New Base Building System, Workbench & Steam Inventory | Update 0.3.0
Hello, Deadsiders!
We have released Update 0.3.0 on all servers. During the deployment of the update, the servers may be temporarily unavailable. the game client needs to be updated.
NEW FEATURES
● REDESIGNED BASE BUILDING ●
We have created a new interface and redesigned the base building mechanics to make the process of constructing a shelter more comfortable and faster, especially if you prefer team play.
The base module menu has been changed to radial and is available by pressing the “B” key. Select a module by pressing the LMB;
During the installation of a base module, the interface displays tools and resources required for building;
The character is no longer tied to the construction site: no more progress bars during construction;
Three modules are available for simultaneous construction;
Resources needed to build a module can be added gradually during construction;
Canceling construction or disassembling a base module returns 50% of the resources spent.
● WORKBENCH AND STEAM INVENTORY ●
We have added a workbench, a new base module and a feature that will allow you to apply camouflage on clothes. The functionality will be expanded in the future. Steam Inventory integration is automatic.
Two test skins are added to your Steam inventory when you log into the game: - set of skins "City" for all players; - set of skins "Vortex" for owners of the Supporter pack.
● IMPROVED PARTICLE EFFECTS FROM BULLETS ●
More dust, sparks and blood: realistic visuals that also have practical purpose. Now, the point of impact of a bullet is more noticeable, which helps you adjust fire faster during combat.
For a more detailed look at the newly added features, check out this overview video by Loaf: https://www.youtube.com/watch?v=YxMBuO9HmAo
The full list of changes:
New construction mechanics;
New construction interface;
Workbench: new mechanics and base module;
Steam inventory;
New visual effects of bullet impact with different surfaces;
Wipe: base structures and storages;
The crafting kits of the base modules have been removed from the game.
Fixes:
Fixed an infinite stack of corner base walls;
Fixed an infinite stack of rounded base walls;
Fixed respawn on the base marker without cooldown;
Fixed an exploit allowing you to build a base underwater;
Base modules cannot be placed on towers anymore;
Fixed collision of bullets and a character with a world blocker;
Fixed the walkie-talkie reactions to fast travel NPCs;
Fixed incorrect rendering distance of the placed explosive charge.
Build 0.3.0.test.8974 is deployed on the Public Test Server. Join the test, it's time to check new stuff.
What's new
Redesigned building mechanics and a new interface
1.The base module menu has been changed to radial and is available by pressing the “B” key. Select a module by pressing the LMB while holding down B; 2.During the installation of a base module, the interface displays tools and resources necessary for building; 3. The character is no longer tied to the construction site: no more progress bars; 4. Three modules are available for simultaneous construction"; 5. Resources needed to build a module can be added gradually during construction; 6. Canceling construction or disassembling a base module returns 50% of the resources spent.
Workbench and Steam inventory
We have added a workbench, a new base module and a feature that will allow you to apply camouflage on clothes. The functionality will be expanded in the future.. Steam Inventory integration is automatic.
Two test skins are added to your Steam inventory when you log into the game: - 1 of the existing sets of skins for all players; - 1 of the existing sets of skins for owners of the Supporter pack.
New effects of bullets hitting various surfaces
More dust, sparks and blood: more realistic visuals that also have practical purpose. Now the point of impact of a bullet is more noticeable, which helps you adjust the firing faster during combat.
Fixes:
Fixed an infinite stack of corner base walls;
Fixed collision of bullets and a character with a world blocker;
Fixed the inability of the server to restart without players online;
Fixed the walkie-talkie reactions to fast travel NPCs;
Fixed incorrect rendering distance of the placed explosive charge.
Survey
Please, take the SURVEY after testing: it helps us make the game better. You can edit your answers at any moment.
Warning!
The release of the 0.3.0 update on the live servers will be accompanied by a wipe. All bases will be taken down. Craft kits of the base modules stored in the inventory will also be deleted. Other items placed in the safe zone storage will not be affected by wipe.
The game community provides significant support in the development of the game, taking an active part in testing updates and helping us to make the game better. Join us. Public Test Server s available to all players who have the game in the Steam library.
How to connect to the Public Test Server (PTS):
Right-click Deadside in your Steam library; click on Properties…;
Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
Wait for an update to download and launch the game;
Connect to one of the available official PTS servers depending on your location.
How to switch back to the live version of the game:
Right-click Deadside in your Steam library, then click on Properties…;
Choose BETAS, then select the “None” branch from the drop-down menu;
Wait for an update to download and launch the game;
Connect to one of the available official live servers depending on your location.
The patch 0.2.9.2 is live, featuring optimization and changes in PvPvE activities on PvP servers. The installation will start on 02:30pm GMT / 07:30am PDT on May 30 Servers may be temporarily unavailable during the patch deployment.
⚠️Warning!⚠️ The patch release will be accompanied by maintenance; players' connection to the servers will be temporarily unavailable until the update is released. Players connected at the time of the start of work should not experience any problems with the game. The servers are restarted when the update is deployed.! The game client needs to be updated.
List of changes:
Changed the base raid logics:
Increased the chance of raid tokens drop to 20%.
Disabled the limit of one raid token that can exist in the game world;
Added a cooldown that activates after and equals the duration of a base raid. During the cooldown, the owner of a base and players on that base do not drop tokens; previously dropped tokens cannot be activated.
Fixed a bug when a raid token dropped from a player registered on the base does not activate the raid.
The maximum number of simultaneously available missions on PvP servers has been reduced. The maximum number of active missions is now 10;
Patch 0.2.9.2 has been deployed on the Public Test Server and you have a chance to test it before it is officially released. All testers are sent to the server with a starter kit; traders provide base building resources for free.
Objectives:
In order to test the token drop and changes to the raid logic, it is necessary to create a base or register on it;
Assessment of changes in the frequency of PvE events;
Evaluation of game performance changes.
List of changes:
Changed the base raid logics:
Increased the chance of raid tokens drop to 20%.
Disabled the limit of one raid token that can exist in the game world;
Added a cooldown that activates after and equals the duration of a base raid. During the cooldown, the owner of a base and players on that base do not drop tokens; previously dropped tokens cannot be activated.
Fixed a bug when a raid token dropped from a player registered on the base does not activate the raid.
The maximum number of simultaneously available missions on PvP servers has been reduced. The maximum number of active missions is now 10;
Server and client optimization.
Debriefing
As always, please take your time and fill in this survey It helps the development process a lot.
The game community provides significant support in the development of the game, taking an active part in testing updates and helping us to make the game better. Join us. Public Test Server s available to all players who have the game in the Steam library.
How to connect to the Public Test Server (PTS):
Right-click Deadside in your Steam library; click on Properties…;
Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
Wait for an update to download and launch the game;
Connect to one of the available official PTS servers depending on your location.
How to switch back to the live version of the game:
Right-click Deadside in your Steam library, then click on Properties…;
Choose BETAS, then select the “None” branch from the drop-down menu;
Wait for an update to download and launch the game;
Connect to one of the available official live servers depending on your location.
On May 12th from 11:00am to 12:00 pm GMT/ 04:00 to 05:00 am PDT, we are going to release Hotfix 0.2.9.1 that includes bug fixes and optimizations to improve the server performance.
⚠️The servers will be restarted: make sure to exit the game safely. The game client needs to be updated.
Hotfix 0.2.9.1 is Live On PTS
Come in, Deadsiders.
The Bad Pixel team here. We need your assistance with testing the upcoming Hotfix 0.2.9.1 that includes fixes and optimization changes aimed at better server performance.
Mission briefing:
You are to be deployed to the Public Test Server on May 11th at 04:00pm GMT/0 09:00am PDT to reach peak online numbers. You are to have dog tags, cash and firearms on you. All this is included in the starter kit.
Objectives:
Buy weapon mods from traders, install on weapons and put them into a safe zone storage;
Attempt multiple fast travels between the safe zones using the draisine;
Enter/exit the safe zones;
PvP fights are allowed.
Public Test Server is available to all players who own the game. By uploading an update to that server, we let the community publicly test it before releasing it.
How to connect to the Public Test Server (PTS):
Right-click Deadside in your Steam library; click on Properties…;
Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
Wait for an update to download and launch the game;
Connect to one of the available official PTS servers depending on your location.
How to switch back to the live version of the game:
Right-click Deadside in your Steam library, then click on Properties…;
Choose BETAS, then select the “None” branch from the drop-down menu;
Wait for an update to download and launch the game;
Connect to one of the available official live servers depending on your location.
Bad Pixel out.
Server performance issues
Hello Deadsiders
We are aware that the recently released update 0.2.9 has caused server performance issues, as a result of which players may experience rubberbanding during the game. At the moment, the development team is focused on solving the problem and is doing everything possible to release the hotfix as soon as possible.
Sorry for the inconvenience and thank you for your patience and support.
We also know that cases of blocking traders of the southern safe zone by groups of players that want to spoil the experience of other players on the server have become more common.
Players who are being blocked can use Redeployment within the green zone (press Esc, Redeployment - the character will be moved to a random point in the safe zone).
⚠️We would like to draw the attention of groups of players having fun blocking traders- this behavior is punished with a weekly game ban (for the first time)
Play fair.
Fast Travel Between Safe Zones, Notifications, New Achievements | Update 0.2.9
UPDATE 0.2.9 IS LIVE!
Come in, fighters!
The latest update is available for download. Along with a number of interesting QoL changes, we've reworked pistol animations and added new achievements. Below is the detailed list of changes.
ADDED
● Mines: fast travel between the safe zones ●
The safe zones couldn't exist without a transport communications system that is controlled by traders and used to deliver goods. Now by moving from one safe zone to another on a draisine, you don't have to worry about being caught in an ambush or losing vitally important gear.
Now, players can access safe transport channels using dogtags: we're bringing this post-apocalyptic "currency" back to the game!
Onne trip costs 3 dogtags. Pay the guard at the entrance to a mine in a safe zone. By the way, there's a 5% chance of finding dogtags in loot stashes.
● Transferring modded weapons ●
A long-awaited QoL-improvement that significantly increases the speed and ease of using weapons in your inventory. Now, you can store and carry guns with attached modifications and scope equipment in assembled form. This new feature extends both to your backpack and to bases/safe zones.
● Notification system ●
We've implemented a new system for notifications about events and technical operations on the server. Now, you can get notifications while you're in the game. This way, you'll be well-informed about, for example, the installation of a patch that requires a server relaunch.
● Updated pistol animations ●
We've totally reworked all the animations for gripping, moving and reloading: now the gun is clearly in the hands of a professional.
● New achievements ●
Added some new challenges that you can complete to add to your achievement collection. [table equalcells="1"] [tr] [td]Contact established[/td] [td]Novice treasure hunter[/td] [td]Experienced treasure hunter[/td] [td]Daring treasure hunter[/td] [td]First journey completed[/td] [td]Underground road lover[/td] [td]Underground road expert[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [/tr] [/table]
Other changes
Added new details and sites to the environment.
Bug fixes
Fixed some problems displaying mods located in chests and on the ground, as well as errors that occurred when trying to move them;
Attacks with bladed weapons (axes, knives) don't deal damage to narrow objects (respawn beacons);
Items don't group in partially-filled quick-access slots with Shift+LMB;
The "Take All" button doesn't place items from the ground into quick-access slots;
The new build 0.2.9.test.8519 is live on the Public Test Server (PTS). Move into position.
Important changes:
Fast travel between the safe zones on a handcar ↓
Transferring modded weapons ↓
Improved pistol animations ↓
New achievements ↓
Some changes can impact the gameplay and your Deadside experience in a significant way.
The live release of Update 0.2.9 is planned for May 5th.
Public Test Server is available to all players who own the game. By uploading an update to that server, we let the community publicly test it before releasing it.
How to connect to the Public Test Server (PTS):
Right-click Deadside in your Steam library; click on Properties…;
Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
Wait for an update to download and launch the game;
Connect to one of the available official PTS servers depending on your location.
How to switch back to the live version of the game:
Right-click Deadside in your Steam library, then click on Properties…;
Choose BETAS, then select the “None” branch from the drop-down menu;
Wait for an update to download and launch the game;
Connect to one of the available official live servers depending on your location.
Your feedback helps us improve the game. Take part in the survey and share your thoughts on the Update 0.2.9:
Transferring modified weapons. Now weapons equipped with mods can be placed in a backpack or storage without having to remove modifiers or sсopes;
PLEASE, NOTE: For now, you cannot switch the currently equipped weapon by dragging a modded weapon to a weapon slot. This feature will be added to the game with the next update.
All animations of pistol handling have been redesigned (basic grips, moving, reloading);
Added in-game notifications about upcoming maintenance on the server;
Added new Steam achievements;
Added new decorations and environmental details.
Bug Fixes
Axe and knife attacks do not cause damage to low objects (respawn beacon);
Items do not stack in a partially occupied hot bar upon pressing Shift+LMB;
The “Take all” button does not equip items from the ground into the hot bar;
Fixed numerous graphical bugs and collisions.
Bug reports are especially important at the testing stage as they allow us to make necessary changes quickly. Leave feedback in the Test server section on the Deadside Steam Steam forums or in the #feedback-pts channel of our Discord server.