fixed
AI aircraft. Deck operations. When start from six-pack with wingman crew can drive a player into a dead end - fixed
AI aircraft. F/A-18C will now not turn off its radar if it is locked onto by an enemy aircraft
AI aircraft. F-117 cannot reach service ceiling - fixed
AI aircraft. Fixed issues with helicopter landing on uneven surfaces
AI aircraft. Flight of four ship Tu-22M3 can't climb to assigned altitude - fixed
AI aircraft. IL-76MD weight corrected
AI aircraft. Incorrect wingman trajectory for Orbit task in line abreast formation - fixed
AI aircraft. MiG-25PD countermeasures dispensers are removed
AI aircraft. MiG-29 uses speedbrake and clips runway on landing - fixed
AI aircraft. The aerobatics task will be performed every time the aerobatics start point is passed.
AI aircraft. When assigned the Orbit task to helicopters, they fly to nowhere - fixed
AI aircraft. Wingman crosses the leader's trajectory twice on left turn in line abreast formation - fixed
AI aircraft. Wingmen do not follow the leader when performing a task Orbit - fixed
AI aircraft. TF-51D. Fixed bug on rudder on all liveries
AI aircraft. B-52 loadout and onboard sensor changes. Added TGP section in loadout with Litening option for TGP. Added more currently available in DCS world laser bombs in loadout. (B-52 loadout missing or not propper modeled. - Aircraft AI Bugs (Non-Combined Arms) - ED Forums)
AI aircraft. APK-9 datalink pod added for Su-24M for Kh-59 usage
AI aircraft. New option “Allow Formation Swap Side” - When enabled this allows tactical formation turns, and disabled the AI will follow regular turn behaviour. This option will be off by default in missions created before this update, and enabled by default in new missions. The mission maker can decide which option suits the scenario.
AI aircraft. Added new “Anchored” orbit for tankers. This allows custom leg length and width for orbit.
AI ground. HY-2 Silkworm anti ship missile. The calculation of the target visibility range to the horizon has been corrected. The missile will be launched at a greater range if it is located on a hill.
AI ground. Added "gray smoke" effect when unit HP reaches 50-25% (25-0% range has "black smoke").
AI ground. Target lock is not reset when quickly moving the crosshair IR SAM to another target - fixed.
AI ground. Shoot and Scoot - No Scoot if task pushed after another fire at point - fixed.
AI ground. The size of the MG cartridges on pickups has been reduced.
AI ground. Fixed firing effect for BMP-3.
AI ground. IR SAM target acquisition timer and sound delay - fixed.
AI ground. Improved DM of Gun 15cm SK C/28 Naval in Bunker (possible to destroy by hitting the gun.).
AI ground. Several vehicles' model aiming points were shifted up by 1.7m. Aim points used by AI do determine if they can attack a vehicle and hit it.
AI ground. Added RPN S-300 to ARM recognition list for symbology fix
AI sea. Fixed missing missile model on missile launcher at Oliver Perry.
AI sea. Missing of a 3D model of the Bazalt missile in the launch container and the early closing of the container lid of the cruiser Moskva - fixed.
AI sea. Harpoon explodes in launcher La Combattante 2 - fixed.
Briefing. Added QNH in hPa/mbar
Core. Loading process adjusted which will help in sporadic situations when user may have experience longer mission load times and longer MP slot occupation response
Core. Observer-side jettisoned bombs being left indefinitely alive in some cases - fixed.
Core. Set AI Life trigger action used with sea platform causes DCS crash - fixed.
Debriefing. No bullet/shell counts in debriefing when A/C shooting - fixed.
Encyclopedia. Added SA-5 (S-200) site.
Encyclopedia. Added field artillery leFH 18/40.
Encyclopedia. Added/updated info about Sidewinder AIM-9 missiles family in encyclopedia
Graphics. HUD Symbology affected by engines heat blur effect - fixed
Graphics. Manual fog settings cause a black screen in some case - fixed (DCS Graphic Bug with Heatblur and Landing light in the F14A Zone 5 campaign Event 5 - General Bugs - ED Forums)
Graphics. Helper gates size change feature fix for MT
GUI. ESC menu does not work due to hidden active chat window -fixed (Esc key not working - Controller & Assignment Bugs - General - ED Forums)
GUI. Dynamic spawn does not use normal default gun ammo type but uses first ammo type in the list instead - fixed
GUI. Dynamic Spawn. FARP Dynamic Slots report occupied after a "blocked" spawn attempt - fixed (FARP Dynamic Slots report occupied after a "blocked" spawn attempt - Multiplayer Bugs - ED Forums)
GUI. Score Window does not record kills in Multiplayer - fixed. (Score Window does not record in Multiplayer - Multiplayer Bugs - ED Forums)
GUI. Zoomed-out F10 map cannot be zoomed-in using mouse scroll wheel in ascertain cases - fixed. (F10 Map Stuck on zoom out/Multiplayer - General Bugs - ED Forums)
Historical mode. ZSU-57-2 added to 15 countries.
Historical mode. Added field artillery leFH 18/40.
ME. Better management of sound files. Saving the sound file when changing the trigger type to one that also uses the sound file.
ME. Difference of helicopter and payload elements camouflage - fixed
ME. Ships 'All' category cannot be selected - fixed (Change Ship Category in ME - Mission Editor Bugs - ED Forums)
ME. Unit selection in Unit List is bugged when group is HIDDEN ON MAP - fixed ("Set Invisible" command does not work in multiplayer - Multiplayer Bugs - ED Forums)
ME. More icons added to the Draw Tool
ME. Copying helicopter with hardpoints disabled, then changing it to another helicopter type results in being unable to rearm - fixed.
MP. AI Task Push does not work for multiplayer client - fixed ("Set Invisible" command does not work in multiplayer - Multiplayer Bugs - ED Forums)
MP. Scenery Destruction Zone is not synced for clients on dedicated server - fixed (Object Destruction Zone (works on host, but does not work on dedicated server) - Multiplayer Bugs - ED Forums)
Scripting API. net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - fixed (net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - General Bugs - ED Forums)
Scripting API. Smoke markers generate a ghost icon of ZIL-135 P1 neutral unit - fixed (Smoke markers generate a ghost ZIL-135 P1 neutral unit - Ground AI Bugs (Non-Combined Arms) - ED Forums)
Scripting API. Static PAD Single gives wrong external category (Ship) - fixed (Static PAD Single gives wrong external category (Ship) - Object Bugs - ED Forums)
Scripting API. net.lua2json : array[0] - index 0 incompatibility - fixed (net.lua2json : another bug detected (array[0] - index 0 incompatibility) - General Bugs - ED Forums)
Su-25T. IR Jammer. IR jammer suppresses missiles from all directions. Fixed. Jammer will suppress missiles only in the tail sector.
Weapons. AGM-45A Shrike fins instantly snap to actuated position - added actuator model
Weapons. AIM-120. Added late arming of the missile fuse at 150 meters before the target. This will avoid detonation on the flight path when flying close to another aircraft or missile. This only works when the range to the target is known.
Weapons. AIM-120. Implemented 30 degree conical side directional pattern of proximity fuse sensor - “Wagon Wheel”
Weapons. BetAB-500ShP. Animations corrected
Weapons. BGM-109 start sequence settings updated. Booster trail updated
Weapons. Corrected flight dynamics and motor of SAM Hawk MIM-23 missile
Weapons. Corrected some missile engine smoke effects. Missile turbojet engine smoke effect updated.
Weapons. Eliminated glossy finishing of Kh-25 missile skin
Weapons. Illuminating bombs now can be locked as target by IR missiles
Weapons. Improved synchronization of the time of missile detonation for clients in MP
Weapons. Kh-25MPU missile retargeting to other target that placed quite far from primary one - fixed
Weapons. Kh-58 missile aiming error for moving target. Missiles always arrive at the stern of the ship. Fixed.
Weapons. Fixed an issue with shell disappearing when firing at long range.
Weapons. MIM-72G Chaparral. Renew the model of the motor block. Added variable smoke opacity. Added more gain in the guidance loop.
Weapons. R-24 missile overhaul. Updated aerodynamics, motor, warhead, guidance
Weapons. RGM-84 booster trail updated
Weapons. S-5 rocket rotation animation is missing under some circumstances - fixed
Weapons. SA-13 and SA-9 missiles. Reduced arming time from 5 sec to 2 sec after launch
Weapons. Kh-22 antiship missile. Corrected aerodynamics data, increased drag
CTD. Dedicated server crash when changing missions with webgui - fixed
Known Issue: We are aware about bug with oversized explosion craters appearing in some cases, it is very sporadic bug and we are working on debugging it

DCS: F-16C Viper by Eagle Dynamics
Fixed: TGP tracking target has jitter.
Fixed: Player IR missiles can see through player aircraft prior to launch.
Fixed: CCIP bombs consistently fall short from target.

DCS: F/A-18C by Eagle Dynamics
Fixed: FCS compensation for speedbrake deployment is tied to the Airbrake EXTEND button, instead of the speedbrake position itself.
Fixed: Antenna elevation carat and B-sweep "swapped" in 1LOOK RAID.
Fixed: BRU-41 with 6 BDU-33 appears to create excessive drag.

DCS: AH-64D by Eagle Dynamics
Improved FСR synchronization.
Known synchronization bugs that we are working on:
FCR animation for all users (currently only displayed for helicopter host).
RMAP background (missing) on ​​first client login if HOST scanned and stopped. With subsequent scan packets, everything is displayed for everyone.
Fixed: Position Hold oscillation:
When initially engaged, Position Hold can cause some large oscillations in attitude and lateral velocity. At times, the Position Hold can generate a ground speed in the opposite direction well beyond the initial position and velocity when initially engaged.
When disengaged, Position Hold seems to generate an erroneous input through the SCAS. For example, if the helicopter was in a stable and trimmed hover and the Force Trim/Hold Mode switch is pressed to the aft position to disengage Position Hold, the green SCAS indicator may jump aft, incurring a nose up attitude when such a movement was neither commanded nor necessary.
Fixed: RWR displays AI AH-64D FCR as "U" Unknown Fixed-Wing, even when AI AH-64D does not have FCR installed.
AH-64D FCR removed from AH-64D RWR classification library.
Fixed: HAI - The left wheel sinks into the ground upon landing.
Fixed: No fire zone NFZ desync in multicrew.
Fixed: RFHO target data erased when FCR selected as sight on FCR-equipped AH-64D.
Fixed: Firing RF missile using TADS is advancing FCR Next-To-Shoot (NTS) target.
Fixed: NTS is not sequencing when firing RF missile while FCR is selected sight.
Fixed: Cued LOS Reticle displaced downward in CPG HDU when FCR slaved to FXD.
Fixed: Displaying COM page on right MPD causes C/S> error on left MPD.
Fixed: De-selecting G/S on VIS page is enabling VSEL (T6) if a CPG underlay is selected.
Fixed: George CPG unit IFF label errors. Labels updated in the following manner:
Inappropriate characters removed.
Prevent overflow of characters outside of Target List.
Revised confusing nomenclature of some unit types.
Fixed: George CPG ranging behavior when employing gun.
When tracking a target with the gun actioned, George will continuously lase to ensure accurate ballistics calculations prior to firing.
George will only engage target within 2500 meters when in ROE FREE FIRE. May be overridden to engage out to full range of gun using Consent To Fire command.
Fixed: George CPG gun burst interval when firing gun in ROE FREE FIRE.
George will pause between bursts to wait for rounds to impact target before firing another burst. May be ordered to fire another burst early using Consent To Fire command.

DCS: Mi-24P Hind by Eagle Dynamics
Added: SYNC mode functionality for ASP-17 sight
Added: functionality for R-60 missiles to react to flares before launch
Fixed: Gear not lowered after repair

DCS: F-5E by Eagle Dynamics
Improved the appearance of the afterburner.
Improved shaking effect of cockpit element under G load.

DCS: F-86F by Eagle Dynamics
Fixed: VOIP controls cannot be assigned to joystick.

DCS: Yak-52 by Eagle Dynamics
Fixed. Wheel brakes can not be disengaged after a hot start.
Improved. Pneumatic starter parameters

DCS: Mirage F1 by Aerges
Default load out setup is now empty pylons and pylons can be removed to have a 'clean' aircraft.
Fixed the inability to click the right canopy handle when the canopy is open.
Ejection handles click spots positions are updated now correctly.
Fixed all weapons released at once with 'Single' release mode selected.
Weapon release sequence is interrupted now when 'Bombs, rockets, missiles..' button is released in 'Salvo' mode.
IDN 'Additional target selector switch' now stops when it is in 'Dist' mode, and min/max distance limit was reached.
Mach/Airspeed indicator reference airspeed bug (and the corresponding knob) animation was made unlimited.
The F1BE rear seat ‘IDN TACAN distance failure bar’ is functional now.
Fixed F1BE rear seat 'IDN VOR failure' flag - it was mixed up with the 'TACAN distance failure' bar.
Fixed F1BE rear seat 'IDN general failure' flag - it was mixed up with the 'IDN VOR failure' flag.
Standby horizon indicator A/C symbol movement was adjusted with the cage knob pulled.
Fixed broken standby horizon indicators cage function in F1BE.
Fixed standby horizon jitter when it is caged.

DCS: C-101 Aviojet by AvioDev
Standby horizon cage operation was fixed. Previously the displayed pitch/roll were changing even with the gyro being caged.
Standby horizon cage knob operation was adjusted. Now the gyro is caged when the knob is pulled at more than 90% of its total movement. The knob now stays pulled in the caged position.
The standby horizon failure flag is visible now when the gyro is caged.
Fixed standby horizon jitter when it is caged.

DCS: Flaming Cliffs 2024
Su-25T. Added Afghanistan instant action missions
Su-27/33. Added an overwing vapor effects

DCS: L-39 Albatros by Eagle Dynamics
Added Instant Action missions for Afghanistan map

DCS: Black Shark 3 by Eagle Dynamics
ABRIS. Map does not show Airport points label - fixed
ABRIS. Pre-recorded refpoint label is suffixed "REFPOINT" (Prepare Mission) - fixed
Missing mirrors reflection in the rain - fixed
The Shkval always lock on the lower part of the object - fixed
Windshield wipers can swipe raindrops now

DCS: Mosquito FB VI by Eagle Dynamics
Added RU localization for lessons. (It’s been done earlier, but not mentioned)

Campaigns


DCS: AV-8B Hormuz Freedom Campaign by SorelRo
AV8_C1_M1 mission. Weather updated to remove the old sand storm and add the fog. Voices updated for the main character. Triggers revised and additional dialogue added.

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
Mission 6 - VBIEDS. FIXED bugs causing mission failure. Made various changes to gameplay for improvements, timings, friendly troops.

DCS: Outpost AH-64D Campaign by Stone Sky
Mission 2. Fixed problem with landing on Arleigh Burke.

DCS: MAD AH-64D Campaign by Stone Sky
M02. Restored corrected mission.

A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions
Mission A-10C - BFT05 - Basic Maneuvers. Updated triggers to match practice mission.
Mission A-10C II - BFT05 - Basic Maneuvers. Updated triggers to match practice mission.

DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations
All missions: AI lead restricted from using WEP during climb

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
All missions: AI lead restricted from using WEP during climb

DCS: P-51D Debden Eagles Campaign by Reflected Simulations
All missions: AI lead restricted from using WEP during climb

DCS: P-47D Wolfpack Campaign by Reflected Simulations
All missions: AI lead restricted from using WEP during climb

DCS: Spitfire IX Beware! Beware! Campaign by Reflected Simulations
All missions: AI lead restricted from using WEP during climb

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
Mission 7 kneeboard typo fix

DCS: F/A-18C Operation Green Line by Badger633
Missions 4: Carrier parking at end of mission fixed

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
Mission 6: Fixed Syrian ships killing each other

Germany Cold War Announcement | Steam Spring Sale 2025

Germany Cold War


Announcement





The DCS: Cold War Germany map, long requested by our customers, recreates central Europe at the height of the Cold War in the 1980s. This map of West Germany, East Germany, parts of Poland, Czechoslovakia, and the Low Countries centres on the strategically important Fulda Gap and also includes areas of the Baltic Sea for naval operations. The map measures 980x800 km and accurately reproduces the cities of Berlin, Frankfurt am Main, Hamburg, Magdeburg, Leipzig, Hannover, Lübeck and others.



The map features over 100 highly detailed military airfields and heliports such as Ramstein, Spangdahlem, Hahn, Bitburg, Sembach and large civil airfields like Tegel, Schönefeld, Tempelhof, Frankfurt, Hamburg, and Hannover. Numerous army bases, listening posts, naval bases, training grounds, weapon storage facilities, and the militarized frontier between East and West Germany.



Ugra-Media has invested in detail, providing users a rich environment for endless complex missions and campaigns with accurate reproduction of the road and rail network, along with the power plants and electricity grid, industrial sites, mines, tunnels, stadiums, rail yards and stations, as well as cultural landmarks.



The initial release of the map will focus on the central portion of East and West Germany with summer textures that will allow the creation of unlimited "what if" scenarios in Europe. Later updates will add additional detail, airfields, and other features to the north and south, as well as west to include parts of the Netherlands, Belgium, and Denmark with Spring, Autumn, and Winter textures. Check out the development screenshots and stay tuned for more information!

Steam Spring Sale


Don’t miss some amazing deals





We are pleased to inform you that the DCS Spring Saving are now available on Steam too! From today until the 20th of March, 2025 at 17:00 GMT you can enjoy all the same discounts across our aircraft, terrains, campaigns and important add-ons. Enjoy!

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

Spring Sale | Saved Games | Campaigns Update | Black Angels Air Race

Spring Sale


Up to -50%





Don’t miss this chance to expand your DCS collection at special springtime prices. Head to our E-Shop to explore all available offers and secure your must-have modules before the sale ends! See you in the skies.

The DCS Spring Sale 2025 has already begun on our E-Shop and will run until the 23rd of March, 2025 at 23:59 GMT. We are also pleased to announce our participation in the DCS Steam Edition Spring Sale 2025, which will commence on the 13th of March and end on the 20th of March 2025 at 17:00 GMT.

Mission State Save


Development Progress





We are pleased to share good progress on the Mission State Save Option. This feature is aimed at giving players an easier way to set up their own mission context and environment (story) with basic mission editor skills and be able to keep progress made by transferring achievements to subsequent sessions of the same mission automatically. It’s designed to enhance long-term gameplay, providing a seamless experience for those engaging in lengthy or complex missions. Additionally, we are making it compatible with multiplayer nuances. We hope you’ll enjoy it! The new Save feature will allow you to save mission states between missions. It will also allow you to make mission changes at the save point in the Mission Editor.

The feature is now integrated with the existing DCS architecture. The current efforts are focused on adding specific dedicated server controls for running persistent missions and saving them on demand. As always, community feedback will be vital to our development process. Once this feature will be available, we encourage all participants to provide as much detailed feedback as possible so we can plan future improvements.

The Mission State Save feature is aimed at giving players an easier way to create new missions based on the saved events state of the played mission. New Save does not save the state of everything in a mission but rather applies the theatre of operations events to a newly generated mission. This allows you to create linked missions with persistence between them.

You can save the mission state at any time during the mission or generate a new mission from the state you get at debriefing after you exit the mission. The new mission file will have its time and date set to match the day and time the previous mission was saved at, and groups that were destroyed will be deleted from the mission and groups that were activated will be added as active. If you save a mission state while controlling an aircraft in flight, the aircraft will spawn at the location it was flying when the mission ended. The same transfer of spawn position will also happen at airfields or FARPs when the aircraft is on the ground. Ground unit current positions, speeds and waypoints will also be saved between missions. We are also working on adding new types of triggers that will activate by absolute time passed in the mission, not just time passed since the start of the simulation process.

All warehouse states are also transferred. We are working on adding and refining the parameters that are transferred to new mission files. The Mission State generated file will be compatible with the Mission Editor, just like a regular mission file, so you can adjust it as needed to best support a storyline you want. Additionally, we worked on multiplayer functionality to give dedicated servers the option to generate these files automatically at the end of a mission or on demand by the admin panel button. Also, we have developed a new dedicated server mission format .sav to support seamless mission persistence, when a mission is converted to .sav, the server will automatically save the last state of that mission after mission end or restart, while saving on demand will give you a new .sav file at the location of your choice. The dedicated server interface also will allow conversion between .miz and .sav formats.

That way you can run missions lists which will iterate through different types of missions and keep persistent missions automatically updated after the server switches to another mission.

This feature won’t break protection of DCS paid single player campaigns and is aimed at user generated content only initially.

Campaigns


Update





In the DCS: AH-64D Outpost Campaign by Stone Sky, mission 2 now has a corrected landing procedure on the Arleigh Burke. For DCS: F/A-18C Operation Green Line by Badger633, the boat movement issue in mission 1 is fixed, and F/A-18C Rise of the Persian Lion 2 sees its mission 13 carrier parking conflict resolved. Ground Pounder Sims updated mission 10 in the F-16C Last Out Weasels Over Syria 2 Campaign to prevent the rotor from engaging MiGs prematurely, while F/A-18C Operation Cerberus North mission 5 received various minor tweaks. Finally, Baltic Dragon’s F/A-18C Raven One: Dominant Fury underwent an overhaul in missions 4, 8, and 9, addressing progression blockers, datalink fixes, and comms improvements. To experience these important campaign fixes, please update to the latest DCS version now!

Black Angels


Air Race





This weekend, make sure you tune in to an exciting new DCS Mustang Air Race Championship, hosted by our dedicated community members Black Angels. Inspired by Nick Grey’s recent feedback, they have improved their race result export system to update in near real-time, ensuring that pilots can see their lap times both on their Discord and on the event homepage. Join in for free practice sessions on the 7th and 8th of March, with the main competition taking place on the 9th of March featuring the iconic P-51 and free TF-51 Mustangs.

In their commitment to expanding air racing throughout the DCS community, the team will release their racing script for anyone interested in creating their own thrilling events. They also invite participants to #FlyTogether by offering a gift voucher for any Eagle Dynamics module as a prize. If you’d like to get involved please visit the event page, or simply cheer on the racers on the Champions page.

We truly hope you take advantage of the fantastic savings available in the DCS Spring Sale 2025 and that the development progress on the persistent save feature is to your satisfaction.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

DCS 2.9.13.6818.2

DCS Campaigns



DCS: AH-64D Outpost Campaign by Stone Sky


- Mission 2. Fixed problem with landing on Arleigh Burke.

DCS: F/A-18C Operation Green Line by Badger633


- Mission 1: Boat movement fixed.

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633


- Missions 13: Carrier parking conflict on return resolved.

DCS: F-16C Last Out Weasels Over Syria 2 Campaign by Ground Pounder Sims


- Mission 10 - Rotor engaging Migs when already clear of the fight - fixed.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims


- Mission 5 - Various minor updates and fixes.

DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon


- Mission 4: fixed issue with mission not progressing after overflying Power Chord.
- Mission 8: general overhaul of the mission, with new prompts, fixed datalink, updated comms and several smaller bug fixes. Note: known issue with overlapping comms during departure, will be fixed for next patch.
- Mission 9: fixed issue with Scuds shooting too early; fixed garbled comms from Cutlass towards end of the mission; added missing prompt for freq change to Strike; added unlimited fuel for flight lead.

The following campaigns have had issues with broken file names fixed, and now the campaigns are fully playable:



DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
https://store.steampowered.com/app/1961240/DCS_F14B_Operation_Sandworm_Campaign/

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
https://store.steampowered.com/app/2635860/DCS_F16C_First_in_Weasels_Over_Syria_Campaign_by_Ground_Pounder_Sims/

DCS: MAD AH-64D Campaign by Stone Sky
https://store.steampowered.com/app/2286850/DCS_MAD_AH64D_Campaign/

Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev
https://store.steampowered.com/app/728301/Mi8MTV2_Oilfield_Campaign/

DCS: F/A-18C Rising Squall Campaign by INVERTED
https://store.steampowered.com/app/1536952/DCS_FA18C_Rising_Squall_Campaign/

DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development
https://store.steampowered.com/app/2982420/DCS_UH1H_Worlds_Apart_Stormfront_Campaign_by_Low_Level_Heaven/

Weapons Development Report | Marianas WWII | Q&A Part 2

Weapons


Development Progress



Appearance of Missile Contrails at Low Temperatures
Modern missiles use reduced-smoke solid-fuel rocket motors, as well as liquid-fuel motors. However, these cease to be “low-smoke” at altitude due to the drop in air temperature. The exhaust of solid-fuel missiles, such as the AMRAAM’s HTPB/AP fuel, contains Hydrogen Chloride HCl, which at low temperatures forms crystal hydrates that generate a dense contrail. The exhaust of liquid-fuel missiles contains water vapor, which also generates a dense contrail in cold air.

In winter, a contrail can appear even at low altitudes. At Arctic temperatures, the contrail may appear even at ground level.



In the screenshot, an F-15C aircraft launches a missile at a target high above it. As illustrated in the image, the first part of the missile's flight has a “low-smoke” trail where the air temperature is above -25°C. As the missile climbs, a dense contrail appears as the air temperature falls below -25°C.

On the Kola map, you can set the air temperature down to -30°C, and this results in “low-smoke” missiles having trails at surface level. This is an important tactical point, as the smoke trail reveals not only the missile launch but also its trajectory.

Trajectory Fluctuations of Older Generation Surface-to-Air Missile (SAM) Systems
We recently added authentic guidance algorithms for the older Soviet SA-2 and SA-3 SAM systems. Due to the low angular accuracy of first generation radars, and the design features of the radio command control system, noticeable fluctuations are observed in the flight path of SAM missiles. These limitations lead to increased errors in the targeting, which was compensated for by large warheads.



We have implemented two guidance modes for these missiles. By default, the improved proportional navigation mode is used, but if the target uses a jammer, or has a velocity of less than 100 meters per second, pure pursuit is used.

Realistic Pattern of Proximity Fuze
We recently added new and more realistic SAM missile proximity blast patterns for fuzes. The proximity blast pattern is now a more realistic, “wagon wheel” shape rather than spherical.



This allows the SAM missile warhead to more effectively fuze when the target is in the lethal area of the expanding rod zone. This increases the SAM lethality. This new mechanism allows us to set unique shapes and sizes of patterns based on fuze and warhead types. It is an important step in the development of munitions for DCS. You can expect the first implementation of this feature for the AIM-120 air-to-air missile in the next update.



Marianas 1944


Development Progress





The free Marianas 1944 map currently in development will focus on the brutal battles between the United States and Japan for the islands of Saipan, Guam, and Tinian in the summer of 1944. This coincided with the Battle of the Philippine Sea that saw large-scale naval warfare between aircraft carrier task forces.

World War II History and Key Battles
The Mariana Islands became a flashpoint in 1944, and it shaped the outcome of the Pacific Theatre of Operations (PTO). Three major operations stand out:

  • Battle of Saipan (15 June – 9 July 1944)
  • Battle of Guam (21 July – 10 August 1944)
  • Battle of Tinian (24 July – 1 August 1944)




Each of these iconic battles, fought across rugged terrain in sweltering summer heat, showcased the evolving tactics of amphibious warfare combined with naval close air support. These battles changed the course of the war in the Pacific by establishing air bases within striking distance of Japan.

Modern vs. 1944 – Island by Island
While the modern Mariana Islands map features contemporary infrastructure, airfields, and urban centers, the DCS: Marianas 1944 map will present a significantly different depiction of these islands.

Guam

  • Today: It is one of the largest U.S. military bases in the Pacific, and it includes expansive naval and air force installations that cover much of the island.
  • WWII Era: Small towns, villages, and relatively little infrastructure.




Tinian

  • Today: Sparsely populated and far removed from its former prominence in global history.
  • WWII Era: An agricultural hub in the summer of 1944, it was later transformed into a crucial military staging area during the final stages of the war, including B-29 bombing missions over Japan.




Saipan

  • Today: A popular destination with golf courses, resort areas, and recreational facilities, it reflects a strong tourism industry.
  • WWII Era: Dominated by plantations and small-scale settlements.


Rota

  • WWII Era & Today: Rota remains one of the lesser-developed islands in the chain, with minimal changes over the decades. Rota offers a quieter pace of life in the Marianas.


Pagan

  • Today: Largely uninhabited since a volcanic eruption in the 1980s, it is mostly untouched by modern development.
  • WWII Era: Home to a local population and Japanese military presence.


The goal of DCS: Marianas 1944 is to faithfully recreate the conditions that defined the battles of 1944. You can look forward to authentic period-based airfields, buildings, vegetation and agriculture, roads and rail lines. The 1944 version poses the unique challenges of older navigation technology, limited logistical support, and high-stakes amphibious operations. This WWII-era environment will offer an immersive glimpse into the intensity of the Pacific War.

We look forward to sharing more details on DCS: Marianas 1944 as development continues. In the meantime, make sure you explore the free DCS: Marianas map, and stay tuned for future updates on this thrilling journey back in time.

https://store.steampowered.com/app/1677150/DCS_Marianas/


Q&A


by Matt Wagner





Your overwhelmingly positive response to Matt Wagner's January Q&A has not gone unnoticed! Many new and interesting questions came from the previous video, so this one will seek to provide some answers, such as the status of the dynamic campaign and future aircraft development. Watch the February 2025 Q&A video:

https://www.youtube.com/watch?v=Zc70MbLrenw

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

East Afghanistan Launch

East Afghanistan


Out Now!





The next region of DCS: Afghanistan is now available: East Afghanistan! This new area leverages our latest map technology and lessons learned from previous terrains, including the Southwest region. The eastern region is characterised by its rugged, mountainous terrain, interspersed with agricultural areas around Bagram and along waterways. Kabul, the capital and largest city in Afghanistan, includes several points of interest such as hospitals, historical sites, monuments, and unique neighborhoods. The Eastern region also includes the urban areas of Bagram, Gardez, Jalalabad, and Khost and 10 highly-detailed airfields:

• Bagram

• Kabul

• Jalalabad

• Gardez

• Khost

• Sharana

• Bamyan

• Urgoon Heliport

• Ghazni Heliport

• Khost Heliport

Along with the release of the Eastern region, the entire map offers improved surface textures, ground clutter, noise, and normal maps. We have also upgraded the transition between ground texture types and increased the visual quality of surfaces throughout. In the months ahead, we will continue to enhance the map’s performance and visual fidelity, as well as improving AI pathfinding.

For carrier ops, the current update now expands to include the Arabian Gulf, albeit at a lower resolution. In parallel to continued improvement on the Southwest and Eastern regions, we now move our focus to North Afghanistan. New missions for DCS: Black Shark 3 and DCS: Flaming Cliffs 2024 have also been added for DCS: Afghanistan, enjoy!

Flexible purchase options provide customers the choice of purchasing one or more of three regions of Afghanistan: Southwest, East and North. You can purchase DCS: Southwest Afghanistan and DCS: East Afghanistan for $29.99 each. Alternatively, you may purchase the entire DCS: Afghanistan map for the early access discounted price of $55.99. This will include all current and future regions and updates.



DCS Update


Development Progress





DCS Core
This week’s update saw numerous changes and improvements including AI aircraft being unable to react to radar-launched missiles outside of visual range if not equipped with an onboard radar warning receiver. The initial implementation of tactical turns when flying in a two-ship with an AI wingman has also been added, and AI aircraft now use enhanced lead pursuit for more timely rejoins. Various additional improvements have been made to the S-3B. The Mi-28 can now land on small helipads, and the MiG-31 damage model has been upgraded. Ground and naval AI also saw improvements with Chinese Assets pack ships. The HQ-7B short range SAM has received accuracy refinements, and artillery now fire at secondary targets again.

Graphical and performance improvements to the DCS Core include the addition of both High and Low SSAO effect options and a number of shader compilation errors have been fixed. This update also saw important bug resolutions to the Mission Editor. The dedicated server saw certain options improved in addition to bug fixes. Numerous weapon improvements for both SAMs and Tomahawk were implemented, and magnetic north has been updated to better reflect current real world deviation.


Eagle Dynamics Modules
The DCS: F-16C Viper saw the following improvements: addition of a mouse click function on the throttle to move between OFF and IDLE; the Ground Moving Target game crash is now fixed; Dogfight Mode stuck with NO RAD indication is fixed; new parking brake and anti-skid control bindings added; pilot survivability improved.

The DCS: F/A-18C continues to see enhancements such as adjustments to the AIM-9X tracking near gimbal limits; similar pilot damage modelling as the Viper, and several fixes including a PDLT crash in EXP mode; interface between the data link pod and the AGM-84 fixed; and AUTO bombing mode based on an OAP now fixed.

Both of these aircraft and the DCS: F-5E also include air-to-air infrared-guided missile seekers being actively distracted by flares prior to missile launch. This makes pre-emptive flares effective when flying against these aircraft. AI aircraft saw a large number of behaviour and functional improvements.



DCS: F-5E Remastered improvements include more correct radar display when powered off and refined gun dispersion. The DCS: L-39 Albatros saw fixes for certain clickable cockpit elements, while the Yak-52 control binding animation and auto start issues were fixed. WWII Warbirds such as the DCS: P-47D Thunderbolt and DCS: P-51D Mustang benefit from corrections to their engine performance and lighting systems, respectively.



Third-Party Modules
Magnitude 3, developers of the DCS: MiG-21bis, have fixed SPO-10 lights, while IndiaFoxtEcho has upgraded collision models, cockpit functionality, and gunsight operation for the DCS: MB-339A/PAN. Deka Ironwork Simulations brought loadout panel improvements to the DCS: JF-17F Thunder, solving mission editor freezes and refining data link text overlay. For a more detailed list of all the changes in this week’s DCS Update, please read the complete changelog.

DCS: F-4E Phantom II by Heatblur, saw numerous bug fixes and mission improvements.

DCS: Mirage F1 by Aerges also saw a large number of improvements to systems and input bindings.

We hope you enjoy exploring the new East Afghanistan region and take advantage of the many improvements included in this update. As always, stay tuned for more news.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics